Minghui Yang

CV
h-index8
4papers
767citations
Novelty41%
AI Score39

4 Papers

25.9CVMay 13, 2024
Generating Human Motion in 3D Scenes from Text Descriptions

Zhi Cen, Huaijin Pi, Sida Peng et al.

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for visual and physical realism. This paper focuses on the task of generating human motions in 3D indoor scenes given text descriptions of the human-scene interactions. This task presents challenges due to the multi-modality nature of text, scene, and motion, as well as the need for spatial reasoning. To address these challenges, we propose a new approach that decomposes the complex problem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target object, we leverage the power of large language models. For motion generation, we design an object-centric scene representation for the generative model to focus on the target object, thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices.

6.2CVAug 28, 2025
Embracing Aleatoric Uncertainty: Generating Diverse 3D Human Motion

Zheng Qin, Yabing Wang, Minghui Yang et al.

Generating 3D human motions from text is a challenging yet valuable task. The key aspects of this task are ensuring text-motion consistency and achieving generation diversity. Although recent advancements have enabled the generation of precise and high-quality human motions from text, achieving diversity in the generated motions remains a significant challenge. In this paper, we aim to overcome the above challenge by designing a simple yet effective text-to-motion generation method, \textit{i.e.}, Diverse-T2M. Our method introduces uncertainty into the generation process, enabling the generation of highly diverse motions while preserving the semantic consistency of the text. Specifically, we propose a novel perspective that utilizes noise signals as carriers of diversity information in transformer-based methods, facilitating a explicit modeling of uncertainty. Moreover, we construct a latent space where text is projected into a continuous representation, instead of a rigid one-to-one mapping, and integrate a latent space sampler to introduce stochastic sampling into the generation process, thereby enhancing the diversity and uncertainty of the outputs. Our results on text-to-motion generation benchmark datasets~(HumanML3D and KIT-ML) demonstrate that our method significantly enhances diversity while maintaining state-of-the-art performance in text consistency.

1.2GRDec 18, 2024
GraphicsDreamer: Image to 3D Generation with Physical Consistency

Pei Chen, Fudong Wang, Yixuan Tong et al.

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is still significantly lags in industrial application. This gap exists because 3D modeling demands high-quality assets with sharp geometry, exquisite topology, and physically based rendering (PBR), among other criteria. To narrow the disparity between generated results and artists' expectations, we introduce GraphicsDreamer, a method for creating highly usable 3D meshes from single images. To better capture the geometry and material details, we integrate the PBR lighting equation into our cross-domain diffusion model, concurrently predicting multi-view color, normal, depth images, and PBR materials. In the geometry fusion stage, we continue to enforce the PBR constraints, ensuring that the generated 3D objects possess reliable texture details, supporting realistic relighting. Furthermore, our method incorporates topology optimization and fast UV unwrapping capabilities, allowing the 3D products to be seamlessly imported into graphics engines. Extensive experiments demonstrate that our model can produce high quality 3D assets in a reasonable time cost compared to previous methods.

31.5CLJul 13, 2021
A Dialogue-based Information Extraction System for Medical Insurance Assessment

Shuang Peng, Mengdi Zhou, Minghui Yang et al.

In the Chinese medical insurance industry, the assessor's role is essential and requires significant efforts to converse with the claimant. This is a highly professional job that involves many parts, such as identifying personal information, collecting related evidence, and making a final insurance report. Due to the coronavirus (COVID-19) pandemic, the previous offline insurance assessment has to be conducted online. However, for the junior assessor often lacking practical experience, it is not easy to quickly handle such a complex online procedure, yet this is important as the insurance company needs to decide how much compensation the claimant should receive based on the assessor's feedback. In order to promote assessors' work efficiency and speed up the overall procedure, in this paper, we propose a dialogue-based information extraction system that integrates advanced NLP technologies for medical insurance assessment. With the assistance of our system, the average time cost of the procedure is reduced from 55 minutes to 35 minutes, and the total human resources cost is saved 30% compared with the previous offline procedure. Until now, the system has already served thousands of online claim cases.