Jae Shin Yoon

CV
h-index20
23papers
1,243citations
Novelty51%
AI Score51

23 Papers

CVMar 24, 2022
Learning Motion-Dependent Appearance for High-Fidelity Rendering of Dynamic Humans from a Single Camera

Jae Shin Yoon, Duygu Ceylan, Tuanfeng Y. Wang et al.

Appearance of dressed humans undergoes a complex geometric transformation induced not only by the static pose but also by its dynamics, i.e., there exists a number of cloth geometric configurations given a pose depending on the way it has moved. Such appearance modeling conditioned on motion has been largely neglected in existing human rendering methods, resulting in rendering of physically implausible motion. A key challenge of learning the dynamics of the appearance lies in the requirement of a prohibitively large amount of observations. In this paper, we present a compact motion representation by enforcing equivariance -- a representation is expected to be transformed in the way that the pose is transformed. We model an equivariant encoder that can generate the generalizable representation from the spatial and temporal derivatives of the 3D body surface. This learned representation is decoded by a compositional multi-task decoder that renders high fidelity time-varying appearance. Our experiments show that our method can generate a temporally coherent video of dynamic humans for unseen body poses and novel views given a single view video.

CVMay 27
HarmoVid: Relightful Video Portrait Harmonization

Jun Myeong Choi, Jae Shin Yoon, Luchao Qi et al.

We present a method for harmonizing the lighting of a foreground video to match a target background scene, adjusting shadows, color tone, and illumination intensity (relightful harmonization). Unlike images, acquiring labeled data for videos, where identical motions are recorded under different lighting conditions, is practically infeasible and non-scalable. While one way to create such paired data is to apply existing image-based harmonization models frame by frame to a video, the resulting outputs often suffer from significant temporal jitters. We overcome this problem by introducing a novel lighting deflickering model that can stabilize the global and local lighting flickering artifacts. Our video diffusion model learns from these upgraded deflickered data with a volume of real and synthetic videos to generate high-quality video harmonization results. We further propose an asymmetric alpha mask conditioning technique to learn the clean boundaries from real videos. Experiments demonstrate that our model achieves strong temporal coherence, naturalness, cleaner boundaries, and physically meaningful lighting behavior, while maintaining strong relighting expressiveness compared to prior image-based and video-based harmonization methods.

CVAug 25, 2024
COMPOSE: Comprehensive Portrait Shadow Editing

Andrew Hou, Zhixin Shu, Xuaner Zhang et al.

Existing portrait relighting methods struggle with precise control over facial shadows, particularly when faced with challenges such as handling hard shadows from directional light sources or adjusting shadows while remaining in harmony with existing lighting conditions. In many situations, completely altering input lighting is undesirable for portrait retouching applications: one may want to preserve some authenticity in the captured environment. Existing shadow editing methods typically restrict their application to just the facial region and often offer limited lighting control options, such as shadow softening or rotation. In this paper, we introduce COMPOSE: a novel shadow editing pipeline for human portraits, offering precise control over shadow attributes such as shape, intensity, and position, all while preserving the original environmental illumination of the portrait. This level of disentanglement and controllability is obtained thanks to a novel decomposition of the environment map representation into ambient light and an editable gaussian dominant light source. COMPOSE is a four-stage pipeline that consists of light estimation and editing, light diffusion, shadow synthesis, and finally shadow editing. We define facial shadows as the result of a dominant light source, encoded using our novel gaussian environment map representation. Utilizing an OLAT dataset, we have trained models to: (1) predict this light source representation from images, and (2) generate realistic shadows using this representation. We also demonstrate comprehensive and intuitive shadow editing with our pipeline. Through extensive quantitative and qualitative evaluations, we have demonstrated the robust capability of our system in shadow editing.

CVMar 31, 2024Code
Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction

Junuk Cha, Jihyeon Kim, Jae Shin Yoon et al.

