CVOct 6, 2022
Iterative Vision-and-Language NavigationJacob Krantz, Shurjo Banerjee, Wang Zhu et al. · uw
We present Iterative Vision-and-Language Navigation (IVLN), a paradigm for evaluating language-guided agents navigating in a persistent environment over time. Existing Vision-and-Language Navigation (VLN) benchmarks erase the agent's memory at the beginning of every episode, testing the ability to perform cold-start navigation with no prior information. However, deployed robots occupy the same environment for long periods of time. The IVLN paradigm addresses this disparity by training and evaluating VLN agents that maintain memory across tours of scenes that consist of up to 100 ordered instruction-following Room-to-Room (R2R) episodes, each defined by an individual language instruction and a target path. We present discrete and continuous Iterative Room-to-Room (IR2R) benchmarks comprising about 400 tours each in 80 indoor scenes. We find that extending the implicit memory of high-performing transformer VLN agents is not sufficient for IVLN, but agents that build maps can benefit from environment persistence, motivating a renewed focus on map-building agents in VLN.
ROFeb 7, 2018Code
A Critical Investigation of Deep Reinforcement Learning for NavigationVikas Dhiman, Shurjo Banerjee, Brent Griffin et al.
The navigation problem is classically approached in two steps: an exploration step, where map-information about the environment is gathered; and an exploitation step, where this information is used to navigate efficiently. Deep reinforcement learning (DRL) algorithms, alternatively, approach the problem of navigation in an end-to-end fashion. Inspired by the classical approach, we ask whether DRL algorithms are able to inherently explore, gather and exploit map-information over the course of navigation. We build upon Mirowski et al. [2017] work and introduce a systematic suite of experiments that vary three parameters: the agent's starting location, the agent's target location, and the maze structure. We choose evaluation metrics that explicitly measure the algorithm's ability to gather and exploit map-information. Our experiments show that when trained and tested on the same maps, the algorithm successfully gathers and exploits map-information. However, when trained and tested on different sets of maps, the algorithm fails to transfer the ability to gather and exploit map-information to unseen maps. Furthermore, we find that when the goal location is randomized and the map is kept static, the algorithm is able to gather and exploit map-information but the exploitation is far from optimal. We open-source our experimental suite in the hopes that it serves as a framework for the comparison of future algorithms and leads to the discovery of robust alternatives to classical navigation methods.
ROOct 23, 2020
The RobotSlang Benchmark: Dialog-guided Robot Localization and NavigationShurjo Banerjee, Jesse Thomason, Jason J. Corso
Autonomous robot systems for applications from search and rescue to assistive guidance should be able to engage in natural language dialog with people. To study such cooperative communication, we introduce Robot Simultaneous Localization and Mapping with Natural Language (RobotSlang), a benchmark of 169 natural language dialogs between a human Driver controlling a robot and a human Commander providing guidance towards navigation goals. In each trial, the pair first cooperates to localize the robot on a global map visible to the Commander, then the Driver follows Commander instructions to move the robot to a sequence of target objects. We introduce a Localization from Dialog History (LDH) and a Navigation from Dialog History (NDH) task where a learned agent is given dialog and visual observations from the robot platform as input and must localize in the global map or navigate towards the next target object, respectively. RobotSlang is comprised of nearly 5k utterances and over 1k minutes of robot camera and control streams. We present an initial model for the NDH task, and show that an agent trained in simulation can follow the RobotSlang dialog-based navigation instructions for controlling a physical robot platform. Code and data are available at https://umrobotslang.github.io/.
LGOct 2, 2019
A Geometric Approach to Online Streaming Feature SelectionSalimeh Yasaei Sekeh, Madan Ravi Ganesh, Shurjo Banerjee et al.
Online Streaming Feature Selection (OSFS) is a sequential learning problem where individual features across all samples are made available to algorithms in a streaming fashion. In this work, firstly, we assert that OSFS's main assumption of having data from all the samples available at runtime is unrealistic and introduce a new setting where features and samples are streamed concurrently called OSFS with Streaming Samples (OSFS-SS). Secondly, the primary OSFS method, SAOLA utilizes an unbounded mutual information measure and requires multiple comparison steps between the stored and incoming feature sets to evaluate a feature's importance. We introduce Geometric Online Adaption, an algorithm that requires relatively less feature comparison steps and uses a bounded conditional geometric dependency measure. Our algorithm outperforms several OSFS baselines including SAOLA on a variety of datasets. We also extend SAOLA to work in the OSFS-SS setting and show that GOA continues to achieve the best results. Thirdly, the current paradigm of the OSFS algorithm comparison is flawed. Algorithms are measured by comparing the number of features used and the accuracy obtained by the learner, two properties that are fundamentally at odds with one another. Without fixing a limit on either of these properties, the qualities of features obtained by different algorithms are incomparable. We try to rectify this inconsistency by fixing the maximum number of features available to the learner and comparing algorithms in terms of their accuracy. Additionally, we characterize the behaviour of SAOLA and GOA on feature sets derived from popular deep convolutional featurizers.
LGSep 25, 2018
Floyd-Warshall Reinforcement Learning: Learning from Past Experiences to Reach New GoalsVikas Dhiman, Shurjo Banerjee, Jeffrey M. Siskind et al.
Consider mutli-goal tasks that involve static environments and dynamic goals. Examples of such tasks, such as goal-directed navigation and pick-and-place in robotics, abound. Two types of Reinforcement Learning (RL) algorithms are used for such tasks: model-free or model-based. Each of these approaches has limitations. Model-free RL struggles to transfer learned information when the goal location changes, but achieves high asymptotic accuracy in single goal tasks. Model-based RL can transfer learned information to new goal locations by retaining the explicitly learned state-dynamics, but is limited by the fact that small errors in modelling these dynamics accumulate over long-term planning. In this work, we improve upon the limitations of model-free RL in multi-goal domains. We do this by adapting the Floyd-Warshall algorithm for RL and call the adaptation Floyd-Warshall RL (FWRL). The proposed algorithm learns a goal-conditioned action-value function by constraining the value of the optimal path between any two states to be greater than or equal to the value of paths via intermediary states. Experimentally, we show that FWRL is more sample-efficient and learns higher reward strategies in multi-goal tasks as compared to Q-learning, model-based RL and other relevant baselines in a tabular domain.