CVMar 8, 2023
CROSSFIRE: Camera Relocalization On Self-Supervised Features from an Implicit RepresentationArthur Moreau, Nathan Piasco, Moussab Bennehar et al.
Beyond novel view synthesis, Neural Radiance Fields are useful for applications that interact with the real world. In this paper, we use them as an implicit map of a given scene and propose a camera relocalization algorithm tailored for this representation. The proposed method enables to compute in real-time the precise position of a device using a single RGB camera, during its navigation. In contrast with previous work, we do not rely on pose regression or photometric alignment but rather use dense local features obtained through volumetric rendering which are specialized on the scene with a self-supervised objective. As a result, our algorithm is more accurate than competitors, able to operate in dynamic outdoor environments with changing lightning conditions and can be readily integrated in any volumetric neural renderer.
CVMay 15, 2022
Uncertainty estimation for Cross-dataset performance in Trajectory predictionThomas Gilles, Stefano Sabatini, Dzmitry Tsishkou et al.
While a lot of work has been carried on developing trajectory prediction methods, and various datasets have been proposed for benchmarking this task, little study has been done so far on the generalizability and the transferability of these methods across dataset. In this paper, we observe the performance of two of the latest state-of-the-art trajectory prediction methods across four different datasets (Argoverse, NuScenes, Interaction, Shifts). This analysis allows to gain some insights on the generalizability proprieties of most recent trajectory prediction models and to analyze which dataset is more representative of real driving scenes and therefore enables better transferability. Furthermore we present a novel method to estimate prediction uncertainty and show how it could be used to achieve better performance across datasets.
CVMay 5, 2022
ImPosing: Implicit Pose Encoding for Efficient Visual LocalizationArthur Moreau, Thomas Gilles, Nathan Piasco et al.
We propose a novel learning-based formulation for visual localization of vehicles that can operate in real-time in city-scale environments. Visual localization algorithms determine the position and orientation from which an image has been captured, using a set of geo-referenced images or a 3D scene representation. Our new localization paradigm, named Implicit Pose Encoding (ImPosing), embeds images and camera poses into a common latent representation with 2 separate neural networks, such that we can compute a similarity score for each image-pose pair. By evaluating candidates through the latent space in a hierarchical manner, the camera position and orientation are not directly regressed but incrementally refined. Very large environments force competitors to store gigabytes of map data, whereas our method is very compact independently of the reference database size. In this paper, we describe how to effectively optimize our learned modules, how to combine them to achieve real-time localization, and demonstrate results on diverse large scale scenarios that significantly outperform prior work in accuracy and computational efficiency.
CVSep 12, 2024
LED: Light Enhanced Depth Estimation at NightSimon de Moreau, Yasser Almehio, Andrei Bursuc et al.
Nighttime camera-based depth estimation is a highly challenging task, especially for autonomous driving applications, where accurate depth perception is essential for ensuring safe navigation. Models trained on daytime data often fail in the absence of precise but costly LiDAR. Even vision foundation models trained on large amounts of data are unreliable in low-light conditions. In this work, we aim to improve the reliability of perception systems at night time. To this end, we introduce Light Enhanced Depth (LED), a novel, cost-effective approach that significantly improves depth estimation in low-light environments by harnessing a pattern projected by high definition headlights available in modern vehicles. LED leads to significant performance boosts across multiple depth-estimation architectures (encoder-decoder, Adabins, DepthFormer, Depth Anything V2) both on synthetic and real datasets. Furthermore, increased performances beyond illuminated areas reveal a holistic enhancement in scene understanding. Finally, we release the Nighttime Synthetic Drive Dataset, a synthetic and photo-realistic nighttime dataset, which comprises 49,990 comprehensively annotated images.
CVFeb 21, 2025
Game State and Spatio-temporal Action Detection in Soccer using Graph Neural Networks and 3D Convolutional NetworksJeremie Ochin, Guillaume Devineau, Bogdan Stanciulescu et al.
