Dominik Muhle

CV
h-index7
10papers
119citations
Novelty62%
AI Score48

10 Papers

CVApr 5, 2022
The Probabilistic Normal Epipolar Constraint for Frame-To-Frame Rotation Optimization under Uncertain Feature Positions

Dominik Muhle, Lukas Koestler, Nikolaus Demmel et al.

The estimation of the relative pose of two camera views is a fundamental problem in computer vision. Kneip et al. proposed to solve this problem by introducing the normal epipolar constraint (NEC). However, their approach does not take into account uncertainties, so that the accuracy of the estimated relative pose is highly dependent on accurate feature positions in the target frame. In this work, we introduce the probabilistic normal epipolar constraint (PNEC) that overcomes this limitation by accounting for anisotropic and inhomogeneous uncertainties in the feature positions. To this end, we propose a novel objective function, along with an efficient optimization scheme that effectively minimizes our objective while maintaining real-time performance. In experiments on synthetic data, we demonstrate that the novel PNEC yields more accurate rotation estimates than the original NEC and several popular relative rotation estimation algorithms. Furthermore, we integrate the proposed method into a state-of-the-art monocular rotation-only odometry system and achieve consistently improved results for the real-world KITTI dataset.

CVOct 11, 2023
S4C: Self-Supervised Semantic Scene Completion with Neural Fields

Adrian Hayler, Felix Wimbauer, Dominik Muhle et al.

3D semantic scene understanding is a fundamental challenge in computer vision. It enables mobile agents to autonomously plan and navigate arbitrary environments. SSC formalizes this challenge as jointly estimating dense geometry and semantic information from sparse observations of a scene. Current methods for SSC are generally trained on 3D ground truth based on aggregated LiDAR scans. This process relies on special sensors and annotation by hand which are costly and do not scale well. To overcome this issue, our work presents the first self-supervised approach to SSC called S4C that does not rely on 3D ground truth data. Our proposed method can reconstruct a scene from a single image and only relies on videos and pseudo segmentation ground truth generated from off-the-shelf image segmentation network during training. Unlike existing methods, which use discrete voxel grids, we represent scenes as implicit semantic fields. This formulation allows querying any point within the camera frustum for occupancy and semantic class. Our architecture is trained through rendering-based self-supervised losses. Nonetheless, our method achieves performance close to fully supervised state-of-the-art methods. Additionally, our method demonstrates strong generalization capabilities and can synthesize accurate segmentation maps for far away viewpoints.

CVMar 13, 2024
Gaussian Splatting in Style

Abhishek Saroha, Mariia Gladkova, Cecilia Curreli et al.

3D scene stylization extends the work of neural style transfer to 3D. A vital challenge in this problem is to maintain the uniformity of the stylized appearance across multiple views. A vast majority of the previous works achieve this by training a 3D model for every stylized image and a set of multi-view images. In contrast, we propose a novel architecture trained on a collection of style images that, at test time, produces real time high-quality stylized novel views. We choose the underlying 3D scene representation for our model as 3D Gaussian splatting. We take the 3D Gaussians and process them using a multi-resolution hash grid and a tiny MLP to obtain stylized views. The MLP is conditioned on different style codes for generalization to different styles during test time. The explicit nature of 3D Gaussians gives us inherent advantages over NeRF-based methods, including geometric consistency and a fast training and rendering regime. This enables our method to be useful for various practical use cases, such as augmented or virtual reality. We demonstrate that our method achieves state-of-the-art performance with superior visual quality on various indoor and outdoor real-world data.

CVMar 30, 2025
AnyCam: Learning to Recover Camera Poses and Intrinsics from Casual Videos

Felix Wimbauer, Weirong Chen, Dominik Muhle et al.

Estimating camera motion and intrinsics from casual videos is a core challenge in computer vision. Traditional bundle-adjustment based methods, such as SfM and SLAM, struggle to perform reliably on arbitrary data. Although specialized SfM approaches have been developed for handling dynamic scenes, they either require intrinsics or computationally expensive test-time optimization and often fall short in performance. Recently, methods like Dust3r have reformulated the SfM problem in a more data-driven way. While such techniques show promising results, they are still 1) not robust towards dynamic objects and 2) require labeled data for supervised training. As an alternative, we propose AnyCam, a fast transformer model that directly estimates camera poses and intrinsics from a dynamic video sequence in feed-forward fashion. Our intuition is that such a network can learn strong priors over realistic camera poses. To scale up our training, we rely on an uncertainty-based loss formulation and pre-trained depth and flow networks instead of motion or trajectory supervision. This allows us to use diverse, unlabelled video datasets obtained mostly from YouTube. Additionally, we ensure that the predicted trajectory does not accumulate drift over time through a lightweight trajectory refinement step. We test AnyCam on established datasets, where it delivers accurate camera poses and intrinsics both qualitatively and quantitatively. Furthermore, even with trajectory refinement, AnyCam is significantly faster than existing works for SfM in dynamic settings. Finally, by combining camera information, uncertainty, and depth, our model can produce high-quality 4D pointclouds.

CVApr 11, 2024
Boosting Self-Supervision for Single-View Scene Completion via Knowledge Distillation

Keonhee Han, Dominik Muhle, Felix Wimbauer et al.

