Haoran Lin

RO
h-index39
5papers
34citations
Novelty50%
AI Score45

5 Papers

CVJan 10, 2025Code
Valley2: Exploring Multimodal Models with Scalable Vision-Language Design

Ziheng Wu, Zhenghao Chen, Ruipu Luo et al.

Recently, vision-language models have made remarkable progress, demonstrating outstanding capabilities in various tasks such as image captioning and video understanding. We introduce Valley2, a novel multimodal large language model designed to enhance performance across all domains and extend the boundaries of practical applications in e-commerce and short video scenarios. Notably, Valley2 achieves state-of-the-art (SOTA) performance on e-commerce benchmarks, surpassing open-source models of similar size by a large margin (79.66 vs. 72.76). Additionally, Valley2 ranks second on the OpenCompass leaderboard among models with fewer than 10B parameters, with an impressive average score of 67.4. The code and model weights are open-sourced at https://github.com/bytedance/Valley.

ROJun 30, 2024Code
Learning Granularity-Aware Affordances from Human-Object Interaction for Tool-Based Functional Dexterous Grasping

Fan Yang, Wenrui Chen, Kailun Yang et al.

To enable robots to use tools, the initial step is teaching robots to employ dexterous gestures for touching specific areas precisely where tasks are performed. Affordance features of objects serve as a bridge in the functional interaction between agents and objects. However, leveraging these affordance cues to help robots achieve functional tool grasping remains unresolved. To address this, we propose a granularity-aware affordance feature extraction method for locating functional affordance areas and predicting dexterous coarse gestures. We study the intrinsic mechanisms of human tool use. On one hand, we use fine-grained affordance features of object-functional finger contact areas to locate functional affordance regions. On the other hand, we use highly activated coarse-grained affordance features in hand-object interaction regions to predict grasp gestures. Additionally, we introduce a model-based post-processing module that transforms affordance localization and gesture prediction into executable robotic actions. This forms GAAF-Dex, a complete framework that learns Granularity-Aware Affordances from human-object interaction to enable tool-based functional grasping with dexterous hands. Unlike fully-supervised methods that require extensive data annotation, we employ a weakly supervised approach to extract relevant cues from exocentric (Exo) images of hand-object interactions to supervise feature extraction in egocentric (Ego) images. To support this approach, we have constructed a small-scale dataset, Functional Affordance Hand-object Interaction Dataset (FAH), which includes nearly 6K images of functional hand-object interaction Exo images and Ego images. Extensive experiments on the dataset demonstrate that our method outperforms state-of-the-art methods. The source code and the established dataset are available at https://github.com/yangfan293/GAAF-DEX.

28.2CLMar 19
WASD: Locating Critical Neurons as Sufficient Conditions for Explaining and Controlling LLM Behavior

Haonan Yu, Junhao Liu, Zhenyu Yan et al.

Precise behavioral control of large language models (LLMs) is critical for complex applications. However, existing methods often incur high training costs, lack natural language controllability, or compromise semantic coherence. To bridge this gap, we propose WASD (unWeaving Actionable Sufficient Directives), a novel framework that explains model behavior by identifying sufficient neural conditions for token generation. Our method represents candidate conditions as neuron-activation predicates and iteratively searches for a minimal set that guarantees the current output under input perturbations. Experiments on SST-2 and CounterFact with the Gemma-2-2B model demonstrate that our approach produces explanations that are more stable, accurate, and concise than conventional attribution graphs. Moreover, through a case study on controlling cross-lingual output generation, we validated the practical effectiveness of WASD in controlling model behavior.

LGOct 22, 2024
FastAttention: Extend FlashAttention2 to NPUs and Low-resource GPUs

Haoran Lin, Xianzhi Yu, Kang Zhao et al.

FlashAttention series has been widely applied in the inference of large language models (LLMs). However, FlashAttention series only supports the high-level GPU architectures, e.g., Ampere and Hopper. At present, FlashAttention series is not easily transferrable to NPUs and low-resource GPUs. Moreover, FlashAttention series is inefficient for multi- NPUs or GPUs inference scenarios. In this work, we propose FastAttention which pioneers the adaptation of FlashAttention series for NPUs and low-resource GPUs to boost LLM inference efficiency. Specifically, we take Ascend NPUs and Volta-based GPUs as representatives for designing our FastAttention. We migrate FlashAttention series to Ascend NPUs by proposing a novel two-level tiling strategy for runtime speedup, tiling-mask strategy for memory saving and the tiling-AllReduce strategy for reducing communication overhead, respectively. Besides, we adapt FlashAttention for Volta-based GPUs by redesigning the operands layout in shared memory and introducing a simple yet effective CPU-GPU cooperative strategy for efficient memory utilization. On Ascend NPUs, our FastAttention can achieve a 10.7$\times$ speedup compared to the standard attention implementation. Llama-7B within FastAttention reaches up to 5.16$\times$ higher throughput than within the standard attention. On Volta architecture GPUs, FastAttention yields 1.43$\times$ speedup compared to its equivalents in \texttt{xformers}. Pangu-38B within FastAttention brings 1.46$\times$ end-to-end speedup using FasterTransformer. Coupled with the propose CPU-GPU cooperative strategy, FastAttention supports a maximal input length of 256K on 8 V100 GPUs. All the codes will be made available soon.

ROAug 5, 2025
UniFucGrasp: Human-Hand-Inspired Unified Functional Grasp Annotation Strategy and Dataset for Diverse Dexterous Hands

Haoran Lin, Wenrui Chen, Xianchi Chen et al.

Dexterous grasp datasets are vital for embodied intelligence, but mostly emphasize grasp stability, ignoring functional grasps needed for tasks like opening bottle caps or holding cup handles. Most rely on bulky, costly, and hard-to-control high-DOF Shadow Hands. Inspired by the human hand's underactuated mechanism, we establish UniFucGrasp, a universal functional grasp annotation strategy and dataset for multiple dexterous hand types. Based on biomimicry, it maps natural human motions to diverse hand structures and uses geometry-based force closure to ensure functional, stable, human-like grasps. This method supports low-cost, efficient collection of diverse, high-quality functional grasps. Finally, we establish the first multi-hand functional grasp dataset and provide a synthesis model to validate its effectiveness. Experiments on the UFG dataset, IsaacSim, and complex robotic tasks show that our method improves functional manipulation accuracy and grasp stability, enables efficient generalization across diverse robotic hands, and overcomes annotation cost and generalization challenges in dexterous grasping. The project page is at https://haochen611.github.io/UFG.