Shanshan Feng

CV
h-index35
28papers
1,321citations
Novelty47%
AI Score54

28 Papers

LGJun 2Code
Text-attributed Graph Condensation via Text Selection and Attribute Matching

Haowei Han, Yuxiang Wang, Guojia Wan et al.

Text-Attributed Graph (TAG) is an important type of graph structured data, where each node has a text description. TAG models usually train a Graph Neural Network (GNN) and language model jointly, which leads to high space and time consumption, especially on large datasets. To mitigate this, we propose TAGSAM, a condensation method that compresses TAGs while preserving training accuracy. TAGSAM comes with two key designs, i.e., subgraph text Selection and Attribute similarity Matching, which compress the text description and graph topology of TAG, respectively. For the texts, subgraph text selection selects and merges representative text chunks from multiple related text descriptions by maximizing mutual information. For the graph topology, popular condensation methods based on Matching Training Trajectories (MTT) suffer from high variance, which hinders accuracy. Our attribute similarity matching mitigates this issue by aligning stable similarity matrices. We evaluate TAGSAM against six state-of-the-art baselines, where it showcases superior performance. For the same compressed size, TAGSAM improves upon the best-performing baseline by an average of 4.9% in accuracy. Furthermore, it maintains competitive training accuracy even when the TAG is condensed to just 1% size. Our code is available at https://github.com/SundayVHan/TAGSAM

LGSep 8, 2023Code
UER: A Heuristic Bias Addressing Approach for Online Continual Learning

Huiwei Lin, Shanshan Feng, Baoquan Zhang et al.

Online continual learning aims to continuously train neural networks from a continuous data stream with a single pass-through data. As the most effective approach, the rehearsal-based methods replay part of previous data. Commonly used predictors in existing methods tend to generate biased dot-product logits that prefer to the classes of current data, which is known as a bias issue and a phenomenon of forgetting. Many approaches have been proposed to overcome the forgetting problem by correcting the bias; however, they still need to be improved in online fashion. In this paper, we try to address the bias issue by a more straightforward and more efficient method. By decomposing the dot-product logits into an angle factor and a norm factor, we empirically find that the bias problem mainly occurs in the angle factor, which can be used to learn novel knowledge as cosine logits. On the contrary, the norm factor abandoned by existing methods helps remember historical knowledge. Based on this observation, we intuitively propose to leverage the norm factor to balance the new and old knowledge for addressing the bias. To this end, we develop a heuristic approach called unbias experience replay (UER). UER learns current samples only by the angle factor and further replays previous samples by both the norm and angle factors. Extensive experiments on three datasets show that UER achieves superior performance over various state-of-the-art methods. The code is in https://github.com/FelixHuiweiLin/UER.

IRApr 19Code
CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations

Xiping Li, Aier Yang, Jianghong Ma et al.

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on \textcolor{black}{two Steam datasets} demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.

IRApr 19Code
Category-based and Popularity-guided Video Game Recommendation: A Balance-oriented Framework

Xiping Li, Jianghong Ma, Kangzhe Liu et al.

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games. However, current video game recommendation approaches tend to prioritize accuracy over diversity, potentially leading to unvaried game suggestions. In addition, the existing game recommendation methods commonly lack the ability to establish strict connections between games to enhance accuracy. Furthermore, many existing diversity-focused methods fail to leverage crucial item information, such as item category and popularity during neighbor modeling and message propagation. To address these challenges, we introduce a novel framework, called CPGRec, comprising three modules, namely accuracy-driven, diversity-driven, and comprehensive modules. The first module extends the state-of-the-art accuracy-focused game recommendation method by connecting games in a more stringent manner to enhance recommendation accuracy. The second module connects neighbors with diverse categories within the proposed game graph and harnesses the advantages of popular game nodes to amplify the influence of long-tail games within the player-game bipartite graph, thereby enriching recommendation diversity. The third module combines the above two modules and employs a new negative-sample rating score reweighting method to balance accuracy and diversity. Experimental results on the Steam dataset demonstrate the effectiveness of our proposed method in improving game recommendations. The dataset and source codes are anonymously released at: https://github.com/CPGRec2024/CPGRec.git.

CVApr 10, 2023
PCR: Proxy-based Contrastive Replay for Online Class-Incremental Continual Learning

Huiwei Lin, Baoquan Zhang, Shanshan Feng et al.

