Yoav Y. Schechner

CV
h-index41
10papers
138citations
Novelty49%
AI Score29

10 Papers

2.0CVJul 15, 2024
Success Probability in Multi-View Imaging

Vadim Holodovsky, Masada Tzabari, Yoav Schechner et al.

Platforms such as robots, security cameras, drones and satellites are used in multi-view imaging for three-dimensional (3D) recovery by stereoscopy or tomography. Each camera in the setup has a field of view (FOV). Multi-view analysis requires overlap of the FOVs of all cameras, or a significant subset of them. However, the success of such methods is not guaranteed, because the FOVs may not sufficiently overlap. The reason is that pointing of a camera from a mount or platform has some randomness (noise), due to imprecise platform control, typical to mechanical systems, and particularly moving systems such as satellites. So, success is probabilistic. This paper creates a framework to analyze this aspect. This is critical for setting limitations on the capabilities of imaging systems, such as resolution (pixel footprint), FOV, the size of domains that can be captured, and efficiency. The framework uses the fact that imprecise pointing can be mitigated by self-calibration - provided that there is sufficient overlap between pairs of views and sufficient visual similarity of views. We show an example considering the design of a formation of nanosatellites that seek 3D reconstruction of clouds.

3.7CVMar 9, 2024
Learned 3D volumetric recovery of clouds and its uncertainty for climate analysis

Roi Ronen, Ilan Koren, Aviad Levis et al.

Significant uncertainty in climate prediction and cloud physics is tied to observational gaps relating to shallow scattered clouds. Addressing these challenges requires remote sensing of their three-dimensional (3D) heterogeneous volumetric scattering content. This calls for passive scattering computed tomography (CT). We design a learning-based model (ProbCT) to achieve CT of such clouds, based on noisy multi-view spaceborne images. ProbCT infers - for the first time - the posterior probability distribution of the heterogeneous extinction coefficient, per 3D location. This yields arbitrary valuable statistics, e.g., the 3D field of the most probable extinction and its uncertainty. ProbCT uses a neural-field representation, making essentially real-time inference. ProbCT undergoes supervised training by a new labeled multi-class database of physics-based volumetric fields of clouds and their corresponding images. To improve out-of-distribution inference, we incorporate self-supervised learning through differential rendering. We demonstrate the approach in simulations and on real-world data, and indicate the relevance of 3D recovery and uncertainty to precipitation and renewable energy.

1.4CVSep 30, 2021
Accelerating Inverse Rendering By Using a GPU and Reuse of Light Paths

Ido Czerninski, Yoav Y. Schechner

Inverse rendering seeks to estimate scene characteristics from a set of data images. The dominant approach is based on differential rendering using Monte-Carlo. Algorithms as such usually rely on a forward model and use an iterative gradient method that requires sampling millions of light paths per iteration. This paper presents an efficient framework that speeds up existing inverse rendering algorithms. This is achieved by tailoring the iterative process of inverse rendering specifically to a GPU architecture. For this cause, we introduce two interleaved steps - Path Sorting and Path Recycling. Path Sorting allows the GPU to deal with light paths of the same size. Path Recycling allows the algorithm to use light paths from previous iterations to better utilize the information they encode. Together, these steps significantly speed up gradient optimization. In this paper, we give the theoretical background for Path Recycling. We demonstrate its efficiency for volumetric scattering tomography and reflectometry (surface reflections).

9.4CVAug 30, 2021
What You Can Learn by Staring at a Blank Wall

Prafull Sharma, Miika Aittala, Yoav Y. Schechner et al.

We present a passive non-line-of-sight method that infers the number of people or activity of a person from the observation of a blank wall in an unknown room. Our technique analyzes complex imperceptible changes in indirect illumination in a video of the wall to reveal a signal that is correlated with motion in the hidden part of a scene. We use this signal to classify between zero, one, or two moving people, or the activity of a person in the hidden scene. We train two convolutional neural networks using data collected from 20 different scenes, and achieve an accuracy of $\approx94\%$ for both tasks in unseen test environments and real-time online settings. Unlike other passive non-line-of-sight methods, the technique does not rely on known occluders or controllable light sources, and generalizes to unknown rooms with no re-calibration. We analyze the generalization and robustness of our method with both real and synthetic data, and study the effect of the scene parameters on the signal quality.

2.0IVDec 10, 2020
3D Scattering Tomography by Deep Learning with Architecture Tailored to Cloud Fields

Yael Sde-Chen, Yoav Y. Schechner, Vadim Holodovsky et al.

We present 3DeepCT, a deep neural network for computed tomography, which performs 3D reconstruction of scattering volumes from multi-view images. Our architecture is dictated by the stationary nature of atmospheric cloud fields. The task of volumetric scattering tomography aims at recovering a volume from its 2D projections. This problem has been studied extensively, leading, to diverse inverse methods based on signal processing and physics models. However, such techniques are typically iterative, exhibiting high computational load and long convergence time. We show that 3DeepCT outperforms physics-based inverse scattering methods in term of accuracy as well as offering a significant orders of magnitude improvement in computational time. To further improve the recovery accuracy, we introduce a hybrid model that combines 3DeepCT and physics-based method. The resultant hybrid technique enjoys fast inference time and improved recovery performance.

