CVJan 2, 2023
Argoverse 2: Next Generation Datasets for Self-Driving Perception and ForecastingBenjamin Wilson, William Qi, Tanmay Agarwal et al. · gatech
We introduce Argoverse 2 (AV2) - a collection of three datasets for perception and forecasting research in the self-driving domain. The annotated Sensor Dataset contains 1,000 sequences of multimodal data, encompassing high-resolution imagery from seven ring cameras, and two stereo cameras in addition to lidar point clouds, and 6-DOF map-aligned pose. Sequences contain 3D cuboid annotations for 26 object categories, all of which are sufficiently-sampled to support training and evaluation of 3D perception models. The Lidar Dataset contains 20,000 sequences of unlabeled lidar point clouds and map-aligned pose. This dataset is the largest ever collection of lidar sensor data and supports self-supervised learning and the emerging task of point cloud forecasting. Finally, the Motion Forecasting Dataset contains 250,000 scenarios mined for interesting and challenging interactions between the autonomous vehicle and other actors in each local scene. Models are tasked with the prediction of future motion for "scored actors" in each scenario and are provided with track histories that capture object location, heading, velocity, and category. In all three datasets, each scenario contains its own HD Map with 3D lane and crosswalk geometry - sourced from data captured in six distinct cities. We believe these datasets will support new and existing machine learning research problems in ways that existing datasets do not. All datasets are released under the CC BY-NC-SA 4.0 license.
CVJun 1, 2023
The ObjectFolder Benchmark: Multisensory Learning with Neural and Real ObjectsRuohan Gao, Yiming Dou, Hao Li et al. · mit, stanford
We introduce the ObjectFolder Benchmark, a benchmark suite of 10 tasks for multisensory object-centric learning, centered around object recognition, reconstruction, and manipulation with sight, sound, and touch. We also introduce the ObjectFolder Real dataset, including the multisensory measurements for 100 real-world household objects, building upon a newly designed pipeline for collecting the 3D meshes, videos, impact sounds, and tactile readings of real-world objects. We conduct systematic benchmarking on both the 1,000 multisensory neural objects from ObjectFolder, and the real multisensory data from ObjectFolder Real. Our results demonstrate the importance of multisensory perception and reveal the respective roles of vision, audio, and touch for different object-centric learning tasks. By publicly releasing our dataset and benchmark suite, we hope to catalyze and enable new research in multisensory object-centric learning in computer vision, robotics, and beyond. Project page: https://objectfolder.stanford.edu
24.5CLMay 18
Internalizing Tool Knowledge in Small Language Models via QLoRA Fine-TuningYuval Shemla, Ayal Yakobe, Tanmay Agarwal
Large language models are increasingly used as planning components in agentic systems, but current tool-use pipelines often require full tool schemas to be included in every prompt, creating substantial token overhead and limiting the practicality of smaller models. This paper investigates whether tool-use knowledge can be internalized into small language models through parameter-efficient fine-tuning, enabling structured planning without explicit tool descriptions at inference time. Using AssetOpsBench as the primary benchmark, we fine-tune Gemma 4 E4B and Qwen3-4B with 8-bit QLoRA on approximately 1,700 tool-use examples spanning tool knowledge, question-to-plan mappings, and execution-style traces. We evaluate the resulting models under description-free inference, where the prompt omits the tool catalog entirely. The fine-tuned models outperform an informed unfine-tuned baseline that receives full tool descriptions, reducing input length by 82.6\% while improving structural and LLM-judge planning scores. In the best Gemma run, the model achieves an AT-F1 of 0.65 and an overall judge score of 3.88, compared with 0.47 and 2.88 for the informed baseline. Qwen3-4B achieves a strong overall judge score of 3.78 while using 62\% less memory and running 2.5$\times$ faster than Gemma, though it also exhibits greater catastrophic forgetting on general multiple-choice benchmarks. Additional ablations show that LoRA rank controls a quality--retention trade-off, with $r=32$ maximizing planning quality and smaller ranks preserving more general knowledge. These results suggest that, for fixed tool catalogs, QLoRA fine-tuning can shift tool knowledge from prompt context into model weights, substantially reducing inference overhead while maintaining or improving tool-planning quality.
LGMay 27, 2023
Modeling Dynamic Environments with Scene Graph MemoryAndrey Kurenkov, Michael Lingelbach, Tanmay Agarwal et al.
Embodied AI agents that search for objects in large environments such as households often need to make efficient decisions by predicting object locations based on partial information. We pose this as a new type of link prediction problem: link prediction on partially observable dynamic graphs. Our graph is a representation of a scene in which rooms and objects are nodes, and their relationships are encoded in the edges; only parts of the changing graph are known to the agent at each timestep. This partial observability poses a challenge to existing link prediction approaches, which we address. We propose a novel state representation -- Scene Graph Memory (SGM) -- with captures the agent's accumulated set of observations, as well as a neural net architecture called a Node Edge Predictor (NEP) that extracts information from the SGM to search efficiently. We evaluate our method in the Dynamic House Simulator, a new benchmark that creates diverse dynamic graphs following the semantic patterns typically seen at homes, and show that NEP can be trained to predict the locations of objects in a variety of environments with diverse object movement dynamics, outperforming baselines both in terms of new scene adaptability and overall accuracy. The codebase and more can be found at https://www.scenegraphmemory.com.
LGJan 15, 2021
Affordance-based Reinforcement Learning for Urban DrivingTanmay Agarwal, Hitesh Arora, Jeff Schneider
Traditional autonomous vehicle pipelines that follow a modular approach have been very successful in the past both in academia and industry, which has led to autonomy deployed on road. Though this approach provides ease of interpretation, its generalizability to unseen environments is limited and hand-engineering of numerous parameters is required, especially in the prediction and planning systems. Recently, deep reinforcement learning has been shown to learn complex strategic games and perform challenging robotic tasks, which provides an appealing framework for learning to drive. In this work, we propose a deep reinforcement learning framework to learn optimal control policy using waypoints and low-dimensional visual representations, also known as affordances. We demonstrate that our agents when trained from scratch learn the tasks of lane-following, driving around inter-sections as well as stopping in front of other actors or traffic lights even in the dense traffic setting. We note that our method achieves comparable or better performance than the baseline methods on the original and NoCrash benchmarks on the CARLA simulator.