Online class-incremental continual learning is a specific task of continual learning. It aims to continuously learn new classes from data stream and the samples of data stream are seen only once, which suffers from the catastrophic forgetting issue, i.e., forgetting historical knowledge of old classes. Existing replay-based methods effectively alleviate this issue by saving and replaying part of old data in a proxy-based or contrastive-based replay manner. Although these two replay manners are effective, the former would incline to new classes due to class imbalance issues, and the latter is unstable and hard to converge because of the limited number of samples. In this paper, we conduct a comprehensive analysis of these two replay manners and find that they can be complementary. Inspired by this finding, we propose a novel replay-based method called proxy-based contrastive replay (PCR). The key operation is to replace the contrastive samples of anchors with corresponding proxies in the contrastive-based way. It alleviates the phenomenon of catastrophic forgetting by effectively addressing the imbalance issue, as well as keeps a faster convergence of the model. We conduct extensive experiments on three real-world benchmark datasets, and empirical results consistently demonstrate the superiority of PCR over various state-of-the-art methods.

LGMar 3, 2022
MetaDT: Meta Decision Tree with Class Hierarchy for Interpretable Few-Shot Learning

Baoquan Zhang, Hao Jiang, Xutao Li et al.

Few-Shot Learning (FSL) is a challenging task, which aims to recognize novel classes with few examples. Recently, lots of methods have been proposed from the perspective of meta-learning and representation learning. However, few works focus on the interpretability of FSL decision process. In this paper, we take a step towards the interpretable FSL by proposing a novel meta-learning based decision tree framework, namely, MetaDT. In particular, the FSL interpretability is achieved from two aspects, i.e., a concept aspect and a visual aspect. On the concept aspect, we first introduce a tree-like concept hierarchy as FSL prior. Then, resorting to the prior, we split each few-shot task to a set of subtasks with different concept levels and then perform class prediction via a model of decision tree. The advantage of such design is that a sequence of high-level concept decisions that lead up to a final class prediction can be obtained, which clarifies the FSL decision process. On the visual aspect, a set of subtask-specific classifiers with visual attention mechanism is designed to perform decision at each node of the decision tree. As a result, a subtask-specific heatmap visualization can be obtained to achieve the decision interpretability of each tree node. At last, to alleviate the data scarcity issue of FSL, we regard the prior of concept hierarchy as an undirected graph, and then design a graph convolution-based decision tree inference network as our meta-learner to infer parameters of the decision tree. Extensive experiments on performance comparison and interpretability analysis show superiority of our MetaDT.

LGSep 26, 2023
HPCR: Holistic Proxy-based Contrastive Replay for Online Continual Learning

Huiwei Lin, Shanshan Feng, Baoquan Zhang et al.

Online continual learning, aimed at developing a neural network that continuously learns new data from a single pass over an online data stream, generally suffers from catastrophic forgetting. Existing replay-based methods alleviate forgetting by replaying partial old data in a proxy-based or contrastive-based replay manner, each with its own shortcomings. Our previous work proposes a novel replay-based method called proxy-based contrastive replay (PCR), which handles the shortcomings by achieving complementary advantages of both replay manners. In this work, we further conduct gradient and limitation analysis of PCR. The analysis results show that PCR still can be further improved in feature extraction, generalization, and anti-forgetting capabilities of the model. Hence, we develop a more advanced method named holistic proxy-based contrastive replay (HPCR). HPCR consists of three components, each tackling one of the limitations of PCR. The contrastive component conditionally incorporates anchor-to-sample pairs to PCR, improving the feature extraction ability. The second is a temperature component that decouples the temperature coefficient into two parts based on their gradient impacts and sets different values for them to enhance the generalization ability. The third is a distillation component that constrains the learning process with additional loss terms to improve the anti-forgetting ability. Experiments on four datasets consistently demonstrate the superiority of HPCR over various state-of-the-art methods.

CLOct 10, 2022
Leveraging Key Information Modeling to Improve Less-Data Constrained News Headline Generation via Duality Fine-Tuning

Zhuoxuan Jiang, Lingfeng Qiao, Di Yin et al.

Recent language generative models are mostly trained on large-scale datasets, while in some real scenarios, the training datasets are often expensive to obtain and would be small-scale. In this paper we investigate the challenging task of less-data constrained generation, especially when the generated news headlines are short yet expected by readers to keep readable and informative simultaneously. We highlight the key information modeling task and propose a novel duality fine-tuning method by formally defining the probabilistic duality constraints between key information prediction and headline generation tasks. The proposed method can capture more information from limited data, build connections between separate tasks, and is suitable for less-data constrained generation tasks. Furthermore, the method can leverage various pre-trained generative regimes, e.g., autoregressive and encoder-decoder models. We conduct extensive experiments to demonstrate that our method is effective and efficient to achieve improved performance in terms of language modeling metric and informativeness correctness metric on two public datasets.

