LGDec 14, 2022
SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement LearningBenjamin Ellis, Jonathan Cook, Skander Moalla et al. · deepmind
The availability of challenging benchmarks has played a key role in the recent progress of machine learning. In cooperative multi-agent reinforcement learning, the StarCraft Multi-Agent Challenge (SMAC) has become a popular testbed for centralised training with decentralised execution. However, after years of sustained improvement on SMAC, algorithms now achieve near-perfect performance. In this work, we conduct new analysis demonstrating that SMAC lacks the stochasticity and partial observability to require complex *closed-loop* policies. In particular, we show that an *open-loop* policy conditioned only on the timestep can achieve non-trivial win rates for many SMAC scenarios. To address this limitation, we introduce SMACv2, a new version of the benchmark where scenarios are procedurally generated and require agents to generalise to previously unseen settings (from the same distribution) during evaluation. We also introduce the extended partial observability challenge (EPO), which augments SMACv2 to ensure meaningful partial observability. We show that these changes ensure the benchmark requires the use of *closed-loop* policies. We evaluate state-of-the-art algorithms on SMACv2 and show that it presents significant challenges not present in the original benchmark. Our analysis illustrates that SMACv2 addresses the discovered deficiencies of SMAC and can help benchmark the next generation of MARL methods. Videos of training are available at https://sites.google.com/view/smacv2.
MAMar 24, 2023Code
marl-jax: Multi-Agent Reinforcement Leaning FrameworkKinal Mehta, Anuj Mahajan, Pawan Kumar
Recent advances in Reinforcement Learning (RL) have led to many exciting applications. These advancements have been driven by improvements in both algorithms and engineering, which have resulted in faster training of RL agents. We present marl-jax, a multi-agent reinforcement learning software package for training and evaluating social generalization of the agents. The package is designed for training a population of agents in multi-agent environments and evaluating their ability to generalize to diverse background agents. It is built on top of DeepMind's JAX ecosystem~\cite{deepmind2020jax} and leverages the RL ecosystem developed by DeepMind. Our framework marl-jax is capable of working in cooperative and competitive, simultaneous-acting environments with multiple agents. The package offers an intuitive and user-friendly command-line interface for training a population and evaluating its generalization capabilities. In conclusion, marl-jax provides a valuable resource for researchers interested in exploring social generalization in the context of MARL. The open-source code for marl-jax is available at: \href{https://github.com/kinalmehta/marl-jax}{https://github.com/kinalmehta/marl-jax}
LGFeb 15, 2023
Trust-Region-Free Policy Optimization for Stochastic PoliciesMingfei Sun, Benjamin Ellis, Anuj Mahajan et al.
Trust Region Policy Optimization (TRPO) is an iterative method that simultaneously maximizes a surrogate objective and enforces a trust region constraint over consecutive policies in each iteration. The combination of the surrogate objective maximization and the trust region enforcement has been shown to be crucial to guarantee a monotonic policy improvement. However, solving a trust-region-constrained optimization problem can be computationally intensive as it requires many steps of conjugate gradient and a large number of on-policy samples. In this paper, we show that the trust region constraint over policies can be safely substituted by a trust-region-free constraint without compromising the underlying monotonic improvement guarantee. The key idea is to generalize the surrogate objective used in TRPO in a way that a monotonic improvement guarantee still emerges as a result of constraining the maximum advantage-weighted ratio between policies. This new constraint outlines a conservative mechanism for iterative policy optimization and sheds light on practical ways to optimize the generalized surrogate objective. We show that the new constraint can be effectively enforced by being conservative when optimizing the generalized objective function in practice. We call the resulting algorithm Trust-REgion-Free Policy Optimization (TREFree) as it is free of any explicit trust region constraints. Empirical results show that TREFree outperforms TRPO and Proximal Policy Optimization (PPO) in terms of policy performance and sample efficiency.
LGDec 10, 2022
Effects of Spectral Normalization in Multi-agent Reinforcement LearningKinal Mehta, Anuj Mahajan, Pawan Kumar
A reliable critic is central to on-policy actor-critic learning. But it becomes challenging to learn a reliable critic in a multi-agent sparse reward scenario due to two factors: 1) The joint action space grows exponentially with the number of agents 2) This, combined with the reward sparseness and environment noise, leads to large sample requirements for accurate learning. We show that regularising the critic with spectral normalization (SN) enables it to learn more robustly, even in multi-agent on-policy sparse reward scenarios. Our experiments show that the regularised critic is quickly able to learn from the sparse rewarding experience in the complex SMAC and RWARE domains. These findings highlight the importance of regularisation in the critic for stable learning.