This paper introduces the first text-guided work for generating the sequence of hand-object interaction in 3D. The main challenge arises from the lack of labeled data where existing ground-truth datasets are nowhere near generalizable in interaction type and object category, which inhibits the modeling of diverse 3D hand-object interaction with the correct physical implication (e.g., contacts and semantics) from text prompts. To address this challenge, we propose to decompose the interaction generation task into two subtasks: hand-object contact generation; and hand-object motion generation. For contact generation, a VAE-based network takes as input a text and an object mesh, and generates the probability of contacts between the surfaces of hands and the object during the interaction. The network learns a variety of local geometry structure of diverse objects that is independent of the objects' category, and thus, it is applicable to general objects. For motion generation, a Transformer-based diffusion model utilizes this 3D contact map as a strong prior for generating physically plausible hand-object motion as a function of text prompts by learning from the augmented labeled dataset; where we annotate text labels from many existing 3D hand and object motion data. Finally, we further introduce a hand refiner module that minimizes the distance between the object surface and hand joints to improve the temporal stability of the object-hand contacts and to suppress the penetration artifacts. In the experiments, we demonstrate that our method can generate more realistic and diverse interactions compared to other baseline methods. We also show that our method is applicable to unseen objects. We will release our model and newly labeled data as a strong foundation for future research. Codes and data are available in: https://github.com/JunukCha/Text2HOI.

CVJul 2, 2023
Bidirectional Temporal Diffusion Model for Temporally Consistent Human Animation

Tserendorj Adiya, Jae Shin Yoon, Jungeun Lee et al.

We introduce a method to generate temporally coherent human animation from a single image, a video, or a random noise. This problem has been formulated as modeling of an auto-regressive generation, i.e., to regress past frames to decode future frames. However, such unidirectional generation is highly prone to motion drifting over time, generating unrealistic human animation with significant artifacts such as appearance distortion. We claim that bidirectional temporal modeling enforces temporal coherence on a generative network by largely suppressing the motion ambiguity of human appearance. To prove our claim, we design a novel human animation framework using a denoising diffusion model: a neural network learns to generate the image of a person by denoising temporal Gaussian noises whose intermediate results are cross-conditioned bidirectionally between consecutive frames. In the experiments, our method demonstrates strong performance compared to existing unidirectional approaches with realistic temporal coherence.

CVDec 11, 2023
Relightful Harmonization: Lighting-aware Portrait Background Replacement

Mengwei Ren, Wei Xiong, Jae Shin Yoon et al.

Portrait harmonization aims to composite a subject into a new background, adjusting its lighting and color to ensure harmony with the background scene. Existing harmonization techniques often only focus on adjusting the global color and brightness of the foreground and ignore crucial illumination cues from the background such as apparent lighting direction, leading to unrealistic compositions. We introduce Relightful Harmonization, a lighting-aware diffusion model designed to seamlessly harmonize sophisticated lighting effect for the foreground portrait using any background image. Our approach unfolds in three stages. First, we introduce a lighting representation module that allows our diffusion model to encode lighting information from target image background. Second, we introduce an alignment network that aligns lighting features learned from image background with lighting features learned from panorama environment maps, which is a complete representation for scene illumination. Last, to further boost the photorealism of the proposed method, we introduce a novel data simulation pipeline that generates synthetic training pairs from a diverse range of natural images, which are used to refine the model. Our method outperforms existing benchmarks in visual fidelity and lighting coherence, showing superior generalization in real-world testing scenarios, highlighting its versatility and practicality.

CVMay 15, 2025
3D-Fixup: Advancing Photo Editing with 3D Priors

Yen-Chi Cheng, Krishna Kumar Singh, Jae Shin Yoon et al.

Despite significant advances in modeling image priors via diffusion models, 3D-aware image editing remains challenging, in part because the object is only specified via a single image. To tackle this challenge, we propose 3D-Fixup, a new framework for editing 2D images guided by learned 3D priors. The framework supports difficult editing situations such as object translation and 3D rotation. To achieve this, we leverage a training-based approach that harnesses the generative power of diffusion models. As video data naturally encodes real-world physical dynamics, we turn to video data for generating training data pairs, i.e., a source and a target frame. Rather than relying solely on a single trained model to infer transformations between source and target frames, we incorporate 3D guidance from an Image-to-3D model, which bridges this challenging task by explicitly projecting 2D information into 3D space. We design a data generation pipeline to ensure high-quality 3D guidance throughout training. Results show that by integrating these 3D priors, 3D-Fixup effectively supports complex, identity coherent 3D-aware edits, achieving high-quality results and advancing the application of diffusion models in realistic image manipulation. The code is provided at https://3dfixup.github.io/

CVJan 12, 2024
3D Reconstruction of Interacting Multi-Person in Clothing from a Single Image

Junuk Cha, Hansol Lee, Jaewon Kim et al.

