An Empirical Study on the Computation Budget of Co-Optimization of Robot Design and Control in SimulationEtor Arza, Frank Veenstra, Tønnes F. Nygaard et al.
The design (shape) of a robot is usually decided before the control is implemented. This might limit how well the design is adapted to a task, as the suitability of the design is given by how well the robot performs in the task, which requires both a design and a controller. The co-optimization or simultaneous optimization of the design and control of robots addresses this limitation by producing a design and control that are both adapted to the task. This paper investigates some of the challenges inherent in the co-optimization of design and control in simulation. The results show that reducing how well the controllers are trained during the co-optimization process significantly improves the robot's performance when considering a second phase in which the controller for the best design is retrained with additional resources. In addition, the results demonstrate that the computation budget allocated to training the controller for each design influences design complexity, with simpler designs associated with lower training budgets. This paper experimentally studies key questions discussed in other works in the literature on the co-optimization of design and control of robots in simulation in four different co-optimization problems.
3.0ROMay 22, 2021
Ankle Joints Are Beneficial When Optimizing Supported Real-world Bipedal Robot GaitsHilmar Elverhøy, Steinar Bøe, Vegard Søyseth et al.
Legged robots promise higher versatility and the ability to traverse much more difficult terrains than their wheeled counterparts. Even though the use of legged robots have increased drastically in the last few years, they are still not close to the performance seen from legged animals in nature. Robotic legs are typically fairly simple mechanically, and few feature an ankle joint, even though most land mammals have one. The ankle could be a key to better performance and stability for legged robots, and in this paper we investigate how the use of an ankle in a bipedal robot could improve its performance when combined with evolutionary techniques for gait optimization. Our study shows, both in simulation and physical experiments, that the addition of an ankle joint results in greater walking speeds for a supported bipedal robot.
Semi-supervised Gated Recurrent Neural Networks for Robotic Terrain ClassificationAhmadreza Ahmadi, Tønnes Nygaard, Navinda Kottege et al.
Legged robots are popular candidates for missions in challenging terrains due to the wide variety of locomotion strategies they can employ. Terrain classification is a key enabling technology for autonomous legged robots, as it allows the robot to harness their innate flexibility to adapt their behaviour to the demands of their operating environment. In this paper, we show how highly capable machine learning techniques, namely gated recurrent neural networks, allow our target legged robot to correctly classify the terrain it traverses in both supervised and semi-supervised fashions. Tests on a benchmark data set shows that our time-domain classifiers are well capable of dealing with raw and variable-length data with small amount of labels and perform to a level far exceeding the frequency-domain classifiers. The classification results on our own extended data set opens up a range of high-performance behaviours that are specific to those environments. Furthermore, we show how raw unlabelled data is used to improve significantly the classification results in a semi-supervised model.
6.0NEMay 19, 2020
On Restricting Real-Valued Genotypes in Evolutionary AlgorithmsJørgen Nordmoen, Tønnes Frostad Nygaard, Eivind Samuelsen et al.
Real-valued genotypes together with the variation operators, mutation and crossover, constitute some of the fundamental building blocks of Evolutionary Algorithms. Real-valued genotypes are utilized in a broad range of contexts, from weights in Artificial Neural Networks to parameters in robot control systems. Shared between most uses of real-valued genomes is the need for limiting the range of individual parameters to allowable bounds. In this paper we will illustrate the challenge of limiting the parameters of real-valued genomes and analyse the most promising method to properly limit these values. We utilize both empirical as well as benchmark examples to demonstrate the utility of the proposed method and through a literature review show how the insight of this paper could impact other research within the field. The proposed method requires minimal intervention from Evolutionary Algorithm practitioners and behaves well under repeated application of variation operators, leading to better theoretical properties as well as significant differences in well-known benchmarks.
4.1ROMay 19, 2020
Real World Morphological Evolution is FeasibleTonnes F. Nygaard, David Howard, Kyrre Glette
Evolutionary algorithms offer great promise for the automatic design of robot bodies, tailoring them to specific environments or tasks. Most research is done on simplified models or virtual robots in physics simulators, which do not capture the natural noise and richness of the real world. Very few of these virtual robots are built as physical robots, and the few that are will rarely be further improved in the actual environment they operate in, limiting the effectiveness of the automatic design process. We utilize our shape-shifting quadruped robot, which allows us to optimize the design in its real-world environment. The robot is able to change the length of its legs during operation, and is robust enough for complex experiments and tasks. We have co-evolved control and morphology in several different scenarios, and have seen that the algorithm is able to exploit the dynamic morphology solely through real-world experiments.
12.2ROMar 30, 2020
Environmental Adaptation of Robot Morphology and Control through Real-world EvolutionTønnes F. Nygaard, Charles P. Martin, David Howard et al.
Robots operating in the real world will experience a range of different environments and tasks. It is essential for the robot to have the ability to adapt to its surroundings to work efficiently in changing conditions. Evolutionary robotics aims to solve this by optimizing both the control and body (morphology) of a robot, allowing adaptation to internal, as well as external factors. Most work in this field has been done in physics simulators, which are relatively simple and not able to replicate the richness of interactions found in the real world. Solutions that rely on the complex interplay between control, body, and environment are therefore rarely found. In this paper, we rely solely on real-world evaluations and apply evolutionary search to yield combinations of morphology and control for our mechanically self-reconfiguring quadruped robot. We evolve solutions on two distinct physical surfaces and analyze the results in terms of both control and morphology. We then transition to two previously unseen surfaces to demonstrate the generality of our method. We find that the evolutionary search finds high-performing and diverse morphology-controller configurations by adapting both control and body to the different properties of the physical environments. We additionally find that morphology and control vary with statistical significance between the environments. Moreover, we observe that our method allows for morphology and control parameters to transfer to previously-unseen terrains, demonstrating the generality of our approach.
