Runyu Lu

LG
h-index54
7papers
92citations
Novelty54%
AI Score55

7 Papers

DCMay 24Code
Efficient Distributed MLLM Training with Cornstarch

Insu Jang, Runyu Lu, Nikhil Bansal et al.

Multimodal large language models (MLLMs) extend the capabilities of large language models (LLMs) by combining heterogeneous model architectures to handle diverse modalities like images and audio. However, this inherent heterogeneity in MLLM model structure and data types makes makeshift extensions to existing LLM training frameworks unsuitable for efficient MLLM training. While there are a few works that have attempted to address the heterogeneity in MLLM training, their approaches are limited to only superficially considering the characteristics of MLLMs. In this paper, we present Cornstarch, an efficient distributed MLLM training framework that contemplates MLLM's unique characteristics in both model and data parallelization. Cornstarch introduces frozen-aware pipeline parallelism and token workload-balanced context parallelism to improve MLLM training throughput. Our extensive evaluation shows that Cornstarch outperforms state-of-the-art solutions by $2.26\times$ on average in terms of MLLM training throughput. Cornstarch is an open-source project available at https://github.com/cornstarch-org/Cornstarch.

SEOct 24, 2023
WhiteFox: White-Box Compiler Fuzzing Empowered by Large Language Models

Chenyuan Yang, Yinlin Deng, Runyu Lu et al.

Compiler correctness is crucial, as miscompilation can falsify program behaviors, leading to serious consequences. Fuzzing has been studied to uncover compiler defects. However, compiler fuzzing remains challenging: Existing arts focus on black- and grey-box fuzzing, which generates tests without sufficient understanding of internal compiler behaviors. Meanwhile, traditional white-box techniques, like symbolic execution, are computationally inapplicable to the giant codebase of compilers. Recent advances demonstrate that Large Language Models (LLMs) excel in code generation/understanding tasks. Nonetheless, guiding LLMs with compiler source-code information remains a missing piece of research in compiler testing. To this end, we propose WhiteFox, the first white-box compiler fuzzer using LLMs with source-code information to test compiler optimization, with a spotlight on detecting deep logic bugs in the deep learning (DL) compilers. WhiteFox adopts a multi-agent framework: an LLM-based analysis agent examines the low-level optimization source code and produces requirements on the high-level test programs that can trigger the optimization; an LLM-based generation agent produces test programs based on the summarized requirements. Additionally, optimization-triggering tests are used as feedback to enhance the generation on the fly. Our evaluation on the three most popular DL compilers (i.e., PyTorch Inductor, TensorFlow-XLA, and TensorFlow Lite) shows WhiteFox can generate high-quality test programs to exercise deep optimizations, practicing up to 8X more than state-of-the-art fuzzers. WhiteFox has found 101 bugs for the DL compilers, with 92 confirmed as previously unknown and 70 fixed. WhiteFox has been acknowledged by the PyTorch team and is being incorporated into its development workflow. Beyond DL compilers, WhiteFox can also be adapted for compilers in different domains.

LGNov 2, 2025
Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games

Runyu Lu, Peng Zhang, Ruochuan Shi et al.

Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an important class of real-world games from the fields of robotics and security, requires exponential time to be accurately solved. When the underlying graph structure varies, even the state-of-the-art RL methods require recomputation or at least fine-tuning, which can be time-consuming and impair real-time applicability. This paper proposes an Equilibrium Policy Generalization (EPG) framework to effectively learn a generalized policy with robust cross-graph zero-shot performance. In the context of PEGs, our framework is generally applicable to both pursuer and evader sides in both no-exit and multi-exit scenarios. These two generalizability properties, to our knowledge, are the first to appear in this domain. The core idea of the EPG framework is to train an RL policy across different graph structures against the equilibrium policy for each single graph. To construct an equilibrium oracle for single-graph policies, we present a dynamic programming (DP) algorithm that provably generates pure-strategy Nash equilibrium with near-optimal time complexity. To guarantee scalability with respect to pursuer number, we further extend DP and RL by designing a grouping mechanism and a sequence model for joint policy decomposition, respectively. Experimental results show that, using equilibrium guidance and a distance feature proposed for cross-graph PEG training, the EPG framework guarantees desirable zero-shot performance in various unseen real-world graphs. Besides, when trained under an equilibrium heuristic proposed for the graphs with exits, our generalized pursuer policy can even match the performance of the fine-tuned policies from the state-of-the-art PEG methods.

LGNov 11, 2025
ARAC: Adaptive Regularized Multi-Agent Soft Actor-Critic in Graph-Structured Adversarial Games

Ruochuan Shi, Runyu Lu, Yuanheng Zhu et al.

