Wonbong Jang

CV
h-index34
7papers
336citations
Novelty53%
AI Score54

7 Papers

CVNov 11, 2025
DT-NVS: Diffusion Transformers for Novel View Synthesis

Wonbong Jang, Jonathan Tremblay, Lourdes Agapito

Generating novel views of a natural scene, e.g., every-day scenes both indoors and outdoors, from a single view is an under-explored problem, even though it is an organic extension to the object-centric novel view synthesis. Existing diffusion-based approaches focus rather on small camera movements in real scenes or only consider unnatural object-centric scenes, limiting their potential applications in real-world settings. In this paper we move away from these constrained regimes and propose a 3D diffusion model trained with image-only losses on a large-scale dataset of real-world, multi-category, unaligned, and casually acquired videos of everyday scenes. We propose DT-NVS, a 3D-aware diffusion model for generalized novel view synthesis that exploits a transformer-based architecture backbone. We make significant contributions to transformer and self-attention architectures to translate images to 3d representations, and novel camera conditioning strategies to allow training on real-world unaligned datasets. In addition, we introduce a novel training paradigm swapping the role of reference frame between the conditioning image and the sampled noisy input. We evaluate our approach on the 3D task of generalized novel view synthesis from a single input image and show improvements over state-of-the-art 3D aware diffusion models and deterministic approaches, while generating diverse outputs.

GRSep 3, 2021Code
CodeNeRF: Disentangled Neural Radiance Fields for Object Categories

Wonbong Jang, Lourdes Agapito

CodeNeRF is an implicit 3D neural representation that learns the variation of object shapes and textures across a category and can be trained, from a set of posed images, to synthesize novel views of unseen objects. Unlike the original NeRF, which is scene specific, CodeNeRF learns to disentangle shape and texture by learning separate embeddings. At test time, given a single unposed image of an unseen object, CodeNeRF jointly estimates camera viewpoint, and shape and appearance codes via optimization. Unseen objects can be reconstructed from a single image, and then rendered from new viewpoints or their shape and texture edited by varying the latent codes. We conduct experiments on the SRN benchmark, which show that CodeNeRF generalises well to unseen objects and achieves on-par performance with methods that require known camera pose at test time. Our results on real-world images demonstrate that CodeNeRF can bridge the sim-to-real gap. Project page: \url{https://github.com/wayne1123/code-nerf}

CVMar 21, 2025
Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priors

Wonbong Jang, Philippe Weinzaepfel, Vincent Leroy et al.

We present Pow3r, a novel large 3D vision regression model that is highly versatile in the input modalities it accepts. Unlike previous feed-forward models that lack any mechanism to exploit known camera or scene priors at test time, Pow3r incorporates any combination of auxiliary information such as intrinsics, relative pose, dense or sparse depth, alongside input images, within a single network. Building upon the recent DUSt3R paradigm, a transformer-based architecture that leverages powerful pre-training, our lightweight and versatile conditioning acts as additional guidance for the network to predict more accurate estimates when auxiliary information is available. During training we feed the model with random subsets of modalities at each iteration, which enables the model to operate under different levels of known priors at test time. This in turn opens up new capabilities, such as performing inference in native image resolution, or point-cloud completion. Our experiments on 3D reconstruction, depth completion, multi-view depth prediction, multi-view stereo, and multi-view pose estimation tasks yield state-of-the-art results and confirm the effectiveness of Pow3r at exploiting all available information. The project webpage is https://europe.naverlabs.com/pow3r.

CVDec 13, 2023
NViST: In the Wild New View Synthesis from a Single Image with Transformers

