LGDec 17, 2022
Managing Temporal Resolution in Continuous Value Estimation: A Fundamental Trade-offZichen Zhang, Johannes Kirschner, Junxi Zhang et al.
A default assumption in reinforcement learning (RL) and optimal control is that observations arrive at discrete time points on a fixed clock cycle. Yet, many applications involve continuous-time systems where the time discretization, in principle, can be managed. The impact of time discretization on RL methods has not been fully characterized in existing theory, but a more detailed analysis of its effect could reveal opportunities for improving data-efficiency. We address this gap by analyzing Monte-Carlo policy evaluation for LQR systems and uncover a fundamental trade-off between approximation and statistical error in value estimation. Importantly, these two errors behave differently to time discretization, leading to an optimal choice of temporal resolution for a given data budget. These findings show that managing the temporal resolution can provably improve policy evaluation efficiency in LQR systems with finite data. Empirically, we demonstrate the trade-off in numerical simulations of LQR instances and standard RL benchmarks for non-linear continuous control.
CVMay 18, 2020Code
U$^2$-Net: Going Deeper with Nested U-Structure for Salient Object DetectionXuebin Qin, Zichen Zhang, Chenyang Huang et al.
In this paper, we design a simple yet powerful deep network architecture, U$^2$-Net, for salient object detection (SOD). The architecture of our U$^2$-Net is a two-level nested U-structure. The design has the following advantages: (1) it is able to capture more contextual information from different scales thanks to the mixture of receptive fields of different sizes in our proposed ReSidual U-blocks (RSU), (2) it increases the depth of the whole architecture without significantly increasing the computational cost because of the pooling operations used in these RSU blocks. This architecture enables us to train a deep network from scratch without using backbones from image classification tasks. We instantiate two models of the proposed architecture, U$^2$-Net (176.3 MB, 30 FPS on GTX 1080Ti GPU) and U$^2$-Net$^{\dagger}$ (4.7 MB, 40 FPS), to facilitate the usage in different environments. Both models achieve competitive performance on six SOD datasets. The code is available: https://github.com/NathanUA/U-2-Net.
ROJun 10, 2021
Analyzing Neural Jacobian Methods in Applications of Visual Servoing and Kinematic ControlMichael Przystupa, Masood Dehghan, Martin Jagersand et al.
Designing adaptable control laws that can transfer between different robots is a challenge because of kinematic and dynamic differences, as well as in scenarios where external sensors are used. In this work, we empirically investigate a neural networks ability to approximate the Jacobian matrix for an application in Cartesian control schemes. Specifically, we are interested in approximating the kinematic Jacobian, which arises from kinematic equations mapping a manipulator's joint angles to the end-effector's location. We propose two different approaches to learn the kinematic Jacobian. The first method arises from visual servoing where we learn the kinematic Jacobian as an approximate linear system of equations from the k-nearest neighbors for a desired joint configuration. The second, motivated by forward models in machine learning, learns the kinematic behavior directly and calculates the Jacobian by differentiating the learned neural kinematics model. Simulation experimental results show that both methods achieve better performance than alternative data-driven methods for control, provide closer approximations to the proper kinematics Jacobian matrix, and on average produce better-conditioned Jacobian matrices. Real-world experiments were conducted on a Kinova Gen-3 lightweight robotic manipulator, which includes an uncalibrated visual servoing experiment, a practical application of our methods, as well as a 7-DOF point-to-point task highlighting that our methods are applicable on real robotic manipulators.
ROApr 8, 2021
A Quantitative Analysis of Activities of Daily Living: Insights into Improving Functional Independence with Assistive RoboticsLaura Petrich, Jun Jin, Masood Dehghan et al.
Human assistive robotics have the potential to help the elderly and individuals living with disabilities with their Activities of Daily Living (ADL). Robotics researchers focus on assistive tasks from the perspective of various control schemes and motion types. Health research on the other hand focuses on clinical assessment and rehabilitation, arguably leaving important differences between the two domains. In particular, little is known quantitatively on which ADLs are typically carried out in a persons everyday environment - at home, work, etc. Understanding what activities are frequently carried out during the day can help guide the development and prioritization of robotic technology for in-home assistive robotic deployment. This study targets several lifelogging databases, where we compute (i) ADL task frequency from long-term low sampling frequency video and Internet of Things (IoT) sensor data, and (ii) short term arm and hand movement data from 30 fps video data of domestic tasks. Robotics and health care communities have differing terms and taxonomies for representing tasks and motions. In this work, we derive and discuss a robotics-relevant taxonomy from quantitative ADL task and motion data in attempt to ameliorate taxonomic differences between the two communities. Our quantitative results provide direction for the development of better assistive robots to support the true demands of the healthcare community.