CLApr 7, 2023
Gated Mechanism Enhanced Multi-Task Learning for Dialog Routing

Ziming Huang, Zhuoxuan Jiang, Ke Wang et al.

Currently, human-bot symbiosis dialog systems, e.g., pre- and after-sales in E-commerce, are ubiquitous, and the dialog routing component is essential to improve the overall efficiency, reduce human resource cost, and enhance user experience. Although most existing methods can fulfil this requirement, they can only model single-source dialog data and cannot effectively capture the underlying knowledge of relations among data and subtasks. In this paper, we investigate this important problem by thoroughly mining both the data-to-task and task-to-task knowledge among various kinds of dialog data. To achieve the above targets, we propose a Gated Mechanism enhanced Multi-task Model (G3M), specifically including a novel dialog encoder and two tailored gated mechanism modules. The proposed method can play the role of hierarchical information filtering and is non-invasive to existing dialog systems. Based on two datasets collected from real world applications, extensive experimental results demonstrate the effectiveness of our method, which achieves the state-of-the-art performance by improving 8.7\%/11.8\% on RMSE metric and 2.2\%/4.4\% on F1 metric.

AIAug 30, 2023
IDVT: Interest-aware Denoising and View-guided Tuning for Social Recommendation

Dezhao Yang, Jianghong Ma, Shanshan Feng et al.

In the information age, recommendation systems are vital for efficiently filtering information and identifying user preferences. Online social platforms have enriched these systems by providing valuable auxiliary information. Socially connected users are assumed to share similar preferences, enhancing recommendation accuracy and addressing cold start issues. However, empirical findings challenge the assumption, revealing that certain social connections can actually harm system performance. Our statistical analysis indicates a significant amount of noise in the social network, where many socially connected users do not share common interests. To address this issue, we propose an innovative \underline{I}nterest-aware \underline{D}enoising and \underline{V}iew-guided \underline{T}uning (IDVT) method for the social recommendation. The first ID part effectively denoises social connections. Specifically, the denoising process considers both social network structure and user interaction interests in a global view. Moreover, in this global view, we also integrate denoised social information (social domain) into the propagation of the user-item interactions (collaborative domain) and aggregate user representations from two domains using a gating mechanism. To tackle potential user interest loss and enhance model robustness within the global view, our second VT part introduces two additional views (local view and dropout-enhanced view) for fine-tuning user representations in the global view through contrastive learning. Extensive evaluations on real-world datasets with varying noise ratios demonstrate the superiority of IDVT over state-of-the-art social recommendation methods.

IRApr 2, 2024
Where to Move Next: Zero-shot Generalization of LLMs for Next POI Recommendation

Shanshan Feng, Haoming Lyu, Caishun Chen et al.

Next Point-of-interest (POI) recommendation provides valuable suggestions for users to explore their surrounding environment. Existing studies rely on building recommendation models from large-scale users' check-in data, which is task-specific and needs extensive computational resources. Recently, the pretrained large language models (LLMs) have achieved significant advancements in various NLP tasks and have also been investigated for recommendation scenarios. However, the generalization abilities of LLMs still are unexplored to address the next POI recommendations, where users' geographical movement patterns should be extracted. Although there are studies that leverage LLMs for next-item recommendations, they fail to consider the geographical influence and sequential transitions. Hence, they cannot effectively solve the next POI recommendation task. To this end, we design novel prompting strategies and conduct empirical studies to assess the capability of LLMs, e.g., ChatGPT, for predicting a user's next check-in. Specifically, we consider several essential factors in human movement behaviors, including user geographical preference, spatial distance, and sequential transitions, and formulate the recommendation task as a ranking problem. Through extensive experiments on two widely used real-world datasets, we derive several key findings. Empirical evaluations demonstrate that LLMs have promising zero-shot recommendation abilities and can provide accurate and reasonable predictions. We also reveal that LLMs cannot accurately comprehend geographical context information and are sensitive to the order of presentation of candidate POIs, which shows the limitations of LLMs and necessitates further research on robust human mobility reasoning mechanisms.

