Tim Welschehold

RO
h-index16
25papers
663citations
Novelty57%
AI Score51

25 Papers

74.7ROMay 27
Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search

Imen Mahdi, Matteo Cassinelli, Fabien Despinoy et al.

Open-world interactive object search in household environments requires understanding semantic relationships between objects and their surrounding context to guide exploration efficiently. Prior methods either rely on vision-language embeddings similarity, which does not reliably capture task-relevant relational semantics, or large language models (LLMs), which are too slow and costly for real-time deployment. We introduce SCOUT: Scene Graph-Based Exploration with Learned Utility for Open-World Interactive Object Search, a novel method that searches directly over 3D scene graphs by assigning utility scores to rooms, frontiers, and objects using relational exploration heuristics such as room-object containment and object-object co-occurrence. To make this practical without sacrificing open-vocabulary generalization, we propose an offline procedural distillation framework that extracts structured relational knowledge from LLMs into lightweight models for on-robot inference. Furthermore, we present SymSearch, a scalable symbolic benchmark for evaluating semantic reasoning in interactive object search tasks. Extensive evaluations across symbolic and simulation environments show that SCOUT outperforms embedding similarity-based methods and matches LLM-level performance while remaining computationally efficient. Finally, real-world experiments demonstrate effective transfer to physical environments, enabling open-world interactive object search under realistic sensing and navigation constraints.

ROMar 21, 2023
Improving Deep Dynamics Models for Autonomous Vehicles with Multimodal Latent Mapping of Surfaces

Johan Vertens, Nicolai Dorka, Tim Welschehold et al.

The safe deployment of autonomous vehicles relies on their ability to effectively react to environmental changes. This can require maneuvering on varying surfaces which is still a difficult problem, especially for slippery terrains. To address this issue we propose a new approach that learns a surface-aware dynamics model by conditioning it on a latent variable vector storing surface information about the current location. A latent mapper is trained to update these latent variables during inference from multiple modalities on every traversal of the corresponding locations and stores them in a map. By training everything end-to-end with the loss of the dynamics model, we enforce the latent mapper to learn an update rule for the latent map that is useful for the subsequent dynamics model. We implement and evaluate our approach on a real miniature electric car. The results show that the latent map is updated to allow more accurate predictions of the dynamics model compared to a model without this information. We further show that by using this model, the driving performance can be improved on varying and challenging surfaces.

LGMar 17, 2023
Dynamic Update-to-Data Ratio: Minimizing World Model Overfitting

Nicolai Dorka, Tim Welschehold, Wolfram Burgard

Early stopping based on the validation set performance is a popular approach to find the right balance between under- and overfitting in the context of supervised learning. However, in reinforcement learning, even for supervised sub-problems such as world model learning, early stopping is not applicable as the dataset is continually evolving. As a solution, we propose a new general method that dynamically adjusts the update to data (UTD) ratio during training based on under- and overfitting detection on a small subset of the continuously collected experience not used for training. We apply our method to DreamerV2, a state-of-the-art model-based reinforcement learning algorithm, and evaluate it on the DeepMind Control Suite and the Atari $100$k benchmark. The results demonstrate that one can better balance under- and overestimation by adjusting the UTD ratio with our approach compared to the default setting in DreamerV2 and that it is competitive with an extensive hyperparameter search which is not feasible for many applications. Our method eliminates the need to set the UTD hyperparameter by hand and even leads to a higher robustness with regard to other learning-related hyperparameters further reducing the amount of necessary tuning.

