14.4CVDec 16, 2025
ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual BodyJuze Zhang, Changan Chen, Xin Chen et al.
Human communication is inherently multimodal and social: words, prosody, and body language jointly carry intent. Yet most prior systems model human behavior as a translation task co-speech gesture or text-to-motion that maps a fixed utterance to motion clips-without requiring agentic decision-making about when to move, what to do, or how to adapt across multi-turn dialogue. This leads to brittle timing, weak social grounding, and fragmented stacks where speech, text, and motion are trained or inferred in isolation. We introduce ViBES (Voice in Behavioral Expression and Synchrony), a conversational 3D agent that jointly plans language and movement and executes dialogue-conditioned body actions. Concretely, ViBES is a speech-language-behavior (SLB) model with a mixture-of-modality-experts (MoME) backbone: modality-partitioned transformer experts for speech, facial expression, and body motion. The model processes interleaved multimodal token streams with hard routing by modality (parameters are split per expert), while sharing information through cross-expert attention. By leveraging strong pretrained speech-language models, the agent supports mixed-initiative interaction: users can speak, type, or issue body-action directives mid-conversation, and the system exposes controllable behavior hooks for streaming responses. We further benchmark on multi-turn conversation with automatic metrics of dialogue-motion alignment and behavior quality, and observe consistent gains over strong co-speech and text-to-motion baselines. ViBES goes beyond "speech-conditioned motion generation" toward agentic virtual bodies where language, prosody, and movement are jointly generated, enabling controllable, socially competent 3D interaction. Code and data will be made available at: ai.stanford.edu/~juze/ViBES/
22.0AIFeb 8, 2024
An Interactive Agent Foundation ModelZane Durante, Bidipta Sarkar, Ran Gong et al. · stanford
The development of artificial intelligence systems is transitioning from creating static, task-specific models to dynamic, agent-based systems capable of performing well in a wide range of applications. We propose an Interactive Agent Foundation Model that uses a novel multi-task agent training paradigm for training AI agents across a wide range of domains, datasets, and tasks. Our training paradigm unifies diverse pre-training strategies, including visual masked auto-encoders, language modeling, and next-action prediction, enabling a versatile and adaptable AI framework. We demonstrate the performance of our framework across three separate domains -- Robotics, Gaming AI, and Healthcare. Our model demonstrates its ability to generate meaningful and contextually relevant outputs in each area. The strength of our approach lies in its generality, leveraging a variety of data sources such as robotics sequences, gameplay data, large-scale video datasets, and textual information for effective multimodal and multi-task learning. Our approach provides a promising avenue for developing generalist, action-taking, multimodal systems.
24.3CVDec 13, 2024
The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human MotionChangan Chen, Juze Zhang, Shrinidhi K. Lakshmikanth et al.
Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for creating virtual characters that can communicate naturally in applications like games, films, and virtual reality. However, existing motion generation models are typically limited to specific input modalities -- either speech, text, or motion data -- and cannot fully leverage the diversity of available data. In this paper, we propose a novel framework that unifies verbal and non-verbal language using multimodal language models for human motion understanding and generation. This model is flexible in taking text, speech, and motion or any combination of them as input. Coupled with our novel pre-training strategy, our model not only achieves state-of-the-art performance on co-speech gesture generation but also requires much less data for training. Our model also unlocks an array of novel tasks such as editable gesture generation and emotion prediction from motion. We believe unifying the verbal and non-verbal language of human motion is essential for real-world applications, and language models offer a powerful approach to achieving this goal. Project page: languageofmotion.github.io.
22.6CVDec 22, 2020
Hierarchical Recurrent Attention Networks for Structured Online MapsNamdar Homayounfar, Wei-Chiu Ma, Shrinidhi Kowshika Lakshmikanth et al.
In this paper, we tackle the problem of online road network extraction from sparse 3D point clouds. Our method is inspired by how an annotator builds a lane graph, by first identifying how many lanes there are and then drawing each one in turn. We develop a hierarchical recurrent network that attends to initial regions of a lane boundary and traces them out completely by outputting a structured polyline. We also propose a novel differentiable loss function that measures the deviation of the edges of the ground truth polylines and their predictions. This is more suitable than distances on vertices, as there exists many ways to draw equivalent polylines. We demonstrate the effectiveness of our method on a 90 km stretch of highway, and show that we can recover the right topology 92\% of the time.