This paper introduces a novel pipeline to reconstruct the geometry of interacting multi-person in clothing on a globally coherent scene space from a single image. The main challenge arises from the occlusion: a part of a human body is not visible from a single view due to the occlusion by others or the self, which introduces missing geometry and physical implausibility (e.g., penetration). We overcome this challenge by utilizing two human priors for complete 3D geometry and surface contacts. For the geometry prior, an encoder learns to regress the image of a person with missing body parts to the latent vectors; a decoder decodes these vectors to produce 3D features of the associated geometry; and an implicit network combines these features with a surface normal map to reconstruct a complete and detailed 3D humans. For the contact prior, we develop an image-space contact detector that outputs a probability distribution of surface contacts between people in 3D. We use these priors to globally refine the body poses, enabling the penetration-free and accurate reconstruction of interacting multi-person in clothing on the scene space. The results demonstrate that our method is complete, globally coherent, and physically plausible compared to existing methods.

CVDec 18, 2024
Text2Relight: Creative Portrait Relighting with Text Guidance

Junuk Cha, Mengwei Ren, Krishna Kumar Singh et al.

We present a lighting-aware image editing pipeline that, given a portrait image and a text prompt, performs single image relighting. Our model modifies the lighting and color of both the foreground and background to align with the provided text description. The unbounded nature in creativeness of a text allows us to describe the lighting of a scene with any sensory features including temperature, emotion, smell, time, and so on. However, the modeling of such mapping between the unbounded text and lighting is extremely challenging due to the lack of dataset where there exists no scalable data that provides large pairs of text and relighting, and therefore, current text-driven image editing models does not generalize to lighting-specific use cases. We overcome this problem by introducing a novel data synthesis pipeline: First, diverse and creative text prompts that describe the scenes with various lighting are automatically generated under a crafted hierarchy using a large language model (*e.g.,* ChatGPT). A text-guided image generation model creates a lighting image that best matches the text. As a condition of the lighting images, we perform image-based relighting for both foreground and background using a single portrait image or a set of OLAT (One-Light-at-A-Time) images captured from lightstage system. Particularly for the background relighting, we represent the lighting image as a set of point lights and transfer them to other background images. A generative diffusion model learns the synthesized large-scale data with auxiliary task augmentation (*e.g.,* portrait delighting and light positioning) to correlate the latent text and lighting distribution for text-guided portrait relighting.

CVApr 3, 2025
Comprehensive Relighting: Generalizable and Consistent Monocular Human Relighting and Harmonization

Junying Wang, Jingyuan Liu, Xin Sun et al.

This paper introduces Comprehensive Relighting, the first all-in-one approach that can both control and harmonize the lighting from an image or video of humans with arbitrary body parts from any scene. Building such a generalizable model is extremely challenging due to the lack of dataset, restricting existing image-based relighting models to a specific scenario (e.g., face or static human). To address this challenge, we repurpose a pre-trained diffusion model as a general image prior and jointly model the human relighting and background harmonization in the coarse-to-fine framework. To further enhance the temporal coherence of the relighting, we introduce an unsupervised temporal lighting model that learns the lighting cycle consistency from many real-world videos without any ground truth. In inference time, our temporal lighting module is combined with the diffusion models through the spatio-temporal feature blending algorithms without extra training; and we apply a new guided refinement as a post-processing to preserve the high-frequency details from the input image. In the experiments, Comprehensive Relighting shows a strong generalizability and lighting temporal coherence, outperforming existing image-based human relighting and harmonization methods.

CVAug 2, 2025
Can3Tok: Canonical 3D Tokenization and Latent Modeling of Scene-Level 3D Gaussians

Quankai Gao, Iliyan Georgiev, Tuanfeng Y. Wang et al.