ROJun 17, 2022
N$^2$M$^2$: Learning Navigation for Arbitrary Mobile Manipulation Motions in Unseen and Dynamic Environments

Daniel Honerkamp, Tim Welschehold, Abhinav Valada

Despite its importance in both industrial and service robotics, mobile manipulation remains a significant challenge as it requires a seamless integration of end-effector trajectory generation with navigation skills as well as reasoning over long-horizons. Existing methods struggle to control the large configuration space, and to navigate dynamic and unknown environments. In previous work, we proposed to decompose mobile manipulation tasks into a simplified motion generator for the end-effector in task space and a trained reinforcement learning agent for the mobile base to account for kinematic feasibility of the motion. In this work, we introduce Neural Navigation for Mobile Manipulation (N$^2$M$^2$) which extends this decomposition to complex obstacle environments and enables it to tackle a broad range of tasks in real world settings. The resulting approach can perform unseen, long-horizon tasks in unexplored environments while instantly reacting to dynamic obstacles and environmental changes. At the same time, it provides a simple way to define new mobile manipulation tasks. We demonstrate the capabilities of our proposed approach in extensive simulation and real-world experiments on multiple kinematically diverse mobile manipulators. Code and videos are publicly available at http://mobile-rl.cs.uni-freiburg.de.

ROJul 12, 2023
Learning Hierarchical Interactive Multi-Object Search for Mobile Manipulation

Fabian Schmalstieg, Daniel Honerkamp, Tim Welschehold et al.

Existing object-search approaches enable robots to search through free pathways, however, robots operating in unstructured human-centered environments frequently also have to manipulate the environment to their needs. In this work, we introduce a novel interactive multi-object search task in which a robot has to open doors to navigate rooms and search inside cabinets and drawers to find target objects. These new challenges require combining manipulation and navigation skills in unexplored environments. We present HIMOS, a hierarchical reinforcement learning approach that learns to compose exploration, navigation, and manipulation skills. To achieve this, we design an abstract high-level action space around a semantic map memory and leverage the explored environment as instance navigation points. We perform extensive experiments in simulation and the real world that demonstrate that, with accurate perception, the decision making of HIMOS effectively transfers to new environments in a zero-shot manner. It shows robustness to unseen subpolicies, failures in their execution, and different robot kinematics. These capabilities open the door to a wide range of downstream tasks across embodied AI and real-world use cases.

ROJul 18, 2024
The Art of Imitation: Learning Long-Horizon Manipulation Tasks from Few Demonstrations

Jan Ole von Hartz, Tim Welschehold, Abhinav Valada et al.

Task Parametrized Gaussian Mixture Models (TP-GMM) are a sample-efficient method for learning object-centric robot manipulation tasks. However, there are several open challenges to applying TP-GMMs in the wild. In this work, we tackle three crucial challenges synergistically. First, end-effector velocities are non-Euclidean and thus hard to model using standard GMMs. We thus propose to factorize the robot's end-effector velocity into its direction and magnitude, and model them using Riemannian GMMs. Second, we leverage the factorized velocities to segment and sequence skills from complex demonstration trajectories. Through the segmentation, we further align skill trajectories and hence leverage time as a powerful inductive bias. Third, we present a method to automatically detect relevant task parameters per skill from visual observations. Our approach enables learning complex manipulation tasks from just five demonstrations while using only RGB-D observations. Extensive experimental evaluations on RLBench demonstrate that our approach achieves state-of-the-art performance with 20-fold improved sample efficiency. Our policies generalize across different environments, object instances, and object positions, while the learned skills are reusable.

ROSep 23, 2024
Whole-Body Teleoperation for Mobile Manipulation at Zero Added Cost

Daniel Honerkamp, Harsh Mahesheka, Jan Ole von Hartz et al.

Demonstration data plays a key role in learning complex behaviors and training robotic foundation models. While effective control interfaces exist for static manipulators, data collection remains cumbersome and time intensive for mobile manipulators due to their large number of degrees of freedom. While specialized hardware, avatars, or motion tracking can enable whole-body control, these approaches are either expensive, robot-specific, or suffer from the embodiment mismatch between robot and human demonstrator. In this work, we present MoMa-Teleop, a novel teleoperation method that infers end-effector motions from existing interfaces and delegates the base motions to a previously developed reinforcement learning agent, leaving the operator to focus fully on the task-relevant end-effector motions. This enables whole-body teleoperation of mobile manipulators with no additional hardware or setup costs via standard interfaces such as joysticks or hand guidance. Moreover, the operator is not bound to a tracked workspace and can move freely with the robot over spatially extended tasks. We demonstrate that our approach results in a significant reduction in task completion time across a variety of robots and tasks. As the generated data covers diverse whole-body motions without embodiment mismatch, it enables efficient imitation learning. By focusing on task-specific end-effector motions, our approach learns skills that transfer to unseen settings, such as new obstacles or changed object positions, from as little as five demonstrations. We make code and videos available at https://moma-teleop.cs.uni-freiburg.de.