LGJun 7, 2023
Generalization Across Observation Shifts in Reinforcement LearningAnuj Mahajan, Amy Zhang
Learning policies which are robust to changes in the environment are critical for real world deployment of Reinforcement Learning agents. They are also necessary for achieving good generalization across environment shifts. We focus on bisimulation metrics, which provide a powerful means for abstracting task relevant components of the observation and learning a succinct representation space for training the agent using reinforcement learning. In this work, we extend the bisimulation framework to also account for context dependent observation shifts. Specifically, we focus on the simulator based learning setting and use alternate observations to learn a representation space which is invariant to observation shifts using a novel bisimulation based objective. This allows us to deploy the agent to varying observation settings during test time and generalize to unseen scenarios. We further provide novel theoretical bounds for simulator fidelity and performance transfer guarantees for using a learnt policy to unseen shifts. Empirical analysis on the high-dimensional image based control domains demonstrates the efficacy of our method.
LGJan 31, 2022
Generalization in Cooperative Multi-Agent SystemsAnuj Mahajan, Mikayel Samvelyan, Tarun Gupta et al.
Collective intelligence is a fundamental trait shared by several species of living organisms. It has allowed them to thrive in the diverse environmental conditions that exist on our planet. From simple organisations in an ant colony to complex systems in human groups, collective intelligence is vital for solving complex survival tasks. As is commonly observed, such natural systems are flexible to changes in their structure. Specifically, they exhibit a high degree of generalization when the abilities or the total number of agents changes within a system. We term this phenomenon as Combinatorial Generalization (CG). CG is a highly desirable trait for autonomous systems as it can increase their utility and deployability across a wide range of applications. While recent works addressing specific aspects of CG have shown impressive results on complex domains, they provide no performance guarantees when generalizing towards novel situations. In this work, we shed light on the theoretical underpinnings of CG for cooperative multi-agent systems (MAS). Specifically, we study generalization bounds under a linear dependence of the underlying dynamics on the agent capabilities, which can be seen as a generalization of Successor Features to MAS. We then extend the results first for Lipschitz and then arbitrary dependence of rewards on team capabilities. Finally, empirical analysis on various domains using the framework of multi-agent reinforcement learning highlights important desiderata for multi-agent algorithms towards ensuring CG.
LGOct 27, 2021
Reinforcement Learning in Factored Action Spaces using Tensor DecompositionsAnuj Mahajan, Mikayel Samvelyan, Lei Mao et al.
We present an extended abstract for the previously published work TESSERACT [Mahajan et al., 2021], which proposes a novel solution for Reinforcement Learning (RL) in large, factored action spaces using tensor decompositions. The goal of this abstract is twofold: (1) To garner greater interest amongst the tensor research community for creating methods and analysis for approximate RL, (2) To elucidate the generalised setting of factored action spaces where tensor decompositions can be used. We use cooperative multi-agent reinforcement learning scenario as the exemplary setting where the action space is naturally factored across agents and learning becomes intractable without resorting to approximation on the underlying hypothesis space for candidate solutions.
LGOct 27, 2021
Model based Multi-agent Reinforcement Learning with Tensor DecompositionsPascal Van Der Vaart, Anuj Mahajan, Shimon Whiteson
A challenge in multi-agent reinforcement learning is to be able to generalize over intractable state-action spaces. Inspired from Tesseract [Mahajan et al., 2021], this position paper investigates generalisation in state-action space over unexplored state-action pairs by modelling the transition and reward functions as tensors of low CP-rank. Initial experiments on synthetic MDPs show that using tensor decompositions in a model-based reinforcement learning algorithm can lead to much faster convergence if the true transition and reward functions are indeed of low rank.
LGJul 27, 2021
Open-Ended Learning Leads to Generally Capable AgentsOpen Ended Learning Team, Adam Stooke, Anuj Mahajan et al.
