LGOct 14, 2022
A Scalable Finite Difference Method for Deep Reinforcement LearningMatthew Allen, John Raisbeck, Hakho Lee
Several low-bandwidth distributable black-box optimization algorithms in the family of finite differences such as Evolution Strategies have recently been shown to perform nearly as well as tailored Reinforcement Learning methods in some Reinforcement Learning domains. One shortcoming of these black-box methods is that they must collect information about the structure of the return function at every update, and can often employ only information drawn from a distribution centered around the current parameters. As a result, when these algorithms are distributed across many machines, a significant portion of total runtime may be spent with many machines idle, waiting for a final return and then for an update to be calculated. In this work we introduce a novel method to use older data in finite difference algorithms, which produces a scalable algorithm that avoids significant idle time or wasted computation.
AINov 11, 2021
Agent SpacesJohn C. Raisbeck, Matthew W. Allen, Hakho Lee
Exploration is one of the most important tasks in Reinforcement Learning, but it is not well-defined beyond finite problems in the Dynamic Programming paradigm (see Subsection 2.4). We provide a reinterpretation of exploration which can be applied to any online learning method. We come to this definition by approaching exploration from a new direction. After finding that concepts of exploration created to solve simple Markov decision processes with Dynamic Programming are no longer broadly applicable, we reexamine exploration. Instead of extending the ends of dynamic exploration procedures, we extend their means. That is, rather than repeatedly sampling every state-action pair possible in a process, we define the act of modifying an agent to itself be explorative. The resulting definition of exploration can be applied in infinite problems and non-dynamic learning methods, which the dynamic notion of exploration cannot tolerate. To understand the way that modifications of an agent affect learning, we describe a novel structure on the set of agents: a collection of distances (see footnote 7) $d_{a} \in A$, which represent the perspectives of each agent possible in the process. Using these distances, we define a topology and show that many important structures in Reinforcement Learning are well behaved under the topology induced by convergence in the agent space.
NEDec 27, 2019
Evolution Strategies Converges to Finite DifferencesJohn C. Raisbeck, Matthew Allen, Ralph Weissleder et al.
Since the debut of Evolution Strategies (ES) as a tool for Reinforcement Learning by Salimans et al. 2017, there has been interest in determining the exact relationship between the Evolution Strategies gradient and the gradient of a similar class of algorithms, Finite Differences (FD).(Zhang et al. 2017, Lehman et al. 2018) Several investigations into the subject have been performed, investigating the formal motivational differences(Lehman et al. 2018) between ES and FD, as well as the differences in a standard benchmark problem in Machine Learning, the MNIST classification problem(Zhang et al. 2017). This paper proves that while the gradients are different, they converge as the dimension of the vector under optimization increases.