17.0LGAug 7, 2023
AlphaStar Unplugged: Large-Scale Offline Reinforcement LearningMichaël Mathieu, Sherjil Ozair, Srivatsan Srinivasan et al.
StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time low-level execution. It also has an active professional competitive scene. StarCraft II is uniquely suited for advancing offline RL algorithms, both because of its challenging nature and because Blizzard has released a massive dataset of millions of StarCraft II games played by human players. This paper leverages that and establishes a benchmark, called AlphaStar Unplugged, introducing unprecedented challenges for offline reinforcement learning. We define a dataset (a subset of Blizzard's release), tools standardizing an API for machine learning methods, and an evaluation protocol. We also present baseline agents, including behavior cloning, offline variants of actor-critic and MuZero. We improve the state of the art of agents using only offline data, and we achieve 90% win rate against previously published AlphaStar behavior cloning agent.
12.3LGAug 2, 2023
Revisiting a Design Choice in Gradient Temporal Difference LearningXiaochi Qian, Shangtong Zhang
Off-policy learning enables a reinforcement learning (RL) agent to reason counterfactually about policies that are not executed and is one of the most important ideas in RL. It, however, can lead to instability when combined with function approximation and bootstrapping, two arguably indispensable ingredients for large-scale reinforcement learning. This is the notorious deadly triad. The seminal work Sutton et al. (2008) pioneers Gradient Temporal Difference learning (GTD) as the first solution to the deadly triad, which has enjoyed massive success thereafter. During the derivation of GTD, some intermediate algorithm, called $A^\top$TD, was invented but soon deemed inferior. In this paper, we revisit this $A^\top$TD and prove that a variant of $A^\top$TD, called $A_t^\top$TD, is also an effective solution to the deadly triad. Furthermore, this $A_t^\top$TD only needs one set of parameters and one learning rate. By contrast, GTD has two sets of parameters and two learning rates, making it hard to tune in practice. We provide asymptotic analysis for $A^\top_t$TD and finite sample analysis for a variant of $A^\top_t$TD that additionally involves a projection operator. The convergence rate of this variant is on par with the canonical on-policy temporal difference learning.
Towards Formalizing Reinforcement Learning TheoryShangtong Zhang
In this paper, we formalize the almost sure convergence of $Q$-learning and linear temporal difference (TD) learning with Markovian samples using the Lean 4 theorem prover based on the Mathlib library. $Q$-learning and linear TD are among the earliest and most influential reinforcement learning (RL) algorithms. The investigation of their convergence properties is not only a major research topic during the early development of the RL field but also receives increasing attention nowadays. This paper formally verifies their almost sure convergence in a unified framework based on the Robbins-Siegmund theorem. The framework developed in this work can be easily extended to convergence rates and other modes of convergence. This work thus makes an important step towards fully formalizing convergent RL results. The code is available at https://github.com/ShangtongZhang/rl-theory-in-lean.
Efficient Policy Evaluation with Offline Data Informed Behavior Policy DesignShuze Liu, Shangtong Zhang
Most reinforcement learning practitioners evaluate their policies with online Monte Carlo estimators for either hyperparameter tuning or testing different algorithmic design choices, where the policy is repeatedly executed in the environment to get the average outcome. Such massive interactions with the environment are prohibitive in many scenarios. In this paper, we propose novel methods that improve the data efficiency of online Monte Carlo estimators while maintaining their unbiasedness. We first propose a tailored closed-form behavior policy that provably reduces the variance of an online Monte Carlo estimator. We then design efficient algorithms to learn this closed-form behavior policy from previously collected offline data. Theoretical analysis is provided to characterize how the behavior policy learning error affects the amount of reduced variance. Compared with previous works, our method achieves better empirical performance in a broader set of environments, with fewer requirements for offline data.
9.2LGAug 16, 2024
Efficient Multi-Policy Evaluation for Reinforcement LearningShuze Daniel Liu, Claire Chen, Shangtong Zhang
To unbiasedly evaluate multiple target policies, the dominant approach among RL practitioners is to run and evaluate each target policy separately. However, this evaluation method is far from efficient because samples are not shared across policies, and running target policies to evaluate themselves is actually not optimal. In this paper, we address these two weaknesses by designing a tailored behavior policy to reduce the variance of estimators across all target policies. Theoretically, we prove that executing this behavior policy with manyfold fewer samples outperforms on-policy evaluation on every target policy under characterized conditions. Empirically, we show our estimator has a substantially lower variance compared with previous best methods and achieves state-of-the-art performance in a broad range of environments.
