CVMar 27Code
MS-ISSM: Objective Quality Assessment of Point Clouds Using Multi-scale Implicit Structural SimilarityZhang Chen, Shuai Wan, Yuezhe Zhang et al.
The unstructured and irregular nature of points poses a significant challenge for accurate point cloud quality assessment (PCQA), particularly in establishing accurate perceptual feature correspondence. To tackle this, we propose the Multi-scale Implicit Structural Similarity Measurement (MS-ISSM). Unlike traditional point-to-point matching, MS-ISSM utilizes radial basis function (RBF) to represent local features continuously, transforming distortion measurement into a comparison of implicit function coefficients. This approach effectively circumvents matching errors inherent in irregular data. Additionally, we propose a ResGrouped-MLP quality assessment network, which robustly maps multi-scale feature differences to perceptual scores. The network architecture departs from traditional flat multi-layer perceptron (MLP) by adopting a grouped encoding strategy integrated with residual blocks and channel-wise attention mechanisms. This hierarchical design allows the model to preserve the distinct physical semantics of luma, chroma, and geometry while adaptively focusing on the most salient distortion features across High, Medium, and Low scales. Experimental results on multiple benchmarks demonstrate that MS-ISSM outperforms state-of-the-art metrics in both reliability and generalization. The source code is available at: https://github.com/ZhangChen2022/MS-ISSM.
CVJun 16, 2022
PeQuENet: Perceptual Quality Enhancement of Compressed Video with Adaptation- and Attention-based NetworkSaiping Zhang, Luis Herranz, Marta Mrak et al.
In this paper we propose a generative adversarial network (GAN) framework to enhance the perceptual quality of compressed videos. Our framework includes attention and adaptation to different quantization parameters (QPs) in a single model. The attention module exploits global receptive fields that can capture and align long-range correlations between consecutive frames, which can be beneficial for enhancing perceptual quality of videos. The frame to be enhanced is fed into the deep network together with its neighboring frames, and in the first stage features at different depths are extracted. Then extracted features are fed into attention blocks to explore global temporal correlations, followed by a series of upsampling and convolution layers. Finally, the resulting features are processed by the QP-conditional adaptation module which leverages the corresponding QP information. In this way, a single model can be used to enhance adaptively to various QPs without requiring multiple models specific for every QP value, while having similar performance. Experimental results demonstrate the superior performance of the proposed PeQuENet compared with the state-of-the-art compressed video quality enhancement algorithms.
MMMar 10
TPIFM: A Task-Aware Model for Evaluating Perceptual Interaction Fluency in Remote AR CollaborationJiarun Song, Ninghao Wan, Fuzheng Yang et al.
Remote Collaborative Augmented Reality (RCAR) enables geographically distributed users to collaborate by integrating virtual and physical environments. However, because RCAR relies on real-time transmission, it is susceptible to delay and stalling impairments under constrained network conditions. Perceptual interaction fluency (PIF), defined as the perceived pace and responsiveness of collaboration, is influenced not only by physical network impairments but also by intrinsic task characteristics. These characteristics can be interpreted as the task-specific just-noticeable difference (JND), i.e., the maximal tolerable temporal responsiveness before PIF degrades. When the average response time (ART), measured as the mean time per operation from receiving collaborator feedback to initiating the next action, falls within the JND, PIF is generally sustained, whereas values exceeding it indicate disruption. Tasks differ in their JNDs, reflecting distinct temporal responsiveness demands and sensitivities to impairments. From the perspective of the Free Energy Principle (FEP), tasks with lower JNDs impose stricter temporal prediction demands, making PIF more vulnerable to impairments, whereas higher JNDs allow greater tolerance. On this basis, we classify RCAR tasks by JND and evaluate their PIF through controlled subjective experiments under delay, stalling, and hybrid conditions. Building on these findings, we propose the Task-Aware Perceptual Interaction Fluency Model (TPIFM). Experimental results show that TPIFM accurately assesses PIF under network impairments, providing guidance for adaptive RCAR design and user experience optimization under network constraints.
