Jonnathan Berrezueta-Guzmán

AI
h-index9
4papers
24citations
Novelty30%
AI Score33

4 Papers

2.1AISep 20, 2023
ChatGPT-4 as a Tool for Reviewing Academic Books in Spanish

Jonnathan Berrezueta-Guzman, Laura Malache-Silva, Stephan Krusche

This study evaluates the potential of ChatGPT-4, an artificial intelligence language model developed by OpenAI, as an editing tool for Spanish literary and academic books. The need for efficient and accessible reviewing and editing processes in the publishing industry has driven the search for automated solutions. ChatGPT-4, being one of the most advanced language models, offers notable capabilities in text comprehension and generation. In this study, the features and capabilities of ChatGPT-4 are analyzed in terms of grammatical correction, stylistic coherence, and linguistic enrichment of texts in Spanish. Tests were conducted with 100 literary and academic texts, where the edits made by ChatGPT-4 were compared to those made by expert human reviewers and editors. The results show that while ChatGPT-4 is capable of making grammatical and orthographic corrections with high accuracy and in a very short time, it still faces challenges in areas such as context sensitivity, bibliometric analysis, deep contextual understanding, and interaction with visual content like graphs and tables. However, it is observed that collaboration between ChatGPT-4 and human reviewers and editors can be a promising strategy for improving efficiency without compromising quality. Furthermore, the authors consider that ChatGPT-4 represents a valuable tool in the editing process, but its use should be complementary to the work of human editors to ensure high-caliber editing in Spanish literary and academic books.

9.5HCAug 1, 2025Code
How LLMs are Shaping the Future of Virtual Reality

Süeda Özkaya, Santiago Berrezueta-Guzman, Stefan Wagner

The integration of Large Language Models (LLMs) into Virtual Reality (VR) games marks a paradigm shift in the design of immersive, adaptive, and intelligent digital experiences. This paper presents a comprehensive review of recent research at the intersection of LLMs and VR, examining how these models are transforming narrative generation, non-player character (NPC) interactions, accessibility, personalization, and game mastering. Drawing from an analysis of 62 peer reviewed studies published between 2018 and 2025, we identify key application domains ranging from emotionally intelligent NPCs and procedurally generated storytelling to AI-driven adaptive systems and inclusive gameplay interfaces. We also address the major challenges facing this convergence, including real-time performance constraints, memory limitations, ethical risks, and scalability barriers. Our findings highlight that while LLMs significantly enhance realism, creativity, and user engagement in VR environments, their effective deployment requires robust design strategies that integrate multimodal interaction, hybrid AI architectures, and ethical safeguards. The paper concludes by outlining future research directions in multimodal AI, affective computing, reinforcement learning, and open-source development, aiming to guide the responsible advancement of intelligent and inclusive VR systems.

4.1HCAug 17, 2025
iTrace: Click-Based Gaze Visualization on the Apple Vision Pro

Esra Mehmedova, Santiago Berrezueta-Guzman, Stefan Wagner

The Apple Vision Pro is equipped with accurate eye-tracking capabilities, yet the privacy restrictions on the device prevent direct access to continuous user gaze data. This study introduces iTrace, a novel application that overcomes these limitations through click-based gaze extraction techniques, including manual methods like a pinch gesture, and automatic approaches utilizing dwell control or a gaming controller. We developed a system with a client-server architecture that captures the gaze coordinates and transforms them into dynamic heatmaps for video and spatial eye tracking. The system can generate individual and averaged heatmaps, enabling analysis of personal and collective attention patterns. To demonstrate its effectiveness and evaluate the usability and performance, a study was conducted with two groups of 10 participants, each testing different clicking methods. The 8BitDo controller achieved higher average data collection rates at 14.22 clicks/s compared to 0.45 clicks/s with dwell control, enabling significantly denser heatmap visualizations. The resulting heatmaps reveal distinct attention patterns, including concentrated focus in lecture videos and broader scanning during problem-solving tasks. By allowing dynamic attention visualization while maintaining a high gaze precision of 91 %, iTrace demonstrates strong potential for a wide range of applications in educational content engagement, environmental design evaluation, marketing analysis, and clinical cognitive assessment. Despite the current gaze data restrictions on the Apple Vision Pro, we encourage developers to use iTrace only in research settings.

5.8AIJun 21, 2024
Exploring the Efficacy of Robotic Assistants with ChatGPT and Claude in Enhancing ADHD Therapy: Innovating Treatment Paradigms

Santiago Berrezueta-Guzman, Mohanad Kandil, María-Luisa Martín-Ruiz et al.

Attention Deficit Hyperactivity Disorder (ADHD) is a neurodevelopmental condition characterized by inattention, hyperactivity, and impulsivity, which can significantly impact an individual's daily functioning and quality of life. Occupational therapy plays a crucial role in managing ADHD by fostering the development of skills needed for daily living and enhancing an individual's ability to participate fully in school, home, and social situations. Recent studies highlight the potential of integrating Large Language Models (LLMs) like ChatGPT and Socially Assistive Robots (SAR) to improve psychological treatments. This integration aims to overcome existing limitations in mental health therapy by providing tailored support and adapting to the unique needs of this sensitive group. However, there remains a significant gap in research exploring the combined use of these advanced technologies in ADHD therapy, suggesting an opportunity for novel therapeutic approaches. Thus, we integrated two advanced language models, ChatGPT-4 Turbo and Claude-3 Opus, into a robotic assistant to explore how well each model performs in robot-assisted interactions. Additionally, we have compared their performance in a simulated therapy scenario to gauge their effectiveness against a clinically validated customized model. The results of this study show that ChatGPT-4 Turbo excelled in performance and responsiveness, making it suitable for time-sensitive applications. Claude-3 Opus, on the other hand, showed strengths in understanding, coherence, and ethical considerations, prioritizing safe and engaging interactions. Both models demonstrated innovation and adaptability, but ChatGPT-4 Turbo offered greater ease of integration and broader language support. The selection between them hinges on the specific demands of ADHD therapy.