A Hyper-Transformer model for Controllable Pareto Front Learning with Split Feasibility ConstraintsTran Anh Tuan, Nguyen Viet Dung, Tran Ngoc Thang
Controllable Pareto front learning (CPFL) approximates the Pareto solution set and then locates a Pareto optimal solution with respect to a given reference vector. However, decision-maker objectives were limited to a constraint region in practice, so instead of training on the entire decision space, we only trained on the constraint region. Controllable Pareto front learning with Split Feasibility Constraints (SFC) is a way to find the best Pareto solutions to a split multi-objective optimization problem that meets certain constraints. In the previous study, CPFL used a Hypernetwork model comprising multi-layer perceptron (Hyper-MLP) blocks. With the substantial advancement of transformer architecture in deep learning, transformers can outperform other architectures in various tasks. Therefore, we have developed a hyper-transformer (Hyper-Trans) model for CPFL with SFC. We use the theory of universal approximation for the sequence-to-sequence function to show that the Hyper-Trans model makes MED errors smaller in computational experiments than the Hyper-MLP model.
7.1AISep 16, 2020
Theory of Mind with Guilt Aversion Facilitates Cooperative Reinforcement LearningDung Nguyen, Svetha Venkatesh, Phuoc Nguyen et al.
Guilt aversion induces experience of a utility loss in people if they believe they have disappointed others, and this promotes cooperative behaviour in human. In psychological game theory, guilt aversion necessitates modelling of agents that have theory about what other agents think, also known as Theory of Mind (ToM). We aim to build a new kind of affective reinforcement learning agents, called Theory of Mind Agents with Guilt Aversion (ToMAGA), which are equipped with an ability to think about the wellbeing of others instead of just self-interest. To validate the agent design, we use a general-sum game known as Stag Hunt as a test bed. As standard reinforcement learning agents could learn suboptimal policies in social dilemmas like Stag Hunt, we propose to use belief-based guilt aversion as a reward shaping mechanism. We show that our belief-based guilt averse agents can efficiently learn cooperative behaviours in Stag Hunt Games.