DCApr 10
TensorHub: Scalable and Elastic Weight Transfer for LLM RL TrainingChenhao Ye, Huaizheng Zhang, Mingcong Han et al.
Modern LLM reinforcement learning (RL) workloads require a highly efficient weight transfer system to scale training across heterogeneous computational resources. However, existing weight transfer approaches either fail to provide flexibility for dynamically scaling clusters or incur fundamental data movement overhead, resulting in poor performance. We introduce Reference-Oriented Storage (ROS), a new storage abstraction for RL weight transfer that exploits the highly replicated model weights in place. ROS presents the illusion that certain versions of the model weights are stored and can be fetched on demand. Underneath, ROS does not physically store any copies of the weights; instead, it tracks the workers that hold these weights on GPUs for inference. Upon request, ROS directly uses them to serve reads. We build TensorHub, a production-quality system that extends the ROS idea with topology-optimized transfer, strong consistency, and fault tolerance. Evaluation shows that TensorHub fully saturates RDMA bandwidth and adapts to three distinct rollout workloads with minimal engineering effort. Specifically, TensorHub reduces total GPU stall time by up to 6.7x for standalone rollouts, accelerates weight update for elastic rollout by 4.8x, and cuts cross-datacenter rollout stall time by 19x. TensorHub has been deployed in production to support cutting-edge RL training.
GRApr 22
Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content GenerationDiandian Gu, Jing Lin, Gaohong Liu et al.
We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0, with substantial improvements across generation fidelity, simulation-ready capabilities, and application coverage. For geometry, a coarse-to-fine two-stage pipeline decouples global structure learning from high-frequency detail recovery, while a locality-aware VAE achieves higher spatial compression and more efficient decoding. For texture and material generation, we replace the cascaded pipeline of Seed3D 1.0 with a unified PBR model that directly generates multi-view albedo and metallic-roughness maps, enhanced by Mixture-of-Experts scaling and VLM-based semantic conditioning for improved material precision and visual fidelity. Beyond single-object generation, Seed3D 2.0 introduces a simulation-ready model suite comprising scene layout planning, part-aware decomposition, and training-free articulation generation, enabling coherent scene construction and part-level physical interaction across physics and graphics engines. A large-scale human preference study against five recent commercial models shows that Seed3D 2.0 achieves consistent win rates of 69.0% to 89.9% in textured 3D asset generation. Seed3D 2.0 is available on https://exp.volcengine.com/ark/vision?_vtm_=0.0.c70961.d701978.0&mode=vision&modelId=doubao-seed3d-2-0-260328&tab=Gen3D
DCNov 20, 2025
Fast LLM Post-training via Decoupled and Best-of-N SpeculationRongxin Cheng, Kai Zhou, Xingda Wei et al.
Rollout dominates the training time in large language model (LLM) post-training, where the trained model is used to generate tokens given a batch of prompts. SpecActor achieves fast rollout with speculative decoding that deploys a fast path (e.g., a smaller model) to accelerate the unparallelizable generation, while the correctness is guaranteed by fast parallel verification of the outputs with the original model. SpecActor addresses two foundational challenges in speculative rollout by (1) a \emph{dynamic decoupled speculation} execution method that maximizes the GPU computational efficiency to realize speedup for large-batch execution -- a configuration common in training but unfriendly to speculative execution and (2) a \emph{dynamic Best-of-N speculation} method that selects and combines different drafting methods according to the rollout progress. It substantially improves the speculation accuracy even when the best drafting method is unknown a priori, meanwhile without requiring adding extra computation resources. {\sys} is {1.3--1.7}\,$\times$ faster than common post-training baselines, and is {1.3--1.5}\,$\times$ faster compared to naively adopting speculative decoding for rollout.