84.0CVMay 21
ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian SplattingYuke Li, Weihang Liu, Cheng Zhang et al.
Feed-forward 3D Gaussian Splatting (3DGS) models offer fast single-pass reconstruction,but scaling them to match per-scene optimization quality is fundamentally hindered by the scarcity of large-scale 3D annotations.A practical compromise is predict-then-refine,where post-prediction optimization compensates for the limited capacity of the feed-forward network.However,standard feed-forward 3DGS is trained solely for zero-step rendering error,ignoring whether its output constitutes a good initialization for the downstream optimizer.We present ForeSplat,an optimization-aware training framework that equips feed-forward 3DGS models to produce initializations explicitly designed for rapid,effective refinement.By offloading part of the scene-modeling burden to the optimizer,ForeSplat substantially reduces the capacity pressure on the feed-forward model,making high-quality reconstruction feasible even with compact networks.At its core is MetaGrad,a lightweight multi-anchor meta-gradient training rule that bypasses costly higher-order differentiation through the 3DGS optimizer.MetaGrad unrolls a short inner-loop refinement trajectory,samples anchor states,and back-propagates aggregated first-order gradients to the prediction head as a surrogate optimization-aware signal.This fine-tuning adds no inference cost and enables high-quality reconstruction within seconds after a few refinement steps.We instantiate ForeSplat on diverse backbones,including AnySplat,Pi3X,and a distilled variant tailored for edge deployment.Across all tested architectures,a ForeSplat-trained initialization converges in fewer refinement steps and reaches a higher peak reconstruction quality than its vanilla counterpart,even fully converged.The framework consistently bridges the gap between amortized prediction and per-scene optimization,establishing a practical path toward lightweight,high-fidelity 3D reconstruction.
CVOct 25, 2024Code
Content-Aware Radiance Fields: Aligning Model Complexity with Scene Intricacy Through Learned Bitwidth QuantizationWeihang Liu, Xue Xian Zheng, Jingyi Yu et al.
The recent popular radiance field models, exemplified by Neural Radiance Fields (NeRF), Instant-NGP and 3D Gaussian Splatting, are designed to represent 3D content by that training models for each individual scene. This unique characteristic of scene representation and per-scene training distinguishes radiance field models from other neural models, because complex scenes necessitate models with higher representational capacity and vice versa. In this paper, we propose content-aware radiance fields, aligning the model complexity with the scene intricacies through Adversarial Content-Aware Quantization (A-CAQ). Specifically, we make the bitwidth of parameters differentiable and trainable, tailored to the unique characteristics of specific scenes and requirements. The proposed framework has been assessed on Instant-NGP, a well-known NeRF variant and evaluated using various datasets. Experimental results demonstrate a notable reduction in computational complexity, while preserving the requisite reconstruction and rendering quality, making it beneficial for practical deployment of radiance fields models. Codes are available at https://github.com/WeihangLiu2024/Content_Aware_NeRF.
GRMay 27, 2025
CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual GaussiansWeihang Liu, Yuhui Zhong, Yuke Li et al.
Accurate and efficient modeling of large-scale urban scenes is critical for applications such as AR navigation, UAV based inspection, and smart city digital twins. While aerial imagery offers broad coverage and complements limitations of ground-based data, reconstructing city-scale environments from such views remains challenging due to occlusions, incomplete geometry, and high memory demands. Recent advances like 3D Gaussian Splatting (3DGS) improve scalability and visual quality but remain limited by dense primitive usage, long training times, and poor suit ability for edge devices. We propose CityGo, a hybrid framework that combines textured proxy geometry with residual and surrounding 3D Gaussians for lightweight, photorealistic rendering of urban scenes from aerial perspectives. Our approach first extracts compact building proxy meshes from MVS point clouds, then uses zero order SH Gaussians to generate occlusion-free textures via image-based rendering and back-projection. To capture high-frequency details, we introduce residual Gaussians placed based on proxy-photo discrepancies and guided by depth priors. Broader urban context is represented by surrounding Gaussians, with importance-aware downsampling applied to non-critical regions to reduce redundancy. A tailored optimization strategy jointly refines proxy textures and Gaussian parameters, enabling real-time rendering of complex urban scenes on mobile GPUs with significantly reduced training and memory requirements. Extensive experiments on real-world aerial datasets demonstrate that our hybrid representation significantly reduces training time, achieving on average 1.4x speedup, while delivering comparable visual fidelity to pure 3D Gaussian Splatting approaches. Furthermore, CityGo enables real-time rendering of large-scale urban scenes on mobile consumer GPUs, with substantially reduced memory usage and energy consumption.