14.2LGSep 18, 2024
Almost Sure Convergence of Linear Temporal Difference Learning with Arbitrary FeaturesJiuqi Wang, Shangtong Zhang
Temporal difference (TD) learning with linear function approximation, abbreviated as linear TD, is a classic and powerful prediction algorithm in reinforcement learning. While it is well understood that linear TD converges almost surely to a unique point, this convergence traditionally requires the assumption that the features used by the approximator are linearly independent. However, this linear independence assumption does not hold in many practical scenarios. This work is the first to establish the almost sure convergence of linear TD without requiring linearly independent features. In fact, we do not make any assumptions on the features. We prove that the approximated value function converges to a unique point and the weight iterates converge to a set. We also establish a notion of local stability of the weight iterates. Importantly, we do not need to introduce any other additional assumptions and do not need to make any modification to the linear TD algorithm. Key to our analysis is a novel characterization of bounded invariant sets of the mean ODE of linear TD.
17.0LGSep 29, 2024
Asymptotic and Finite Sample Analysis of Nonexpansive Stochastic Approximations with Markovian NoiseEthan Blaser, Shangtong Zhang
Stochastic approximation is a powerful class of algorithms with celebrated success. However, a large body of previous analysis focuses on stochastic approximations driven by contractive operators, which is not applicable in some important reinforcement learning settings like the average reward setting. This work instead investigates stochastic approximations with merely nonexpansive operators. In particular, we study nonexpansive stochastic approximations with Markovian noise, providing both asymptotic and finite sample analysis. Key to our analysis are novel bounds of noise terms resulting from the Poisson equation. As an application, we prove for the first time that classical tabular average reward temporal difference learning converges to a sample-path dependent fixed point.
32.3LGFeb 11, 2025
A Survey of In-Context Reinforcement LearningAmir Moeini, Jiuqi Wang, Jacob Beck et al.
Reinforcement learning (RL) agents typically optimize their policies by performing expensive backward passes to update their network parameters. However, some agents can solve new tasks without updating any parameters by simply conditioning on additional context such as their action-observation histories. This paper surveys work on such behavior, known as in-context reinforcement learning.
28.1LGMay 21, 2025
Reward Is Enough: LLMs Are In-Context Reinforcement LearnersKefan Song, Amir Moeini, Peng Wang et al.
Reinforcement learning (RL) is a human-designed framework for solving sequential decision making problems. In this work, we demonstrate that, surprisingly, RL emerges in LLM's (Large Language Model) inference time -- a phenomenon known as in-context RL (ICRL). Specifically, we propose a novel multi-round prompting framework called ICRL prompting. The goal is to prompt the LLM to complete a task. After the LLM generates a response at the current round, we give numerical scalar feedbacks for the response, called the rewards. At the next round, we prompt the LLM again with the same task and a context consisting of all previous responses and rewards. We observe that the quality of the LLM's response increases as the context grows. In other words, the LLM is able to maximize the scalar reward signal in the inference time, just like an RL algorithm. We evaluate ICRL prompting in three benchmarks (Game of 24, creative writing, and ScienceWorld) and demonstrate significant performance improvements over baseline methods such as Self-Refine and Reflexion. Surprisingly, in some experiments the reward signals are generated by the LLM itself, yet performance improvements are still observed from ICRL prompting, offering a promising paradigm for scaling test-time compute.
23.1LGMay 22, 2024
Transformers Can Learn Temporal Difference Methods for In-Context Reinforcement LearningJiuqi Wang, Ethan Blaser, Hadi Daneshmand et al.
Traditionally, reinforcement learning (RL) agents learn to solve new tasks by updating their neural network parameters through interactions with the task environment. However, recent works demonstrate that some RL agents, after certain pretraining procedures, can learn to solve unseen new tasks without parameter updates, a phenomenon known as in-context reinforcement learning (ICRL). The empirical success of ICRL is widely attributed to the hypothesis that the forward pass of the pretrained agent neural network implements an RL algorithm. In this paper, we support this hypothesis by showing, both empirically and theoretically, that when a transformer is trained for policy evaluation tasks, it can discover and learn to implement temporal difference learning in its forward pass.
16.4LGJan 15, 2024
The ODE Method for Stochastic Approximation and Reinforcement Learning with Markovian NoiseShuze Daniel Liu, Shuhang Chen, Shangtong Zhang
Stochastic approximation is a class of algorithms that update a vector iteratively, incrementally, and stochastically, including, e.g., stochastic gradient descent and temporal difference learning. One fundamental challenge in analyzing a stochastic approximation algorithm is to establish its stability, i.e., to show that the stochastic vector iterates are bounded almost surely. In this paper, we extend the celebrated Borkar-Meyn theorem for stability from the Martingale difference noise setting to the Markovian noise setting, which greatly improves its applicability in reinforcement learning, especially in those off-policy reinforcement learning algorithms with linear function approximation and eligibility traces. Central to our analysis is the diminishing asymptotic rate of change of a few functions, which is implied by both a form of the strong law of large numbers and a form of the law of the iterated logarithm.
