Fabrício Breve

CV
h-index11
13papers
147citations
Novelty37%
AI Score39

13 Papers

1.3EPMar 13
Clustering Astronomical Orbital Synthetic Data Using Advanced Feature Extraction and Dimensionality Reduction Techniques

Eraldo Pereira Marinho, Nelson Callegari Junior, Fabricio Aparecido Breve et al.

The dynamics of Saturn's satellite system offer a rich framework for studying orbital stability and resonance interactions. Traditional methods for analysing such systems, including Fourier analysis and stability metrics, struggle with the scale and complexity of modern datasets. This study introduces a machine learning-based pipeline for clustering approximately 22,300 simulated satellite orbits, addressing these challenges with advanced feature extraction and dimensionality reduction techniques. The key to this approach is using MiniRocket, which efficiently transforms 400 timesteps into a 9,996-dimensional feature space, capturing intricate temporal patterns. Additional automated feature extraction and dimensionality reduction techniques refine the data, enabling robust clustering analysis. This pipeline reveals stability regions, resonance structures, and other key behaviours in Saturn's satellite system, providing new insights into their long-term dynamical evolution. By integrating computational tools with traditional celestial mechanics techniques, this study offers a scalable and interpretable methodology for analysing large-scale orbital datasets and advancing the exploration of planetary dynamics.

1.8LGApr 28, 2022
On tuning a mean-field model for semi-supervised classification

Emílio Bergamim, Fabricio Breve

Semi-supervised learning (SSL) has become an interesting research area due to its capacity for learning in scenarios where both labeled and unlabeled data are available. In this work, we focus on the task of transduction - when the objective is to label all data presented to the learner - with a mean-field approximation to the Potts model. Aiming at this particular task we study how classification results depend on $β$ and find that the optimal phase depends highly on the amount of labeled data available. In the same study, we also observe that more stable classifications regarding small fluctuations in $β$ are related to configurations of high probability and propose a tuning approach based on such observation. This method relies on a novel parameter $γ$ and we then evaluate two different values of the said quantity in comparison with classical methods in the field. This evaluation is conducted by changing the amount of labeled data available and the number of nearest neighbors in the similarity graph. Empirical results show that the tuning method is effective and allows NMF to outperform other approaches in datasets with fewer classes. In addition, one of the chosen values for $γ$ also leads to results that are more resilient to changes in the number of neighbors, which might be of interest to practitioners in the field of SSL.

1.5CVNov 27, 2023Code
From Pixels to Titles: Video Game Identification by Screenshots using Convolutional Neural Networks

Fabricio Breve

This paper investigates video game identification through single screenshots, utilizing ten convolutional neural network (CNN) architectures (VGG16, ResNet50, ResNet152, MobileNet, DenseNet169, DenseNet201, EfficientNetB0, EfficientNetB2, EfficientNetB3, and EfficientNetV2S) and three transformers architectures (ViT-B16, ViT-L32, and SwinT) across 22 home console systems, spanning from Atari 2600 to PlayStation 5, totalling 8,796 games and 170,881 screenshots. Except for VGG16, all CNNs outperformed the transformers in this task. Using ImageNet pre-trained weights as initial weights, EfficientNetV2S achieves the highest average accuracy (77.44%) and the highest accuracy in 16 of the 22 systems. DenseNet201 is the best in four systems and EfficientNetB3 is the best in the remaining two systems. Employing alternative initial weights fine-tuned in an arcade screenshots dataset boosts accuracy for EfficientNet architectures, with the EfficientNetV2S reaching a peak accuracy of 77.63% and demonstrating reduced convergence epochs from 26.9 to 24.5 on average. Overall, the combination of optimal architecture and weights attains 78.79% accuracy, primarily led by EfficientNetV2S in 15 systems. These findings underscore the efficacy of CNNs in video game identification through screenshots.

4.4IVNov 18, 2021Code
COVID-19 Detection on Chest X-Ray Images: A comparison of CNN architectures and ensembles

Fabricio Breve

COVID-19 quickly became a global pandemic after only four months of its first detection. It is crucial to detect this disease as soon as possible to decrease its spread. The use of chest X-ray (CXR) images became an effective screening strategy, complementary to the reverse transcription-polymerase chain reaction (RT-PCR). Convolutional neural networks (CNNs) are often used for automatic image classification and they can be very useful in CXR diagnostics. In this paper, 21 different CNN architectures are tested and compared in the task of identifying COVID-19 in CXR images. They were applied to the COVIDx8B dataset, a large COVID-19 dataset with 16,352 CXR images coming from patients of at least 51 countries. Ensembles of CNNs were also employed and they showed better efficacy than individual instances. The best individual CNN instance results were achieved by DenseNet169, with an accuracy of 98.15% and an F1 score of 98.12%. These were further increased to 99.25% and 99.24%, respectively, through an ensemble with five instances of DenseNet169. These results are higher than those obtained in recent works using the same dataset.