HCMar 10
From Perception to Cognition: How Latency Affects Interaction Fluency and Social Presence in VR ConferencingJiarun Song, Ninghao Wan, FuZheng Yang et al.
Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably introduces end-to-end (E2E) latency, which can significantly impact user experience. To clarify the impact of latency, we conducted subjective experiments to analyze how it influences interaction fluency from the perspective of quality perception and social presence from the perspective of social cognition, comparing VR conferencing with traditional video conferencing (VC). Specifically, interaction fluency emphasizes user perception of interaction pace and responsiveness and is assessed using Absolute Category Rating (ACR) method. In contrast, social presence focuses on the cognitive understanding of interaction, specifically whether individuals can comprehend the intentions, emotions, and behaviors expressed by others. It is primarily measured using the Networked Minds Social Presence Inventory (NMSPI). Building on this analysis, we further investigate the relationship between interaction fluency and social presence under different latency conditions to clarify the underlying perceptual and cognitive mechanisms. The findings from these subjective tests provide meaningful insights for optimizing the related systems, helping to improve interaction fluency and enhancing social presence in immersive virtual environments.
HCMar 10
Dynamic Multimodal Expression Generation for LLM-Driven Pedagogical Agents: From User Experience PerspectiveNinghao Wan, Jiarun Song, Fuzheng Yang
In virtual reality (VR) educational scenarios, Pedagogical agents (PAs) enhance immersive learning through realistic appearances and interactive behaviors. However, most existing PAs rely on static speech and simple gestures. This limitation reduces their ability to dynamically adapt to the semantic context of instructional content. As a result, interactions often lack naturalness and effectiveness in the teaching process. To address this challenge, this study proposes a large language model (LLM)-driven multimodal expression generation method that constructs semantically sensitive prompts to generate coordinated speech and gesture instructions, enabling dynamic alignment between instructional semantics and multimodal expressive behaviors. A VR-based PA prototype was developed and evaluated through user experience-oriented subjective experiments. Results indicate that dynamically generated multimodal expressions significantly enhance learners' perceived learning effectiveness, engagement, and intention to use, while effectively alleviating feelings of fatigue and boredom during the learning process. Furthermore, the combined dynamic expression of speech and gestures notably enhances learners' perceptions of human-likeness and social presence. The findings provide new insights and design guidelines for building more immersive and naturally expressive intelligent PAs.
MMMar 10
Latency Effects on Multi-Dimensional QoE in Networked VR WhiteboardsJiarun Song, Yongkang Hou, Fuzheng Yang
Networked virtual reality (NVR) whiteboards are increasingly important for enabling geographically dispersed users to engage in real-time idea sharing, collaborative design, and discussion. However, latency caused by network limitations, rendering delays, or synchronization issues can significantly degrade the Quality of Experience (QoE) in whiteboard collaboration. To systematically investigate the impact of latency, this study classified QoE into pragmatic and hedonic aspects, each comprising multiple sub-dimensions. Controlled experiments were conducted to identify the sub-dimensions most affected by latency, which were then adopted as the primary QoE indicators, with the aim of uncovering the processes and mechanisms through which latency shapes QoE. Building on this, we further examined how these impacts vary across different collaboration modes, namely sequential collaboration (SC) for structured design workflows and free collaboration (FC) for open discussion. We also compared two VR whiteboard types, one with avatars (VR+) and the other without avatars (VR), and included a traditional PC-based whiteboard as a baseline. This multi-dimensional design enables a comprehensive evaluation of latency's impact on QoE across collaboration modes and platforms, providing practical guidance for optimizing NVR whiteboard systems under real-world network and system constraints.
MMNov 12, 2024
Rendering-Oriented 3D Point Cloud Attribute Compression using Sparse Tensor-based TransformerXiao Huo, Junhui Hou, Shuai Wan et al.
