CVMay 19
MMGS: 10$\times$ Compressed 3DGS through Optimal Transport Aggregation based on Multi-view RankingBeizhen Zhao, Sicheng Yu, Ziran Yin et al.
While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it suffers from significant overhead due to massive redundant primitives. Existing compression methods typically rely on local sampling or fixed pruning thresholds, which often struggle to balance redundancy reduction with high-fidelity rendering. To address this, we propose a novel framework that formulates Gaussian optimization as a global geometric distribution matching problem. Specifically, our approach integrates three components: (1) we introduce a multi-view 3D Gaussian contribution ranking mechanism that filters primitives using geometric consistency instead of local heuristics; (2) we propose a global Optimal Transport (OT)-based aggregation algorithm that merges redundant primitives while preserving the underlying geometry; and (3) we design an OT-based densification operator that maintains the Gaussian's distributional properties for stable optimization. Our approach achieves state-of-the-art rendering quality with only \textbf{10$\%$} primitives and \textbf{10$\times$} accelerated training speeds compared to vanilla 3DGS.
CVAug 3, 2025
Minimal High-Resolution Patches Are Sufficient for Whole Slide Image Representation via Cascaded Dual-Scale ReconstructionYujian Liu, Yuechuan Lin, Dongxu Shen et al.
Whole-slide image (WSI) analysis remains challenging due to the gigapixel scale and sparsely distributed diagnostic regions. Multiple Instance Learning (MIL) mitigates this by modeling the WSI as bags of patches for slide-level prediction. However, most MIL approaches emphasize aggregator design while overlooking the impact of the feature extractor of the feature extraction stage, which is often pretrained on natural images. This leads to domain gap and suboptimal representations. Self-supervised learning (SSL) has shown promise in bridging domain gap via pretext tasks, but it still primarily builds upon generic backbones, thus requiring WSIs to be split into small patches. This inevitably splits histological structures and generates both redundant and interdependent patches, which in turn degrades aggregator performance and drastically increases training costs. To address this challenge, we propose a Cascaded Dual-Scale Reconstruction (CDSR) framework, demonstrating that only an average of 9 high-resolution patches per WSI are sufficient for robust slide-level representation. CDSR employs a two-stage selective sampling strategy that identifies the most informative representative regions from both model-based and semantic perspectives. These patches are then fed into a Local-to-Global Network, which reconstructs spatially coherent high-resolution WSI representations by integrating fine-grained local detail with global contextual information. Unlike existing dense-sampling or SSL pipelines, CDSR is optimized for efficiency and morphological fidelity. Experiments on Camelyon16, TCGA-NSCLC, and TCGA-RCC demonstrate that CDSR achieves improvements of 6.3% in accuracy and 5.5% in area under ROC curve on downstream classification tasks with only 7,070 (4.5% of total) high-resolution patches per dataset on average, outperforming state-of-the-art methods trained on over 10,000,000 patches.
CVAug 2, 2025
MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial GeometryYujian Liu, Linlang Cao, Chuang Chen et al.
Existing 3D head avatar reconstruction methods adopt a two-stage process, relying on tracked FLAME meshes derived from facial landmarks, followed by Gaussian-based rendering. However, misalignment between the estimated mesh and target images often leads to suboptimal rendering quality and loss of fine visual details. In this paper, we present MoGaFace, a novel 3D head avatar modeling framework that continuously refines facial geometry and texture attributes throughout the Gaussian rendering process. To address the misalignment between estimated FLAME meshes and target images, we introduce the Momentum-Guided Consistent Geometry module, which incorporates a momentum-updated expression bank and an expression-aware correction mechanism to ensure temporal and multi-view consistency. Additionally, we propose Latent Texture Attention, which encodes compact multi-view features into head-aware representations, enabling geometry-aware texture refinement via integration into Gaussians. Extensive experiments show that MoGaFace achieves high-fidelity head avatar reconstruction and significantly improves novel-view synthesis quality, even under inaccurate mesh initialization and unconstrained real-world settings.