18.8LGNov 20, 2024
Almost Sure Convergence Rates and Concentration of Stochastic Approximation and Reinforcement Learning with Markovian NoiseXiaochi Qian, Zixuan Xie, Xinyu Liu et al.
This paper establishes the first almost sure convergence rate and the first maximal concentration bound with exponential tails for general contractive stochastic approximation algorithms with Markovian noise. As a corollary, we also obtain convergence rates in $L^p$. Key to our successes is a novel discretization of the mean ODE of stochastic approximation algorithms using intervals with diminishing (instead of constant) length. As applications, we provide the first almost sure convergence rate for $Q$-learning with Markovian samples without count-based learning rates. We also provide the first concentration bound for off-policy temporal difference learning with Markovian samples.
18.8LGJan 31, 2025
Linear $Q$-Learning Does Not Diverge in $L^2$: Convergence Rates to a Bounded SetXinyu Liu, Zixuan Xie, Shangtong Zhang
$Q$-learning is one of the most fundamental reinforcement learning algorithms. It is widely believed that $Q$-learning with linear function approximation (i.e., linear $Q$-learning) suffers from possible divergence until the recent work Meyn (2024) which establishes the ultimate almost sure boundedness of the iterates of linear $Q$-learning. Building on this success, this paper further establishes the first $L^2$ convergence rate of linear $Q$-learning iterates (to a bounded set). Similar to Meyn (2024), we do not make any modification to the original linear $Q$-learning algorithm, do not make any Bellman completeness assumption, and do not make any near-optimality assumption on the behavior policy. All we need is an $ε$-softmax behavior policy with an adaptive temperature. The key to our analysis is the general result of stochastic approximations under Markovian noise with fast-changing transition functions. As a side product, we also use this general result to establish the $L^2$ convergence rate of tabular $Q$-learning with an $ε$-softmax behavior policy, for which we rely on a novel pseudo-contraction property of the weighted Bellman optimality operator.
9.2LGNov 26, 2024
CRASH: Challenging Reinforcement-Learning Based Adversarial Scenarios For Safety HardeningAmar Kulkarni, Shangtong Zhang, Madhur Behl
Ensuring the safety of autonomous vehicles (AVs) requires identifying rare but critical failure cases that on-road testing alone cannot discover. High-fidelity simulations provide a scalable alternative, but automatically generating realistic and diverse traffic scenarios that can effectively stress test AV motion planners remains a key challenge. This paper introduces CRASH - Challenging Reinforcement-learning based Adversarial scenarios for Safety Hardening - an adversarial deep reinforcement learning framework to address this issue. First CRASH can control adversarial Non Player Character (NPC) agents in an AV simulator to automatically induce collisions with the Ego vehicle, falsifying its motion planner. We also propose a novel approach, that we term safety hardening, which iteratively refines the motion planner by simulating improvement scenarios against adversarial agents, leveraging the failure cases to strengthen the AV stack. CRASH is evaluated on a simplified two-lane highway scenario, demonstrating its ability to falsify both rule-based and learning-based planners with collision rates exceeding 90%. Additionally, safety hardening reduces the Ego vehicle's collision rate by 26%. While preliminary, these results highlight RL-based safety hardening as a promising approach for scenario-driven simulation testing for autonomous vehicles.
18.8LGMar 25, 2025
Experience Replay Addresses Loss of Plasticity in Continual LearningJiuqi Wang, Rohan Chandra, Shangtong Zhang
Loss of plasticity is one of the main challenges in continual learning with deep neural networks, where neural networks trained via backpropagation gradually lose their ability to adapt to new tasks and perform significantly worse than their freshly initialized counterparts. The main contribution of this paper is to propose a new hypothesis that experience replay addresses the loss of plasticity in continual learning. Here, experience replay is a form of memory. We provide supporting evidence for this hypothesis. In particular, we demonstrate in multiple different tasks, including regression, classification, and policy evaluation, that by simply adding an experience replay and processing the data in the experience replay with Transformers, the loss of plasticity disappears. Notably, we do not alter any standard components of deep learning. For example, we do not change backpropagation. We do not modify the activation functions. And we do not use any regularization. We conjecture that experience replay and Transformers can address the loss of plasticity because of the in-context learning phenomenon.
13.0LGSep 29, 2025
Safe In-Context Reinforcement LearningAmir Moeini, Minjae Kwon, Alper Kamil Bozkurt et al.