The evolution of 3D visualization techniques has fundamentally transformed how we interact with digital content. At the forefront of this change is point cloud technology, offering an immersive experience that surpasses traditional 2D representations. However, the massive data size of point clouds presents significant challenges in data compression. Current methods for lossy point cloud attribute compression (PCAC) generally focus on reconstructing the original point clouds with minimal error. However, for point cloud visualization scenarios, the reconstructed point clouds with distortion still need to undergo a complex rendering process, which affects the final user-perceived quality. In this paper, we propose an end-to-end deep learning framework that seamlessly integrates PCAC with differentiable rendering, denoted as rendering-oriented PCAC (RO-PCAC), directly targeting the quality of rendered multiview images for viewing. In a differentiable manner, the impact of the rendering process on the reconstructed point clouds is taken into account. Moreover, we characterize point clouds as sparse tensors and propose a sparse tensor-based transformer, called SP-Trans. By aligning with the local density of the point cloud and utilizing an enhanced local attention mechanism, SP-Trans captures the intricate relationships within the point cloud, further improving feature analysis and synthesis within the framework. Extensive experiments demonstrate that the proposed RO-PCAC achieves state-of-the-art compression performance, compared to existing reconstruction-oriented methods, including traditional, learning-based, and hybrid methods.
CVAug 3, 2025
Rate-distortion Optimized Point Cloud Preprocessing for Geometry-based Point Cloud CompressionWanhao Ma, Wei Zhang, Shuai Wan et al.
Geometry-based point cloud compression (G-PCC), an international standard designed by MPEG, provides a generic framework for compressing diverse types of point clouds while ensuring interoperability across applications and devices. However, G-PCC underperforms compared to recent deep learning-based PCC methods despite its lower computational power consumption. To enhance the efficiency of G-PCC without sacrificing its interoperability or computational flexibility, we propose a novel preprocessing framework that integrates a compression-oriented voxelization network with a differentiable G-PCC surrogate model, jointly optimized in the training phase. The surrogate model mimics the rate-distortion behaviour of the non-differentiable G-PCC codec, enabling end-to-end gradient propagation. The versatile voxelization network adaptively transforms input point clouds using learning-based voxelization and effectively manipulates point clouds via global scaling, fine-grained pruning, and point-level editing for rate-distortion trade-offs. During inference, only the lightweight voxelization network is appended to the G-PCC encoder, requiring no modifications to the decoder, thus introducing no computational overhead for end users. Extensive experiments demonstrate a 38.84% average BD-rate reduction over G-PCC. By bridging classical codecs with deep learning, this work offers a practical pathway to enhance legacy compression standards while preserving their backward compatibility, making it ideal for real-world deployment.
CVMar 18, 2025
RBFIM: Perceptual Quality Assessment for Compressed Point Clouds Using Radial Basis Function InterpolationZhang Chen, Shuai Wan, Siyu Ren et al.
One of the main challenges in point cloud compression (PCC) is how to evaluate the perceived distortion so that the codec can be optimized for perceptual quality. Current standard practices in PCC highlight a primary issue: while single-feature metrics are widely used to assess compression distortion, the classic method of searching point-to-point nearest neighbors frequently fails to adequately build precise correspondences between point clouds, resulting in an ineffective capture of human perceptual features. To overcome the related limitations, we propose a novel assessment method called RBFIM, utilizing radial basis function (RBF) interpolation to convert discrete point features into a continuous feature function for the distorted point cloud. By substituting the geometry coordinates of the original point cloud into the feature function, we obtain the bijective sets of point features. This enables an establishment of precise corresponding features between distorted and original point clouds and significantly improves the accuracy of quality assessments. Moreover, this method avoids the complexity caused by bidirectional searches. Extensive experiments on multiple subjective quality datasets of compressed point clouds demonstrate that our RBFIM excels in addressing human perception tasks, thereby providing robust support for PCC optimization efforts.
