Kaimin Wang

AI
h-index10
3papers
31citations
Novelty45%
AI Score52

3 Papers

63.5SDMay 2
MG-Former: A Transformer-Based Framework for Music-Driven 3D Conducting Gesture Generation

Ke Qiu, Yawen Qin, Tianzhi Jia et al.

Generating expressive conducting gestures from music is a challenging cross-modal motion synthesis problem: the output must follow long-range musical structure, preserve beat-level synchronization, and remain plausible as a fine-grained 3D human performance. Existing conducting-motion studies are often limited by sparse pose representations, small-scale data, or evaluation protocols that do not directly measure whether music and gesture are mutually aligned. This paper presents TransConductor, a Transformer-based framework for music-driven conducting gesture generation. We introduce ConductorMotion, a SMPL-parameter data construction pipeline that recovers detailed body motion from conducting videos and forms a dataset targeted at professional conducting gestures. Given acoustic descriptors extracted from audio and an initial pose, TransConductor uses a Trans-Temporal Music Encoder and a Trans-Temporal Conducting Gesture Decoder to autoregressively predict SMPL pose parameters. To better assess artistic correspondence, we further build a retrieval-based evaluation model that embeds music and gestures into a shared space and yields FID, modality distance, multi-modality distance, and diversity metrics. Experiments show that TransConductor outperforms dance-generation and conducting-generation baselines, while ablations verify the benefits of the Transformer backbone and the proposed alignment loss.

AIAug 2, 2025Code
TripTailor: A Real-World Benchmark for Personalized Travel Planning

Yuanzhe Shen, Kaimin Wang, Changze Lv et al.

The continuous evolution and enhanced reasoning capabilities of large language models (LLMs) have elevated their role in complex tasks, notably in travel planning, where demand for personalized, high-quality itineraries is rising. However, current benchmarks often rely on unrealistic simulated data, failing to reflect the differences between LLM-generated and real-world itineraries. Existing evaluation metrics, which primarily emphasize constraints, fall short of providing a comprehensive assessment of the overall quality of travel plans. To address these limitations, we introduce TripTailor, a benchmark designed specifically for personalized travel planning in real-world scenarios. This dataset features an extensive collection of over 500,000 real-world points of interest (POIs) and nearly 4,000 diverse travel itineraries, complete with detailed information, providing a more authentic evaluation framework. Experiments show that fewer than 10\% of the itineraries generated by the latest state-of-the-art LLMs achieve human-level performance. Moreover, we identify several critical challenges in travel planning, including the feasibility, rationality, and personalized customization of the proposed solutions. We hope that TripTailor will drive the development of travel planning agents capable of understanding and meeting user needs while generating practical itineraries. Our code and dataset are available at https://github.com/swxkfm/TripTailor

AIFeb 2
TRIP-Bench: A Benchmark for Long-Horizon Interactive Agents in Real-World Scenarios

Yuanzhe Shen, Zisu Huang, Zhengyuan Wang et al.

As LLM-based agents are deployed in increasingly complex real-world settings, existing benchmarks underrepresent key challenges such as enforcing global constraints, coordinating multi-tool reasoning, and adapting to evolving user behavior over long, multi-turn interactions. To bridge this gap, we introduce \textbf{TRIP-Bench}, a long-horizon benchmark grounded in realistic travel-planning scenarios. TRIP-Bench leverages real-world data, offers 18 curated tools and 40+ travel requirements, and supports automated evaluation. It includes splits of varying difficulty; the hard split emphasizes long and ambiguous interactions, style shifts, feasibility changes, and iterative version revision. Dialogues span up to 15 user turns, can involve 150+ tool calls, and may exceed 200k tokens of context. Experiments show that even advanced models achieve at most 50\% success on the easy split, with performance dropping below 10\% on hard subsets. We further propose \textbf{GTPO}, an online multi-turn reinforcement learning method with specialized reward normalization and reward differencing. Applied to Qwen2.5-32B-Instruct, GTPO improves constraint satisfaction and interaction robustness, outperforming Gemini-3-Pro in our evaluation. We expect TRIP-Bench to advance practical long-horizon interactive agents, and GTPO to provide an effective online RL recipe for robust long-horizon training.