99.2HCApr 3
VisionClaw: Always-On AI Agents through Smart GlassesXiaoan Liu, DaeHo Lee, Eric J Gonzalez et al.
We present VisionClaw, an always-on wearable AI agent that integrates live egocentric perception with agentic task execution. Running on Meta Ray-Ban smart glasses, VisionClaw continuously perceives real-world context and enables in-situ, speech-driven action initiation and delegation via OpenClaw AI agents. Therefore, users can directly execute tasks through the smart glasses, such as adding real-world objects to an Amazon cart, generating notes from physical documents, receiving meeting briefings on the go, creating events from posters, or controlling IoT devices. We evaluate VisionClaw through a controlled laboratory study (N=12) and a longitudinal deployment study (N=5). Results show that integrating perception and execution enables faster task completion and reduces interaction overhead compared to non-always-on and non-agent baselines. Beyond performance gains, deployment findings reveal a shift in interaction: tasks are initiated opportunistically during ongoing activities, and execution is increasingly delegated rather than manually controlled. These results suggest a new paradigm for wearable AI agents, where perception and action are continuously coupled to support situated, hands-free interaction.
SDNov 16, 2022
Conditional variational autoencoder to improve neural audio synthesis for polyphonic music soundSeokjin Lee, Minhan Kim, Seunghyeon Shin et al.
Deep generative models for audio synthesis have recently been significantly improved. However, the task of modeling raw-waveforms remains a difficult problem, especially for audio waveforms and music signals. Recently, the realtime audio variational autoencoder (RAVE) method was developed for high-quality audio waveform synthesis. The RAVE method is based on the variational autoencoder and utilizes the two-stage training strategy. Unfortunately, the RAVE model is limited in reproducing wide-pitch polyphonic music sound. Therefore, to enhance the reconstruction performance, we adopt the pitch activation data as an auxiliary information to the RAVE model. To handle the auxiliary information, we propose an enhanced RAVE model with a conditional variational autoencoder structure and an additional fully-connected layer. To evaluate the proposed structure, we conducted a listening experiment based on multiple stimulus tests with hidden references and an anchor (MUSHRA) with the MAESTRO. The obtained results indicate that the proposed model exhibits a more significant performance and stability improvement than the conventional RAVE model.
HCMar 9
CinemaWorld: Generative Augmented Reality with LLMs and 3D Scene Generation for Movie AugmentationKeiichi Ihara, DaeHo Lee, Manato Abe et al.
We introduce CinemaWorld, a generative augmented reality system that augments the viewer's physical surroundings with automatically generated mixed reality 3D content extracted from and synchronized with 2D movie scenes. Our system preprocesses films to extract key features using multimodal large language models (LLMs), generates dynamic 3D augmentations with generative AI, and embeds them spatially into the viewer's physical environment on the Meta Quest 3. To explore the design space of CinemaWorld, we conducted an elicitation study with eight film students, which led us to identify several key augmentation types, including particle effects, surrounding objects, textural overlays, character-driven augmentation, and lighting effects. We evaluated our system through a technical evaluation (N=100 video clips), a user study (N=12), and expert interviews with film creators (N=8). Results indicate that CinemaWorld enhances immersion and enjoyment, suggesting its potential to enrich the film-viewing experience.