Shohin Mukherjee

RO
5papers
49citations
Novelty53%
AI Score31

5 Papers

ROJan 24, 2023Code
GePA*SE: Generalized Edge-Based Parallel A* for Slow Evaluations

Shohin Mukherjee, Maxim Likhachev

Parallel search algorithms have been shown to improve planning speed by harnessing the multithreading capability of modern processors. One such algorithm PA*SE achieves this by parallelizing state expansions, whereas another algorithm ePA*SE achieves this by effectively parallelizing edge evaluations. ePA*SE targets domains in which the action space comprises actions with expensive but similar evaluation times. However, in a number of robotics domains, the action space is heterogenous in the computational effort required to evaluate the cost of an action and its outcome. Motivated by this, we introduce GePA*SE: Generalized Edge-based Parallel A* for Slow Evaluations, which generalizes the key ideas of PA*SE and ePA*SE i.e. parallelization of state expansions and edge evaluations respectively. This extends its applicability to domains that have actions requiring varying computational effort to evaluate them. The open-source code for GePA*SE along with the baselines is available here: https://github.com/shohinm/parallel_search

AIMay 8, 2023Code
A-ePA*SE: Anytime Edge-Based Parallel A* for Slow Evaluations

Hanlan Yang, Shohin Mukherjee, Maxim Likhachev

Anytime search algorithms are useful for planning problems where a solution is desired under a limited time budget. Anytime algorithms first aim to provide a feasible solution quickly and then attempt to improve it until the time budget expires. On the other hand, parallel search algorithms utilize the multithreading capability of modern processors to speed up the search. One such algorithm, ePA*SE (Edge-Based Parallel A* for Slow Evaluations), parallelizes edge evaluations to achieve faster planning and is especially useful in domains with expensive-to-compute edges. In this work, we propose an extension that brings the anytime property to ePA*SE, resulting in A-ePA*SE. We evaluate A-ePA*SE experimentally and show that it is significantly more efficient than other anytime search methods. The open-source code for A-ePA*SE, along with the baselines, is available here: https://github.com/shohinm/parallel_search

ROJul 6, 2021Code
MPLP: Massively Parallelized Lazy Planning

Shohin Mukherjee, Sandip Aine, Maxim Likhachev

Lazy search algorithms have been developed to efficiently solve planning problems in domains where the computational effort is dominated by the cost of edge evaluation. The existing algorithms operate by intelligently balancing computational effort between searching the graph and evaluating edges. However, they are designed to run as a single process and do not leverage the multithreading capability of modern processors. In this work, we propose a massively parallelized, bounded suboptimal, lazy search algorithm (MPLP) that harnesses modern multi-core processors. In MPLP, searching of the graph and edge evaluations are performed completely asynchronously in parallel, leading to a drastic improvement in planning time. We validate the proposed algorithm in two different planning domains: 1) motion planning for 3D humanoid navigation and 2) task and motion planning for a robotic assembly task. We show that MPLP outperforms the state-of-the-art lazy search as well as parallel search algorithms. The open-source code for MPLP is available here: https://github.com/shohinm/parallel_search

RONov 17, 2020
Reactive Long Horizon Task Execution via Visual Skill and Precondition Models

Shohin Mukherjee, Chris Paxton, Arsalan Mousavian et al.

Zero-shot execution of unseen robotic tasks is important to allowing robots to perform a wide variety of tasks in human environments, but collecting the amounts of data necessary to train end-to-end policies in the real-world is often infeasible. We describe an approach for sim-to-real training that can accomplish unseen robotic tasks using models learned in simulation to ground components of a simple task planner. We learn a library of parameterized skills, along with a set of predicates-based preconditions and termination conditions, entirely in simulation. We explore a block-stacking task because it has a clear structure, where multiple skills must be chained together, but our methods are applicable to a wide range of other problems and domains, and can transfer from simulation to the real-world with no fine tuning. The system is able to recognize failures and accomplish long-horizon tasks from perceptual input, which is critical for real-world execution. We evaluate our proposed approach in both simulation and in the real-world, showing an increase in success rate from 91.6% to 98% in simulation and from 10% to 80% success rate in the real-world as compared with naive baselines. For experiment videos including both real-world and simulation, see: https://www.youtube.com/playlist?list=PL-oD0xHUngeLfQmpngYkGFZarstfPOXqX

ROAug 25, 2019
A Planning Framework for Persistent, Multi-UAV Coverage with Global Deconfliction

Tushar Kusnur, Shohin Mukherjee, Dhruv Mauria Saxena et al.

Planning for multi-robot coverage seeks to determine collision-free paths for a fleet of robots, enabling them to collectively observe points of interest in an environment. Persistent coverage is a variant of traditional coverage where coverage-levels in the environment decay over time. Thus, robots have to continuously revisit parts of the environment to maintain a desired coverage-level. Facilitating this in the real world demands we tackle numerous subproblems. While there exist standard solutions to these subproblems, there is no complete framework that addresses all of their individual challenges as a whole in a practical setting. We adapt and combine these solutions to present a planning framework for persistent coverage with multiple unmanned aerial vehicles (UAVs). Specifically, we run a continuous loop of goal assignment and globally deconflicting, kinodynamic path planning for multiple UAVs. We evaluate our framework in simulation as well as the real world. In particular, we demonstrate that (i) our framework exhibits graceful coverage given sufficient resources, we maintain persistent coverage; if resources are insufficient (e.g., having too few UAVs for a given size of the enviornment), coverage-levels decay slowly and (ii) planning with global deconfliction in our framework incurs a negligibly higher price compared to other weaker, more local collision-checking schemes. (Video: https://youtu.be/aqDs6Wymp5Q)