WeGen: A Unified Model for Interactive Multimodal Generation as We ChatZhipeng Huang, Shaobin Zhuang, Canmiao Fu et al.
Existing multimodal generative models fall short as qualified design copilots, as they often struggle to generate imaginative outputs once instructions are less detailed or lack the ability to maintain consistency with the provided references. In this work, we introduce WeGen, a model that unifies multimodal generation and understanding, and promotes their interplay in iterative generation. It can generate diverse results with high creativity for less detailed instructions. And it can progressively refine prior generation results or integrating specific contents from references following the instructions in its chat with users. During this process, it is capable of preserving consistency in the parts that the user is already satisfied with. To this end, we curate a large-scale dataset, extracted from Internet videos, containing rich object dynamics and auto-labeled dynamics descriptions by advanced foundation models to date. These two information are interleaved into a single sequence to enable WeGen to learn consistency-aware generation where the specified dynamics are generated while the consistency of unspecified content is preserved aligned with instructions. Besides, we introduce a prompt self-rewriting mechanism to enhance generation diversity. Extensive experiments demonstrate the effectiveness of unifying multimodal understanding and generation in WeGen and show it achieves state-of-the-art performance across various visual generation benchmarks. These also demonstrate the potential of WeGen as a user-friendly design copilot as desired. The code and models will be available at https://github.com/hzphzp/WeGen.
10.5CVJan 21
StableWorld: Towards Stable and Consistent Long Interactive Video GenerationYing Yang, Zhengyao Lv, Tianlin Pan et al.
In this paper, we explore the overlooked challenge of stability and temporal consistency in interactive video generation, which synthesizes dynamic and controllable video worlds through interactive behaviors such as camera movements and text prompts. Despite remarkable progress in world modeling, current methods still suffer from severe instability and temporal degradation, often leading to spatial drift and scene collapse during long-horizon interactions. To better understand this issue, we initially investigate the underlying causes of instability and identify that the major source of error accumulation originates from the same scene, where generated frames gradually deviate from the initial clean state and propagate errors to subsequent frames. Building upon this observation, we propose a simple yet effective method, \textbf{StableWorld}, a Dynamic Frame Eviction Mechanism. By continuously filtering out degraded frames while retaining geometrically consistent ones, StableWorld effectively prevents cumulative drift at its source, leading to more stable and temporal consistency of interactive generation. Promising results on multiple interactive video models, \eg, Matrix-Game, Open-Oasis, and Hunyuan-GameCraft, demonstrate that StableWorld is model-agnostic and can be applied to different interactive video generation frameworks to substantially improve stability, temporal consistency, and generalization across diverse interactive scenarios.
11.3CVMay 20
VersusQ: Pairwise Margin Reasoning for Generalizable Video Quality AssessmentShibei Meng, Binxin Yang, Yuan Liu et al.
Large Multimodal Models (LMMs) have shown promise for video quality assessment, but most methods still predict an absolute score for each video. Such pointwise supervision often mixes perceptual quality with dataset-specific calibration, including annotation protocols, rating habits, and score distributions. As a result, the learned scoring rule may work well within a benchmark but transfer poorly across unseen domains. We argue that relative comparisons alleviate the absolute-scale calibration bias by focusing purely on perceptual differences rather than dataset-specific rating habits. Consequently, we propose \textbf{VersusQ}, a pairwise margin reasoning framework driven entirely by direct comparisons. Specifically, VersusQ performs LMM-based comparison between two videos, reasons about their visual and temporal quality differences, and predicts a signed continuous margin that captures both the preferred choice and the degree of difference. Furthermore, to align interpretable comparison rationales with fine-grained numerical differences, we introduce Margin-Coupled GRPO, which jointly optimizes rollout-based relational reasoning and continuous margin regression. Extensive experiments on multiple public VQA benchmarks demonstrate that VersusQ achieves state-of-the-art performance, strong cross-domain generalization, and reliable fine-grained ranking under heterogeneous evaluation scenarios.
17.4CVMay 18, 2025
Video-GPT via Next Clip DiffusionShaobin Zhuang, Zhipeng Huang, Ying Zhang et al.
GPT has shown its remarkable success in natural language processing. However, the language sequence is not sufficient to describe spatial-temporal details in the visual world. Alternatively, the video sequence is good at capturing such details. Motivated by this fact, we propose a concise Video-GPT in this paper by treating video as new language for visual world modeling. By analogy to next token prediction in GPT, we introduce a novel next clip diffusion paradigm for pretraining Video-GPT. Different from the previous works, this distinct paradigm allows Video-GPT to tackle both short-term generation and long-term prediction, by autoregressively denoising the noisy clip according to the clean clips in the history. Extensive experiments show our Video-GPT achieves the state-of-the-art performance on video prediction, which is the key factor towards world modeling (Physics-IQ Benchmark: Video-GPT 34.97 vs. Kling 23.64 vs. Wan 20.89). Moreover, it can be well adapted on 6 mainstream video tasks in both video generation and understanding, showing its great generalization capacity in downstream. The project page is at https://zhuangshaobin.github.io/Video-GPT.github.io/.
12.0CVAug 31, 2020
DeepFacePencil: Creating Face Images from Freehand SketchesYuhang Li, Xuejin Chen, Binxin Yang et al.
In this paper, we explore the task of generating photo-realistic face images from hand-drawn sketches. Existing image-to-image translation methods require a large-scale dataset of paired sketches and images for supervision. They typically utilize synthesized edge maps of face images as training data. However, these synthesized edge maps strictly align with the edges of the corresponding face images, which limit their generalization ability to real hand-drawn sketches with vast stroke diversity. To address this problem, we propose DeepFacePencil, an effective tool that is able to generate photo-realistic face images from hand-drawn sketches, based on a novel dual generator image translation network during training. A novel spatial attention pooling (SAP) is designed to adaptively handle stroke distortions which are spatially varying to support various stroke styles and different levels of details. We conduct extensive experiments and the results demonstrate the superiority of our model over existing methods on both image quality and model generalization to hand-drawn sketches.