LGNov 17, 2022
Dynamic Interactional And Cooperative Network For Shield MachineDazhi Gao, Rongyang Li, Hongbo Wang et al.
The shield machine (SM) is a complex mechanical device used for tunneling. However, the monitoring and deciding were mainly done by artificial experience during traditional construction, which brought some limitations, such as hidden mechanical failures, human operator error, and sensor anomalies. To deal with these challenges, many scholars have studied SM intelligent methods. Most of these methods only take SM into account but do not consider the SM operating environment. So, this paper discussed the relationship among SM, geological information, and control terminals. Then, according to the relationship, models were established for the control terminal, including SM rate prediction and SM anomaly detection. The experimental results show that compared with baseline models, the proposed models in this paper perform better. In the proposed model, the R2 and MSE of rate prediction can reach 92.2\%, and 0.0064 respectively. The abnormal detection rate of anomaly detection is up to 98.2\%.
HCJan 13, 2022
A Review on Serious Games for Exercise RehabilitationHuansheng Ning, Zhenyu Wang, Rongyang Li et al.
Disability is an important factor affecting todays society. At the same time, more and more sub-healthy people are sick due to reduced body functions and cognitive functions. Exercise rehabilitation is a kind of physical therapy, which can recover the motor ability, cognitive ability, and mental state of them through exercise. But the traditional exercise rehabilitation has some drawbacks so that people who need exercise rehabilitation cannot stick to it. Therefore, many researchers improved the drawbacks of traditional exercise rehabilitation by serious games for exercise rehabilitation. Although there were abundant achievements in the games, its relevant technologies and representative games are not be summarized systematically. To fill this gap, we introduced the significance of the convergence of exercise rehabilitation and serious games. Then, our paper sorted out the development of the games based on interaction mode between games and players. Besides, we analyzed the characteristics of different user groups and the specific functions of the games corresponding to them, and gave our classification based on this. Based on the classification, we reviewed related studies of the games in the past decade years and gave some suggestions on game design and development. Finally, we proposed serval research directions worth studying about the games technology development, functional design and social popularization.
HCJan 12, 2022
Review of Serious Games for Medical OperationHuansheng Ning, Zhijie Guo, Raouf Hamzaoui et al.
Medical operations (MOs) are essential in healthcare,and they are also a big concept that includes various operations during the perioperative period.Traditional operation exposes its limitations during the perioperative period,reflected in medical training,surgical preparation,and postoperative rehabilitation.Serious Games for Medical Operation (SGMO) offer new ways and complementary solutions to support MOs.As a review,this paper analyzes the development of SGMO and considers various aspects of the SGMO,such as interface,functions,and technologies.By combining MO and serious games characteristics,the paper classifies SGMO and analyzes their features and functions for different groups of users and at various stages of the perioperative period (before,during,and after an MO).Interactive technologies used in SGMO are presented from a visual,haptic,and auditory perspective.This paper reviews the development of SGMO,summarizes its functions and technologies.Besides,it presents representative products and suggests future research directions.