Xihan Wang

CV
h-index11
6papers
29citations
Novelty52%
AI Score44

6 Papers

85.1CVMar 25Code
FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting

Yixian Wang, Haolin Yu, Jiadong Tang et al.

3D Gaussian Splatting has revolutionized neural rendering with real-time performance. However, scaling this approach to large scenes using Level-of-Detail methods faces critical challenges: inefficient serial traversal consuming over 60\% of rendering time, and redundant Gaussian-tile pairs that incur unnecessary processing overhead. To address these limitations, we introduce FilterGS, featuring a parallel filtering mechanism with two complementary filters that select Gaussian elements efficiently without tree traversal. Additionally, we propose a novel GTC metric that quantifies the redundancy of Gaussian-tile key-value pairs. Based on this metric, we introduce a scene-adaptive Gaussian shrinking strategy that effectively reduces redundant pairs. Extensive experiments demonstrate that FilterGS achieves state-of-the-art rendering speeds while maintaining competitive visual quality across multiple large-scale datasets. Project page: https://github.com/xenon-w/FilterGS

CVMar 26, 2023
CRRS: Concentric Rectangles Regression Strategy for Multi-point Representation on Fisheye Images

Xihan Wang, Xi Xu, Yu Gao et al.

Modern object detectors take advantage of rectangular bounding boxes as a conventional way to represent objects. When it comes to fisheye images, rectangular boxes involve more background noise rather than semantic information. Although multi-point representation has been proposed, both the regression accuracy and convergence still perform inferior to the widely used rectangular boxes. In order to further exploit the advantages of multi-point representation for distorted images, Concentric Rectangles Regression Strategy(CRRS) is proposed in this work. We adopt smoother mean loss to allocate weights and discuss the effect of hyper-parameter to prediction results. Moreover, an accurate pixel-level method is designed to obtain irregular IoU for estimating detector performance. Compared with the previous work for muti-point representation, the experiments show that CRRS can improve the training performance both in accurate and stability. We also prove that multi-task weighting strategy facilitates regression process in this design.

CVAug 2, 2025Code
OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level Understanding

Dianyi Yang, Xihan Wang, Yu Gao et al.

Recent advancements in 3D scene understanding have made significant strides in enabling interaction with scenes using open-vocabulary queries, particularly for VR/AR and robotic applications. Nevertheless, existing methods are hindered by rigid offline pipelines and the inability to provide precise 3D object-level understanding given open-ended queries. In this paper, we present OpenGS-Fusion, an innovative open-vocabulary dense mapping framework that improves semantic modeling and refines object-level understanding. OpenGS-Fusion combines 3D Gaussian representation with a Truncated Signed Distance Field to facilitate lossless fusion of semantic features on-the-fly. Furthermore, we introduce a novel multimodal language-guided approach named MLLM-Assisted Adaptive Thresholding, which refines the segmentation of 3D objects by adaptively adjusting similarity thresholds, achieving an improvement 17\% in 3D mIoU compared to the fixed threshold strategy. Extensive experiments demonstrate that our method outperforms existing methods in 3D object understanding and scene reconstruction quality, as well as showcasing its effectiveness in language-guided scene interaction. The code is available at https://young-bit.github.io/opengs-fusion.github.io/ .

CVMar 3, 2025
OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understanding

Dianyi Yang, Yu Gao, Xihan Wang et al.

Recent advancements in 3D Gaussian Splatting have significantly improved the efficiency and quality of dense semantic SLAM. However, previous methods are generally constrained by limited-category pre-trained classifiers and implicit semantic representation, which hinder their performance in open-set scenarios and restrict 3D object-level scene understanding. To address these issues, we propose OpenGS-SLAM, an innovative framework that utilizes 3D Gaussian representation to perform dense semantic SLAM in open-set environments. Our system integrates explicit semantic labels derived from 2D foundational models into the 3D Gaussian framework, facilitating robust 3D object-level scene understanding. We introduce Gaussian Voting Splatting to enable fast 2D label map rendering and scene updating. Additionally, we propose a Confidence-based 2D Label Consensus method to ensure consistent labeling across multiple views. Furthermore, we employ a Segmentation Counter Pruning strategy to improve the accuracy of semantic scene representation. Extensive experiments on both synthetic and real-world datasets demonstrate the effectiveness of our method in scene understanding, tracking, and mapping, achieving 10 times faster semantic rendering and 2 times lower storage costs compared to existing methods. Project page: https://young-bit.github.io/opengs-github.github.io/.

CVMar 6, 2025
GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding

Xihan Wang, Dianyi Yang, Yu Gao et al.

Recent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding compressed CLIP features to 3D Gaussians, suffering from low object segmentation accuracy and lack spatial reasoning capabilities. To address these limitations, we propose GaussianGraph, a novel framework that enhances 3DGS-based scene understanding by integrating adaptive semantic clustering and scene graph generation. We introduce a "Control-Follow" clustering strategy, which dynamically adapts to scene scale and feature distribution, avoiding feature compression and significantly improving segmentation accuracy. Additionally, we enrich scene representation by integrating object attributes and spatial relations extracted from 2D foundation models. To address inaccuracies in spatial relationships, we propose 3D correction modules that filter implausible relations through spatial consistency verification, ensuring reliable scene graph construction. Extensive experiments on three datasets demonstrate that GaussianGraph outperforms state-of-the-art methods in both semantic segmentation and object grounding tasks, providing a robust solution for complex scene understanding and interaction.

CVMay 2, 2024
HandS3C: 3D Hand Mesh Reconstruction with State Space Spatial Channel Attention from RGB images

Zixun Jiao, Xihan Wang, Zhaoqiang Xia et al.

Reconstructing the hand mesh from one single RGB image is a challenging task because hands are often occluded by other objects. Most previous works attempt to explore more additional information and adopt attention mechanisms for improving 3D reconstruction performance, while it would increase computational complexity simultaneously. To achieve a performance-reserving architecture with high computational efficiency, in this work, we propose a simple but effective 3D hand mesh reconstruction network (i.e., HandS3C), which is the first time to incorporate state space model into the task of hand mesh reconstruction. In the network, we design a novel state-space spatial-channel attention module that extends the effective receptive field, extracts hand features in the spatial dimension, and enhances regional features of hands in the channel dimension. This helps to reconstruct a complete and detailed hand mesh. Extensive experiments conducted on well-known datasets facing heavy occlusions (such as FREIHAND, DEXYCB, and HO3D) demonstrate that our proposed HandS3C achieves state-of-the-art performance while maintaining a minimal parameters.