AISep 19, 2023
On Explicit Curvature Regularization in Deep Generative ModelsYonghyeon Lee, Frank Chongwoo Park
We propose a family of curvature-based regularization terms for deep generative model learning. Explicit coordinate-invariant formulas for both intrinsic and extrinsic curvature measures are derived for the case of arbitrary data manifolds embedded in higher-dimensional Euclidean space. Because computing the curvature is a highly computation-intensive process involving the evaluation of second-order derivatives, efficient formulas are derived for approximately evaluating intrinsic and extrinsic curvatures. Comparative studies are conducted that compare the relative efficacy of intrinsic versus extrinsic curvature-based regularization measures, as well as performance comparisons against existing autoencoder training methods. Experiments involving noisy motion capture data confirm that curvature-based methods outperform existing autoencoder regularization methods, with intrinsic curvature measures slightly more effective than extrinsic curvature measures.
AIOct 26, 2023
MMP++: Motion Manifold Primitives with Parametric Curve ModelsYonghyeon Lee
Motion Manifold Primitives (MMP), a manifold-based approach for encoding basic motion skills, can produce diverse trajectories, enabling the system to adapt to unseen constraints. Nonetheless, we argue that current MMP models lack crucial functionalities of movement primitives, such as temporal and via-points modulation, found in traditional approaches. This shortfall primarily stems from MMP's reliance on discrete-time trajectories. To overcome these limitations, we introduce Motion Manifold Primitives++ (MMP++), a new model that integrates the strengths of both MMP and traditional methods by incorporating parametric curve representations into the MMP framework. Furthermore, we identify a significant challenge with MMP++: performance degradation due to geometric distortions in the latent space, meaning that similar motions are not closely positioned. To address this, Isometric Motion Manifold Primitives++ (IMMP++) is proposed to ensure the latent space accurately preserves the manifold's geometry. Our experimental results across various applications, including 2-DoF planar motions, 7-DoF robot arm motions, and SE(3) trajectory planning, show that MMP++ and IMMP++ outperform existing methods in trajectory generation tasks, achieving substantial improvements in some cases. Moreover, they enable the modulation of latent coordinates and via-points, thereby allowing efficient online adaptation to dynamic environments.
LGSep 15, 2023
A Geometric Perspective on AutoencodersYonghyeon Lee
This paper presents the geometric aspect of the autoencoder framework, which, despite its importance, has been relatively less recognized. Given a set of high-dimensional data points that approximately lie on some lower-dimensional manifold, an autoencoder learns the \textit{manifold} and its \textit{coordinate chart}, simultaneously. This geometric perspective naturally raises inquiries like "Does a finite set of data points correspond to a single manifold?" or "Is there only one coordinate chart that can represent the manifold?". The responses to these questions are negative, implying that there are multiple solution autoencoders given a dataset. Consequently, they sometimes produce incorrect manifolds with severely distorted latent space representations. In this paper, we introduce recent geometric approaches that address these issues.
CRAug 20, 2022
Evaluating Out-of-Distribution Detectors Through Adversarial Generation of OutliersSangwoong Yoon, Jinwon Choi, Yonghyeon Lee et al.
A reliable evaluation method is essential for building a robust out-of-distribution (OOD) detector. Current robustness evaluation protocols for OOD detectors rely on injecting perturbations to outlier data. However, the perturbations are unlikely to occur naturally or not relevant to the content of data, providing a limited assessment of robustness. In this paper, we propose Evaluation-via-Generation for OOD detectors (EvG), a new protocol for investigating the robustness of OOD detectors under more realistic modes of variation in outliers. EvG utilizes a generative model to synthesize plausible outliers, and employs MCMC sampling to find outliers misclassified as in-distribution with the highest confidence by a detector. We perform a comprehensive benchmark comparison of the performance of state-of-the-art OOD detectors using EvG, uncovering previously overlooked weaknesses.
ROJul 29, 2024
Motion Manifold Flow Primitives for Task-Conditioned Trajectory Generation under Complex Task-Motion DependenciesYonghyeon Lee, Byeongho Lee, Seungyeon Kim et al.