3D generation has made significant progress, however, it still largely remains at the object-level. Feedforward 3D scene-level generation has been rarely explored due to the lack of models capable of scaling-up latent representation learning on 3D scene-level data. Unlike object-level generative models, which are trained on well-labeled 3D data in a bounded canonical space, scene-level generations with 3D scenes represented by 3D Gaussian Splatting (3DGS) are unbounded and exhibit scale inconsistency across different scenes, making unified latent representation learning for generative purposes extremely challenging. In this paper, we introduce Can3Tok, the first 3D scene-level variational autoencoder (VAE) capable of encoding a large number of Gaussian primitives into a low-dimensional latent embedding, which effectively captures both semantic and spatial information of the inputs. Beyond model design, we propose a general pipeline for 3D scene data processing to address scale inconsistency issue. We validate our method on the recent scene-level 3D dataset DL3DV-10K, where we found that only Can3Tok successfully generalizes to novel 3D scenes, while compared methods fail to converge on even a few hundred scene inputs during training and exhibit zero generalization ability during inference. Finally, we demonstrate image-to-3DGS and text-to-3DGS generation as our applications to demonstrate its ability to facilitate downstream generation tasks.

CVDec 28, 2023
Dynamic Appearance Modeling of Clothed 3D Human Avatars using a Single Camera

Hansol Lee, Junuk Cha, Yunhoe Ku et al.

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often struggle to learn a video of a person with large dynamics due to the motion ambiguity, i.e., there exist numerous geometric configurations of clothes that are dependent on the context of motion even for the same pose. In this paper, we introduce a method for high-quality modeling of clothed 3D human avatars using a video of a person with dynamic movements. The main challenge comes from the lack of 3D ground truth data of geometry and its temporal correspondences. We address this challenge by introducing a novel compositional human modeling framework that takes advantage of both explicit and implicit human modeling. For explicit modeling, a neural network learns to generate point-wise shape residuals and appearance features of a 3D body model by comparing its 2D rendering results and the original images. This explicit model allows for the reconstruction of discriminative 3D motion features from UV space by encoding their temporal correspondences. For implicit modeling, an implicit network combines the appearance and 3D motion features to decode high-fidelity clothed 3D human avatars with motion-dependent geometry and texture. The experiments show that our method can generate a large variation of secondary motion in a physically plausible way.

GRMay 13, 2025
IntrinsicEdit: Precise generative image manipulation in intrinsic space

Linjie Lyu, Valentin Deschaintre, Yannick Hold-Geoffroy et al.

Generative diffusion models have advanced image editing with high-quality results and intuitive interfaces such as prompts and semantic drawing. However, these interfaces lack precise control, and the associated methods typically specialize on a single editing task. We introduce a versatile, generative workflow that operates in an intrinsic-image latent space, enabling semantic, local manipulation with pixel precision for a range of editing operations. Building atop the RGB-X diffusion framework, we address key challenges of identity preservation and intrinsic-channel entanglement. By incorporating exact diffusion inversion and disentangled channel manipulation, we enable precise, efficient editing with automatic resolution of global illumination effects -- all without additional data collection or model fine-tuning. We demonstrate state-of-the-art performance across a variety of tasks on complex images, including color and texture adjustments, object insertion and removal, global relighting, and their combinations.

CVJan 2, 2025
JOG3R: Towards 3D-Consistent Video Generators

Chun-Hao Paul Huang, Niloy Mitra, Hyeonho Jeong et al.

Emergent capabilities of image generators have led to many impactful zero- or few-shot applications. Inspired by this success, we investigate whether video generators similarly exhibit 3D-awareness. Using structure-from-motion as a 3D-aware task, we test if intermediate features of a video generator - OpenSora in our case - can support camera pose estimation. Surprisingly, at first, we only find a weak correlation between the two tasks. Deeper investigation reveals that although the video generator produces plausible video frames, the frames themselves are not truly 3D-consistent. Instead, we propose to jointly train for the two tasks, using photometric generation and 3D aware errors. Specifically, we find that SoTA video generation and camera pose estimation (i.e.,DUSt3R [79]) networks share common structures, and propose an architecture that unifies the two. The proposed unified model, named \nameMethod, produces camera pose estimates with competitive quality while producing 3D-consistent videos. In summary, we propose the first unified video generator that is 3D-consistent, generates realistic video frames, and can potentially be repurposed for other 3D-aware tasks.

CVSep 30, 2021
HUMBI: A Large Multiview Dataset of Human Body Expressions and Benchmark Challenge

Jae Shin Yoon, Zhixuan Yu, Jaesik Park et al.