In this work we create agents that can perform well beyond a single, individual task, that exhibit much wider generalisation of behaviour to a massive, rich space of challenges. We define a universe of tasks within an environment domain and demonstrate the ability to train agents that are generally capable across this vast space and beyond. The environment is natively multi-agent, spanning the continuum of competitive, cooperative, and independent games, which are situated within procedurally generated physical 3D worlds. The resulting space is exceptionally diverse in terms of the challenges posed to agents, and as such, even measuring the learning progress of an agent is an open research problem. We propose an iterative notion of improvement between successive generations of agents, rather than seeking to maximise a singular objective, allowing us to quantify progress despite tasks being incomparable in terms of achievable rewards. We show that through constructing an open-ended learning process, which dynamically changes the training task distributions and training objectives such that the agent never stops learning, we achieve consistent learning of new behaviours. The resulting agent is able to score reward in every one of our humanly solvable evaluation levels, with behaviour generalising to many held-out points in the universe of tasks. Examples of this zero-shot generalisation include good performance on Hide and Seek, Capture the Flag, and Tag. Through analysis and hand-authored probe tasks we characterise the behaviour of our agent, and find interesting emergent heuristic behaviours such as trial-and-error experimentation, simple tool use, option switching, and cooperation. Finally, we demonstrate that the general capabilities of this agent could unlock larger scale transfer of behaviour through cheap finetuning.
LGJun 6, 2021
SoftDICE for Imitation Learning: Rethinking Off-policy Distribution MatchingMingfei Sun, Anuj Mahajan, Katja Hofmann et al.
We present SoftDICE, which achieves state-of-the-art performance for imitation learning. SoftDICE fixes several key problems in ValueDICE, an off-policy distribution matching approach for sample-efficient imitation learning. Specifically, the objective of ValueDICE contains logarithms and exponentials of expectations, for which the mini-batch gradient estimate is always biased. Second, ValueDICE regularizes the objective with replay buffer samples when expert demonstrations are limited in number, which however changes the original distribution matching problem. Third, the re-parametrization trick used to derive the off-policy objective relies on an implicit assumption that rarely holds in training. We leverage a novel formulation of distribution matching and consider an entropy-regularized off-policy objective, which yields a completely offline algorithm called SoftDICE. Our empirical results show that SoftDICE recovers the expert policy with only one demonstration trajectory and no further on-policy/off-policy samples. SoftDICE also stably outperforms ValueDICE and other baselines in terms of sample efficiency on Mujoco benchmark tasks.
LGMay 31, 2021
Tesseract: Tensorised Actors for Multi-Agent Reinforcement LearningAnuj Mahajan, Mikayel Samvelyan, Lei Mao et al.
Reinforcement Learning in large action spaces is a challenging problem. Cooperative multi-agent reinforcement learning (MARL) exacerbates matters by imposing various constraints on communication and observability. In this work, we consider the fundamental hurdle affecting both value-based and policy-gradient approaches: an exponential blowup of the action space with the number of agents. For value-based methods, it poses challenges in accurately representing the optimal value function. For policy gradient methods, it makes training the critic difficult and exacerbates the problem of the lagging critic. We show that from a learning theory perspective, both problems can be addressed by accurately representing the associated action-value function with a low-complexity hypothesis class. This requires accurately modelling the agent interactions in a sample efficient way. To this end, we propose a novel tensorised formulation of the Bellman equation. This gives rise to our method Tesseract, which views the Q-function as a tensor whose modes correspond to the action spaces of different agents. Algorithms derived from Tesseract decompose the Q-tensor across agents and utilise low-rank tensor approximations to model agent interactions relevant to the task. We provide PAC analysis for Tesseract-based algorithms and highlight their relevance to the class of rich observation MDPs. Empirical results in different domains confirm Tesseract's gains in sample efficiency predicted by the theory.
LGOct 6, 2020
UneVEn: Universal Value Exploration for Multi-Agent Reinforcement LearningTarun Gupta, Anuj Mahajan, Bei Peng et al.
VDN and QMIX are two popular value-based algorithms for cooperative MARL that learn a centralized action value function as a monotonic mixing of per-agent utilities. While this enables easy decentralization of the learned policy, the restricted joint action value function can prevent them from solving tasks that require significant coordination between agents at a given timestep. We show that this problem can be overcome by improving the joint exploration of all agents during training. Specifically, we propose a novel MARL approach called Universal Value Exploration (UneVEn) that learns a set of related tasks simultaneously with a linear decomposition of universal successor features. With the policies of already solved related tasks, the joint exploration process of all agents can be improved to help them achieve better coordination. Empirical results on a set of exploration games, challenging cooperative predator-prey tasks requiring significant coordination among agents, and StarCraft II micromanagement benchmarks show that UneVEn can solve tasks where other state-of-the-art MARL methods fail.
