CVMar 3Code
Kling-MotionControl Technical ReportKling Team, Jialu Chen, Yikang Ding et al.
Character animation aims to generate lifelike videos by transferring motion dynamics from a driving video to a reference image. Recent strides in generative models have paved the way for high-fidelity character animation. In this work, we present Kling-MotionControl, a unified DiT-based framework engineered specifically for robust, precise, and expressive holistic character animation. Leveraging a divide-and-conquer strategy within a cohesive system, the model orchestrates heterogeneous motion representations tailored to the distinct characteristics of body, face, and hands, effectively reconciling large-scale structural stability with fine-grained articulatory expressiveness. To ensure robust cross-identity generalization, we incorporate adaptive identity-agnostic learning, facilitating natural motion retargeting for diverse characters ranging from realistic humans to stylized cartoons. Simultaneously, we guarantee faithful appearance preservation through meticulous identity injection and fusion designs, further supported by a subject library mechanism that leverages comprehensive reference contexts. To ensure practical utility, we implement an advanced acceleration framework utilizing multi-stage distillation, boosting inference speed by over 10x. Kling-MotionControl distinguishes itself through intelligent semantic motion understanding and precise text responsiveness, allowing for flexible control beyond visual inputs. Human preference evaluations demonstrate that Kling-MotionControl delivers superior performance compared to leading commercial and open-source solutions, achieving exceptional fidelity in holistic motion control, open domain generalization, and visual quality and coherence. These results establish Kling-MotionControl as a robust solution for high-quality, controllable, and lifelike character animation.
LGMay 20, 2025
Sample and Computationally Efficient Continuous-Time Reinforcement Learning with General Function ApproximationRunze Zhao, Yue Yu, Adams Yiyue Zhu et al.
Continuous-time reinforcement learning (CTRL) provides a principled framework for sequential decision-making in environments where interactions evolve continuously over time. Despite its empirical success, the theoretical understanding of CTRL remains limited, especially in settings with general function approximation. In this work, we propose a model-based CTRL algorithm that achieves both sample and computational efficiency. Our approach leverages optimism-based confidence sets to establish the first sample complexity guarantee for CTRL with general function approximation, showing that a near-optimal policy can be learned with a suboptimality gap of $\tilde{O}(\sqrt{d_{\mathcal{R}} + d_{\mathcal{F}}}N^{-1/2})$ using $N$ measurements, where $d_{\mathcal{R}}$ and $d_{\mathcal{F}}$ denote the distributional Eluder dimensions of the reward and dynamic functions, respectively, capturing the complexity of general function approximation in reinforcement learning. Moreover, we introduce structured policy updates and an alternative measurement strategy that significantly reduce the number of policy updates and rollouts while maintaining competitive sample efficiency. We implemented experiments to backup our proposed algorithms on continuous control tasks and diffusion model fine-tuning, demonstrating comparable performance with significantly fewer policy updates and rollouts.
LGAug 4, 2025
Instance-Dependent Continuous-Time Reinforcement Learning via Maximum Likelihood EstimationRunze Zhao, Yue Yu, Ruhan Wang et al.
Continuous-time reinforcement learning (CTRL) provides a natural framework for sequential decision-making in dynamic environments where interactions evolve continuously over time. While CTRL has shown growing empirical success, its ability to adapt to varying levels of problem difficulty remains poorly understood. In this work, we investigate the instance-dependent behavior of CTRL and introduce a simple, model-based algorithm built on maximum likelihood estimation (MLE) with a general function approximator. Unlike existing approaches that estimate system dynamics directly, our method estimates the state marginal density to guide learning. We establish instance-dependent performance guarantees by deriving a regret bound that scales with the total reward variance and measurement resolution. Notably, the regret becomes independent of the specific measurement strategy when the observation frequency adapts appropriately to the problem's complexity. To further improve performance, our algorithm incorporates a randomized measurement schedule that enhances sample efficiency without increasing measurement cost. These results highlight a new direction for designing CTRL algorithms that automatically adjust their learning behavior based on the underlying difficulty of the environment.