CVOct 17, 2022Code
Modeling the Lighting in Scenes as Style for Auto White-Balance CorrectionFurkan Kınlı, Doğa Yılmaz, Barış Özcan et al.
Style may refer to different concepts (e.g. painting style, hairstyle, texture, color, filter, etc.) depending on how the feature space is formed. In this work, we propose a novel idea of interpreting the lighting in the single- and multi-illuminant scenes as the concept of style. To verify this idea, we introduce an enhanced auto white-balance (AWB) method that models the lighting in single- and mixed-illuminant scenes as the style factor. Our AWB method does not require any illumination estimation step, yet contains a network learning to generate the weighting maps of the images with different WB settings. Proposed network utilizes the style information, extracted from the scene by a multi-head style extraction module. AWB correction is completed after blending these weighting maps and the scene. Experiments on single- and mixed-illuminant datasets demonstrate that our proposed method achieves promising correction results when compared to the recent works. This shows that the lighting in the scenes with multiple illuminations can be modeled by the concept of style. Source code and trained models are available on https://github.com/birdortyedi/lighting-as-style-awb-correction.
CVAug 7, 2023Code
Deterministic Neural Illumination Mapping for Efficient Auto-White Balance CorrectionFurkan Kınlı, Doğa Yılmaz, Barış Özcan et al.
Auto-white balance (AWB) correction is a critical operation in image signal processors for accurate and consistent color correction across various illumination scenarios. This paper presents a novel and efficient AWB correction method that achieves at least 35 times faster processing with equivalent or superior performance on high-resolution images for the current state-of-the-art methods. Inspired by deterministic color style transfer, our approach introduces deterministic illumination color mapping, leveraging learnable projection matrices for both canonical illumination form and AWB-corrected output. It involves feeding high-resolution images and corresponding latent representations into a mapping module to derive a canonical form, followed by another mapping module that maps the pixel values to those for the corrected version. This strategy is designed as resolution-agnostic and also enables seamless integration of any pre-trained AWB network as the backbone. Experimental results confirm the effectiveness of our approach, revealing significant performance improvements and reduced time complexity compared to state-of-the-art methods. Our method provides an efficient deep learning-based AWB correction solution, promising real-time, high-quality color correction for digital imaging applications. Source code is available at https://github.com/birdortyedi/DeNIM/
CVJul 31, 2024
Learned Single-Pass Multitasking Perceptual Graphics for Immersive DisplaysDoğa Yılmaz, He Wang, Towaki Takikawa et al.
Emerging immersive display technologies efficiently utilize resources with perceptual graphics methods such as foveated rendering and denoising. Running multiple perceptual graphics methods challenges devices with limited power and computational resources. We propose a computationally-lightweight learned multitasking perceptual graphics model. Given RGB images and text-prompts, our model performs text-described perceptual tasks in a single inference step. Simply daisy-chaining multiple models or training dedicated models can lead to model management issues and exhaust computational resources. In contrast, our flexible method unlocks consistent high quality perceptual effects with reasonable compute, supporting various permutations at varied intensities using adjectives in text prompts (e.g. mildly, lightly). Text-guidance provides ease of use for dynamic requirements such as creative processes. To train our model, we propose a dataset containing source and perceptually enhanced images with corresponding text prompts. We evaluate our model on desktop and embedded platforms and validate perceptual quality through a user study.
90.8GRApr 25
Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under UncertaintyDoğa Yılmaz, Jialin Zhu, Deshan Gong et al.
We propose a new framework to systematically incorporate data uncertainty in Gaussian Splatting. Being the new paradigm of neural rendering, Gaussian Splatting has been investigated in many applications, with the main effort in extending its representation, improving its optimization process, and accelerating its speed. However, one orthogonal, much needed, but under-explored area is data uncertainty. In standard 4D Gaussian Splatting, data uncertainty can manifest as view sparsity, missing frames, camera asynchronization, etc. So far, there has been little research to holistically incorporating various types of data uncertainty under a single framework. To this end, we propose Graphical X Splatting, or GraphiXS, a new probabilistic framework that considers multiple types of data uncertainty, aiming for a fundamental augmentation of the current 4D Gaussian Splatting paradigm into a probabilistic setting. GraphiXS is general and can be instantiated with a range of primitives, e.g. Gaussians, Student's-t. Furthermore, GraphiXS can be used to `upgrade' existing methods to accommodate data uncertainty. Through exhaustive evaluation and comparison, we demonstrate that GraphiXS can systematically model various uncertainties in data, outperform existing methods in many settings where data are missing or polluted in space and time, and therefore is a major generalization of the current 4D Gaussian Splatting research.
CVJun 18, 2024
NTIRE 2024 Challenge on Night Photography RenderingEgor Ershov, Artyom Panshin, Oleg Karasev et al.
This paper presents a review of the NTIRE 2024 challenge on night photography rendering. The goal of the challenge was to find solutions that process raw camera images taken in nighttime conditions, and thereby produce a photo-quality output images in the standard RGB (sRGB) space. Unlike the previous year's competition, the challenge images were collected with a mobile phone and the speed of algorithms was also measured alongside the quality of their output. To evaluate the results, a sufficient number of viewers were asked to assess the visual quality of the proposed solutions, considering the subjective nature of the task. There were 2 nominations: quality and efficiency. Top 5 solutions in terms of output quality were sorted by evaluation time (see Fig. 1). The top ranking participants' solutions effectively represent the state-of-the-art in nighttime photography rendering. More results can be found at https://nightimaging.org.