In-context reinforcement learning (ICRL) is an emerging RL paradigm where the agent, after some pretraining procedure, is able to adapt to out-of-distribution test tasks without any parameter updates. The agent achieves this by continually expanding the input (i.e., the context) to its policy neural networks. For example, the input could be all the history experience that the agent has access to until the current time step. The agent's performance improves as the input grows, without any parameter updates. In this work, we propose the first method that promotes the safety of ICRL's adaptation process in the framework of constrained Markov Decision Processes. In other words, during the parameter-update-free adaptation process, the agent not only maximizes the reward but also minimizes an additional cost function. We also demonstrate that our agent actively reacts to the threshold (i.e., budget) of the cost tolerance. With a higher cost budget, the agent behaves more aggressively, and with a lower cost budget, the agent behaves more conservatively.
13.0LGSep 22, 2025
Towards Provable Emergence of In-Context Reinforcement LearningJiuqi Wang, Rohan Chandra, Shangtong Zhang
Typically, a modern reinforcement learning (RL) agent solves a task by updating its neural network parameters to adapt its policy to the task. Recently, it has been observed that some RL agents can solve a wide range of new out-of-distribution tasks without parameter updates after pretraining on some task distribution. When evaluated in a new task, instead of making parameter updates, the pretrained agent conditions its policy on additional input called the context, e.g., the agent's interaction history in the new task. The agent's performance increases as the information in the context increases, with the agent's parameters fixed. This phenomenon is typically called in-context RL (ICRL). The pretrained parameters of the agent network enable the remarkable ICRL phenomenon. However, many ICRL works perform the pretraining with standard RL algorithms. This raises the central question this paper aims to address: Why can the RL pretraining algorithm generate network parameters that enable ICRL? We hypothesize that the parameters capable of ICRL are minimizers of the pretraining loss. This work provides initial support for this hypothesis through a case study. In particular, we prove that when a Transformer is pretrained for policy evaluation, one of the global minimizers of the pretraining loss can enable in-context temporal difference learning.
16.9LGMay 27, 2025
Finite Sample Analysis of Linear Temporal Difference Learning with Arbitrary FeaturesZixuan Xie, Xinyu Liu, Rohan Chandra et al.
Linear TD($λ$) is one of the most fundamental reinforcement learning algorithms for policy evaluation. Previously, convergence rates are typically established under the assumption of linearly independent features, which does not hold in many practical scenarios. This paper instead establishes the first $L^2$ convergence rates for linear TD($λ$) operating under arbitrary features, without making any algorithmic modification or additional assumptions. Our results apply to both the discounted and average-reward settings. To address the potential non-uniqueness of solutions resulting from arbitrary features, we develop a novel stochastic approximation result featuring convergence rates to the solution set instead of a single point.
Counterfactual Explanations for Continuous Action Reinforcement LearningShuyang Dong, Shangtong Zhang, Lu Feng
Reinforcement Learning (RL) has shown great promise in domains like healthcare and robotics but often struggles with adoption due to its lack of interpretability. Counterfactual explanations, which address "what if" scenarios, provide a promising avenue for understanding RL decisions but remain underexplored for continuous action spaces. We propose a novel approach for generating counterfactual explanations in continuous action RL by computing alternative action sequences that improve outcomes while minimizing deviations from the original sequence. Our approach leverages a distance metric for continuous actions and accounts for constraints such as adhering to predefined policies in specific states. Evaluations in two RL domains, Diabetes Control and Lunar Lander, demonstrate the effectiveness, efficiency, and generalization of our approach, enabling more interpretable and trustworthy RL applications.
3.2RONov 16, 2025
Prompt-Driven Domain Adaptation for End-to-End Autonomous Driving via In-Context RLAleesha Khurram, Amir Moeini, Shangtong Zhang et al.
Despite significant progress and advances in autonomous driving, many end-to-end systems still struggle with domain adaptation (DA), such as transferring a policy trained under clear weather to adverse weather conditions. Typical DA strategies in the literature include collecting additional data in the target domain or re-training the model, or both. Both these strategies quickly become impractical as we increase scale and complexity of driving. These limitations have encouraged investigation into few-shot and zero-shot prompt-driven DA at inference time involving LLMs and VLMs. These methods work by adding a few state-action trajectories during inference to the prompt (similar to in-context learning). However, there are two limitations of such an approach: $(i)$ prompt-driven DA methods are currently restricted to perception tasks such as detection and segmentation and $(ii)$ they require expert few-shot data. In this work, we present a new approach to inference-time few-shot prompt-driven DA for closed-loop autonomous driving in adverse weather condition using in-context reinforcement learning (ICRL). Similar to other prompt-driven DA methods, our approach does not require any updates to the model parameters nor does it require additional data collection in adversarial weather regime. Furthermore, our approach advances the state-of-the-art in prompt-driven DA by extending to closed driving using general trajectories observed during inference. Our experiments using the CARLA simulator show that ICRL results in safer, more efficient, and more comfortable driving policies in the target domain compared to state-of-the-art prompt-driven DA baselines.
