CVJan 8, 2023
FGAHOI: Fine-Grained Anchors for Human-Object Interaction DetectionShuailei Ma, Yuefeng Wang, Shanze Wang et al.
Human-Object Interaction (HOI), as an important problem in computer vision, requires locating the human-object pair and identifying the interactive relationships between them. The HOI instance has a greater span in spatial, scale, and task than the individual object instance, making its detection more susceptible to noisy backgrounds. To alleviate the disturbance of noisy backgrounds on HOI detection, it is necessary to consider the input image information to generate fine-grained anchors which are then leveraged to guide the detection of HOI instances. However, it is challenging for the following reasons. i) how to extract pivotal features from the images with complex background information is still an open question. ii) how to semantically align the extracted features and query embeddings is also a difficult issue. In this paper, a novel end-to-end transformer-based framework (FGAHOI) is proposed to alleviate the above problems. FGAHOI comprises three dedicated components namely, multi-scale sampling (MSS), hierarchical spatial-aware merging (HSAM) and task-aware merging mechanism (TAM). MSS extracts features of humans, objects and interaction areas from noisy backgrounds for HOI instances of various scales. HSAM and TAM semantically align and merge the extracted features and query embeddings in the hierarchical spatial and task perspectives in turn. In the meanwhile, a novel training strategy Stage-wise Training Strategy is designed to reduce the training pressure caused by overly complex tasks done by FGAHOI. In addition, we propose two ways to measure the difficulty of HOI detection and a novel dataset, i.e., HOI-SDC for the two challenges (Uneven Distributed Area in Human-Object Pairs and Long Distance Visual Modeling of Human-Object Pairs) of HOI instances detection.
ROMar 20
CeRLP: A Cross-embodiment Robot Local Planning Framework for Visual NavigationHaoyu Xi, Mingao Tan, Xinming Zhang et al.
Visual navigation for cross-embodiment robots is challenging due to variations in robot and camera configurations, which can lead to the failure of navigation tasks. Previous approaches typically rely on collecting massive datasets across different robots, which is highly data-intensive, or fine-tuning models, which is time-consuming. Furthermore, both methods often lack explicit consideration of robot geometry. In this paper, we propose a Cross-embodiment Robot Local Planning (CeRLP) framework for general visual navigation, which abstracts visual information into a unified geometric formulation and applies to heterogeneous robots with varying physical dimensions, camera parameters, and camera types. CeRLP introduces a depth estimation scale correction method that utilizes offline pre-calibration to resolve the scale ambiguity of monocular depth estimation, thereby recovering precise metric depth images. Furthermore, CeRLP designs a visual-to-scan abstraction module that projects varying visual inputs into height-adaptive laser scans, making the policy robust to heterogeneous robots. Experiments in simulation environments demonstrate that CeRLP outperforms comparative methods, validating its robust obstacle avoidance capabilities as a local planner. Additionally, extensive real-world experiments verify the effectiveness of CeRLP in tasks such as point-to-point navigation and vision-language navigation, demonstrating its generalization across varying robot and camera configurations.
ROMay 4
Do We Really Need Immediate Resets? Rethinking Collision Handling for Efficient Robot NavigationShanze Wang, Xinming Zhang, Siwei Cheng et al.
Should a single collision necessarily terminate an entire navigation episode? In most deep reinforcement learning (DRL) frameworks for robot navigation, this remains the standard practice: every collision immediately triggers a global environment reset and is penalized as a complete task failure. While a collision during deployment naturally indicates task failure, applying the same treatment during training prevents the agent from exploring challenging obstacle configurations, which slows learning progress in the early training phase. In this work, we challenge this convention and propose a Multi-Collision reset Budget (MCB) framework that decouples local collision termination from global environment resets, allowing the agent to retry difficult configurations within the same episode. Experiments on multiple simulated and real-world robotic platforms show that the framework accelerates early-stage exploration and improves both success rate and navigation efficiency over conventional single-collision reset baselines, with a small collision budget producing the largest gains.