In graph-structured multi-agent reinforcement learning (MARL) adversarial tasks such as pursuit and confrontation, agents must coordinate under highly dynamic interactions, where sparse rewards hinder efficient policy learning. We propose Adaptive Regularized Multi-Agent Soft Actor-Critic (ARAC), which integrates an attention-based graph neural network (GNN) for modeling agent dependencies with an adaptive divergence regularization mechanism. The GNN enables expressive representation of spatial relations and state features in graph environments. Divergence regularization can serve as policy guidance to alleviate the sparse reward problem, but it may lead to suboptimal convergence when the reference policy itself is imperfect. The adaptive divergence regularization mechanism enables the framework to exploit reference policies for efficient exploration in the early stages, while gradually reducing reliance on them as training progresses to avoid inheriting their limitations. Experiments in pursuit and confrontation scenarios demonstrate that ARAC achieves faster convergence, higher final success rates, and stronger scalability across varying numbers of agents compared with MARL baselines, highlighting its effectiveness in complex graph-structured environments.

LGApr 27
The Last Human-Written Paper: Agent-Native Research Artifacts

Jiachen Liu, Jiaxin Pei, Jintao Huang et al.

Scientific publication compresses a branching, iterative research process into a linear narrative, discarding the majority of what was discovered along the way. This compilation imposes two structural costs: a Storytelling Tax, where failed experiments, rejected hypotheses, and the branching exploration process are discarded to fit a linear narrative; and an Engineering Tax, where the gap between reviewer-sufficient prose and agent-sufficient specification leaves critical implementation details unwritten. Tolerable for human readers, these costs become critical when AI agents must understand, reproduce, and extend published work. We introduce the Agent-Native Research Artifact (Ara), a protocol that replaces the narrative paper with a machine-executable research package structured around four layers: scientific logic, executable code with full specifications, an exploration graph that preserves the failures compilation discards, and evidence grounding every claim in raw outputs. Three mechanisms support the ecosystem: a Live Research Manager that captures decisions and dead ends during ordinary development; an Ara Compiler that translates legacy PDFs and repos into Aras; and an Ara-native review system that automates objective checks so human reviewers can focus on significance, novelty, and taste. On PaperBench and RE-Bench, Ara raises question-answering accuracy from 72.4% to 93.7% and reproduction success from 57.4% to 64.4%. On RE-Bench's five open-ended extension tasks, preserved failure traces in Ara accelerate progress, but can also constrain a capable agent from stepping outside the prior-run box depending on the agent's capabilities.

LGNov 21, 2025
R2PS: Worst-Case Robust Real-Time Pursuit Strategies under Partial Observability

Runyu Lu, Ruochuan Shi, Yuanheng Zhu et al.

Computing worst-case robust strategies in pursuit-evasion games (PEGs) is time-consuming, especially when real-world factors like partial observability are considered. While important for general security purposes, real-time applicable pursuit strategies for graph-based PEGs are currently missing when the pursuers only have imperfect information about the evader's position. Although state-of-the-art reinforcement learning (RL) methods like Equilibrium Policy Generalization (EPG) and Grasper provide guidelines for learning graph neural network (GNN) policies robust to different game dynamics, they are restricted to the scenario of perfect information and do not take into account the possible case where the evader can predict the pursuers' actions. This paper introduces the first approach to worst-case robust real-time pursuit strategies (R2PS) under partial observability. We first prove that a traditional dynamic programming (DP) algorithm for solving Markov PEGs maintains optimality under the asynchronous moves by the evader. Then, we propose a belief preservation mechanism about the evader's possible positions, extending the DP pursuit strategies to a partially observable setting. Finally, we embed the belief preservation into the state-of-the-art EPG framework to finish our R2PS learning scheme, which leads to a real-time pursuer policy through cross-graph reinforcement learning against the asynchronous-move DP evasion strategies. After reinforcement learning, our policy achieves robust zero-shot generalization to unseen real-world graph structures and consistently outperforms the policy directly trained on the test graphs by the existing game RL approach.

LGOct 2, 2025
TetriServe: Efficient DiT Serving for Heterogeneous Image Generation

Runyu Lu, Shiqi He, Wenxuan Tan et al.

Diffusion Transformer (DiT) models excel at generating highquality images through iterative denoising steps, but serving them under strict Service Level Objectives (SLOs) is challenging due to their high computational cost, particularly at large resolutions. Existing serving systems use fixed degree sequence parallelism, which is inefficient for heterogeneous workloads with mixed resolutions and deadlines, leading to poor GPU utilization and low SLO attainment. In this paper, we propose step-level sequence parallelism to dynamically adjust the parallel degree of individual requests according to their deadlines. We present TetriServe, a DiT serving system that implements this strategy for highly efficient image generation. Specifically, TetriServe introduces a novel round-based scheduling mechanism that improves SLO attainment: (1) discretizing time into fixed rounds to make deadline-aware scheduling tractable, (2) adapting parallelism at the step level and minimize GPU hour consumption, and (3) jointly packing requests to minimize late completions. Extensive evaluation on state-of-the-art DiT models shows that TetriServe achieves up to 32% higher SLO attainment compared to existing solutions without degrading image quality.