Soccer analytics rely on two data sources: the player positions on the pitch and the sequences of events they perform. With around 2000 ball events per game, their precise and exhaustive annotation based on a monocular video stream remains a tedious and costly manual task. While state-of-the-art spatio-temporal action detection methods show promise for automating this task, they lack contextual understanding of the game. Assuming professional players' behaviors are interdependent, we hypothesize that incorporating surrounding players' information such as positions, velocity and team membership can enhance purely visual predictions. We propose a spatio-temporal action detection approach that combines visual and game state information via Graph Neural Networks trained end-to-end with state-of-the-art 3D CNNs, demonstrating improved metrics through game state integration.
CVMay 14, 2025
Beyond Pixels: Leveraging the Language of Soccer to Improve Spatio-Temporal Action Detection in Broadcast VideosJeremie Ochin, Raphael Chekroun, Bogdan Stanciulescu et al.
State-of-the-art spatio-temporal action detection (STAD) methods show promising results for extracting soccer events from broadcast videos. However, when operated in the high-recall, low-precision regime required for exhaustive event coverage in soccer analytics, their lack of contextual understanding becomes apparent: many false positives could be resolved by considering a broader sequence of actions and game-state information. In this work, we address this limitation by reasoning at the game level and improving STAD through the addition of a denoising sequence transduction task. Sequences of noisy, context-free player-centric predictions are processed alongside clean game state information using a Transformer-based encoder-decoder model. By modeling extended temporal context and reasoning jointly over team-level dynamics, our method leverages the "language of soccer" - its tactical regularities and inter-player dependencies - to generate "denoised" sequences of actions. This approach improves both precision and recall in low-confidence regimes, enabling more reliable event extraction from broadcast video and complementing existing pixel-based methods.
AINov 20, 2025
FOOTPASS: A Multi-Modal Multi-Agent Tactical Context Dataset for Play-by-Play Action Spotting in Soccer Broadcast VideosJeremie Ochin, Raphael Chekroun, Bogdan Stanciulescu et al.
Soccer video understanding has motivated the creation of datasets for tasks such as temporal action localization, spatiotemporal action detection (STAD), or multiobject tracking (MOT). The annotation of structured sequences of events (who does what, when, and where) used for soccer analytics requires a holistic approach that integrates both STAD and MOT. However, current action recognition methods remain insufficient for constructing reliable play-by-play data and are typically used to assist rather than fully automate annotation. Parallel research has advanced tactical modeling, trajectory forecasting, and performance analysis, all grounded in game-state and play-by-play data. This motivates leveraging tactical knowledge as a prior to support computer-vision-based predictions, enabling more automated and reliable extraction of play-by-play data. We introduce Footovision Play-by-Play Action Spotting in Soccer Dataset (FOOTPASS), the first benchmark for play-by-play action spotting over entire soccer matches in a multi-modal, multi-agent tactical context. It enables the development of methods for player-centric action spotting that exploit both outputs from computer-vision tasks (e.g., tracking, identification) and prior knowledge of soccer, including its tactical regularities over long time horizons, to generate reliable play-by-play data streams. These streams form an essential input for data-driven sports analytics.
CVMay 14, 2023
TSGN: Temporal Scene Graph Neural Networks with Projected Vectorized Representation for Multi-Agent Motion PredictionYunong Wu, Thomas Gilles, Bogdan Stanciulescu et al.
Predicting future motions of nearby agents is essential for an autonomous vehicle to take safe and effective actions. In this paper, we propose TSGN, a framework using Temporal Scene Graph Neural Networks with projected vectorized representations for multi-agent trajectory prediction. Projected vectorized representation models the traffic scene as a graph which is constructed by a set of vectors. These vectors represent agents, road network, and their spatial relative relationships. All relative features under this representation are both translationand rotation-invariant. Based on this representation, TSGN captures the spatial-temporal features across agents, road network, interactions among them, and temporal dependencies of temporal traffic scenes. TSGN can predict multimodal future trajectories for all agents simultaneously, plausibly, and accurately. Meanwhile, we propose a Hierarchical Lane Transformer for capturing interactions between agents and road network, which filters the surrounding road network and only keeps the most probable lane segments which could have an impact on the future behavior of the target agent. Without sacrificing the prediction performance, this greatly reduces the computational burden. Experiments show TSGN achieves state-of-the-art performance on the Argoverse motion forecasting benchmar.