Wonbong Jang, Lourdes Agapito

We propose NViST, a transformer-based model for efficient and generalizable novel-view synthesis from a single image for real-world scenes. In contrast to many methods that are trained on synthetic data, object-centred scenarios, or in a category-specific manner, NViST is trained on MVImgNet, a large-scale dataset of casually-captured real-world videos of hundreds of object categories with diverse backgrounds. NViST transforms image inputs directly into a radiance field, conditioned on camera parameters via adaptive layer normalisation. In practice, NViST exploits fine-tuned masked autoencoder (MAE) features and translates them to 3D output tokens via cross-attention, while addressing occlusions with self-attention. To move away from object-centred datasets and enable full scene synthesis, NViST adopts a 6-DOF camera pose model and only requires relative pose, dropping the need for canonicalization of the training data, which removes a substantial barrier to it being used on casually captured datasets. We show results on unseen objects and categories from MVImgNet and even generalization to casual phone captures. We conduct qualitative and quantitative evaluations on MVImgNet and ShapeNet to show that our model represents a step forward towards enabling true in-the-wild generalizable novel-view synthesis from a single image. Project webpage: https://wbjang.github.io/nvist_webpage.

30.3CVApr 10
Rays as Pixels: Learning A Joint Distribution of Videos and Camera Trajectories

Wonbong Jang, Shikun Liu, Soubhik Sanyal et al.

Recovering camera parameters from images and rendering scenes from novel viewpoints have long been treated as separate tasks in computer vision and graphics. This separation breaks down when image coverage is sparse or poses are ambiguous, since each task needs what the other produces. We propose Rays as Pixels, a Video Diffusion Model (VDM) that learns a joint distribution over videos and camera trajectories. We represent each camera as dense ray pixels (raxels) and denoise them jointly with video frames through Decoupled Self-Cross Attention mechanism. A single trained model handles three tasks: predicting camera trajectories from video, jointly generating video and camera trajectory from input images, and generating video from input images along a target camera trajectory. Because the model can both predict trajectories from a video and generate views conditioned on its own predictions, we evaluate it through a closed-loop self-consistency test, demonstrating that its forward and inverse predictions agree. Notably, trajectory prediction requires far fewer denoising steps than video generation, even a few denoising steps suffice for self-consistency. We report results on pose estimation and camera-controlled video generation.

CVOct 5, 2025
Scaling Sequence-to-Sequence Generative Neural Rendering

Shikun Liu, Kam Woh Ng, Wonbong Jang et al.

We present Kaleido, a family of generative models designed for photorealistic, unified object- and scene-level neural rendering. Kaleido operates on the principle that 3D can be regarded as a specialised sub-domain of video, expressed purely as a sequence-to-sequence image synthesis task. Through a systemic study of scaling sequence-to-sequence generative neural rendering, we introduce key architectural innovations that enable our model to: i) perform generative view synthesis without explicit 3D representations; ii) generate any number of 6-DoF target views conditioned on any number of reference views via a masked autoregressive framework; and iii) seamlessly unify 3D and video modelling within a single decoder-only rectified flow transformer. Within this unified framework, Kaleido leverages large-scale video data for pre-training, which significantly improves spatial consistency and reduces reliance on scarce, camera-labelled 3D datasets -- all without any architectural modifications. Kaleido sets a new state-of-the-art on a range of view synthesis benchmarks. Its zero-shot performance substantially outperforms other generative methods in few-view settings, and, for the first time, matches the quality of per-scene optimisation methods in many-view settings.

GRDec 27, 2018
Sampling Using Neural Networks for colorizing the grayscale images

Wonbong Jang

The main idea of this paper is to explore the possibilities of generating samples from the neural networks, mostly focusing on the colorization of the grey-scale images. I will compare the existing methods for colorization and explore the possibilities of using new generative modeling to the task of colorization. The contributions of this paper are to compare the existing structures with similar generating structures(Decoders) and to apply the novel structures including Conditional VAE(CVAE), Conditional Wasserstein GAN with Gradient Penalty(CWGAN-GP), CWGAN-GP with L1 reconstruction loss, Adversarial Generative Encoders(AGE) and Introspective VAE(IVAE). I trained these models using CIFAR-10 images. To measure the performance, I use Inception Score(IS) which measures how distinctive each image is and how diverse overall samples are as well as human eyes for CIFAR-10 images. It turns out that CVAE with L1 reconstruction loss and IVAE achieve the highest score in IS. CWGAN-GP with L1 tends to learn faster than CWGAN-GP, but IS does not increase from CWGAN-GP. CWGAN-GP tends to generate more diverse images than other models using reconstruction loss. Also, I figured out that the proper regularization plays a vital role in generative modeling.