4.1LGNov 11, 2025
PrefPoE: Advantage-Guided Preference Fusion for Learning Where to ExploreZhihao Lin, Lin Wu, Zhen Tian et al.
Exploration in reinforcement learning remains a critical challenge, as naive entropy maximization often results in high variance and inefficient policy updates. We introduce \textbf{PrefPoE}, a novel \textit{Preference-Product-of-Experts} framework that performs intelligent, advantage-guided exploration via the first principled application of product-of-experts (PoE) fusion for single-task exploration-exploitation balancing. By training a preference network to concentrate probability mass on high-advantage actions and fusing it with the main policy through PoE, PrefPoE creates a \textbf{soft trust region} that stabilizes policy updates while maintaining targeted exploration. Across diverse control tasks spanning both continuous and discrete action spaces, PrefPoE demonstrates consistent improvements: +321\% on HalfCheetah-v4 (1276~$\rightarrow$~5375), +69\% on Ant-v4, +276\% on LunarLander-v2, with consistently enhanced training stability and sample efficiency. Unlike standard PPO, which suffers from entropy collapse, PrefPoE sustains adaptive exploration through its unique dynamics, thereby preventing premature convergence and enabling superior performance. Our results establish that learning \textit{where to explore} through advantage-guided preferences is as crucial as learning how to act, offering a general framework for enhancing policy gradient methods across the full spectrum of reinforcement learning domains. Code and pretrained models are available in supplementary materials.
34.6CVJan 30, 2025
DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion ModelsRuofan Liang, Zan Gojcic, Huan Ling et al. · utoronto
Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D geometry, high-quality material properties, and lighting conditions--that are often impractical to obtain in real-world scenarios. Therefore, we introduce DiffusionRenderer, a neural approach that addresses the dual problem of inverse and forward rendering within a holistic framework. Leveraging powerful video diffusion model priors, the inverse rendering model accurately estimates G-buffers from real-world videos, providing an interface for image editing tasks, and training data for the rendering model. Conversely, our rendering model generates photorealistic images from G-buffers without explicit light transport simulation. Experiments demonstrate that DiffusionRenderer effectively approximates inverse and forwards rendering, consistently outperforming the state-of-the-art. Our model enables practical applications from a single video input--including relighting, material editing, and realistic object insertion.
20.5CVApr 15, 2024
Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single VideoHongchi Xia, Zhi-Hao Lin, Wei-Chiu Ma et al.
Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos of real-world scenes into realistic and interactive game environments. At the heart of our system are three core components:(i) a neural radiance fields (NeRF) module that effectively captures the geometry and visual appearance of the scene; (ii) a mesh module that distills the knowledge from NeRF for faster rendering; and (iii) a physics module that models the interactions and physical dynamics among the objects. By following the carefully designed pipeline, one can construct an interactable and actionable digital replica of the real world. We benchmark our system on both indoor and large-scale outdoor scenes. We show that we can not only produce highly-realistic renderings in real-time, but also build interactive games on top.
19.4CVNov 4, 2024
AutoVFX: Physically Realistic Video Editing from Natural Language InstructionsHao-Yu Hsu, Zhi-Hao Lin, Albert Zhai et al.
Modern visual effects (VFX) software has made it possible for skilled artists to create imagery of virtually anything. However, the creation process remains laborious, complex, and largely inaccessible to everyday users. In this work, we present AutoVFX, a framework that automatically creates realistic and dynamic VFX videos from a single video and natural language instructions. By carefully integrating neural scene modeling, LLM-based code generation, and physical simulation, AutoVFX is able to provide physically-grounded, photorealistic editing effects that can be controlled directly using natural language instructions. We conduct extensive experiments to validate AutoVFX's efficacy across a diverse spectrum of videos and instructions. Quantitative and qualitative results suggest that AutoVFX outperforms all competing methods by a large margin in generative quality, instruction alignment, editing versatility, and physical plausibility.