ROApr 25
Learning from Demonstration with Failure Awareness for Safe Robot NavigationXianghui Wang, Siwei Cheng, Shanze Wang et al.
Learning from demonstration is widely used for robot navigation, yet it suffers from a fundamental limitation: demonstrations consist predominantly of successful behaviors and provide limited coverage of unsafe states. This limitation leads to poor safety when the robot encounters scenarios beyond the demonstration distribution. Failure experiences, such as collisions, contain essential information about unsafe regions, but remain underutilized. The key difficulty lies in the fact that failure data do not provide valid guidance for action imitation, and their naive incorporation into policy learning often degrades performance. We address this challenge by proposing a failure-aware learning framework that explicitly decouples the roles of success and failure data. In this framework, failure experiences are used to shape value estimation in hazardous regions, while policy learning is restricted to successful demonstrations. This separation enables the effective use of failure data without corrupting policy behavior. We implement this design within an offline reinforcement learning (RL) setting and evaluate it in both simulation and real-world environments. The results show that our framework consistently reduces collision rates while preserving the task success rate, and demonstrate strong generalization across different environments and robot platforms.
ROApr 3
FSUNav: A Cerebrum-Cerebellum Architecture for Fast, Safe, and Universal Zero-Shot Goal-Oriented NavigationMingao Tan, Yiyang Li, Shanze Wang et al.
Current vision-language navigation methods face substantial bottlenecks regarding heterogeneous robot compatibility, real-time performance, and navigation safety. Furthermore, they struggle to support open-vocabulary semantic generalization and multimodal task inputs. To address these challenges, this paper proposes FSUNav: a Cerebrum-Cerebellum architecture for fast, safe, and universal zero-shot goal-oriented navigation, which innovatively integrates vision-language models (VLMs) with the proposed architecture. The cerebellum module, a high-frequency end-to-end module, develops a universal local planner based on deep reinforcement learning, enabling unified navigation across heterogeneous platforms (e.g., humanoid, quadruped, wheeled robots) to improve navigation efficiency while significantly reducing collision risk. The cerebrum module constructs a three-layer reasoning model and leverages VLMs to build an end-to-end detection and verification mechanism, enabling zero-shot open-vocabulary goal navigation without predefined IDs and improving task success rates in both simulation and real-world environments. Additionally, the framework supports multimodal inputs (e.g., text, target descriptions, and images), further enhancing generalization, real-time performance, safety, and robustness. Experimental results on MP3D, HM3D, and OVON benchmarks demonstrate that FSUNav achieves state-of-the-art performance on object, instance image, and task navigation, significantly outperforming existing methods. Real-world deployments on diverse robotic platforms further validate its robustness and practical applicability.
LGMar 13
FastDSAC: Unlocking the Potential of Maximum Entropy RL in High-Dimensional Humanoid ControlJun Xue, Junze Wang, Xinming Zhang et al.
Scaling Maximum Entropy Reinforcement Learning (RL) to high-dimensional humanoid control remains a formidable challenge, as the ``curse of dimensionality'' induces severe exploration inefficiency and training instability in expansive action spaces. Consequently, recent high-throughput paradigms have largely converged on deterministic policy gradients combined with massive parallel simulation. We challenge this compromise with FastDSAC, a framework that effectively unlocks the potential of maximum entropy stochastic policies for complex continuous control. We introduce Dimension-wise Entropy Modulation (DEM) to dynamically redistribute the exploration budget and enforce diversity, alongside a continuous distributional critic tailored to ensure value fidelity and mitigate high-dimensional value overestimation. Extensive evaluations on HumanoidBench and other continuous control tasks demonstrate that rigorously designed stochastic policies can consistently match or outperform deterministic baselines, achieving notable gains of 180\% and 400\% on the challenging \textit{Basketball} and \textit{Balance Hard} tasks.