LGOct 4, 2020
RODE: Learning Roles to Decompose Multi-Agent TasksTonghan Wang, Tarun Gupta, Anuj Mahajan et al.
Role-based learning holds the promise of achieving scalable multi-agent learning by decomposing complex tasks using roles. However, it is largely unclear how to efficiently discover such a set of roles. To solve this problem, we propose to first decompose joint action spaces into restricted role action spaces by clustering actions according to their effects on the environment and other agents. Learning a role selector based on action effects makes role discovery much easier because it forms a bi-level learning hierarchy -- the role selector searches in a smaller role space and at a lower temporal resolution, while role policies learn in significantly reduced primitive action-observation spaces. We further integrate information about action effects into the role policies to boost learning efficiency and policy generalization. By virtue of these advances, our method (1) outperforms the current state-of-the-art MARL algorithms on 10 of the 14 scenarios that comprise the challenging StarCraft II micromanagement benchmark and (2) achieves rapid transfer to new environments with three times the number of agents. Demonstrative videos are available at https://sites.google.com/view/rode-marl .
LGOct 16, 2019
MAVEN: Multi-Agent Variational ExplorationAnuj Mahajan, Tabish Rashid, Mikayel Samvelyan et al.
Centralised training with decentralised execution is an important setting for cooperative deep multi-agent reinforcement learning due to communication constraints during execution and computational tractability in training. In this paper, we analyse value-based methods that are known to have superior performance in complex environments [43]. We specifically focus on QMIX [40], the current state-of-the-art in this domain. We show that the representational constraints on the joint action-values introduced by QMIX and similar methods lead to provably poor exploration and suboptimality. Furthermore, we propose a novel approach called MAVEN that hybridises value and policy-based methods by introducing a latent space for hierarchical control. The value-based agents condition their behaviour on the shared latent variable controlled by a hierarchical policy. This allows MAVEN to achieve committed, temporally extended exploration, which is key to solving complex multi-agent tasks. Our experimental results show that MAVEN achieves significant performance improvements on the challenging SMAC domain [43].
LGNov 3, 2018
VIREL: A Variational Inference Framework for Reinforcement LearningMatthew Fellows, Anuj Mahajan, Tim G. J. Rudner et al.
Applying probabilistic models to reinforcement learning (RL) enables the application of powerful optimisation tools such as variational inference to RL. However, existing inference frameworks and their algorithms pose significant challenges for learning optimal policies, e.g., the absence of mode capturing behaviour in pseudo-likelihood methods and difficulties learning deterministic policies in maximum entropy RL based approaches. We propose VIREL, a novel, theoretically grounded probabilistic inference framework for RL that utilises a parametrised action-value function to summarise future dynamics of the underlying MDP. This gives VIREL a mode-seeking form of KL divergence, the ability to learn deterministic optimal polices naturally from inference and the ability to optimise value functions and policies in separate, iterative steps. In applying variational expectation-maximisation to VIREL we thus show that the actor-critic algorithm can be reduced to expectation-maximisation, with policy improvement equivalent to an E-step and policy evaluation to an M-step. We then derive a family of actor-critic methods from VIREL, including a scheme for adaptive exploration. Finally, we demonstrate that actor-critic algorithms from this family outperform state-of-the-art methods based on soft value functions in several domains.
MLJun 9, 2017
Symmetry Learning for Function Approximation in Reinforcement LearningAnuj Mahajan, Theja Tulabandhula
In this paper we explore methods to exploit symmetries for ensuring sample efficiency in reinforcement learning (RL), this problem deserves ever increasing attention with the recent advances in the use of deep networks for complex RL tasks which require large amount of training data. We introduce a novel method to detect symmetries using reward trails observed during episodic experience and prove its completeness. We also provide a framework to incorporate the discovered symmetries for functional approximation. Finally we show that the use of potential based reward shaping is especially effective for our symmetry exploitation mechanism. Experiments on various classical problems show that our method improves the learning performance significantly by utilizing symmetry information.