6.2AIMay 23, 2022
Multiple Domain Cyberspace Attack and Defense Game Based on Reward Randomization Reinforcement LearningLei Zhang, Yu Pan, Yi Liu et al.
The existing network attack and defense method can be regarded as game, but most of the game only involves network domain, not multiple domain cyberspace. To address this challenge, this paper proposed a multiple domain cyberspace attack and defense game model based on reinforcement learning. We define the multiple domain cyberspace include physical domain, network domain and digital domain. By establishing two agents, representing the attacker and the defender respectively, defender will select the multiple domain actions in the multiple domain cyberspace to obtain defender's optimal reward by reinforcement learning. In order to improve the defense ability of defender, a game model based on reward randomization reinforcement learning is proposed. When the defender takes the multiple domain defense action, the reward is randomly given and subject to linear distribution, so as to find the better defense policy and improve defense success rate. The experimental results show that the game model can effectively simulate the attack and defense state of multiple domain cyberspace, and the proposed method has a higher defense success rate than DDPG and DQN.
2.5AIMay 16, 2022
KGRGRL: A User's Permission Reasoning Method Based on Knowledge Graph Reward Guidance Reinforcement LearningLei Zhang, Yu Pan, Yi Liu et al.
In general, multiple domain cyberspace security assessments can be implemented by reasoning user's permissions. However, while existing methods include some information from the physical and social domains, they do not provide a comprehensive representation of cyberspace. Existing reasoning methods are also based on expert-given rules, resulting in inefficiency and a low degree of intelligence. To address this challenge, we create a Knowledge Graph (KG) of multiple domain cyberspace in order to provide a standard semantic description of the multiple domain cyberspace. Following that, we proposed a user's permissions reasoning method based on reinforcement learning. All permissions in cyberspace are represented as nodes, and an agent is trained to find all permissions that user can have according to user's initial permissions and cyberspace KG. We set 10 reward setting rules based on the features of cyberspace KG in the reinforcement learning of reward information setting, so that the agent can better locate user's all permissions and avoid blindly finding user's permissions. The results of the experiments showed that the proposed method can successfully reason about user's permissions and increase the intelligence level of the user's permissions reasoning method. At the same time, the F1 value of the proposed method is 6% greater than that of the Translating Embedding (TransE) method.