1.2CVDec 6, 2020Code
Spatiotemporal tomography based on scattered multiangular signals and its application for resolving evolving clouds using moving platforms

Roi Ronen, Yoav Y. Schechner, Eshkol Eytan

We derive computed tomography (CT) of a time-varying volumetric translucent object, using a small number of moving cameras. We particularly focus on passive scattering tomography, which is a non-linear problem. We demonstrate the approach on dynamic clouds, as clouds have a major effect on Earth's climate. State of the art scattering CT assumes a static object. Existing 4D CT methods rely on a linear image formation model and often on significant priors. In this paper, the angular and temporal sampling rates needed for a proper recovery are discussed. If these rates are used, the paper leads to a representation of the time-varying object, which simplifies 4D CT tomography. The task is achieved using gradient-based optimization. We demonstrate this in physics-based simulations and in an experiment that had yielded real-world data.

3.7IVMar 27, 2020
Image compression optimized for 3D reconstruction by utilizing deep neural networks

Alex Golts, Yoav Y. Schechner

Computer vision tasks are often expected to be executed on compressed images. Classical image compression standards like JPEG 2000 are widely used. However, they do not account for the specific end-task at hand. Motivated by works on recurrent neural network (RNN)-based image compression and three-dimensional (3D) reconstruction, we propose unified network architectures to solve both tasks jointly. These joint models provide image compression tailored for the specific task of 3D reconstruction. Images compressed by our proposed models, yield 3D reconstruction performance superior as compared to using JPEG 2000 compression. Our models significantly extend the range of compression rates for which 3D reconstruction is possible. We also show that this can be done highly efficiently at almost no additional cost to obtain compression on top of the computation already required for performing the 3D reconstruction task.

1.3CVDec 7, 2015
In-situ multi-scattering tomography

Vadim Holodovsky, Yoav Y. Schechner, Anat Levin et al.

To recover the three dimensional (3D) volumetric distribution of matter in an object, images of the object are captured from multiple directions and locations. Using these images tomographic computations extract the distribution. In highly scattering media and constrained, natural irradiance, tomography must explicitly account for off-axis scattering. Furthermore, the tomographic model and recovery must function when imaging is done in-situ, as occurs in medical imaging and ground-based atmospheric sensing. We formulate tomography that handles arbitrary orders of scattering, using a monte-carlo model. Moreover, the model is highly parallelizable in our formulation. This enables large scale rendering and recovery of volumetric scenes having a large number of variables. We solve stability and conditioning problems that stem from radiative transfer (RT) modeling in-situ.

9.1CVDec 6, 2015
The Next Best Underwater View

Mark Sheinin, Yoav Y. Schechner

To image in high resolution large and occlusion-prone scenes, a camera must move above and around. Degradation of visibility due to geometric occlusions and distances is exacerbated by scattering, when the scene is in a participating medium. Moreover, underwater and in other media, artificial lighting is needed. Overall, data quality depends on the observed surface, medium and the time-varying poses of the camera and light source. This work proposes to optimize camera/light poses as they move, so that the surface is scanned efficiently and the descattered recovery has the highest quality. The work generalizes the next best view concept of robot vision to scattering media and cooperative movable lighting. It also extends descattering to platforms that move optimally. The optimization criterion is information gain, taken from information theory. We exploit the existence of a prior rough 3D model, since underwater such a model is routinely obtained using sonar. We demonstrate this principle in a scaled-down setup.

14.3SDAug 12, 2014
Co-Localization of Audio Sources in Images Using Binaural Features and Locally-Linear Regression

Antoine Deleforge, Radu Horaud, Yoav Schechner et al.

This paper addresses the problem of localizing audio sources using binaural measurements. We propose a supervised formulation that simultaneously localizes multiple sources at different locations. The approach is intrinsically efficient because, contrary to prior work, it relies neither on source separation, nor on monaural segregation. The method starts with a training stage that establishes a locally-linear Gaussian regression model between the directional coordinates of all the sources and the auditory features extracted from binaural measurements. While fixed-length wide-spectrum sounds (white noise) are used for training to reliably estimate the model parameters, we show that the testing (localization) can be extended to variable-length sparse-spectrum sounds (such as speech), thus enabling a wide range of realistic applications. Indeed, we demonstrate that the method can be used for audio-visual fusion, namely to map speech signals onto images and hence to spatially align the audio and visual modalities, thus enabling to discriminate between speaking and non-speaking faces. We release a novel corpus of real-room recordings that allow quantitative evaluation of the co-localization method in the presence of one or two sound sources. Experiments demonstrate increased accuracy and speed relative to several state-of-the-art methods.