ROMay 17, 2022
Self-Supervised Learning of Multi-Object Keypoints for Robotic Manipulation

Jan Ole von Hartz, Eugenio Chisari, Tim Welschehold et al.

In recent years, policy learning methods using either reinforcement or imitation have made significant progress. However, both techniques still suffer from being computationally expensive and requiring large amounts of training data. This problem is especially prevalent in real-world robotic manipulation tasks, where access to ground truth scene features is not available and policies are instead learned from raw camera observations. In this paper, we demonstrate the efficacy of learning image keypoints via the Dense Correspondence pretext task for downstream policy learning. Extending prior work to challenging multi-object scenes, we show that our model can be trained to deal with important problems in representation learning, primarily scale-invariance and occlusion. We evaluate our approach on diverse robot manipulation tasks, compare it to other visual representation learning approaches, and demonstrate its flexibility and effectiveness for sample-efficient policy learning.

ROOct 23, 2023
Robot Skill Generalization via Keypoint Integrated Soft Actor-Critic Gaussian Mixture Models

Iman Nematollahi, Kirill Yankov, Wolfram Burgard et al.

A long-standing challenge for a robotic manipulation system operating in real-world scenarios is adapting and generalizing its acquired motor skills to unseen environments. We tackle this challenge employing hybrid skill models that integrate imitation and reinforcement paradigms, to explore how the learning and adaptation of a skill, along with its core grounding in the scene through a learned keypoint, can facilitate such generalization. To that end, we develop Keypoint Integrated Soft Actor-Critic Gaussian Mixture Models (KIS-GMM) approach that learns to predict the reference of a dynamical system within the scene as a 3D keypoint, leveraging visual observations obtained by the robot's physical interactions during skill learning. Through conducting comprehensive evaluations in both simulated and real-world environments, we show that our method enables a robot to gain a significant zero-shot generalization to novel environments and to refine skills in the target environments faster than learning from scratch. Importantly, this is achieved without the need for new ground truth data. Moreover, our method effectively copes with scene displacements.

ROAug 5, 2024
Perception Matters: Enhancing Embodied AI with Uncertainty-Aware Semantic Segmentation

Sai Prasanna, Daniel Honerkamp, Kshitij Sirohi et al.

Embodied AI has made significant progress acting in unexplored environments. However, tasks such as object search have largely focused on efficient policy learning. In this work, we identify several gaps in current search methods: They largely focus on dated perception models, neglect temporal aggregation, and transfer from ground truth directly to noisy perception at test time, without accounting for the resulting overconfidence in the perceived state. We address the identified problems through calibrated perception probabilities and uncertainty across aggregation and found decisions, thereby adapting the models for sequential tasks. The resulting methods can be directly integrated with pretrained models across a wide family of existing search approaches at no additional training cost. We perform extensive evaluations of aggregation methods across both different semantic perception models and policies, confirming the importance of calibrated uncertainties in both the aggregation and found decisions. We make the code and trained models available at https://semantic-search.cs.uni-freiburg.de.

ROFeb 18
Articulated 3D Scene Graphs for Open-World Mobile Manipulation

Martin Büchner, Adrian Röfer, Tim Engelbracht et al.

