Sonja Kunzmann

2papers

2 Papers

IVNov 11, 2022
An unobtrusive quality supervision approach for medical image annotation

Sonja Kunzmann, Mathias Öttl, Prathmesh Madhu et al.

Image annotation is one essential prior step to enable data-driven algorithms. In medical imaging, having large and reliably annotated data sets is crucial to recognize various diseases robustly. However, annotator performance varies immensely, thus impacts model training. Therefore, often multiple annotators should be employed, which is however expensive and resource-intensive. Hence, it is desirable that users should annotate unseen data and have an automated system to unobtrusively rate their performance during this process. We examine such a system based on whole slide images (WSIs) showing lung fluid cells. We evaluate two methods the generation of synthetic individual cell images: conditional Generative Adversarial Networks and Diffusion Models (DM). For qualitative and quantitative evaluation, we conduct a user study to highlight the suitability of generated cells. Users could not detect 52.12% of generated images by DM proofing the feasibility to replace the original cells with synthetic cells without being noticed.

IVNov 5, 2021
First steps on Gamification of Lung Fluid Cells Annotations in the Flower Domain

Sonja Kunzmann, Christian Marzahl, Felix Denzinger et al.

Annotating data, especially in the medical domain, requires expert knowledge and a lot of effort. This limits the amount and/or usefulness of available medical data sets for experimentation. Therefore, developing strategies to increase the number of annotations while lowering the needed domain knowledge is of interest. A possible strategy is the use of gamification, i.e. transforming the annotation task into a game. We propose an approach to gamify the task of annotating lung fluid cells from pathological whole slide images (WSIs). As the domain is unknown to non-expert annotators, we transform images of cells to the domain of flower images using a CycleGAN architecture. In this more assessable domain, non-expert annotators can be (t)asked to annotate different kinds of flowers in a playful setting. In order to provide a proof of concept, this work shows that the domain transfer is possible by evaluating an image classification network trained on real cell images and tested on the cell images generated by the CycleGAN network (reconstructed cell images) as well as real cell images. The classification network reaches an average accuracy of 94.73 % on the original lung fluid cells and 95.25 % on the transformed lung fluid cells, respectively. Our study lays the foundation for future research on gamification using CycleGANs.