CVJan 29, 2022
Light field Rectification based on relative pose estimationXiao Huo, Dongyang Jin, Saiping Zhang et al.
Hand-held light field (LF) cameras have unique advantages in computer vision such as 3D scene reconstruction and depth estimation. However, the related applications are limited by the ultra-small baseline, e.g., leading to the extremely low depth resolution in reconstruction. To solve this problem, we propose to rectify LF to obtain a large baseline. Specifically, the proposed method aligns two LFs captured by two hand-held LF cameras with a random relative pose, and extracts the corresponding row-aligned sub-aperture images (SAIs) to obtain an LF with a large baseline. For an accurate rectification, a method for pose estimation is also proposed, where the relative rotation and translation between the two LF cameras are estimated. The proposed pose estimation minimizes the degree of freedom (DoF) in the LF-point-LF-point correspondence model and explicitly solves this model in a linear way. The proposed pose estimation outperforms the state-of-the-art algorithms by providing more accurate results to support rectification. The significantly improved depth resolution in 3D reconstruction demonstrates the effectiveness of the proposed LF rectification.
IVJan 22, 2022
DCNGAN: A Deformable Convolutional-Based GAN with QP Adaptation for Perceptual Quality Enhancement of Compressed VideoSaiping Zhang, Luis Herranz, Marta Mrak et al.
In this paper, we propose a deformable convolution-based generative adversarial network (DCNGAN) for perceptual quality enhancement of compressed videos. DCNGAN is also adaptive to the quantization parameters (QPs). Compared with optical flows, deformable convolutions are more effective and efficient to align frames. Deformable convolutions can operate on multiple frames, thus leveraging more temporal information, which is beneficial for enhancing the perceptual quality of compressed videos. Instead of aligning frames in a pairwise manner, the deformable convolution can process multiple frames simultaneously, which leads to lower computational complexity. Experimental results demonstrate that the proposed DCNGAN outperforms other state-of-the-art compressed video quality enhancement algorithms.
IVSep 22, 2021
DVC-P: Deep Video Compression with Perceptual OptimizationsSaiping Zhang, Marta Mrak, Luis Herranz et al.
Recent years have witnessed the significant development of learning-based video compression methods, which aim at optimizing objective or perceptual quality and bit rates. In this paper, we introduce deep video compression with perceptual optimizations (DVC-P), which aims at increasing perceptual quality of decoded videos. Our proposed DVC-P is based on Deep Video Compression (DVC) network, but improves it with perceptual optimizations. Specifically, a discriminator network and a mixed loss are employed to help our network trade off among distortion, perception and rate. Furthermore, nearest-neighbor interpolation is used to eliminate checkerboard artifacts which can appear in sequences encoded with DVC frameworks. Thanks to these two improvements, the perceptual quality of decoded sequences is improved. Experimental results demonstrate that, compared with the baseline DVC, our proposed method can generate videos with higher perceptual quality achieving 12.27% reduction in a perceptual BD-rate equivalent, on average.
CVJan 11, 2020
A Two-step Calibration Method for Unfocused Light Field Camera Based on Projection Model AnalysisDongyang Jin, Saiping Zhang, Xiao Huo et al.
Accurately calibrating light field camera is essential to its applications. Rapid progress has been made in this area in the past decades. In this paper, detailed analysis was first performed towards the state of the art projection models for calibration which were further interpreted in three representations, including the correspondence between rays and pixels, 3D physical points and pixels and between 3D physical points and 3D signal structure of the captured light field. Based on the analysis, parameters in the projection model were grouped into direction parameter set and depth parameter set. A two-step calibration method was then proposed with each step dealing with each set of parameters. The proposed method is able to reuse traditional camera calibration methods for the direction parameter set. A simply raw image-based calibration of depth parameter set was further proposed. Systematic validations were conducted to evaluate the performance of the proposed calibration method. Experimental results show that the accuracy and robustness of the proposed method outperforms its counterparts under various benchmark criteria.