Effective movement primitives should be capable of encoding and generating a rich repertoire of trajectories -- typically collected from human demonstrations -- conditioned on task-defining parameters such as vision or language inputs. While recent methods based on the motion manifold hypothesis, which assumes that a set of trajectories lies on a lower-dimensional nonlinear subspace, address challenges such as limited dataset size and the high dimensionality of trajectory data, they often struggle to capture complex task-motion dependencies, i.e., when motion distributions shift drastically with task variations. To address this, we introduce Motion Manifold Flow Primitives (MMFP), a framework that decouples the training of the motion manifold from task-conditioned distributions. Specifically, we employ flow matching models, state-of-the-art conditional deep generative models, to learn task-conditioned distributions in the latent coordinate space of the learned motion manifold. Experiments are conducted on language-guided trajectory generation tasks, where many-to-many text-motion correspondences introduce complex task-motion dependencies, highlighting MMFP's superiority over existing methods.
ROMay 5
Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP ControlHo Jae Lee, Yonghyeon Lee, Alexander Alexiev et al.
In this work, we propose a hybrid hierarchical control framework for reactive dexterous grasping that explicitly decouples high-level spatial intent from low-level joint execution. We introduce a multi-agent reinforcement learning architecture, specialized into distinct arm and hand agents, that acts as a high-level planner by generating desired task-space velocity commands. These commands are then processed by a GPU-parallelized quadratic programming controller, which translates them into feasible joint velocities while strictly enforcing kinematic limits and collision avoidance. This structural isolation not only accelerates training convergence but also strictly enforces hardware safety. Furthermore, the architecture unlocks zero-shot steerability, allowing system operators to dynamically adjust safety margins and avoid dynamic obstacles without retraining the policy. We extensively validate the proposed framework through a rigorous simulation-to-reality pipeline. Real-world hardware experiments on a 7-DoF arm equipped with a 20-DoF anthropomorphic hand demonstrate highly robust zero-shot transferability for dexterous grasping to a diverse set of unseen objects, highlighting the system's ability to reactively recover from unexpected physical disturbances in unstructured environments.
CVApr 12
Point2Pose: Occlusion-Recovering 6D Pose Tracking and 3D Reconstruction for Multiple Unknown Objects Via 2D Point TrackersTzu-Yuan Lin, Ho Jae Lee, Kevin Doherty et al.
We present Point2Pose, a model-free method for causal 6D pose tracking of multiple rigid objects from monocular RGB-D video. Initialized only from sparse image points on the objects to be tracked, our approach tracks multiple unseen objects without requiring object CAD models or category priors. Point2Pose leverages a 2D point tracker to obtain long-range correspondences, enabling instant recovery after complete occlusion. Simultaneously, the system incrementally reconstructs an online Truncated Signed Distance Function (TSDF) representation of the tracked targets. Alongside the method, we introduce a new multi-object tracking dataset comprising both simulation and real-world sequences, with motion-capture ground truth for evaluation. Experiments show that Point2Pose achieves performance comparable to the state-of-the-art methods on a severe-occlusion benchmark, while additionally supporting multi-object tracking and recovery from complete occlusion, capabilities that are not supported by previous model-free tracking approaches.
ROMar 6
AnyCamVLA: Zero-Shot Camera Adaptation for Viewpoint Robust Vision-Language-Action ModelsHyeongjun Heo, Seungyeon Woo, Sang Min Kim et al.
Despite remarkable progress in Vision-Language-Action models (VLAs) for robot manipulation, these large pre-trained models require fine-tuning to be deployed in specific environments. These fine-tuned models are highly sensitive to camera viewpoint changes that frequently occur in unstructured environments. In this paper, we propose a zero-shot camera adaptation framework without additional demonstration data, policy fine-tuning, or architectural modification. Our key idea is to virtually adjust test-time camera observations to match the training camera configuration in real-time. For that, we use a recent feed-forward novel view synthesis model which outputs high-quality target view images, handling both extrinsic and intrinsic parameters. This plug-and-play approach preserves the pre-trained capabilities of VLAs and applies to any RGB-based policy. Through extensive experiments on the LIBERO benchmark, our method consistently outperforms baselines that use data augmentation for policy fine-tuning or additional 3D-aware features for visual input. We further validate that our approach constantly enhances viewpoint robustness in real-world robotic manipulation scenarios, including settings with varying camera extrinsics, intrinsics, and freely moving handheld cameras.
