Jatan Shrestha

2papers

2 Papers

RODec 5, 2022
Bi-Level Optimization Augmented with Conditional Variational Autoencoder for Autonomous Driving in Dense Traffic

Arun Kumar Singh, Jatan Shrestha, Nicola Albarella

Autonomous driving has a natural bi-level structure. The goal of the upper behavioural layer is to provide appropriate lane change, speeding up, and braking decisions to optimize a given driving task. However, this layer can only indirectly influence the driving efficiency through the lower-level trajectory planner, which takes in the behavioural inputs to produce motion commands. Existing sampling-based approaches do not fully exploit the strong coupling between the behavioural and planning layer. On the other hand, end-to-end Reinforcement Learning (RL) can learn a behavioural layer while incorporating feedback from the lower-level planner. However, purely data-driven approaches often fail in safety metrics in unseen environments. This paper presents a novel alternative; a parameterized bi-level optimization that jointly computes the optimal behavioural decisions and the resulting downstream trajectory. Our approach runs in real-time using a custom GPU-accelerated batch optimizer, and a Conditional Variational Autoencoder learnt warm-start strategy. Extensive simulations show that our approach outperforms state-of-the-art model predictive control and RL approaches in terms of collision rate while being competitive in driving efficiency.

RONov 9, 2020
GPU Accelerated Convex Approximations for Fast Multi-Agent Trajectory Optimization

Fatemeh Rastgar, Houman Masnavi, Jatan Shrestha et al.

In this paper, we present a computationally efficient trajectory optimizer that can exploit GPUs to jointly compute trajectories of tens of agents in under a second. At the heart of our optimizer is a novel reformulation of the non-convex collision avoidance constraints that reduces the core computation in each iteration to that of solving a large scale, convex, unconstrained Quadratic Program (QP). We also show that the matrix factorization/inverse computation associated with the QP needs to be done only once and can be done offline for a given number of agents. This further simplifies the solution process, effectively reducing it to a problem of evaluating a few matrix-vector products. Moreover, for a large number of agents, this computation can be trivially accelerated on GPUs using existing off-the-shelf libraries. We validate our optimizer's performance on challenging benchmarks and show substantial improvement over state of the art in computation time and trajectory quality.