CVDec 11, 2024
AsyncDSB: Schedule-Asynchronous Diffusion Schrödinger Bridge for Image Inpainting

Zihao Han, Baoquan Zhang, Lisai Zhang et al.

Image inpainting is an important image generation task, which aims to restore corrupted image from partial visible area. Recently, diffusion Schrödinger bridge methods effectively tackle this task by modeling the translation between corrupted and target images as a diffusion Schrödinger bridge process along a noising schedule path. Although these methods have shown superior performance, in this paper, we find that 1) existing methods suffer from a schedule-restoration mismatching issue, i.e., the theoretical schedule and practical restoration processes usually exist a large discrepancy, which theoretically results in the schedule not fully leveraged for restoring images; and 2) the key reason causing such issue is that the restoration process of all pixels are actually asynchronous but existing methods set a synchronous noise schedule to them, i.e., all pixels shares the same noise schedule. To this end, we propose a schedule-Asynchronous Diffusion Schrödinger Bridge (AsyncDSB) for image inpainting. Our insight is preferentially scheduling pixels with high frequency (i.e., large gradients) and then low frequency (i.e., small gradients). Based on this insight, given a corrupted image, we first train a network to predict its gradient map in corrupted area. Then, we regard the predicted image gradient as prior and design a simple yet effective pixel-asynchronous noise schedule strategy to enhance the diffusion Schrödinger bridge. Thanks to the asynchronous schedule at pixels, the temporal interdependence of restoration process between pixels can be fully characterized for high-quality image inpainting. Experiments on real-world datasets show that our AsyncDSB achieves superior performance, especially on FID with around 3% - 14% improvement over state-of-the-art baseline methods.

LGApr 9, 2025
From Text to Time? Rethinking the Effectiveness of the Large Language Model for Time Series Forecasting

Xinyu Zhang, Shanshan Feng, Xutao Li

Using pre-trained large language models (LLMs) as the backbone for time series prediction has recently gained significant research interest. However, the effectiveness of LLM backbones in this domain remains a topic of debate. Based on thorough empirical analyses, we observe that training and testing LLM-based models on small datasets often leads to the Encoder and Decoder becoming overly adapted to the dataset, thereby obscuring the true predictive capabilities of the LLM backbone. To investigate the genuine potential of LLMs in time series prediction, we introduce three pre-training models with identical architectures but different pre-training strategies. Thereby, large-scale pre-training allows us to create unbiased Encoder and Decoder components tailored to the LLM backbone. Through controlled experiments, we evaluate the zero-shot and few-shot prediction performance of the LLM, offering insights into its capabilities. Extensive experiments reveal that although the LLM backbone demonstrates some promise, its forecasting performance is limited. Our source code is publicly available in the anonymous repository: https://anonymous.4open.science/r/LLM4TS-0B5C.

CVAug 3, 2025
A Spatio-temporal Continuous Network for Stochastic 3D Human Motion Prediction

Hua Yu, Yaqing Hou, Xu Gui et al.

Stochastic Human Motion Prediction (HMP) has received increasing attention due to its wide applications. Despite the rapid progress in generative fields, existing methods often face challenges in learning continuous temporal dynamics and predicting stochastic motion sequences. They tend to overlook the flexibility inherent in complex human motions and are prone to mode collapse. To alleviate these issues, we propose a novel method called STCN, for stochastic and continuous human motion prediction, which consists of two stages. Specifically, in the first stage, we propose a spatio-temporal continuous network to generate smoother human motion sequences. In addition, the anchor set is innovatively introduced into the stochastic HMP task to prevent mode collapse, which refers to the potential human motion patterns. In the second stage, STCN endeavors to acquire the Gaussian mixture distribution (GMM) of observed motion sequences with the aid of the anchor set. It also focuses on the probability associated with each anchor, and employs the strategy of sampling multiple sequences from each anchor to alleviate intra-class differences in human motions. Experimental results on two widely-used datasets (Human3.6M and HumanEva-I) demonstrate that our model obtains competitive performance on both diversity and accuracy.

AIDec 19, 2024
The Digital Ecosystem of Beliefs: does evolution favour AI over humans?