CVAug 5, 2025
Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian SplattingWeihang Liu, Yuke Li, Yuxuan Li et al.
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable rendering fidelity and efficiency. However, these methods still rely on computationally expensive sequential alpha-blending operations, resulting in significant overhead, particularly on resource-constrained platforms. In this paper, we propose Duplex-GS, a dual-hierarchy framework that integrates proxy Gaussian representations with order-independent rendering techniques to achieve photorealistic results while sustaining real-time performance. To mitigate the overhead caused by view-adaptive radix sort, we introduce cell proxies for local Gaussians management and propose cell search rasterization for further acceleration. By seamlessly combining our framework with Order-Independent Transparency (OIT), we develop a physically inspired weighted sum rendering technique that simultaneously eliminates "popping" and "transparency" artifacts, yielding substantial improvements in both accuracy and efficiency. Extensive experiments on a variety of real-world datasets demonstrate the robustness of our method across diverse scenarios, including multi-scale training views and large-scale environments. Our results validate the advantages of the OIT rendering paradigm in Gaussian Splatting, achieving high-quality rendering with an impressive 1.5 to 4 speedup over existing OIT based Gaussian Splatting approaches and 52.2% to 86.9% reduction of the radix sort overhead without quality degradation.
CVJul 30, 2025
Adaptive Time-step Training for Enhancing Spike-Based Neural Radiance FieldsRanxi Lin, Canming Yao, Jiayi Li et al.
Neural Radiance Fields (NeRF)-based models have achieved remarkable success in 3D reconstruction and rendering tasks. However, during both training and inference, these models rely heavily on dense point sampling along rays from multiple viewpoints, resulting in a surge in floating-point operations and severely limiting their use in resource-constrained scenarios like edge computing. Spiking Neural Networks (SNNs), which communicate via binary spikes over discrete time steps, offer a promising alternative due to their energy-efficient nature. Given the inherent variability in scene scale and texture complexity in neural rendering and the prevailing practice of training separate models per scene, we propose a spike-based NeRF framework with a dynamic time step training strategy, termed Pretrain-Adaptive Time-step Adjustment (PATA). This approach automatically explores the trade-off between rendering quality and time step length during training. Consequently, it enables scene-adaptive inference with variable time steps and reduces the additional consumption of computational resources in the inference process. Anchoring to the established Instant-NGP architecture, we evaluate our method across diverse datasets. The experimental results show that PATA can preserve rendering fidelity while reducing inference time steps by 64\% and running power by 61.55\%.
LGJun 2, 2025
Quantitative Error Feedback for Quantization Noise Reduction of Filtering over GraphsXue Xian Zheng, Weihang Liu, Xin Lou et al.
This paper introduces an innovative error feedback framework designed to mitigate quantization noise in distributed graph filtering, where communications are constrained to quantized messages. It comes from error spectrum shaping techniques from state-space digital filters, and therefore establishes connections between quantized filtering processes over different domains. In contrast to existing error compensation methods, our framework quantitatively feeds back the quantization noise for exact compensation. We examine the framework under three key scenarios: (i) deterministic graph filtering, (ii) graph filtering over random graphs, and (iii) graph filtering with random node-asynchronous updates. Rigorous theoretical analysis demonstrates that the proposed framework significantly reduces the effect of quantization noise, and we provide closed-form solutions for the optimal error feedback coefficients. Moreover, this quantitative error feedback mechanism can be seamlessly integrated into communication-efficient decentralized optimization frameworks, enabling lower error floors. Numerical experiments validate the theoretical results, consistently showing that our method outperforms conventional quantization strategies in terms of both accuracy and robustness.