Semantics has enabled 3D scene understanding and affordance-driven object interaction. However, robots operating in real-world environments face a critical limitation: they cannot anticipate how objects move. Long-horizon mobile manipulation requires closing the gap between semantics, geometry, and kinematics. In this work, we present MoMa-SG, a novel framework for building semantic-kinematic 3D scene graphs of articulated scenes containing a myriad of interactable objects. Given RGB-D sequences containing multiple object articulations, we temporally segment object interactions and infer object motion using occlusion-robust point tracking. We then lift point trajectories into 3D and estimate articulation models using a novel unified twist estimation formulation that robustly estimates revolute and prismatic joint parameters in a single optimization pass. Next, we associate objects with estimated articulations and detect contained objects by reasoning over parent-child relations at identified opening states. We also introduce the novel Arti4D-Semantic dataset, which uniquely combines hierarchical object semantics including parent-child relation labels with object axis annotations across 62 in-the-wild RGB-D sequences containing 600 object interactions and three distinct observation paradigms. We extensively evaluate the performance of MoMa-SG on two datasets and ablate key design choices of our approach. In addition, real-world experiments on both a quadruped and a mobile manipulator demonstrate that our semantic-kinematic scene graphs enable robust manipulation of articulated objects in everyday home environments. We provide code and data at: https://momasg.cs.uni-freiburg.de.

ROMar 22, 2024
DITTO: Demonstration Imitation by Trajectory Transformation

Nick Heppert, Max Argus, Tim Welschehold et al.

Teaching robots new skills quickly and conveniently is crucial for the broader adoption of robotic systems. In this work, we address the problem of one-shot imitation from a single human demonstration, given by an RGB-D video recording. We propose a two-stage process. In the first stage we extract the demonstration trajectory offline. This entails segmenting manipulated objects and determining their relative motion in relation to secondary objects such as containers. In the online trajectory generation stage, we first re-detect all objects, then warp the demonstration trajectory to the current scene and execute it on the robot. To complete these steps, our method leverages several ancillary models, including those for segmentation, relative object pose estimation, and grasp prediction. We systematically evaluate different combinations of correspondence and re-detection methods to validate our design decision across a diverse range of tasks. Specifically, we collect and quantitatively test on demonstrations of ten different tasks including pick-and-place tasks as well as articulated object manipulation. Finally, we perform extensive evaluations on a real robot system to demonstrate the effectiveness and utility of our approach in real-world scenarios. We make the code publicly available at http://ditto.cs.uni-freiburg.de.

RODec 13, 2023
CenterGrasp: Object-Aware Implicit Representation Learning for Simultaneous Shape Reconstruction and 6-DoF Grasp Estimation

Eugenio Chisari, Nick Heppert, Tim Welschehold et al.

Reliable object grasping is a crucial capability for autonomous robots. However, many existing grasping approaches focus on general clutter removal without explicitly modeling objects and thus only relying on the visible local geometry. We introduce CenterGrasp, a novel framework that combines object awareness and holistic grasping. CenterGrasp learns a general object prior by encoding shapes and valid grasps in a continuous latent space. It consists of an RGB-D image encoder that leverages recent advances to detect objects and infer their pose and latent code, and a decoder to predict shape and grasps for each object in the scene. We perform extensive experiments on simulated as well as real-world cluttered scenes and demonstrate strong scene reconstruction and 6-DoF grasp-pose estimation performance. Compared to the state of the art, CenterGrasp achieves an improvement of 38.5 mm in shape reconstruction and 33 percentage points on average in grasp success. We make the code and trained models publicly available at http://centergrasp.cs.uni-freiburg.de.

ROAug 5, 2025
DiWA: Diffusion Policy Adaptation with World Models

Akshay L Chandra, Iman Nematollahi, Chenguang Huang et al.

Fine-tuning diffusion policies with reinforcement learning (RL) presents significant challenges. The long denoising sequence for each action prediction impedes effective reward propagation. Moreover, standard RL methods require millions of real-world interactions, posing a major bottleneck for practical fine-tuning. Although prior work frames the denoising process in diffusion policies as a Markov Decision Process to enable RL-based updates, its strong dependence on environment interaction remains highly inefficient. To bridge this gap, we introduce DiWA, a novel framework that leverages a world model for fine-tuning diffusion-based robotic skills entirely offline with reinforcement learning. Unlike model-free approaches that require millions of environment interactions to fine-tune a repertoire of robot skills, DiWA achieves effective adaptation using a world model trained once on a few hundred thousand offline play interactions. This results in dramatically improved sample efficiency, making the approach significantly more practical and safer for real-world robot learning. On the challenging CALVIN benchmark, DiWA improves performance across eight tasks using only offline adaptation, while requiring orders of magnitude fewer physical interactions than model-free baselines. To our knowledge, this is the first demonstration of fine-tuning diffusion policies for real-world robotic skills using an offline world model. We make the code publicly available at https://diwa.cs.uni-freiburg.de.

