Raphael Chekroun

LG
h-index27
5papers
105citations
Novelty53%
AI Score37

5 Papers

CVMay 14, 2025
Beyond Pixels: Leveraging the Language of Soccer to Improve Spatio-Temporal Action Detection in Broadcast Videos

Jeremie Ochin, Raphael Chekroun, Bogdan Stanciulescu et al.

State-of-the-art spatio-temporal action detection (STAD) methods show promising results for extracting soccer events from broadcast videos. However, when operated in the high-recall, low-precision regime required for exhaustive event coverage in soccer analytics, their lack of contextual understanding becomes apparent: many false positives could be resolved by considering a broader sequence of actions and game-state information. In this work, we address this limitation by reasoning at the game level and improving STAD through the addition of a denoising sequence transduction task. Sequences of noisy, context-free player-centric predictions are processed alongside clean game state information using a Transformer-based encoder-decoder model. By modeling extended temporal context and reasoning jointly over team-level dynamics, our method leverages the "language of soccer" - its tactical regularities and inter-player dependencies - to generate "denoised" sequences of actions. This approach improves both precision and recall in low-confidence regimes, enabling more reliable event extraction from broadcast video and complementing existing pixel-based methods.

AINov 20, 2025
FOOTPASS: A Multi-Modal Multi-Agent Tactical Context Dataset for Play-by-Play Action Spotting in Soccer Broadcast Videos

Jeremie Ochin, Raphael Chekroun, Bogdan Stanciulescu et al.

Soccer video understanding has motivated the creation of datasets for tasks such as temporal action localization, spatiotemporal action detection (STAD), or multiobject tracking (MOT). The annotation of structured sequences of events (who does what, when, and where) used for soccer analytics requires a holistic approach that integrates both STAD and MOT. However, current action recognition methods remain insufficient for constructing reliable play-by-play data and are typically used to assist rather than fully automate annotation. Parallel research has advanced tactical modeling, trajectory forecasting, and performance analysis, all grounded in game-state and play-by-play data. This motivates leveraging tactical knowledge as a prior to support computer-vision-based predictions, enabling more automated and reliable extraction of play-by-play data. We introduce Footovision Play-by-Play Action Spotting in Soccer Dataset (FOOTPASS), the first benchmark for play-by-play action spotting over entire soccer matches in a multi-modal, multi-agent tactical context. It enables the development of methods for player-centric action spotting that exploit both outputs from computer-vision tasks (e.g., tracking, identification) and prior knowledge of soccer, including its tactical regularities over long time horizons, to generate reliable play-by-play data streams. These streams form an essential input for data-driven sports analytics.

LGFeb 8, 2024
Mesoscale Traffic Forecasting for Real-Time Bottleneck and Shockwave Prediction

Raphael Chekroun, Han Wang, Jonathan Lee et al. · berkeley

Accurate real-time traffic state forecasting plays a pivotal role in traffic control research. In particular, the CIRCLES consortium project necessitates predictive techniques to mitigate the impact of data source delays. After the success of the MegaVanderTest experiment, this paper aims at overcoming the current system limitations and develop a more suited approach to improve the real-time traffic state estimation for the next iterations of the experiment. In this paper, we introduce the SA-LSTM, a deep forecasting method integrating Self-Attention (SA) on the spatial dimension with Long Short-Term Memory (LSTM) yielding state-of-the-art results in real-time mesoscale traffic forecasting. We extend this approach to multi-step forecasting with the n-step SA-LSTM, which outperforms traditional multi-step forecasting methods in the trade-off between short-term and long-term predictions, all while operating in real-time.

RONov 16, 2021
GRI: General Reinforced Imitation and its Application to Vision-Based Autonomous Driving

Raphael Chekroun, Marin Toromanoff, Sascha Hornauer et al.

Deep reinforcement learning (DRL) has been demonstrated to be effective for several complex decision-making applications such as autonomous driving and robotics. However, DRL is notoriously limited by its high sample complexity and its lack of stability. Prior knowledge, e.g. as expert demonstrations, is often available but challenging to leverage to mitigate these issues. In this paper, we propose General Reinforced Imitation (GRI), a novel method which combines benefits from exploration and expert data and is straightforward to implement over any off-policy RL algorithm. We make one simplifying hypothesis: expert demonstrations can be seen as perfect data whose underlying policy gets a constant high reward. Based on this assumption, GRI introduces the notion of offline demonstration agents. This agent sends expert data which are processed both concurrently and indistinguishably with the experiences coming from the online RL exploration agent. We show that our approach enables major improvements on vision-based autonomous driving in urban environments. We further validate the GRI method on Mujoco continuous control tasks with different off-policy RL algorithms. Our method ranked first on the CARLA Leaderboard and outperforms World on Rails, the previous state-of-the-art, by 17%.

LGOct 27, 2021
Learning from demonstrations with SACR2: Soft Actor-Critic with Reward Relabeling

Jesus Bujalance Martin, Raphael Chekroun, Fabien Moutarde

During recent years, deep reinforcement learning (DRL) has made successful incursions into complex decision-making applications such as robotics, autonomous driving or video games. Off-policy algorithms tend to be more sample-efficient than their on-policy counterparts, and can additionally benefit from any off-policy data stored in the replay buffer. Expert demonstrations are a popular source for such data: the agent is exposed to successful states and actions early on, which can accelerate the learning process and improve performance. In the past, multiple ideas have been proposed to make good use of the demonstrations in the buffer, such as pretraining on demonstrations only or minimizing additional cost functions. We carry on a study to evaluate several of these ideas in isolation, to see which of them have the most significant impact. We also present a new method for sparse-reward tasks, based on a reward bonus given to demonstrations and successful episodes. First, we give a reward bonus to the transitions coming from demonstrations to encourage the agent to match the demonstrated behaviour. Then, upon collecting a successful episode, we relabel its transitions with the same bonus before adding them to the replay buffer, encouraging the agent to also match its previous successes. The base algorithm for our experiments is the popular Soft Actor-Critic (SAC), a state-of-the-art off-policy algorithm for continuous action spaces. Our experiments focus on manipulation robotics, specifically on a 3D reaching task for a robotic arm in simulation. We show that our method SACR2 based on reward relabeling improves the performance on this task, even in the absence of demonstrations.