Yunge Wen

HC
h-index10
4papers
2citations
Novelty49%
AI Score46

4 Papers

30.9CVMay 20
PaintCopilot: Modeling Painting as Autonomous Artistic Continuation

Yunge Wen, Yuancheng Shen, Paul Pu Liang

We present PaintCopilot, a co-creative neural painting assistant that models painting as an open-ended autoregressive artistic behavior conditioned on evolving canvas states and prior brushstroke history, without requiring a target image. Unlike existing neural painting methods that frame painting as pixel reconstruction toward a predefined reference, PaintCopilot predicts future strokes directly from learned artistic dynamics, analogous to how large language models continue text sequences from prior context. The framework proposes three complementary models: a ViT-based Target Predictor that infers artist intent from partial canvas observations, an autoregressive Next Stroke Predictor that generates temporally coherent brushstrokes via flow matching, and a VAE-based Region Sampler that synthesizes semantically localized stroke sequences on demand. Built on three differentiable brush representations (Hard Round, Brush Tip, and 2D Gaussian), the system supports four interactive workflows: Optimize History, Stroke Completion, Region Inpainting, and Dynamic Brush. Through case studies with professional artists, we demonstrate that PaintCopilot enables fluid co-creative painting workflows in which artists and AI continuously alternate control throughout the creative process.

87.1HCApr 2
AromaGen: Interactive Generation of Rich Olfactory Experiences with Multimodal Language Models

Yunge Wen, Awu Chen, Jianing Yu et al.

Smell's deep connection with food, memory, and social experience has long motivated researchers to bring olfaction into interactive systems. Yet most olfactory interfaces remain limited to fixed scent cartridges and pre-defined generation patterns, and the scarcity of large-scale olfactory datasets has further constrained AI-based approaches. We present AromaGen, an AI-powered wearable interface capable of real-time, general-purpose aroma generation from free-form text or visual inputs. AromaGen is powered by a multimodal LLM that leverages latent olfactory knowledge to map semantic inputs to structured mixtures of 12 carefully selected base odorants, released through a neck-worn dispenser. Users can iteratively refine generated aromas through natural language feedback via in-context learning. Through a controlled user study ($N = 26$), AromaGen matches human-composed mixtures in zero-shot generation and significantly surpasses them after iterative refinement, achieving a median similarity of 8/10 to real food aromas and reducing perceived artificiality to levels comparable to real food. AromaGen is a step towards real-world interactive aroma generation, opening new possibilities for communication, wellbeing, and immersive technologies.

83.9HCMay 2
The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning

Yunge Wen, Chenliang Huang, Hangyu Zhou et al.

Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storytelling, yet existing LLM-based methods lack explicit use of these archetypes in procedurally generated games. We propose Forking Garden, a framework for narrative arc-conditioned gameplay planning that generates branching games from user-provided storylines. Our approach first generates a diverse pool of independent nodes, then assembles them into a dungeon graph via arc-guided constraint algorithms, where each node achieves multimodal alignment of gameplay elements. We develop an end-to-end interactive system that instantiates the framework.

AIAug 4, 2025
All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation

Yunge Wen, Chenliang Huang, Hangyu Zhou et al.

The emotional arc is a universal narrative structure underlying stories across cultures and media -- an idea central to structuralist narratology, often encapsulated in the phrase "all stories are one story." We present a framework for procedural game narrative generation that incorporates emotional arcs as a structural backbone for both story progression and gameplay dynamics. Leveraging established narratological theories and large-scale empirical analyses, we focus on two core emotional patterns -- Rise and Fall -- to guide the generation of branching story graphs. Each story node is automatically populated with characters, items, and gameplay-relevant attributes (e.g., health, attack), with difficulty adjusted according to the emotional trajectory. Implemented in a prototype action role-playing game (ARPG), our system demonstrates how emotional arcs can be operationalized using large language models (LLMs) and adaptive entity generation. Evaluation through player ratings, interviews, and sentiment analysis shows that emotional arc integration significantly enhances engagement, narrative coherence, and emotional impact. These results highlight the potential of emotionally structured procedural generation for advancing interactive storytelling for games.