4.1LGMar 10, 2025
Group Fairness in Multi-Task Reinforcement LearningKefan Song, Runnan Jiang, Rohan Chandra et al.
This paper addresses a critical societal consideration in the application of Reinforcement Learning (RL): ensuring equitable outcomes across different demographic groups in multi-task settings. While previous work has explored fairness in single-task RL, many real-world applications are multi-task in nature and require policies to maintain fairness across all tasks. We introduce a novel formulation of multi-task group fairness in RL and propose a constrained optimization algorithm that explicitly enforces fairness constraints across multiple tasks simultaneously. We have shown that our proposed algorithm does not violate fairness constraints with high probability and with sublinear regret in the finite-horizon episodic setting. Through experiments in RiverSwim and MuJoCo environments, we demonstrate that our approach better ensures group fairness across multiple tasks compared to previous methods that lack explicit multi-task fairness constraints in both the finite-horizon setting and the infinite-horizon setting. Our results show that the proposed algorithm achieves smaller fairness gaps while maintaining comparable returns across different demographic groups and tasks, suggesting its potential for addressing fairness concerns in real-world multi-task RL applications.
6.7CLMar 10, 2025
Towards Large Language Models that Benefit for All: Benchmarking Group Fairness in Reward ModelsKefan Song, Jin Yao, Runnan Jiang et al.
As Large Language Models (LLMs) become increasingly powerful and accessible to human users, ensuring fairness across diverse demographic groups, i.e., group fairness, is a critical ethical concern. However, current fairness and bias research in LLMs is limited in two aspects. First, compared to traditional group fairness in machine learning classification, it requires that the non-sensitive attributes, in this case, the prompt questions, be the same across different groups. In many practical scenarios, different groups, however, may prefer different prompt questions and this requirement becomes impractical. Second, it evaluates group fairness only for the LLM's final output without identifying the source of possible bias. Namely, the bias in LLM's output can result from both the pretraining and the finetuning. For finetuning, the bias can result from both the RLHF procedure and the learned reward model. Arguably, evaluating the group fairness of each component in the LLM pipeline could help develop better methods to mitigate the possible bias. Recognizing those two limitations, this work benchmarks the group fairness of learned reward models. By using expert-written text from arXiv, we are able to benchmark the group fairness of reward models without requiring the same prompt questions across different demographic groups. Surprisingly, our results demonstrate that all the evaluated reward models (e.g., Nemotron-4-340B-Reward, ArmoRM-Llama3-8B-v0.1, and GRM-llama3-8B-sftreg) exhibit statistically significant group unfairness. We also observed that top-performing reward models (w.r.t. canonical performance metrics) tend to demonstrate better group fairness.
13.6LGFeb 14, 2022
On the Convergence of SARSA with Linear Function ApproximationShangtong Zhang, Remi Tachet, Romain Laroche
SARSA, a classical on-policy control algorithm for reinforcement learning, is known to chatter when combined with linear function approximation: SARSA does not diverge but oscillates in a bounded region. However, little is known about how fast SARSA converges to that region and how large the region is. In this paper, we make progress towards this open problem by showing the convergence rate of projected SARSA to a bounded region. Importantly, the region is much smaller than the region that we project into, provided that the magnitude of the reward is not too large. Existing works regarding the convergence of linear SARSA to a fixed point all require the Lipschitz constant of SARSA's policy improvement operator to be sufficiently small; our analysis instead applies to arbitrary Lipschitz constants and thus characterizes the behavior of linear SARSA for a new regime.
Global Optimality and Finite Sample Analysis of Softmax Off-Policy Actor Critic under State Distribution MismatchShangtong Zhang, Remi Tachet, Romain Laroche
In this paper, we establish the global optimality and convergence rate of an off-policy actor critic algorithm in the tabular setting without using density ratio to correct the discrepancy between the state distribution of the behavior policy and that of the target policy. Our work goes beyond existing works on the optimality of policy gradient methods in that existing works use the exact policy gradient for updating the policy parameters while we use an approximate and stochastic update step. Our update step is not a gradient update because we do not use a density ratio to correct the state distribution, which aligns well with what practitioners do. Our update is approximate because we use a learned critic instead of the true value function. Our update is stochastic because at each step the update is done for only the current state action pair. Moreover, we remove several restrictive assumptions from existing works in our analysis. Central to our work is the finite sample analysis of a generic stochastic approximation algorithm with time-inhomogeneous update operators on time-inhomogeneous Markov chains, based on its uniform contraction properties.
