CVOct 11, 2022
Automatic Real-time Vehicle Classification by Image Colour Component Based Template MatchingAhmet Orun
Selection of appropriate template matching algorithms to run effectively on real-time low-cost systems is always major issue. This is due to unpredictable changes in image scene which often necessitate more sophisticated real-time algorithms to retain image consistency. Inefficiency of low cost auxiliary hardware and time limitations are the major constraints in using these sorts of algorithms. The real-time system introduced here copes with these problems utilising a fast running template matching algorithm, which makes use of best colour band selection. The system uses fast running real-time algorithms to achieve template matching and vehicle classification at about 4 frames /sec. on low-cost hardware. The colour image sequences have been taken by a fixed CCTV camera overlooking a busy multi-lane road
AIOct 13, 2022
Knowledge acquisition via interactive Distributed Cognitive skill ModulesAhmet Orun
The human's cognitive capacity for problem solving is always limited to his/her educational background, skills, experiences, etc. Hence, it is often insufficient to bring solution to extraordinary problems especially when there is a time restriction. Nowadays this sort of personal cognitive limitations are overcome at some extend by the computational utilities (e.g. program packages, internet, etc.) where each one provides a specific background skill to the individual to solve a particular problem. Nevertheless these models are all based on already available conventional tools or knowledge and unable to solve spontaneous unique problems, except human's procedural cognitive skills. But unfortunately such low-level skills can not be modelled and stored in a conventional way like classical models and knowledge. This work aims to introduce an early stage of a modular approach to procedural skill acquisition and storage via distributed cognitive skill modules which provide unique opportunity to extend the limits of its exploitation.
IVDec 18, 2021
Supervised laser-speckle image sampling of skin tissue to detect very early stage of diabetes by its effects on skin subcellular propertiesAhmet Orun, Luke Vella Critien, Jennifer Carter et al.
This paper investigates the effectiveness of an expert system based on K-nearest neighbors algorithm for laser speckle image sampling applied to the early detection of diabetes. With the latest developments in artificial intelligent guided laser speckle imaging technologies, it may be possible to optimise laser parameters, such as wavelength, energy level and image texture measures in association with a suitable AI technique to interact effectively with the subcellular properties of a skin tissue to detect early signs of diabetes. The new approach is potentially more effective than the classical skin glucose level observation because of its optimised combination of laser physics and AI techniques, and additionally, it allows non-expert individuals to perform more frequent skin tissue tests for an early detection of diabetes.
IVOct 31, 2021
Progressive observation of Covid-19 vaccination effects on skin-cellular structures by use of Intelligent Laser Speckle Classification (ILSC)Ahmet Orun, Fatih Kurugollu
We have made a progressive observation of Covid-19 Astra Zeneca Vaccination effect on Skin cellular network and properties by use of well established Intelligent Laser Speckle Classification (ILSC) image based technique and managed to distinguish between three different subjects groups via their laser speckle skin image samplings such as early-vaccinated, late-vaccinated and non-vaccinated individuals. The results have proven that the ILSC technique in association with the optimised Bayesian network is capable of classifying skin changes of vaccinated and non-vaccinated individuals and also of detecting progressive development made on skin cellular properties for a month period.
HCMar 3, 2021
Low-level cognitive skill transfer between two individuals' minds via computer game-based frameworkAhmet Orun
The novel technique introduced here aims to accomplish the first stage of transferring low-level cognitive skills between two individuals (e.g. from expert to learner) to ease the consecutive higher level declarative learning process for the target "learner" individual in a game environment. Such low-level cognitive skill is associated with the procedural knowledge and established at low-level of mind which can be unveiled and transferred by only a novel technique (rather than by a traditional educational environment ) like a highly interactive computer game domain in which a user exposes his/her unconscious mind behaviors via the game-hero non-deliberately during the game sessions. The cognitive data exposed by the game-hero would be recorded, and then be modelled by the artificial intelligence technique like Bayesian networks for an early stage of cognitive skill transfer and the cognitive stimuli are also generated to be used as game agents to train the learner.