This paper presents a new large multiview dataset called HUMBI for human body expressions with natural clothing. The goal of HUMBI is to facilitate modeling view-specific appearance and geometry of five primary body signals including gaze, face, hand, body, and garment from assorted people. 107 synchronized HD cameras are used to capture 772 distinctive subjects across gender, ethnicity, age, and style. With the multiview image streams, we reconstruct high fidelity body expressions using 3D mesh models, which allows representing view-specific appearance. We demonstrate that HUMBI is highly effective in learning and reconstructing a complete human model and is complementary to the existing datasets of human body expressions with limited views and subjects such as MPII-Gaze, Multi-PIE, Human3.6M, and Panoptic Studio datasets. Based on HUMBI, we formulate a new benchmark challenge of a pose-guided appearance rendering task that aims to substantially extend photorealism in modeling diverse human expressions in 3D, which is the key enabling factor of authentic social tele-presence. HUMBI is publicly available at http://humbi-data.net

CVJan 29, 2021
Neural 3D Clothes Retargeting from a Single Image

Jae Shin Yoon, Kihwan Kim, Jan Kautz et al.

In this paper, we present a method of clothes retargeting; generating the potential poses and deformations of a given 3D clothing template model to fit onto a person in a single RGB image. The problem is fundamentally ill-posed as attaining the ground truth data is impossible, i.e., images of people wearing the different 3D clothing template model at exact same pose. We address this challenge by utilizing large-scale synthetic data generated from physical simulation, allowing us to map 2D dense body pose to 3D clothing deformation. With the simulated data, we propose a semi-supervised learning framework that validates the physical plausibility of the 3D deformation by matching with the prescribed body-to-cloth contact points and clothing silhouette to fit onto the unlabeled real images. A new neural clothes retargeting network (CRNet) is designed to integrate the semi-supervised retargeting task in an end-to-end fashion. In our evaluation, we show that our method can predict the realistic 3D pose and deformation field needed for retargeting clothes models in real-world examples.

CVDec 7, 2020
Pose-Guided Human Animation from a Single Image in the Wild

Jae Shin Yoon, Lingjie Liu, Vladislav Golyanik et al.

We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel scene, resulting in temporal inconsistency and failures in preserving the identity and textures of the person. To address these limitations, we design a compositional neural network that predicts the silhouette, garment labels, and textures. Each modular network is explicitly dedicated to a subtask that can be learned from the synthetic data. At the inference time, we utilize the trained network to produce a unified representation of appearance and its labels in UV coordinates, which remains constant across poses. The unified representation provides an incomplete yet strong guidance to generating the appearance in response to the pose change. We use the trained network to complete the appearance and render it with the background. With these strategies, we are able to synthesize human animations that can preserve the identity and appearance of the person in a temporally coherent way without any fine-tuning of the network on the testing scene. Experiments show that our method outperforms the state-of-the-arts in terms of synthesis quality, temporal coherence, and generalization ability.

CVApr 2, 2020
Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Camera

Jae Shin Yoon, Kihwan Kim, Orazio Gallo et al.

This paper presents a new method to synthesize an image from arbitrary views and times given a collection of images of a dynamic scene. A key challenge for the novel view synthesis arises from dynamic scene reconstruction where epipolar geometry does not apply to the local motion of dynamic contents. To address this challenge, we propose to combine the depth from single view (DSV) and the depth from multi-view stereo (DMV), where DSV is complete, i.e., a depth is assigned to every pixel, yet view-variant in its scale, while DMV is view-invariant yet incomplete. Our insight is that although its scale and quality are inconsistent with other views, the depth estimation from a single view can be used to reason about the globally coherent geometry of dynamic contents. We cast this problem as learning to correct the scale of DSV, and to refine each depth with locally consistent motions between views to form a coherent depth estimation. We integrate these tasks into a depth fusion network in a self-supervised fashion. Given the fused depth maps, we synthesize a photorealistic virtual view in a specific location and time with our deep blending network that completes the scene and renders the virtual view. We evaluate our method of depth estimation and view synthesis on diverse real-world dynamic scenes and show the outstanding performance over existing methods.

CVJul 25, 2019
Self-Supervised Adaptation of High-Fidelity Face Models for Monocular Performance Tracking

Jae Shin Yoon, Takaaki Shiratori, Shoou-I Yu et al.