Inferring scene geometry from images via Structure from Motion is a long-standing and fundamental problem in computer vision. While classical approaches and, more recently, depth map predictions only focus on the visible parts of a scene, the task of scene completion aims to reason about geometry even in occluded regions. With the popularity of neural radiance fields (NeRFs), implicit representations also became popular for scene completion by predicting so-called density fields. Unlike explicit approaches. e.g. voxel-based methods, density fields also allow for accurate depth prediction and novel-view synthesis via image-based rendering. In this work, we propose to fuse the scene reconstruction from multiple images and distill this knowledge into a more accurate single-view scene reconstruction. To this end, we propose Multi-View Behind the Scenes (MVBTS) to fuse density fields from multiple posed images, trained fully self-supervised only from image data. Using knowledge distillation, we use MVBTS to train a single-view scene completion network via direct supervision called KDBTS. It achieves state-of-the-art performance on occupancy prediction, especially in occluded regions.

CVJan 10, 2025
Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction

Cecilia Curreli, Dominik Muhle, Abhishek Saroha et al.

Probabilistic human motion prediction aims to forecast multiple possible future movements from past observations. While current approaches report high diversity and realism, they often generate motions with undetected limb stretching and jitter. To address this, we introduce SkeletonDiffusion, a latent diffusion model that embeds an explicit inductive bias on the human body within its architecture and training. Our model is trained with a novel nonisotropic Gaussian diffusion formulation that aligns with the natural kinematic structure of the human skeleton. Results show that our approach outperforms conventional isotropic alternatives, consistently generating realistic predictions while avoiding artifacts such as limb distortion. Additionally, we identify a limitation in commonly used diversity metrics, which may inadvertently favor models that produce inconsistent limb lengths within the same sequence. SkeletonDiffusion sets a new benchmark on real-world datasets, outperforming various baselines across multiple evaluation metrics. Visit our project page at https://ceveloper.github.io/publications/skeletondiffusion/ .

CVAug 4, 2025
Dream-to-Recon: Monocular 3D Reconstruction with Diffusion-Depth Distillation from Single Images

Philipp Wulff, Felix Wimbauer, Dominik Muhle et al.

Volumetric scene reconstruction from a single image is crucial for a broad range of applications like autonomous driving and robotics. Recent volumetric reconstruction methods achieve impressive results, but generally require expensive 3D ground truth or multi-view supervision. We propose to leverage pre-trained 2D diffusion models and depth prediction models to generate synthetic scene geometry from a single image. This can then be used to distill a feed-forward scene reconstruction model. Our experiments on the challenging KITTI-360 and Waymo datasets demonstrate that our method matches or outperforms state-of-the-art baselines that use multi-view supervision, and offers unique advantages, for example regarding dynamic scenes.

CVAug 1, 2025
GECO: Geometrically Consistent Embedding with Lightspeed Inference

Regine Hartwig, Dominik Muhle, Riccardo Marin et al.

Recent advances in feature learning have shown that self-supervised vision foundation models can capture semantic correspondences but often lack awareness of underlying 3D geometry. GECO addresses this gap by producing geometrically coherent features that semantically distinguish parts based on geometry (e.g., left/right eyes, front/back legs). We propose a training framework based on optimal transport, enabling supervision beyond keypoints, even under occlusions and disocclusions. With a lightweight architecture, GECO runs at 30 fps, 98.2% faster than prior methods, while achieving state-of-the-art performance on PFPascal, APK, and CUB, improving PCK by 6.0%, 6.2%, and 4.1%, respectively. Finally, we show that PCK alone is insufficient to capture geometric quality and introduce new metrics and insights for more geometry-aware feature learning. Link to project page: https://reginehartwig.github.io/publications/geco/

CVJun 25, 2025
IPFormer: Visual 3D Panoptic Scene Completion with Context-Adaptive Instance Proposals

Markus Gross, Aya Fahmy, Danit Niwattananan et al.

Semantic Scene Completion (SSC) has emerged as a pivotal approach for jointly learning scene geometry and semantics, enabling downstream applications such as navigation in mobile robotics. The recent generalization to Panoptic Scene Completion (PSC) advances the SSC domain by integrating instance-level information, thereby enhancing object-level sensitivity in scene understanding. While PSC was introduced using LiDAR modality, methods based on camera images remain largely unexplored. Moreover, recent Transformer-based approaches utilize a fixed set of learned queries to reconstruct objects within the scene volume. Although these queries are typically updated with image context during training, they remain static at test time, limiting their ability to dynamically adapt specifically to the observed scene. To overcome these limitations, we propose IPFormer, the first method that leverages context-adaptive instance proposals at train and test time to address vision-based 3D Panoptic Scene Completion. Specifically, IPFormer adaptively initializes these queries as panoptic instance proposals derived from image context and further refines them through attention-based encoding and decoding to reason about semantic instance-voxel relationships. Extensive experimental results show that our approach achieves state-of-the-art in-domain performance, exhibits superior zero-shot generalization on out-of-domain data, and achieves a runtime reduction exceeding 14x. These results highlight our introduction of context-adaptive instance proposals as a pioneering effort in addressing vision-based 3D Panoptic Scene Completion.

CVMay 16, 2023
Learning Correspondence Uncertainty via Differentiable Nonlinear Least Squares

Dominik Muhle, Lukas Koestler, Krishna Murthy Jatavallabhula et al.

We propose a differentiable nonlinear least squares framework to account for uncertainty in relative pose estimation from feature correspondences. Specifically, we introduce a symmetric version of the probabilistic normal epipolar constraint, and an approach to estimate the covariance of feature positions by differentiating through the camera pose estimation procedure. We evaluate our approach on synthetic, as well as the KITTI and EuRoC real-world datasets. On the synthetic dataset, we confirm that our learned covariances accurately approximate the true noise distribution. In real world experiments, we find that our approach consistently outperforms state-of-the-art non-probabilistic and probabilistic approaches, regardless of the feature extraction algorithm of choice.