8.4LGAug 11, 2021
Truncated Emphatic Temporal Difference Methods for Prediction and ControlShangtong Zhang, Shimon Whiteson
Emphatic Temporal Difference (TD) methods are a class of off-policy Reinforcement Learning (RL) methods involving the use of followon traces. Despite the theoretical success of emphatic TD methods in addressing the notorious deadly triad of off-policy RL, there are still two open problems. First, followon traces typically suffer from large variance, making them hard to use in practice. Second, though Yu (2015) confirms the asymptotic convergence of some emphatic TD methods for prediction problems, there is still no finite sample analysis for any emphatic TD method for prediction, much less control. In this paper, we address those two open problems simultaneously via using truncated followon traces in emphatic TD methods. Unlike the original followon traces, which depend on all previous history, truncated followon traces depend on only finite history, reducing variance and enabling the finite sample analysis of our proposed emphatic TD methods for both prediction and control.
8.4LGJul 12, 2021
Learning Expected Emphatic Traces for Deep RLRay Jiang, Shangtong Zhang, Veronica Chelu et al.
Off-policy sampling and experience replay are key for improving sample efficiency and scaling model-free temporal difference learning methods. When combined with function approximation, such as neural networks, this combination is known as the deadly triad and is potentially unstable. Recently, it has been shown that stability and good performance at scale can be achieved by combining emphatic weightings and multi-step updates. This approach, however, is generally limited to sampling complete trajectories in order, to compute the required emphatic weighting. In this paper we investigate how to combine emphatic weightings with non-sequential, off-line data sampled from a replay buffer. We develop a multi-step emphatic weighting that can be combined with replay, and a time-reversed $n$-step TD learning algorithm to learn the required emphatic weighting. We show that these state weightings reduce variance compared with prior approaches, while providing convergence guarantees. We tested the approach at scale on Atari 2600 video games, and observed that the new X-ETD($n$) agent improved over baseline agents, highlighting both the scalability and broad applicability of our approach.
Breaking the Deadly Triad with a Target NetworkShangtong Zhang, Hengshuai Yao, Shimon Whiteson
The deadly triad refers to the instability of a reinforcement learning algorithm when it employs off-policy learning, function approximation, and bootstrapping simultaneously. In this paper, we investigate the target network as a tool for breaking the deadly triad, providing theoretical support for the conventional wisdom that a target network stabilizes training. We first propose and analyze a novel target network update rule which augments the commonly used Polyak-averaging style update with two projections. We then apply the target network and ridge regularization in several divergent algorithms and show their convergence to regularized TD fixed points. Those algorithms are off-policy with linear function approximation and bootstrapping, spanning both policy evaluation and control, as well as both discounted and average-reward settings. In particular, we provide the first convergent linear $Q$-learning algorithms under nonrestrictive and changing behavior policies without bi-level optimization.
Average-Reward Off-Policy Policy Evaluation with Function ApproximationShangtong Zhang, Yi Wan, Richard S. Sutton et al.
We consider off-policy policy evaluation with function approximation (FA) in average-reward MDPs, where the goal is to estimate both the reward rate and the differential value function. For this problem, bootstrapping is necessary and, along with off-policy learning and FA, results in the deadly triad (Sutton & Barto, 2018). To address the deadly triad, we propose two novel algorithms, reproducing the celebrated success of Gradient TD algorithms in the average-reward setting. In terms of estimating the differential value function, the algorithms are the first convergent off-policy linear function approximation algorithms. In terms of estimating the reward rate, the algorithms are the first convergent off-policy linear function approximation algorithms that do not require estimating the density ratio. We demonstrate empirically the advantage of the proposed algorithms, as well as their nonlinear variants, over a competitive density-ratio-based approach, in a simple domain as well as challenging robot simulation tasks.
A Deeper Look at Discounting Mismatch in Actor-Critic AlgorithmsShangtong Zhang, Romain Laroche, Harm van Seijen et al.
We investigate the discounting mismatch in actor-critic algorithm implementations from a representation learning perspective. Theoretically, actor-critic algorithms usually have discounting for both actor and critic, i.e., there is a $γ^t$ term in the actor update for the transition observed at time $t$ in a trajectory and the critic is a discounted value function. Practitioners, however, usually ignore the discounting ($γ^t$) for the actor while using a discounted critic. We investigate this mismatch in two scenarios. In the first scenario, we consider optimizing an undiscounted objective $(γ= 1)$ where $γ^t$ disappears naturally $(1^t = 1)$. We then propose to interpret the discounting in critic in terms of a bias-variance-representation trade-off and provide supporting empirical results. In the second scenario, we consider optimizing a discounted objective ($γ< 1$) and propose to interpret the omission of the discounting in the actor update from an auxiliary task perspective and provide supporting empirical results.