ROMay 5, 2025
MORE: Mobile Manipulation Rearrangement Through Grounded Language Reasoning

Mohammad Mohammadi, Daniel Honerkamp, Martin Büchner et al.

Autonomous long-horizon mobile manipulation encompasses a multitude of challenges, including scene dynamics, unexplored areas, and error recovery. Recent works have leveraged foundation models for scene-level robotic reasoning and planning. However, the performance of these methods degrades when dealing with a large number of objects and large-scale environments. To address these limitations, we propose MORE, a novel approach for enhancing the capabilities of language models to solve zero-shot mobile manipulation planning for rearrangement tasks. MORE leverages scene graphs to represent environments, incorporates instance differentiation, and introduces an active filtering scheme that extracts task-relevant subgraphs of object and region instances. These steps yield a bounded planning problem, effectively mitigating hallucinations and improving reliability. Additionally, we introduce several enhancements that enable planning across both indoor and outdoor environments. We evaluate MORE on 81 diverse rearrangement tasks from the BEHAVIOR-1K benchmark, where it becomes the first approach to successfully solve a significant share of the benchmark, outperforming recent foundation model-based approaches. Furthermore, we demonstrate the capabilities of our approach in several complex real-world tasks, mimicking everyday activities. We make the code publicly available at https://more-model.cs.uni-freiburg.de.

ROMay 8, 2023
The Treachery of Images: Bayesian Scene Keypoints for Deep Policy Learning in Robotic Manipulation

Jan Ole von Hartz, Eugenio Chisari, Tim Welschehold et al.

In policy learning for robotic manipulation, sample efficiency is of paramount importance. Thus, learning and extracting more compact representations from camera observations is a promising avenue. However, current methods often assume full observability of the scene and struggle with scale invariance. In many tasks and settings, this assumption does not hold as objects in the scene are often occluded or lie outside the field of view of the camera, rendering the camera observation ambiguous with regard to their location. To tackle this problem, we present BASK, a Bayesian approach to tracking scale-invariant keypoints over time. Our approach successfully resolves inherent ambiguities in images, enabling keypoint tracking on symmetrical objects and occluded and out-of-view objects. We employ our method to learn challenging multi-object robot manipulation tasks from wrist camera observations and demonstrate superior utility for policy learning compared to other representation learning techniques. Furthermore, we show outstanding robustness towards disturbances such as clutter, occlusions, and noisy depth measurements, as well as generalization to unseen objects both in simulation and real-world robotic experiments.

ROFeb 5, 2022
Doing Right by Not Doing Wrong in Human-Robot Collaboration

Laura Londoño, Adrian Röfer, Tim Welschehold et al.

As robotic systems become more and more capable of assisting humans in their everyday lives, we must consider the opportunities for these artificial agents to make their human collaborators feel unsafe or to treat them unfairly. Robots can exhibit antisocial behavior causing physical harm to people or reproduce unfair behavior replicating and even amplifying historical and societal biases which are detrimental to humans they interact with. In this paper, we discuss these issues considering sociable robotic manipulation and fair robotic decision making. We propose a novel approach to learning fair and sociable behavior, not by reproducing positive behavior, but rather by avoiding negative behavior. In this study, we highlight the importance of incorporating sociability in robot manipulation, as well as the need to consider fairness in human-robot interactions.

SDNov 29, 2021
Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Sounds

Abdelrahman Younes, Daniel Honerkamp, Tim Welschehold et al.