David M. Bossens, Shanshan Feng, Yew-Soon Ong

As AI systems are integrated into social networks, there are AI safety concerns that AI-generated content may dominate the web, e.g. in popularity or impact on beliefs. To understand such questions, this paper proposes the Digital Ecosystem of Beliefs (Digico), the first evolutionary framework for controlled experimentation with multi-population interactions in simulated social networks. Following a Universal Darwinism approach, the framework models a population of agents which change their messaging strategies due to evolutionary updates. They interact via messages, update their beliefs following a contagion model, and maintain their beliefs through cognitive Lamarckian inheritance. Initial experiments with Digico implement two types of agents, which are modelled to represent AIs vs humans based on higher rates of communication, higher rates of evolution, seeding fixed beliefs with propaganda aims, and higher influence on the recommendation algorithm. These experiments show that: a) when AIs have faster messaging, evolution, and more influence on the recommendation algorithm, they get 80% to 95% of the views; b) AIs designed for propaganda can typically convince 50% of humans to adopt extreme beliefs, and up to 85% when agents believe only a limited number of channels; c) a penalty for content that violates agents' beliefs reduces propaganda effectiveness up to 8%. We further discuss Digico as a tool for systematic experimentation across multi-agent configurations, the implications for legislation, personal use, and platform design, and the use of Digico for studying evolutionary principles.

CVNov 19, 2024
Prototype Optimization with Neural ODE for Few-Shot Learning

Baoquan Zhang, Shanshan Feng, Bingqi Shan et al.

Few-Shot Learning (FSL) is a challenging task, which aims to recognize novel classes with few examples. Pre-training based methods effectively tackle the problem by pre-training a feature extractor and then performing class prediction via a cosine classifier with mean-based prototypes. Nevertheless, due to the data scarcity, the mean-based prototypes are usually biased. In this paper, we attempt to diminish the prototype bias by regarding it as a prototype optimization problem. To this end, we propose a novel prototype optimization framework to rectify prototypes, i.e., introducing a meta-optimizer to optimize prototypes. Although the existing meta-optimizers can also be adapted to our framework, they all overlook a crucial gradient bias issue, i.e., the mean-based gradient estimation is also biased on sparse data. To address this issue, in this paper, we regard the gradient and its flow as meta-knowledge and then propose a novel Neural Ordinary Differential Equation (ODE)-based meta-optimizer to optimize prototypes, called MetaNODE. Although MetaNODE has shown superior performance, it suffers from a huge computational burden. To further improve its computation efficiency, we conduct a detailed analysis on MetaNODE and then design an effective and efficient MetaNODE extension version (called E2MetaNODE). It consists of two novel modules: E2GradNet and E2Solver, which aim to estimate accurate gradient flows and solve optimal prototypes in an effective and efficient manner, respectively. Extensive experiments show that 1) our methods achieve superior performance over previous FSL methods and 2) our E2MetaNODE significantly improves computation efficiency meanwhile without performance degradation.

CLMay 9, 2024
LLMs can Find Mathematical Reasoning Mistakes by Pedagogical Chain-of-Thought

Zhuoxuan Jiang, Haoyuan Peng, Shanshan Feng et al.

Self-correction is emerging as a promising approach to mitigate the issue of hallucination in Large Language Models (LLMs). To facilitate effective self-correction, recent research has proposed mistake detection as its initial step. However, current literature suggests that LLMs often struggle with reliably identifying reasoning mistakes when using simplistic prompting strategies. To address this challenge, we introduce a unique prompting strategy, termed the Pedagogical Chain-of-Thought (PedCoT), which is specifically designed to guide the identification of reasoning mistakes, particularly mathematical reasoning mistakes. PedCoT consists of pedagogical principles for prompts (PPP) design, two-stage interaction process (TIP) and grounded PedCoT prompts, all inspired by the educational theory of the Bloom Cognitive Model (BCM). We evaluate our approach on two public datasets featuring math problems of varying difficulty levels. The experiments demonstrate that our zero-shot prompting strategy significantly outperforms strong baselines. The proposed method can achieve the goal of reliable mathematical mistake identification and provide a foundation for automatic math answer grading. The results underscore the significance of educational theory, serving as domain knowledge, in guiding prompting strategy design for addressing challenging tasks with LLMs effectively.

LGJan 21, 2022
Enhancing Hyperbolic Graph Embeddings via Contrastive Learning

Jiahong Liu, Menglin Yang, Min Zhou et al.