ROJan 7, 2021
Assistive arm and hand manipulation: How does current research intersect with actual healthcare needs?Laura Petrich, Jun Jin, Masood Dehghan et al.
Human assistive robotics have the potential to help the elderly and individuals living with disabilities with their Activities of Daily Living (ADL). Robotics researchers present bottom up solutions using various control methods for different types of movements. Health research on the other hand focuses on clinical assessment and rehabilitation leaving arguably important differences between the two domains. In particular, little is known quantitatively on what ADLs humans perform in their everyday environment - at home, work etc. This information can help guide development and prioritization of robotic technology for in-home assistive robotic deployment. This study targets several lifelogging databases, where we compute (i) ADL task frequency from long-term low sampling frequency video and Internet of Things (IoT) sensor data, and (ii) short term arm and hand movement data from 30 fps video data of domestic tasks. Robotics and health care communities have different terms and taxonomies for representing tasks and motions. We derive and discuss a robotics-relevant taxonomy from this quantitative ADL task and ICF motion data in attempt to ameliorate these taxonomic differences. Our statistics quantify that humans reach, open drawers, doors, and retrieve and use objects hundreds of times a day. Commercial wheelchair mounted robot arms can help 150,000 upper body disabled in the USA alone, but only a few hundred robots are deployed. Better user interfaces, and more capable robots can increase the potential user base and number of ADL tasks solved significantly.
ROMar 5, 2020
A Geometric Perspective on Visual Imitation LearningJun Jin, Laura Petrich, Masood Dehghan et al.
We consider the problem of visual imitation learning without human supervision (e.g. kinesthetic teaching or teleoperation), nor access to an interactive reinforcement learning (RL) training environment. We present a geometric perspective to derive solutions to this problem. Specifically, we propose VGS-IL (Visual Geometric Skill Imitation Learning), an end-to-end geometry-parameterized task concept inference method, to infer globally consistent geometric feature association rules from human demonstration video frames. We show that, instead of learning actions from image pixels, learning a geometry-parameterized task concept provides an explainable and invariant representation across demonstrator to imitator under various environmental settings. Moreover, such a task concept representation provides a direct link with geometric vision based controllers (e.g. visual servoing), allowing for efficient mapping of high-level task concepts to low-level robot actions.
CVMar 2, 2020
Understanding Contexts Inside Robot and Human Manipulation Tasks through a Vision-Language Model and Ontology System in a Video StreamChen Jiang, Masood Dehghan, Martin Jagersand
Manipulation tasks in daily life, such as pouring water, unfold intentionally under specialized manipulation contexts. Being able to process contextual knowledge in these Activities of Daily Living (ADLs) over time can help us understand manipulation intentions, which are essential for an intelligent robot to transition smoothly between various manipulation actions. In this paper, to model the intended concepts of manipulation, we present a vision dataset under a strictly constrained knowledge domain for both robot and human manipulations, where manipulation concepts and relations are stored by an ontology system in a taxonomic manner. Furthermore, we propose a scheme to generate a combination of visual attentions and an evolving knowledge graph filled with commonsense knowledge. Our scheme works with real-world camera streams and fuses an attention-based Vision-Language model with the ontology system. The experimental results demonstrate that the proposed scheme can successfully represent the evolution of an intended object manipulation procedure for both robots and humans. The proposed scheme allows the robot to mimic human-like intentional behaviors by watching real-time videos. We aim to develop this scheme further for real-world robot intelligence in Human-Robot Interaction.
RONov 8, 2019
Visual Geometric Skill Inference by Watching Human DemonstrationJun Jin, Laura Petrich, Zichen Zhang et al.
We study the problem of learning manipulation skills from human demonstration video by inferring the association relationships between geometric features. Motivation for this work stems from the observation that humans perform eye-hand coordination tasks by using geometric primitives to define a task while a geometric control error drives the task through execution. We propose a graph based kernel regression method to directly infer the underlying association constraints from human demonstration video using Incremental Maximum Entropy Inverse Reinforcement Learning (InMaxEnt IRL). The learned skill inference provides human readable task definition and outputs control errors that can be directly plugged into traditional controllers. Our method removes the need for tedious feature selection and robust feature trackers required in traditional approaches (e.g. feature-based visual servoing). Experiments show our method infers correct geometric associations even with only one human demonstration video and can generalize well under variance.