CVJan 29, 2022
Assessing Cross-dataset Generalization of Pedestrian Crossing PredictorsJoseph Gesnouin, Steve Pechberti, Bogdan Stanciulescu et al.
Pedestrian crossing prediction has been a topic of active research, resulting in many new algorithmic solutions. While measuring the overall progress of those solutions over time tends to be more and more established due to the new publicly available benchmark and standardized evaluation procedures, knowing how well existing predictors react to unseen data remains an unanswered question. This evaluation is imperative as serviceable crossing behavior predictors should be set to work in various scenarii without compromising pedestrian safety due to misprediction. To this end, we conduct a study based on direct cross-dataset evaluation. Our experiments show that current state-of-the-art pedestrian behavior predictors generalize poorly in cross-dataset evaluation scenarii, regardless of their robustness during a direct training-test set evaluation setting. In the light of what we observe, we argue that the future of pedestrian crossing prediction, e.g. reliable and generalizable implementations, should not be about tailoring models, trained with very little available data, and tested in a classical train-test scenario with the will to infer anything about their behavior in real life. It should be about evaluating models in a cross-dataset setting while considering their uncertainty estimates under domain shift.
CVOct 13, 2021
THOMAS: Trajectory Heatmap Output with learned Multi-Agent SamplingThomas Gilles, Stefano Sabatini, Dzmitry Tsishkou et al.
In this paper, we propose THOMAS, a joint multi-agent trajectory prediction framework allowing for an efficient and consistent prediction of multi-agent multi-modal trajectories. We present a unified model architecture for simultaneous agent future heatmap estimation, in which we leverage hierarchical and sparse image generation for fast and memory-efficient inference. We propose a learnable trajectory recombination model that takes as input a set of predicted trajectories for each agent and outputs its consistent reordered recombination. This recombination module is able to realign the initially independent modalities so that they do no collide and are coherent with each other. We report our results on the Interaction multi-agent prediction challenge and rank $1^{st}$ on the online test leaderboard.
CVOct 13, 2021
LENS: Localization enhanced by NeRF synthesisArthur Moreau, Nathan Piasco, Dzmitry Tsishkou et al.
Neural Radiance Fields (NeRF) have recently demonstrated photo-realistic results for the task of novel view synthesis. In this paper, we propose to apply novel view synthesis to the robot relocalization problem: we demonstrate improvement of camera pose regression thanks to an additional synthetic dataset rendered by the NeRF class of algorithm. To avoid spawning novel views in irrelevant places we selected virtual camera locations from NeRF internal representation of the 3D geometry of the scene. We further improved localization accuracy of pose regressors using synthesized realistic and geometry consistent images as data augmentation during training. At the time of publication, our approach improved state of the art with a 60% lower error on Cambridge Landmarks and 7-scenes datasets. Hence, the resulting accuracy becomes comparable to structure-based methods, without any architecture modification or domain adaptation constraints. Since our method allows almost infinite generation of training data, we investigated limitations of camera pose regression depending on size and distribution of data used for training on public benchmarks. We concluded that pose regression accuracy is mostly bounded by relatively small and biased datasets rather than capacity of the pose regression model to solve the localization task.
CVSep 4, 2021
GOHOME: Graph-Oriented Heatmap Output for future Motion EstimationThomas Gilles, Stefano Sabatini, Dzmitry Tsishkou et al.