Recently, hyperbolic space has risen as a promising alternative for semi-supervised graph representation learning. Many efforts have been made to design hyperbolic versions of neural network operations. However, the inspiring geometric properties of this unique geometry have not been fully explored yet. The potency of graph models powered by the hyperbolic space is still largely underestimated. Besides, the rich information carried by abundant unlabelled samples is also not well utilized. Inspired by the recently active and emerging self-supervised learning, in this study, we attempt to enhance the representation power of hyperbolic graph models by drawing upon the advantages of contrastive learning. More specifically, we put forward a novel Hyperbolic Graph Contrastive Learning (HGCL) framework which learns node representations through multiple hyperbolic spaces to implicitly capture the hierarchical structure shared between different views. Then, we design a hyperbolic position consistency (HPC) constraint based on hyperbolic distance and the homophily assumption to make contrastive learning fit into hyperbolic space. Experimental results on multiple real-world datasets demonstrate the superiority of the proposed HGCL as it consistently outperforms competing methods by considerable margins for the node classification task.

CVOct 9, 2021
SGMNet: Scene Graph Matching Network for Few-Shot Remote Sensing Scene Classification

Baoquan Zhang, Shanshan Feng, Xutao Li et al.

Few-Shot Remote Sensing Scene Classification (FSRSSC) is an important task, which aims to recognize novel scene classes with few examples. Recently, several studies attempt to address the FSRSSC problem by following few-shot natural image classification methods. These existing methods have made promising progress and achieved superior performance. However, they all overlook two unique characteristics of remote sensing images: (i) object co-occurrence that multiple objects tend to appear together in a scene image and (ii) object spatial correlation that these co-occurrence objects are distributed in the scene image following some spatial structure patterns. Such unique characteristics are very beneficial for FSRSSC, which can effectively alleviate the scarcity issue of labeled remote sensing images since they can provide more refined descriptions for each scene class. To fully exploit these characteristics, we propose a novel scene graph matching-based meta-learning framework for FSRSSC, called SGMNet. In this framework, a scene graph construction module is carefully designed to represent each test remote sensing image or each scene class as a scene graph, where the nodes reflect these co-occurrence objects meanwhile the edges capture the spatial correlations between these co-occurrence objects. Then, a scene graph matching module is further developed to evaluate the similarity score between each test remote sensing image and each scene class. Finally, based on the similarity scores, we perform the scene class prediction via a nearest neighbor classifier. We conduct extensive experiments on UCMerced LandUse, WHU19, AID, and NWPU-RESISC45 datasets. The experimental results show that our method obtains superior performance over the previous state-of-the-art methods.

CVAug 11, 2021
Prototype Completion for Few-Shot Learning

Baoquan Zhang, Xutao Li, Yunming Ye et al.

Few-shot learning aims to recognize novel classes with few examples. Pre-training based methods effectively tackle the problem by pre-training a feature extractor and then fine-tuning it through the nearest centroid based meta-learning. However, results show that the fine-tuning step makes marginal improvements. In this paper, 1) we figure out the reason, i.e., in the pre-trained feature space, the base classes already form compact clusters while novel classes spread as groups with large variances, which implies that fine-tuning feature extractor is less meaningful; 2) instead of fine-tuning feature extractor, we focus on estimating more representative prototypes. Consequently, we propose a novel prototype completion based meta-learning framework. This framework first introduces primitive knowledge (i.e., class-level part or attribute annotations) and extracts representative features for seen attributes as priors. Second, a part/attribute transfer network is designed to learn to infer the representative features for unseen attributes as supplementary priors. Finally, a prototype completion network is devised to learn to complete prototypes with these priors. Moreover, to avoid the prototype completion error, we further develop a Gaussian based prototype fusion strategy that fuses the mean-based and completed prototypes by exploiting the unlabeled samples. Extensive experiments show that our method: (i) obtains more accurate prototypes; (ii) achieves superior performance on both inductive and transductive FSL settings.

IRJun 7, 2021
Leveraging Tripartite Interaction Information from Live Stream E-Commerce for Improving Product Recommendation

Sanshi Yu, Zhuoxuan Jiang, Dong-Dong Chen et al.

Recently, a new form of online shopping becomes more and more popular, which combines live streaming with E-Commerce activity. The streamers introduce products and interact with their audiences, and hence greatly improve the performance of selling products. Despite of the successful applications in industries, the live stream E-commerce has not been well studied in the data science community. To fill this gap, we investigate this brand-new scenario and collect a real-world Live Stream E-Commerce (LSEC) dataset. Different from conventional E-commerce activities, the streamers play a pivotal role in the LSEC events. Hence, the key is to make full use of rich interaction information among streamers, users, and products. We first conduct data analysis on the tripartite interaction data and quantify the streamer's influence on users' purchase behavior. Based on the analysis results, we model the tripartite information as a heterogeneous graph, which can be decomposed to multiple bipartite graphs in order to better capture the influence. We propose a novel Live Stream E-Commerce Graph Neural Network framework (LSEC-GNN) to learn the node representations of each bipartite graph, and further design a multi-task learning approach to improve product recommendation. Extensive experiments on two real-world datasets with different scales show that our method can significantly outperform various baseline approaches.