Tracking Emerges by Looking Around Static Scenes, with Neural 3D MappingAdam W. Harley, Shrinidhi K. Lakshmikanth, Paul Schydlo et al.
We hypothesize that an agent that can look around in static scenes can learn rich visual representations applicable to 3D object tracking in complex dynamic scenes. We are motivated in this pursuit by the fact that the physical world itself is mostly static, and multiview correspondence labels are relatively cheap to collect in static scenes, e.g., by triangulation. We propose to leverage multiview data of \textit{static points} in arbitrary scenes (static or dynamic), to learn a neural 3D mapping module which produces features that are correspondable across time. The neural 3D mapper consumes RGB-D data as input, and produces a 3D voxel grid of deep features as output. We train the voxel features to be correspondable across viewpoints, using a contrastive loss, and correspondability across time emerges automatically. At test time, given an RGB-D video with approximate camera poses, and given the 3D box of an object to track, we track the target object by generating a map of each timestep and locating the object's features within each map. In contrast to models that represent video streams in 2D or 2.5D, our model's 3D scene representation is disentangled from projection artifacts, is stable under camera motion, and is robust to partial occlusions. We test the proposed architectures in challenging simulated and real data, and show that our unsupervised 3D object trackers outperform prior unsupervised 2D and 2.5D trackers, and approach the accuracy of supervised trackers. This work demonstrates that 3D object trackers can emerge without tracking labels, through multiview self-supervision on static data.
17.1CVAug 8, 2019
Exploiting Sparse Semantic HD Maps for Self-Driving Vehicle LocalizationWei-Chiu Ma, Ignacio Tartavull, Ioan Andrei Bârsan et al.
In this paper we propose a novel semantic localization algorithm that exploits multiple sensors and has precision on the order of a few centimeters. Our approach does not require detailed knowledge about the appearance of the world, and our maps require orders of magnitude less storage than maps utilized by traditional geometry- and LiDAR intensity-based localizers. This is important as self-driving cars need to operate in large environments. Towards this goal, we formulate the problem in a Bayesian filtering framework, and exploit lanes, traffic signs, as well as vehicle dynamics to localize robustly with respect to a sparse semantic map. We validate the effectiveness of our method on a new highway dataset consisting of 312km of roads. Our experiments show that the proposed approach is able to achieve 0.05m lateral accuracy and 1.12m longitudinal accuracy on average while taking up only 0.3% of the storage required by previous LiDAR intensity-based approaches.
Learning from Unlabelled Videos Using Contrastive Predictive Neural 3D MappingAdam W. Harley, Shrinidhi K. Lakshmikanth, Fangyu Li et al.
Predictive coding theories suggest that the brain learns by predicting observations at various levels of abstraction. One of the most basic prediction tasks is view prediction: how would a given scene look from an alternative viewpoint? Humans excel at this task. Our ability to imagine and fill in missing information is tightly coupled with perception: we feel as if we see the world in 3 dimensions, while in fact, information from only the front surface of the world hits our retinas. This paper explores the role of view prediction in the development of 3D visual recognition. We propose neural 3D mapping networks, which take as input 2.5D (color and depth) video streams captured by a moving camera, and lift them to stable 3D feature maps of the scene, by disentangling the scene content from the motion of the camera. The model also projects its 3D feature maps to novel viewpoints, to predict and match against target views. We propose contrastive prediction losses to replace the standard color regression loss, and show that this leads to better performance on complex photorealistic data. We show that the proposed model learns visual representations useful for (1) semi-supervised learning of 3D object detectors, and (2) unsupervised learning of 3D moving object detectors, by estimating the motion of the inferred 3D feature maps in videos of dynamic scenes. To the best of our knowledge, this is the first work that empirically shows view prediction to be a scalable self-supervised task beneficial to 3D object detection.
18.6CVMay 4, 2019
Deep Multi-Sensor Lane DetectionMin Bai, Gellert Mattyus, Namdar Homayounfar et al.
Reliable and accurate lane detection has been a long-standing problem in the field of autonomous driving. In recent years, many approaches have been developed that use images (or videos) as input and reason in image space. In this paper we argue that accurate image estimates do not translate to precise 3D lane boundaries, which are the input required by modern motion planning algorithms. To address this issue, we propose a novel deep neural network that takes advantage of both LiDAR and camera sensors and produces very accurate estimates directly in 3D space. We demonstrate the performance of our approach on both highways and in cities, and show very accurate estimates in complex scenarios such as heavy traffic (which produces occlusion), fork, merges and intersections.