Learning Retrospective Knowledge with Reverse Reinforcement LearningShangtong Zhang, Vivek Veeriah, Shimon Whiteson
We present a Reverse Reinforcement Learning (Reverse RL) approach for representing retrospective knowledge. General Value Functions (GVFs) have enjoyed great success in representing predictive knowledge, i.e., answering questions about possible future outcomes such as "how much fuel will be consumed in expectation if we drive from A to B?". GVFs, however, cannot answer questions like "how much fuel do we expect a car to have given it is at B at time $t$?". To answer this question, we need to know when that car had a full tank and how that car came to B. Since such questions emphasize the influence of possible past events on the present, we refer to their answers as retrospective knowledge. In this paper, we show how to represent retrospective knowledge with Reverse GVFs, which are trained via Reverse RL. We demonstrate empirically the utility of Reverse GVFs in both representation learning and anomaly detection.
Mean-Variance Policy Iteration for Risk-Averse Reinforcement LearningShangtong Zhang, Bo Liu, Shimon Whiteson
We present a mean-variance policy iteration (MVPI) framework for risk-averse control in a discounted infinite horizon MDP optimizing the variance of a per-step reward random variable. MVPI enjoys great flexibility in that any policy evaluation method and risk-neutral control method can be dropped in for risk-averse control off the shelf, in both on- and off-policy settings. This flexibility reduces the gap between risk-neutral control and risk-averse control and is achieved by working on a novel augmented MDP directly. We propose risk-averse TD3 as an example instantiating MVPI, which outperforms vanilla TD3 and many previous risk-averse control methods in challenging Mujoco robot simulation tasks under a risk-aware performance metric. This risk-averse TD3 is the first to introduce deterministic policies and off-policy learning into risk-averse reinforcement learning, both of which are key to the performance boost we show in Mujoco domains.
GradientDICE: Rethinking Generalized Offline Estimation of Stationary ValuesShangtong Zhang, Bo Liu, Shimon Whiteson
We present GradientDICE for estimating the density ratio between the state distribution of the target policy and the sampling distribution in off-policy reinforcement learning. GradientDICE fixes several problems of GenDICE (Zhang et al., 2020), the state-of-the-art for estimating such density ratios. Namely, the optimization problem in GenDICE is not a convex-concave saddle-point problem once nonlinearity in optimization variable parameterization is introduced to ensure positivity, so any primal-dual algorithm is not guaranteed to converge or find the desired solution. However, such nonlinearity is essential to ensure the consistency of GenDICE even with a tabular representation. This is a fundamental contradiction, resulting from GenDICE's original formulation of the optimization problem. In GradientDICE, we optimize a different objective from GenDICE by using the Perron-Frobenius theorem and eliminating GenDICE's use of divergence. Consequently, nonlinearity in parameterization is not necessary for GradientDICE, which is provably convergent under linear function approximation.
Provably Convergent Two-Timescale Off-Policy Actor-Critic with Function ApproximationShangtong Zhang, Bo Liu, Hengshuai Yao et al.
We present the first provably convergent two-timescale off-policy actor-critic algorithm (COF-PAC) with function approximation. Key to COF-PAC is the introduction of a new critic, the emphasis critic, which is trained via Gradient Emphasis Learning (GEM), a novel combination of the key ideas of Gradient Temporal Difference Learning and Emphatic Temporal Difference Learning. With the help of the emphasis critic and the canonical value function critic, we show convergence for COF-PAC, where the critics are linear and the actor can be nonlinear.
Mega-Reward: Achieving Human-Level Play without Extrinsic RewardsYuhang Song, Jianyi Wang, Thomas Lukasiewicz et al.
Intrinsic rewards were introduced to simulate how human intelligence works; they are usually evaluated by intrinsically-motivated play, i.e., playing games without extrinsic rewards but evaluated with extrinsic rewards. However, none of the existing intrinsic reward approaches can achieve human-level performance under this very challenging setting of intrinsically-motivated play. In this work, we propose a novel megalomania-driven intrinsic reward (called mega-reward), which, to our knowledge, is the first approach that achieves human-level performance in intrinsically-motivated play. Intuitively, mega-reward comes from the observation that infants' intelligence develops when they try to gain more control on entities in an environment; therefore, mega-reward aims to maximize the control capabilities of agents on given entities in a given environment. To formalize mega-reward, a relational transition model is proposed to bridge the gaps between direct and latent control. Experimental studies show that mega-reward (i) can greatly outperform all state-of-the-art intrinsic reward approaches, (ii) generally achieves the same level of performance as Ex-PPO and professional human-level scores, and (iii) has also a superior performance when it is incorporated with extrinsic rewards.
Deep Residual Reinforcement LearningShangtong Zhang, Wendelin Boehmer, Shimon Whiteson
We revisit residual algorithms in both model-free and model-based reinforcement learning settings. We propose the bidirectional target network technique to stabilize residual algorithms, yielding a residual version of DDPG that significantly outperforms vanilla DDPG in the DeepMind Control Suite benchmark. Moreover, we find the residual algorithm an effective approach to the distribution mismatch problem in model-based planning. Compared with the existing TD($k$) method, our residual-based method makes weaker assumptions about the model and yields a greater performance boost.
