LGJun 14, 2022
Variance Reduction for Policy-Gradient Methods via Empirical Variance MinimizationMaxim Kaledin, Alexander Golubev, Denis Belomestny
Policy-gradient methods in Reinforcement Learning(RL) are very universal and widely applied in practice but their performance suffers from the high variance of the gradient estimate. Several procedures were proposed to reduce it including actor-critic(AC) and advantage actor-critic(A2C) methods. Recently the approaches have got new perspective due to the introduction of Deep RL: both new control variates(CV) and new sub-sampling procedures became available in the setting of complex models like neural networks. The vital part of CV-based methods is the goal functional for the training of the CV, the most popular one is the least-squares criterion of A2C. Despite its practical success, the criterion is not the only one possible. In this paper we for the first time investigate the performance of the one called Empirical Variance(EV). We observe in the experiments that not only EV-criterion performs not worse than A2C but sometimes can be considerably better. Apart from that, we also prove some theoretical guarantees of the actual variance reduction under very general assumptions and show that A2C least-squares goal functional is an upper bound for EV goal. Our experiments indicate that in terms of variance reduction EV-based methods are much better than A2C and allow stronger variance reduction.
LGAug 5, 2025
Training Long-Context, Multi-Turn Software Engineering Agents with Reinforcement LearningAlexander Golubev, Maria Trofimova, Sergei Polezhaev et al.
Research on applications of reinforcement learning (RL) to large language models has mostly been focused on single-turn problems, such as mathematical reasoning or single-shot code generation. While these problems can be viewed as token-level multi-turn Markov decision processes (MDPs), this view corresponds to a degenerate case of multi-turn interaction where the environment provides no feedback. This contrasts with many real-world domains, such as software engineering (SWE), which require rich multi-turn interactions with a stateful environment that responds to each action with a non-trivial observation. To bridge this gap, we demonstrate the successful application of RL to this general regime. Our methodology begins with rejection fine-tuning (RFT) using execution feedback to train a policy to follow instructions and formatting effectively, followed by a synchronous RL pipeline using DAPO for iterative improvement. Applying this pipeline to Qwen2.5-72B-Instruct, we increase its Pass@1 on the SWE-bench Verified benchmark from 11% to 39%, substantially improving upon the 20% RFT baseline. On the May and June splits of SWE-rebench, the resulting agent achieves Pass@1 of 35% and 31% respectively, competitive with even larger models such as DeepSeek-V3-0324 or Qwen3-235B-A22B, demonstrating that our methodology offers a practical approach for training capable agents for multi-turn interactive tasks using open-weight models.
SEMay 19, 2025
Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering AgentsKarina Zainullina, Alexander Golubev, Maria Trofimova et al.
Large language models (LLMs) have recently achieved remarkable results in complex multi-step tasks, such as mathematical reasoning and agentic software engineering. However, they often struggle to maintain consistent performance across multiple solution attempts. One effective approach to narrow the gap between average-case and best-case performance is guided test-time search, which explores multiple solution paths to identify the most promising one. Unfortunately, effective search techniques (e.g. MCTS) are often unsuitable for non-serializable RL environments, such as Docker containers, where intermediate environment states cannot be easily saved and restored. We investigate two complementary search strategies applicable to such environments: 1-step lookahead and trajectory selection, both guided by a learned action-value function estimator. On the SWE-bench Verified benchmark, a key testbed for agentic software engineering, we find these methods to double the average success rate of a fine-tuned Qwen-72B model, achieving 40.8%, the new state-of-the-art for open-weights models. Additionally, we show that these techniques are transferable to more advanced closed models, yielding similar improvements with GPT-4o.
LGFeb 10
Blockwise Advantage Estimation for Multi-Objective RL with Verifiable RewardsKirill Pavlenko, Alexander Golubev, Simon Karasik et al.
Group Relative Policy Optimization (GRPO) assigns a single scalar advantage to all tokens in a completion. For structured generations with explicit segments and objectives, this couples unrelated reward signals across segments, leading to objective interference and misattributed credit. We propose Blockwise Advantage Estimation, a family of GRPO-compatible methods that assigns each objective its own advantage and applies it only to the tokens in the corresponding text block, reducing reliance on hand-designed scalar rewards and scaling naturally to additional objectives. A key challenge is estimating advantages for later blocks whose rewards are conditioned on sampled prefixes; standard unbiased approaches require expensive nested rollouts from intermediate states. Concretely, we introduce an Outcome-Conditioned Baseline that approximates intermediate state values using only within-group statistics by stratifying samples according to a prefix-derived intermediate outcome. On math tasks with uncertainty estimation, our method mitigates reward interference, is competitive with a state-of-the-art reward-designed approach, and preserves test-time gains from confidence-weighted ensembling. More broadly, it provides a modular recipe for optimizing sequential objectives in structured generations without additional rollouts.