ROMar 21, 2019
Long range teleoperation for fine manipulation tasks under time-delay network conditionsJun Jin, Laura Petrich, Shida He et al.
We present a coarse-to-fine approach based semi-autonomous teleoperation system using vision guidance. The system is optimized for long range teleoperation tasks under time-delay network conditions and does not require prior knowledge of the remote scene. Our system initializes with a self exploration behavior that senses the remote surroundings through a freely mounted eye-in-hand web cam. The self exploration stage estimates hand-eye calibration and provides a telepresence interface via real-time 3D geometric reconstruction. The human operator is able to specify a visual task through the interface and a coarse-to-fine controller guides the remote robot enabling our system to work in high latency networks. Large motions are guided by coarse 3D estimation, whereas fine motions use image cues (IBVS). Network data transmission cost is minimized by sending only sparse points and a final image to the human side. Experiments from Singapore to Canada on multiple tasks were conducted to show our system's capability to work in long range teleoperation tasks.
ROMar 2, 2019
Evaluation of state representation methods in robot hand-eye coordination learning from demonstrationJun Jin, Masood Dehghan, Laura Petrich et al.
We evaluate different state representation methods in robot hand-eye coordination learning on different aspects. Regarding state dimension reduction: we evaluates how these state representation methods capture relevant task information and how much compactness should a state representation be. Regarding controllability: experiments are designed to use different state representation methods in a traditional visual servoing controller and a REINFORCE controller. We analyze the challenges arisen from the representation itself other than from control algorithms. Regarding embodiment problem in LfD: we evaluate different method's capability in transferring learned representation from human to robot. Results are visualized for better understanding and comparison.
ROSep 29, 2018
Robot eye-hand coordination learning by watching human demonstrations: a task function approximation approachJun Jin, Laura Petrich, Masood Dehghan et al.
We present a robot eye-hand coordination learning method that can directly learn visual task specification by watching human demonstrations. Task specification is represented as a task function, which is learned using inverse reinforcement learning(IRL) by inferring differential rewards between state changes. The learned task function is then used as continuous feedbacks in an uncalibrated visual servoing(UVS) controller designed for the execution phase. Our proposed method can directly learn from raw videos, which removes the need for hand-engineered task specification. It can also provide task interpretability by directly approximating the task function. Besides, benefiting from the use of a traditional UVS controller, our training process is efficient and the learned policy is independent from a particular robot platform. Various experiments were designed to show that, for a certain DOF task, our method can adapt to task/environment variances in target positions, backgrounds, illuminations, and occlusions without prior retraining.
ROSep 24, 2018
Online Object and Task Learning via Human Robot InteractionMasood Dehghan, Zichen Zhang, Mennatullah Siam et al.
This work describes the development of a robotic system that acquires knowledge incrementally through human interaction where new tools and motions are taught on the fly. The robotic system developed was one of the five finalists in the KUKA Innovation Award competition and demonstrated during the Hanover Messe 2018 in Germany. The main contributions of the system are a) a novel incremental object learning module - a deep learning based localization and recognition system - that allows a human to teach new objects to the robot, b) an intuitive user interface for specifying 3D motion task associated with the new object, c) a hybrid force-vision control module for performing compliant motion on an unstructured surface. This paper describes the implementation and integration of the main modules of the system and summarizes the lessons learned from the competition.
CVApr 30, 2017
Real-Time Salient Closed Boundary Tracking via Line Segments Perceptual GroupingXuebin Qin, Shida He, Camilo Perez Quintero et al.
This paper presents a novel real-time method for tracking salient closed boundaries from video image sequences. This method operates on a set of straight line segments that are produced by line detection. The tracking scheme is coherently integrated into a perceptual grouping framework in which the visual tracking problem is tackled by identifying a subset of these line segments and connecting them sequentially to form a closed boundary with the largest saliency and a certain similarity to the previous one. Specifically, we define a new tracking criterion which combines a grouping cost and an area similarity constraint. The proposed criterion makes the resulting boundary tracking more robust to local minima. To achieve real-time tracking performance, we use Delaunay Triangulation to build a graph model with the detected line segments and then reduce the tracking problem to finding the optimal cycle in this graph. This is solved by our newly proposed closed boundary candidates searching algorithm called "Bidirectional Shortest Path (BDSP)". The efficiency and robustness of the proposed method are tested on real video sequences as well as during a robot arm pouring experiment.