CLJun 2, 2021
Exploiting Global Contextual Information for Document-level Named Entity Recognition

Zanbo Wang, Wei Wei, Xianling Mao et al.

Most existing named entity recognition (NER) approaches are based on sequence labeling models, which focus on capturing the local context dependencies. However, the way of taking one sentence as input prevents the modeling of non-sequential global context, which is useful especially when local context information is limited or ambiguous. To this end, we propose a model called Global Context enhanced Document-level NER (GCDoc) to leverage global contextual information from two levels, i.e., both word and sentence. At word-level, a document graph is constructed to model a wider range of dependencies between words, then obtain an enriched contextual representation for each word via graph neural networks (GNN). To avoid the interference of noise information, we further propose two strategies. First we apply the epistemic uncertainty theory to find out tokens whose representations are less reliable, thereby helping prune the document graph. Then a selective auxiliary classifier is proposed to effectively learn the weight of edges in document graph and reduce the importance of noisy neighbour nodes. At sentence-level, for appropriately modeling wider context beyond single sentence, we employ a cross-sentence module which encodes adjacent sentences and fuses it with the current sentence representation via attention and gating mechanisms. Extensive experiments on two benchmark NER datasets (CoNLL 2003 and Ontonotes 5.0 English dataset) demonstrate the effectiveness of our proposed model. Our model reaches F1 score of 92.22 (93.40 with BERT) on CoNLL 2003 dataset and 88.32 (90.49 with BERT) on Ontonotes 5.0 dataset, achieving new state-of-the-art performance.

CVMar 26, 2021
MetaNODE: Prototype Optimization as a Neural ODE for Few-Shot Learning

Baoquan Zhang, Xutao Li, Shanshan Feng et al.

Few-Shot Learning (FSL) is a challenging task, \emph{i.e.}, how to recognize novel classes with few examples? Pre-training based methods effectively tackle the problem by pre-training a feature extractor and then predicting novel classes via a cosine nearest neighbor classifier with mean-based prototypes. Nevertheless, due to the data scarcity, the mean-based prototypes are usually biased. In this paper, we attempt to diminish the prototype bias by regarding it as a prototype optimization problem. To this end, we propose a novel meta-learning based prototype optimization framework to rectify prototypes, \emph{i.e.}, introducing a meta-optimizer to optimize prototypes. Although the existing meta-optimizers can also be adapted to our framework, they all overlook a crucial gradient bias issue, \emph{i.e.}, the mean-based gradient estimation is also biased on sparse data. To address the issue, we regard the gradient and its flow as meta-knowledge and then propose a novel Neural Ordinary Differential Equation (ODE)-based meta-optimizer to polish prototypes, called MetaNODE. In this meta-optimizer, we first view the mean-based prototypes as initial prototypes, and then model the process of prototype optimization as continuous-time dynamics specified by a Neural ODE. A gradient flow inference network is carefully designed to learn to estimate the continuous gradient flow for prototype dynamics. Finally, the optimal prototypes can be obtained by solving the Neural ODE. Extensive experiments on miniImagenet, tieredImagenet, and CUB-200-2011 show the effectiveness of our method.

IRDec 10, 2020
Exploiting Group-level Behavior Pattern forSession-based Recommendation

Ziyang Wang, Wei Wei, Xian-Ling Mao et al.

Session-based recommendation (SBR) is a challenging task, which aims to predict users' future interests based on anonymous behavior sequences. Existing methods leverage powerful representation learning approaches to encode sessions into a low-dimensional space. However, despite such achievements, all the existing studies focus on the instance-level session learning, while neglecting the group-level users' preference, which is significant to model the users' behavior. To this end, we propose a novel Repeat-aware Neural Mechanism for Session-based Recommendation (RNMSR). In RNMSR, we propose to learn the user preference from both instance-level and group-level, respectively: (i) instance-level, which employs GNNs on a similarity-based item-pairwise session graph to capture the users' preference in instance-level. (ii) group-level, which converts sessions into group-level behavior patterns to model the group-level users' preference. In RNMSR, we combine instance-level user preference and group-level user preference to model the repeat consumption of users, \ie whether users take repeated consumption and which items are preferred by users. Extensive experiments are conducted on three real-world datasets, \ie Diginetica, Yoochoose, and Nowplaying, demonstrating that the proposed method consistently achieves state-of-the-art performance in all the tests.