3.5ROMay 14, 2019
Lessons Learned from Real-World Experiments with DyRET: the Dynamic Robot for Embodied TestingTønnes F. Nygaard, Jørgen Nordmoen, Charles P. Martin et al.
Robots are used in more and more complex environments, and are expected to be able to adapt to changes and unknown situations. The easiest and quickest way to adapt is to change the control system of the robot, but for increasingly complex environments one should also change the body of the robot -- its morphology -- to better fit the task at hand. The theory of Embodied Cognition states that control is not the only source of cognition, and the body, environment, interaction between these and the mind all contribute as cognitive resources. Taking advantage of these concepts could lead to improved adaptivity, robustness, and versatility, however, executing these concepts on real-world robots puts additional requirements on the hardware and has several challenges when compared to learning just control. In contrast to the majority of work in Evolutionary Robotics, Eiben argues for real-world experiments in his `Grand Challenges for Evolutionary Robotics'. This requires robust hardware platforms that are capable of repeated experiments which should at the same time be flexible when unforeseen demands arise. In this paper, we introduce our unique robot platform with self-adaptive morphology. We discuss the challenges we have faced when designing it, and the lessons learned from real-world testing and learning.
Evolving Robots on Easy Mode: Towards a Variable Complexity Controller for QuadrupedsTønnes Frostad Nygaard, Charles Patrick Martin, Jim Torresen et al.
The complexity of a legged robot's environment or task can inform how specialised its gait must be to ensure success. Evolving specialised robotic gaits demands many evaluations - acceptable for computer simulations, but not for physical robots. For some tasks, a more general gait, with lower optimization costs, could be satisfactory. In this paper, we introduce a new type of gait controller where complexity can be set by a single parameter, using a dynamic genotype-phenotype mapping. Low controller complexity leads to conservative gaits, while higher complexity allows more sophistication and high performance for demanding tasks, at the cost of optimization effort. We investigate the new controller on a virtual robot in simulations and do preliminary testing on a real-world robot. We show that having variable complexity allows us to adapt to different optimization budgets. With a high evaluation budget in simulation, a complex controller performs best. Moreover, real-world evolution with a limited evaluation budget indicates that a lower gait complexity is preferable for a relatively simple environment.
13.2ROMay 9, 2018
Real-World Evolution Adapts Robot Morphology and Control to Hardware LimitationsTønnes F. Nygaard, Charles P. Martin, Eivind Samuelsen et al.
For robots to handle the numerous factors that can affect them in the real world, they must adapt to changes and unexpected events. Evolutionary robotics tries to solve some of these issues by automatically optimizing a robot for a specific environment. Most of the research in this field, however, uses simplified representations of the robotic system in software simulations. The large gap between performance in simulation and the real world makes it challenging to transfer the resulting robots to the real world. In this paper, we apply real world multi-objective evolutionary optimization to optimize both control and morphology of a four-legged mammal-inspired robot. We change the supply voltage of the system, reducing the available torque and speed of all joints, and study how this affects both the fitness, as well as the morphology and control of the solutions. In addition to demonstrating that this real-world evolutionary scheme for morphology and control is indeed feasible with relatively few evaluations, we show that evolution under the different hardware limitations results in comparable performance for low and moderate speeds, and that the search achieves this by adapting both the control and the morphology of the robot.
4.2ROMay 8, 2018
Exploring Mechanically Self-Reconfiguring Robots for Autonomous DesignTønnes F. Nygaard, Charles P. Martin, Jim Torresen et al.
Evolutionary robotics has aimed to optimize robot control and morphology to produce better and more robust robots. Most previous research only addresses optimization of control, and does this only in simulation. We have developed a four-legged mammal-inspired robot that features a self-reconfiguring morphology. In this paper, we discuss the possibilities opened up by being able to efficiently do experiments on a changing morphology in the real world. We discuss present challenges for such a platform and potential experimental designs that could unlock new discoveries. Finally, we place our robot in its context within general developments in the field of evolutionary robotics, and consider what advances the future might hold.
10.3ROMar 15, 2018
Self-Modifying Morphology Experiments with DyRET: Dynamic Robot for Embodied TestingTønnes F. Nygaard, Charles P. Martin, Jim Torresen et al.
If robots are to become ubiquitous, they will need to be able to adapt to complex and dynamic environments. Robots that can adapt their bodies while deployed might be flexible and robust enough to meet this challenge. Previous work on dynamic robot morphology has focused on simulation, combining simple modules, or switching between locomotion modes. Here, we present an alternative approach: a self-reconfigurable morphology that allows a single four-legged robot to actively adapt the length of its legs to different environments. We report the design of our robot, as well as the results of a study that verifies the performance impact of self-reconfiguration. This study compares three different control and morphology pairs under different levels of servo supply voltage in the lab. We also performed preliminary tests in different uncontrolled outdoor environments to see if changes to the external environment supports our findings in the lab. Our results show better performance with an adaptable body, lending evidence to the value of self-reconfiguration for quadruped robots.