1.6LGJan 26, 2021
Model-agnostic interpretation by visualization of feature perturbations

Wilson E. Marcílio-Jr, Danilo M. Eler, Fabrício Breve

Interpretation of machine learning models has become one of the most important research topics due to the necessity of maintaining control and avoiding bias in these algorithms. Since many machine learning algorithms are published every day, there is a need for novel model-agnostic interpretation approaches that could be used to interpret a great variety of algorithms. Thus, one advantageous way to interpret machine learning models is to feed different input data to understand the changes in the prediction. Using such an approach, practitioners can define relations among data patterns and a model's decision. This work proposes a model-agnostic interpretation approach that uses visualization of feature perturbations induced by the PSO algorithm. We validate our approach on publicly available datasets, showing the capability to enhance the interpretation of different classifiers while yielding very stable results compared with state-of-the-art algorithms.

2.3CVJul 3, 2020
Complex Network Construction for Interactive Image Segmentation using Particle Competition and Cooperation: A New Approach

Jefferson Antonio Ribeiro Passerini, Fabricio Aparecido Breve

In the interactive image segmentation task, the Particle Competition and Cooperation (PCC) model is fed with a complex network, which is built from the input image. In the network construction phase, a weight vector is needed to define the importance of each element in the feature set, which consists of color and location information of the corresponding pixels, thus demanding a specialist's intervention. The present paper proposes the elimination of the weight vector through modifications in the network construction phase. The proposed model and the reference model, without the use of a weight vector, were compared using 151 images extracted from the Grabcut dataset, the PASCAL VOC dataset and the Alpha matting dataset. Each model was applied 30 times to each image to obtain an error average. These simulations resulted in an error rate of only 0.49\% when classifying pixels with the proposed model while the reference model had an error rate of 3.14\%. The proposed method also presented less error variation in the diversity of the evaluated images, when compared to the reference model.

1.2CVMay 9, 2020Code
Visually Impaired Aid using Convolutional Neural Networks, Transfer Learning, and Particle Competition and Cooperation

Fabricio Breve, Carlos Norberto Fischer

Navigation and mobility are some of the major problems faced by visually impaired people in their daily lives. Advances in computer vision led to the proposal of some navigation systems. However, most of them require expensive and/or heavy hardware. In this paper we propose the use of convolutional neural networks (CNN), transfer learning, and semi-supervised learning (SSL) to build a framework aimed at the visually impaired aid. It has low computational costs and, therefore, may be implemented on current smartphones, without relying on any additional equipment. The smartphone camera can be used to automatically take pictures of the path ahead. Then, they will be immediately classified, providing almost instantaneous feedback to the user. We also propose a dataset to train the classifiers, including indoor and outdoor situations with different types of light, floor, and obstacles. Many different CNN architectures are evaluated as feature extractors and classifiers, by fine-tuning weights pre-trained on a much larger dataset. The graph-based SSL method, known as particle competition and cooperation, is also used for classification, allowing feedback from the user to be incorporated without retraining the underlying network. 92\% and 80\% classification accuracy is achieved in the proposed dataset in the best supervised and SSL scenarios, respectively.

3.3CVFeb 14, 2020
Building Networks for Image Segmentation using Particle Competition and Cooperation

Fabricio Breve

Particle competition and cooperation (PCC) is a graph-based semi-supervised learning approach. When PCC is applied to interactive image segmentation tasks, pixels are converted into network nodes, and each node is connected to its k-nearest neighbors, according to the distance between a set of features extracted from the image. Building a proper network to feed PCC is crucial to achieve good segmentation results. However, some features may be more important than others to identify the segments, depending on the characteristics of the image to be segmented. In this paper, an index to evaluate candidate networks is proposed. Thus, building the network becomes a problem of optimizing some feature weights based on the proposed index. Computer simulations are performed on some real-world images from the Microsoft GrabCut database, and the segmentation results related in this paper show the effectiveness of the proposed method.