ROApr 9
LEGO: Latent-space Exploration for Geometry-aware Optimization of Humanoid Kinematic DesignJihwan Yoon, Taemoon Jeong, Jeongeun Park et al.
Designing robot morphologies and kinematics has traditionally relied on human intuition, with little systematic foundation. Motion-design co-optimization offers a promising path toward automation, but two major challenges remain: (i) the vast, unstructured design space and (ii) the difficulty of constructing task-specific loss functions. We propose a new paradigm that minimizes human involvement by (i) learning the design search space from existing mechanical designs, rather than hand-crafting it, and (ii) defining the loss directly from human motion data via motion retargeting and Procrustes analysis. Using screw-theory-based joint axis representation and isometric manifold learning, we construct a compact, geometry-preserving latent space of humanoid upper body designs in which optimization is tractable. We then solve design optimization in this latent space using gradient-free optimization. Our approach establishes a principled framework for data-driven robot design and demonstrates that leveraging existing designs and human motion can effectively guide the automated discovery of novel robot design.
ROAug 4, 2025
ScrewSplat: An End-to-End Method for Articulated Object RecognitionSeungyeon Kim, Junsu Ha, Young Hun Kim et al.
Articulated object recognition -- the task of identifying both the geometry and kinematic joints of objects with movable parts -- is essential for enabling robots to interact with everyday objects such as doors and laptops. However, existing approaches often rely on strong assumptions, such as a known number of articulated parts; require additional inputs, such as depth images; or involve complex intermediate steps that can introduce potential errors -- limiting their practicality in real-world settings. In this paper, we introduce ScrewSplat, a simple end-to-end method that operates solely on RGB observations. Our approach begins by randomly initializing screw axes, which are then iteratively optimized to recover the object's underlying kinematic structure. By integrating with Gaussian Splatting, we simultaneously reconstruct the 3D geometry and segment the object into rigid, movable parts. We demonstrate that our method achieves state-of-the-art recognition accuracy across a diverse set of articulated objects, and further enables zero-shot, text-guided manipulation using the recovered kinematic model. See the project website at: https://screwsplat.github.io.
ROJul 8, 2025
DreamGrasp: Zero-Shot 3D Multi-Object Reconstruction from Partial-View Images for Robotic ManipulationYoung Hun Kim, Seungyeon Kim, Yonghyeon Lee et al.
Partial-view 3D recognition -- reconstructing 3D geometry and identifying object instances from a few sparse RGB images -- is an exceptionally challenging yet practically essential task, particularly in cluttered, occluded real-world settings where full-view or reliable depth data are often unavailable. Existing methods, whether based on strong symmetry priors or supervised learning on curated datasets, fail to generalize to such scenarios. In this work, we introduce DreamGrasp, a framework that leverages the imagination capability of large-scale pre-trained image generative models to infer the unobserved parts of a scene. By combining coarse 3D reconstruction, instance segmentation via contrastive learning, and text-guided instance-wise refinement, DreamGrasp circumvents limitations of prior methods and enables robust 3D reconstruction in complex, multi-object environments. Our experiments show that DreamGrasp not only recovers accurate object geometry but also supports downstream tasks like sequential decluttering and target retrieval with high success rates.
ROOct 16, 2024
Differentiable Motion Manifold Primitives for Reactive Motion Generation under Kinodynamic ConstraintsYonghyeon Lee
Real-time motion generation -- which is essential for achieving reactive and adaptive behavior -- under kinodynamic constraints for high-dimensional systems is a crucial yet challenging problem. We address this with a two-step approach: offline learning of a lower-dimensional trajectory manifold of task-relevant, constraint-satisfying trajectories, followed by rapid online search within this manifold. Extending the discrete-time Motion Manifold Primitives (MMP) framework, we propose Differentiable Motion Manifold Primitives (DMMP), a novel neural network architecture that encodes and generates continuous-time, differentiable trajectories, trained using data collected offline through trajectory optimizations, with a strategy that ensures constraint satisfaction -- absent in existing methods. Experiments on dynamic throwing with a 7-DoF robot arm demonstrate that DMMP outperforms prior methods in planning speed, task success, and constraint satisfaction.