In this paper, we propose GOHOME, a method leveraging graph representations of the High Definition Map and sparse projections to generate a heatmap output representing the future position probability distribution for a given agent in a traffic scene. This heatmap output yields an unconstrained 2D grid representation of agent future possible locations, allowing inherent multimodality and a measure of the uncertainty of the prediction. Our graph-oriented model avoids the high computation burden of representing the surrounding context as squared images and processing it with classical CNNs, but focuses instead only on the most probable lanes where the agent could end up in the immediate future. GOHOME reaches 2$nd$ on Argoverse Motion Forecasting Benchmark on the MissRate$_6$ metric while achieving significant speed-up and memory burden diminution compared to Argoverse 1$^{st}$ place method HOME. We also highlight that heatmap output enables multimodal ensembling and improve 1$^{st}$ place MissRate$_6$ by more than 15$\%$ with our best ensemble on Argoverse. Finally, we evaluate and reach state-of-the-art performance on the other trajectory prediction datasets nuScenes and Interaction, demonstrating the generalizability of our method.
CVSep 2, 2021
TrouSPI-Net: Spatio-temporal attention on parallel atrous convolutions and U-GRUs for skeletal pedestrian crossing predictionJoseph Gesnouin, Steve Pechberti, Bogdan Stanciulescu et al.
Understanding the behaviors and intentions of pedestrians is still one of the main challenges for vehicle autonomy, as accurate predictions of their intentions can guarantee their safety and driving comfort of vehicles. In this paper, we address pedestrian crossing prediction in urban traffic environments by linking the dynamics of a pedestrian's skeleton to a binary crossing intention. We introduce TrouSPI-Net: a context-free, lightweight, multi-branch predictor. TrouSPI-Net extracts spatio-temporal features for different time resolutions by encoding pseudo-images sequences of skeletal joints' positions and processes them with parallel attention modules and atrous convolutions. The proposed approach is then enhanced by processing features such as relative distances of skeletal joints, bounding box positions, or ego-vehicle speed with U-GRUs. Using the newly proposed evaluation procedures for two large public naturalistic data sets for studying pedestrian behavior in traffic: JAAD and PIE, we evaluate TrouSPI-Net and analyze its performance. Experimental results show that TrouSPI-Net achieved 0.76 F1 score on JAAD and 0.80 F1 score on PIE, therefore outperforming current state-of-the-art while being lightweight and context-free.
CVMay 23, 2021
HOME: Heatmap Output for future Motion EstimationThomas Gilles, Stefano Sabatini, Dzmitry Tsishkou et al.
In this paper, we propose HOME, a framework tackling the motion forecasting problem with an image output representing the probability distribution of the agent's future location. This method allows for a simple architecture with classic convolution networks coupled with attention mechanism for agent interactions, and outputs an unconstrained 2D top-view representation of the agent's possible future. Based on this output, we design two methods to sample a finite set of agent's future locations. These methods allow us to control the optimization trade-off between miss rate and final displacement error for multiple modalities without having to retrain any part of the model. We apply our method to the Argoverse Motion Forecasting Benchmark and achieve 1st place on the online leaderboard.
CVMar 19, 2021
CoordiNet: uncertainty-aware pose regressor for reliable vehicle localizationArthur Moreau, Nathan Piasco, Dzmitry Tsishkou et al.
In this paper, we investigate visual-based camera re-localization with neural networks for robotics and autonomous vehicles applications. Our solution is a CNN-based algorithm which predicts camera pose (3D translation and 3D rotation) directly from a single image. It also provides an uncertainty estimate of the pose. Pose and uncertainty are learned together with a single loss function and are fused at test time with an EKF. Furthermore, we propose a new fully convolutional architecture, named CoordiNet, designed to embed some of the scene geometry. Our framework outperforms comparable methods on the largest available benchmark, the Oxford RobotCar dataset, with an average error of 8 meters where previous best was 19 meters. We have also investigated the performance of our method on large scenes for real time (18 fps) vehicle localization. In this setup, structure-based methods require a large database, and we show that our proposal is a reliable alternative, achieving 29cm median error in a 1.9km loop in a busy urban area