DAC: The Double Actor-Critic Architecture for Learning OptionsShangtong Zhang, Shimon Whiteson
We reformulate the option framework as two parallel augmented MDPs. Under this novel formulation, all policy optimization algorithms can be used off the shelf to learn intra-option policies, option termination conditions, and a master policy over options. We apply an actor-critic algorithm on each augmented MDP, yielding the Double Actor-Critic (DAC) architecture. Furthermore, we show that, when state-value functions are used as critics, one critic can be expressed in terms of the other, and hence only one critic is necessary. We conduct an empirical study on challenging robot simulation tasks. In a transfer learning setting, DAC outperforms both its hierarchy-free counterpart and previous gradient-based option learning algorithms.
Generalized Off-Policy Actor-CriticShangtong Zhang, Wendelin Boehmer, Shimon Whiteson
We propose a new objective, the counterfactual objective, unifying existing objectives for off-policy policy gradient algorithms in the continuing reinforcement learning (RL) setting. Compared to the commonly used excursion objective, which can be misleading about the performance of the target policy when deployed, our new objective better predicts such performance. We prove the Generalized Off-Policy Policy Gradient Theorem to compute the policy gradient of the counterfactual objective and use an emphatic approach to get an unbiased sample from this policy gradient, yielding the Generalized Off-Policy Actor-Critic (Geoff-PAC) algorithm. We demonstrate the merits of Geoff-PAC over existing algorithms in Mujoco robot simulation tasks, the first empirical success of emphatic algorithms in prevailing deep RL benchmarks.
QUOTA: The Quantile Option Architecture for Reinforcement LearningShangtong Zhang, Borislav Mavrin, Linglong Kong et al.
In this paper, we propose the Quantile Option Architecture (QUOTA) for exploration based on recent advances in distributional reinforcement learning (RL). In QUOTA, decision making is based on quantiles of a value distribution, not only the mean. QUOTA provides a new dimension for exploration via making use of both optimism and pessimism of a value distribution. We demonstrate the performance advantage of QUOTA in both challenging video games and physical robot simulators.
27.6LGDec 4, 2017
A Deeper Look at Experience ReplayShangtong Zhang, Richard S. Sutton
Recently experience replay is widely used in various deep reinforcement learning (RL) algorithms, in this paper we rethink the utility of experience replay. It introduces a new hyper-parameter, the memory buffer size, which needs carefully tuning. However unfortunately the importance of this new hyper-parameter has been underestimated in the community for a long time. In this paper we did a systematic empirical study of experience replay under various function representations. We showcase that a large replay buffer can significantly hurt the performance. Moreover, we propose a simple O(1) method to remedy the negative influence of a large replay buffer. We showcase its utility in both simple grid world and challenging domains like Atari games.
3.7LGNov 30, 2017
Comparing Deep Reinforcement Learning and Evolutionary Methods in Continuous ControlShangtong Zhang, Osmar R. Zaiane
Reinforcement Learning and the Evolutionary Strategy are two major approaches in addressing complicated control problems. Both are strong contenders and have their own devotee communities. Both groups have been very active in developing new advances in their own domain and devising, in recent years, leading-edge techniques to address complex continuous control tasks. Here, in the context of Deep Reinforcement Learning, we formulate a parallelized version of the Proximal Policy Optimization method and a Deep Deterministic Policy Gradient method. Moreover, we conduct a thorough comparison between the state-of-the-art techniques in both camps fro continuous control; evolutionary methods and Deep Reinforcement Learning methods. The results show there is no consistent winner.
3.5LGDec 9, 2016
Learning Representations by Stochastic Meta-Gradient Descent in Neural NetworksVivek Veeriah, Shangtong Zhang, Richard S. Sutton
Representations are fundamental to artificial intelligence. The performance of a learning system depends on the type of representation used for representing the data. Typically, these representations are hand-engineered using domain knowledge. More recently, the trend is to learn these representations through stochastic gradient descent in multi-layer neural networks, which is called backprop. Learning the representations directly from the incoming data stream reduces the human labour involved in designing a learning system. More importantly, this allows in scaling of a learning system for difficult tasks. In this paper, we introduce a new incremental learning algorithm called crossprop, which learns incoming weights of hidden units based on the meta-gradient descent approach, that was previously introduced by Sutton (1992) and Schraudolph (1999) for learning step-sizes. The final update equation introduces an additional memory parameter for each of these weights and generalizes the backprop update equation. From our experiments, we show that crossprop learns and reuses its feature representation while tackling new and unseen tasks whereas backprop relearns a new feature representation.