2.3LGFeb 13, 2020
Simple Interactive Image Segmentation using Label Propagation through kNN graphs

Fabricio Aparecido Breve

Many interactive image segmentation techniques are based on semi-supervised learning. The user may label some pixels from each object and the SSL algorithm will propagate the labels from the labeled to the unlabeled pixels, finding object boundaries. This paper proposes a new SSL graph-based interactive image segmentation approach, using undirected and unweighted kNN graphs, from which the unlabeled nodes receive contributions from other nodes (either labeled or unlabeled). It is simpler than many other techniques, but it still achieves significant classification accuracy in the image segmentation task. Computer simulations are performed using some real-world images, extracted from the Microsoft GrabCut dataset. The segmentation results show the effectiveness of the proposed approach.

1.2CVFeb 13, 2020
Chaotic Phase Synchronization and Desynchronization in an Oscillator Network for Object Selection

Fabricio A Breve, Marcos G Quiles, Liang Zhao et al.

Object selection refers to the mechanism of extracting objects of interest while ignoring other objects and background in a given visual scene. It is a fundamental issue for many computer vision and image analysis techniques and it is still a challenging task to artificial visual systems. Chaotic phase synchronization takes place in cases involving almost identical dynamical systems and it means that the phase difference between the systems is kept bounded over the time, while their amplitudes remain chaotic and may be uncorrelated. Instead of complete synchronization, phase synchronization is believed to be a mechanism for neural integration in brain. In this paper, an object selection model is proposed. Oscillators in the network representing the salient object in a given scene are phase synchronized, while no phase synchronization occurs for background objects. In this way, the salient object can be extracted. In this model, a shift mechanism is also introduced to change attention from one object to another. Computer simulations show that the model produces some results similar to those observed in natural vision systems.

7.2LGFeb 12, 2020
Particle Competition and Cooperation for Semi-Supervised Learning with Label Noise

Fabricio Aparecido Breve, Liang Zhao, Marcos Gonçalves Quiles

Semi-supervised learning methods are usually employed in the classification of data sets where only a small subset of the data items is labeled. In these scenarios, label noise is a crucial issue, since the noise may easily spread to a large portion or even the entire data set, leading to major degradation in classification accuracy. Therefore, the development of new techniques to reduce the nasty effects of label noise in semi-supervised learning is a vital issue. Recently, a graph-based semi-supervised learning approach based on Particle competition and cooperation was developed. In this model, particles walk in the graphs constructed from the data sets. Competition takes place among particles representing different class labels, while the cooperation occurs among particles with the same label. This paper presents a new particle competition and cooperation algorithm, specifically designed to increase the robustness to the presence of label noise, improving its label noise tolerance. Different from other methods, the proposed one does not require a separate technique to deal with label noise. It performs classification of unlabeled nodes and reclassification of the nodes affected by label noise in a unique process. Computer simulations show the classification accuracy of the proposed method when applied to some artificial and real-world data sets, in which we introduce increasing amounts of label noise. The classification accuracy is compared to those achieved by previous particle competition and cooperation algorithms and other representative graph-based semi-supervised learning methods using the same scenarios. Results show the effectiveness of the proposed method.

1.2LGFeb 8, 2020
Segmentação de imagens utilizando competição e cooperação entre partículas

Bárbara Ribeiro da Silva, Fabricio Aparecido Breve

This paper presents an extension proposal of the semi-supervised learning method known as Particle Competition and Cooperation for carrying out tasks of image segmentation. Preliminary results show that this is a promising approach. Este artigo apresenta uma proposta de extensão do modelo de aprendizado semi-supervisionado conhecido como Competição e Cooperação entre Partículas para a realização de tarefas de segmentação de imagens. Resultados preliminares mostram que esta é uma abordagem promissora.

5.4CVJan 9, 2019
Interactive Image Segmentation using Label Propagation through Complex Networks

Fabricio Aparecido Breve

Interactive image segmentation is a topic of many studies in image processing. In a conventional approach, a user marks some pixels of the object(s) of interest and background, and an algorithm propagates these labels to the rest of the image. This paper presents a new graph-based method for interactive segmentation with two stages. In the first stage, nodes representing pixels are connected to their $k$-nearest neighbors to build a complex network with the small-world property to propagate the labels quickly. In the second stage, a regular network in a grid format is used to refine the segmentation on the object borders. Despite its simplicity, the proposed method can perform the task with high accuracy. Computer simulations are performed using some real-world images to show its effectiveness in both two-classes and multi-classes problems. It is also applied to all the images from the Microsoft GrabCut dataset for comparison, and the segmentation accuracy is comparable to those achieved by some state-of-the-art methods, while it is faster than them. In particular, it outperforms some recent approaches when the user input is composed only by a few "scribbles" draw over the objects. Its computational complexity is only linear on the image size at the best-case scenario and linearithmic in the worst case.