IRNov 20, 2020
Exploring Global Information for Session-based Recommendation

Ziyang Wang, Wei Wei, Gao Cong et al.

Session-based recommendation (SBR) is a challenging task, which aims at recommending items based on anonymous behavior sequences. Most existing SBR studies model the user preferences based only on the current session while neglecting the item-transition information from the other sessions, which suffer from the inability of modeling the complicated item-transition pattern. To address the limitations, we introduce global item-transition information to strength the modeling of the dynamic item-transition. For fully exploiting the global item-transition information, two ways of exploring global information for SBR are studied in this work. Specifically, we first propose a basic GNN-based framework (BGNN), which solely uses session-level item-transition information on session graph. Based on BGNN, we propose a novel approach, called Session-based Recommendation with Global Information (SRGI), which infers the user preferences via fully exploring global item-transitions over all sessions from two different perspectives: (i) Fusion-based Model (SRGI-FM), which recursively incorporates the neighbor embeddings of each node on global graph into the learning process of session level item representation; and (ii) Constrained-based Model (SRGI-CM), which treats the global-level item-transition information as a constraint to ensure the learned item embeddings are consistent with the global item-transition. Extensive experiments conducted on three popular benchmark datasets demonstrate that both SRGI-FM and SRGI-CM outperform the state-of-the-art methods consistently.

IRNov 16, 2020
User-based Network Embedding for Collective Opinion Spammer Detection

Ziyang Wang, Wei Wei, Xian-Ling Mao et al.

Due to the huge commercial interests behind online reviews, a tremendousamount of spammers manufacture spam reviews for product reputation manipulation. To further enhance the influence of spam reviews, spammers often collaboratively post spam reviewers within a short period of time, the activities of whom are called collective opinion spam campaign. As the goals and members of the spam campaign activities change frequently, and some spammers also imitate normal purchases to conceal identity, which makes the spammer detection challenging. In this paper, we propose an unsupervised network embedding-based approach to jointly exploiting different types of relations, e.g., direct common behaviour relation and indirect co-reviewed relation to effectively represent the relevances of users for detecting the collective opinion spammers. The average improvements of our method over the state-of-the-art solutions on dataset AmazonCn and YelpHotel are [14.09%,12.04%] and [16.25%,12.78%] in terms of AP and AUC, respectively.

CLNov 15, 2020
Target Guided Emotion Aware Chat Machine

Wei Wei, Jiayi Liu, Xianling Mao et al.

The consistency of a response to a given post at semantic-level and emotional-level is essential for a dialogue system to deliver human-like interactions. However, this challenge is not well addressed in the literature, since most of the approaches neglect the emotional information conveyed by a post while generating responses. This article addresses this problem by proposing a unifed end-to-end neural architecture, which is capable of simultaneously encoding the semantics and the emotions in a post and leverage target information for generating more intelligent responses with appropriately expressed emotions. Extensive experiments on real-world data demonstrate that the proposed method outperforms the state-of-the-art methods in terms of both content coherence and emotion appropriateness.

CLNov 13, 2020
A Survey on Recent Advances in Sequence Labeling from Deep Learning Models

Zhiyong He, Zanbo Wang, Wei Wei et al.

Sequence labeling (SL) is a fundamental research problem encompassing a variety of tasks, e.g., part-of-speech (POS) tagging, named entity recognition (NER), text chunking, etc. Though prevalent and effective in many downstream applications (e.g., information retrieval, question answering, and knowledge graph embedding), conventional sequence labeling approaches heavily rely on hand-crafted or language-specific features. Recently, deep learning has been employed for sequence labeling tasks due to its powerful capability in automatically learning complex features of instances and effectively yielding the stat-of-the-art performances. In this paper, we aim to present a comprehensive review of existing deep learning-based sequence labeling models, which consists of three related tasks, e.g., part-of-speech tagging, named entity recognition, and text chunking. Then, we systematically present the existing approaches base on a scientific taxonomy, as well as the widely-used experimental datasets and popularly-adopted evaluation metrics in the SL domain. Furthermore, we also present an in-depth analysis of different SL models on the factors that may affect the performance and future directions in the SL domain.