Audio-visual navigation combines sight and hearing to navigate to a sound-emitting source in an unmapped environment. While recent approaches have demonstrated the benefits of audio input to detect and find the goal, they focus on clean and static sound sources and struggle to generalize to unheard sounds. In this work, we propose the novel dynamic audio-visual navigation benchmark which requires catching a moving sound source in an environment with noisy and distracting sounds, posing a range of new challenges. We introduce a reinforcement learning approach that learns a robust navigation policy for these complex settings. To achieve this, we propose an architecture that fuses audio-visual information in the spatial feature space to learn correlations of geometric information inherent in both local maps and audio signals. We demonstrate that our approach consistently outperforms the current state-of-the-art by a large margin across all tasks of moving sounds, unheard sounds, and noisy environments, on two challenging 3D scanned real-world environments, namely Matterport3D and Replica. The benchmark is available at http://dav-nav.cs.uni-freiburg.de.

RONov 25, 2021
Robot Skill Adaptation via Soft Actor-Critic Gaussian Mixture Models

Iman Nematollahi, Erick Rosete-Beas, Adrian Röfer et al.

A core challenge for an autonomous agent acting in the real world is to adapt its repertoire of skills to cope with its noisy perception and dynamics. To scale learning of skills to long-horizon tasks, robots should be able to learn and later refine their skills in a structured manner through trajectories rather than making instantaneous decisions individually at each time step. To this end, we propose the Soft Actor-Critic Gaussian Mixture Model (SAC-GMM), a novel hybrid approach that learns robot skills through a dynamical system and adapts the learned skills in their own trajectory distribution space through interactions with the environment. Our approach combines classical robotics techniques of learning from demonstration with the deep reinforcement learning framework and exploits their complementary nature. We show that our method utilizes sensors solely available during the execution of preliminarily learned skills to extract relevant features that lead to faster skill refinement. Extensive evaluations in both simulation and real-world environments demonstrate the effectiveness of our method in refining robot skills by leveraging physical interactions, high-dimensional sensory data, and sparse task completion rewards. Videos, code, and pre-trained models are available at http://sac-gmm.cs.uni-freiburg.de.

LGNov 24, 2021
Adaptively Calibrated Critic Estimates for Deep Reinforcement Learning

Nicolai Dorka, Tim Welschehold, Joschka Boedecker et al.

Accurate value estimates are important for off-policy reinforcement learning. Algorithms based on temporal difference learning typically are prone to an over- or underestimation bias building up over time. In this paper, we propose a general method called Adaptively Calibrated Critics (ACC) that uses the most recent high variance but unbiased on-policy rollouts to alleviate the bias of the low variance temporal difference targets. We apply ACC to Truncated Quantile Critics, which is an algorithm for continuous control that allows regulation of the bias with a hyperparameter tuned per environment. The resulting algorithm adaptively adjusts the parameter during training rendering hyperparameter search unnecessary and sets a new state of the art on the OpenAI gym continuous control benchmark among all algorithms that do not tune hyperparameters for each environment. ACC further achieves improved results on different tasks from the Meta-World robot benchmark. Additionally, we demonstrate the generality of ACC by applying it to TD3 and showing an improved performance also in this setting.

ROOct 7, 2021
Correct Me if I am Wrong: Interactive Learning for Robotic Manipulation

Eugenio Chisari, Tim Welschehold, Joschka Boedecker et al.

Learning to solve complex manipulation tasks from visual observations is a dominant challenge for real-world robot learning. Although deep reinforcement learning algorithms have recently demonstrated impressive results in this context, they still require an impractical amount of time-consuming trial-and-error iterations. In this work, we consider the promising alternative paradigm of interactive learning in which a human teacher provides feedback to the policy during execution, as opposed to imitation learning where a pre-collected dataset of perfect demonstrations is used. Our proposed CEILing (Corrective and Evaluative Interactive Learning) framework combines both corrective and evaluative feedback from the teacher to train a stochastic policy in an asynchronous manner, and employs a dedicated mechanism to trade off human corrections with the robot's own experience. We present results obtained with our framework in extensive simulation and real-world experiments to demonstrate that CEILing can effectively solve complex robot manipulation tasks directly from raw images in less than one hour of real-world training.

LGJun 11, 2021
Courteous Behavior of Automated Vehicles at Unsignalized Intersections via Reinforcement Learning

Shengchao Yan, Tim Welschehold, Daniel Büscher et al.

The transition from today's mostly human-driven traffic to a purely automated one will be a gradual evolution, with the effect that we will likely experience mixed traffic in the near future. Connected and automated vehicles can benefit human-driven ones and the whole traffic system in different ways, for example by improving collision avoidance and reducing traffic waves. Many studies have been carried out to improve intersection management, a significant bottleneck in traffic, with intelligent traffic signals or exclusively automated vehicles. However, the problem of how to improve mixed traffic at unsignalized intersections has received less attention. In this paper, we propose a novel approach to optimizing traffic flow at intersections in mixed traffic situations using deep reinforcement learning. Our reinforcement learning agent learns a policy for a centralized controller to let connected autonomous vehicles at unsignalized intersections give up their right of way and yield to other vehicles to optimize traffic flow. We implemented our approach and tested it in the traffic simulator SUMO based on simulated and real traffic data. The experimental evaluation demonstrates that our method significantly improves traffic flow through unsignalized intersections in mixed traffic settings and also provides better performance on a wide range of traffic situations compared to the state-of-the-art traffic signal controller for the corresponding signalized intersection.

ROJan 13, 2021
Learning Kinematic Feasibility for Mobile Manipulation through Deep Reinforcement Learning

Daniel Honerkamp, Tim Welschehold, Abhinav Valada

Mobile manipulation tasks remain one of the critical challenges for the widespread adoption of autonomous robots in both service and industrial scenarios. While planning approaches are good at generating feasible whole-body robot trajectories, they struggle with dynamic environments as well as the incorporation of constraints given by the task and the environment. On the other hand, dynamic motion models in the action space struggle with generating kinematically feasible trajectories for mobile manipulation actions. We propose a deep reinforcement learning approach to learn feasible dynamic motions for a mobile base while the end-effector follows a trajectory in task space generated by an arbitrary system to fulfill the task at hand. This modular formulation has several benefits: it enables us to readily transform a broad range of end-effector motions into mobile applications, it allows us to use the kinematic feasibility of the end-effector trajectory as a dense reward signal and its modular formulation allows it to generalise to unseen end-effector motions at test time. We demonstrate the capabilities of our approach on multiple mobile robot platforms with different kinematic abilities and different types of wheeled platforms in extensive simulated as well as real-world experiments.

ROAug 25, 2019
Combined Task and Action Learning from Human Demonstrations for Mobile Manipulation Applications

Tim Welschehold, Nichola Abdo, Christian Dornhege et al.

Learning from demonstrations is a promising paradigm for transferring knowledge to robots. However, learning mobile manipulation tasks directly from a human teacher is a complex problem as it requires learning models of both the overall task goal and of the underlying actions. Additionally, learning from a small number of demonstrations often introduces ambiguity with respect to the intention of the teacher, making it challenging to commit to one model for generalizing the task to new settings. In this paper, we present an approach to learning flexible mobile manipulation action models and task goal representations from teacher demonstrations. Our action models enable the robot to consider different likely outcomes of each action and to generate feasible trajectories for achieving them. Accordingly, we leverage a probabilistic framework based on Monte Carlo tree search to compute sequences of feasible actions imitating the teacher intention in new settings without requiring the teacher to specify an explicit goal state. We demonstrate the effectiveness of our approach in complex tasks carried out in real-world settings.

CVMar 7, 2018
3D Human Pose Estimation in RGBD Images for Robotic Task Learning

Christian Zimmermann, Tim Welschehold, Christian Dornhege et al.

We propose an approach to estimate 3D human pose in real world units from a single RGBD image and show that it exceeds performance of monocular 3D pose estimation approaches from color as well as pose estimation exclusively from depth. Our approach builds on robust human keypoint detectors for color images and incorporates depth for lifting into 3D. We combine the system with our learning from demonstration framework to instruct a service robot without the need of markers. Experiments in real world settings demonstrate that our approach enables a PR2 robot to imitate manipulation actions observed from a human teacher.