Improvements in data-capture and face modeling techniques have enabled us to create high-fidelity realistic face models. However, driving these realistic face models requires special input data, e.g. 3D meshes and unwrapped textures. Also, these face models expect clean input data taken under controlled lab environments, which is very different from data collected in the wild. All these constraints make it challenging to use the high-fidelity models in tracking for commodity cameras. In this paper, we propose a self-supervised domain adaptation approach to enable the animation of high-fidelity face models from a commodity camera. Our approach first circumvents the requirement for special input data by training a new network that can directly drive a face model just from a single 2D image. Then, we overcome the domain mismatch between lab and uncontrolled environments by performing self-supervised domain adaptation based on "consecutive frame texture consistency" based on the assumption that the appearance of the face is consistent over consecutive frames, avoiding the necessity of modeling the new environment such as lighting or background. Experiments show that we are able to drive a high-fidelity face model to perform complex facial motion from a cellphone camera without requiring any labeled data from the new domain.

CVDec 1, 2018
HUMBI: A Large Multiview Dataset of Human Body Expressions

Zhixuan Yu, Jae Shin Yoon, In Kyu Lee et al.

This paper presents a new large multiview dataset called HUMBI for human body expressions with natural clothing. The goal of HUMBI is to facilitate modeling view-specific appearance and geometry of gaze, face, hand, body, and garment from assorted people. 107 synchronized HD cameras are used to capture 772 distinctive subjects across gender, ethnicity, age, and physical condition. With the multiview image streams, we reconstruct high fidelity body expressions using 3D mesh models, which allows representing view-specific appearance using their canonical atlas. We demonstrate that HUMBI is highly effective in learning and reconstructing a complete human model and is complementary to the existing datasets of human body expressions with limited views and subjects such as MPII-Gaze, Multi-PIE, Human3.6M, and Panoptic Studio datasets.

CVDec 4, 2017
3D Semantic Trajectory Reconstruction from 3D Pixel Continuum

Jae Shin Yoon, Ziwei Li, Hyun Soo Park

This paper presents a method to reconstruct dense semantic trajectory stream of human interactions in 3D from synchronized multiple videos. The interactions inherently introduce self-occlusion and illumination/appearance/shape changes, resulting in highly fragmented trajectory reconstruction with noisy and coarse semantic labels. Our conjecture is that among many views, there exists a set of views that can confidently recognize the visual semantic label of a 3D trajectory. We introduce a new representation called 3D semantic map---a probability distribution over the semantic labels per trajectory. We construct the 3D semantic map by reasoning about visibility and 2D recognition confidence based on view-pooling, i.e., finding the view that best represents the semantics of the trajectory. Using the 3D semantic map, we precisely infer all trajectory labels jointly by considering the affinity between long range trajectories via estimating their local rigid transformations. This inference quantitatively outperforms the baseline approaches in terms of predictive validity, representation robustness, and affinity effectiveness. We demonstrate that our algorithm can robustly compute the semantic labels of a large scale trajectory set involving real-world human interactions with object, scenes, and people.

CVOct 17, 2017
VPGNet: Vanishing Point Guided Network for Lane and Road Marking Detection and Recognition

Seokju Lee, Junsik Kim, Jae Shin Yoon et al.

In this paper, we propose a unified end-to-end trainable multi-task network that jointly handles lane and road marking detection and recognition that is guided by a vanishing point under adverse weather conditions. We tackle rainy and low illumination conditions, which have not been extensively studied until now due to clear challenges. For example, images taken under rainy days are subject to low illumination, while wet roads cause light reflection and distort the appearance of lane and road markings. At night, color distortion occurs under limited illumination. As a result, no benchmark dataset exists and only a few developed algorithms work under poor weather conditions. To address this shortcoming, we build up a lane and road marking benchmark which consists of about 20,000 images with 17 lane and road marking classes under four different scenarios: no rain, rain, heavy rain, and night. We train and evaluate several versions of the proposed multi-task network and validate the importance of each task. The resulting approach, VPGNet, can detect and classify lanes and road markings, and predict a vanishing point with a single forward pass. Experimental results show that our approach achieves high accuracy and robustness under various conditions in real-time (20 fps). The benchmark and the VPGNet model will be publicly available.

CVAug 17, 2017
Pixel-Level Matching for Video Object Segmentation using Convolutional Neural Networks

Jae Shin Yoon, Francois Rameau, Junsik Kim et al.

We propose a novel video object segmentation algorithm based on pixel-level matching using Convolutional Neural Networks (CNN). Our network aims to distinguish the target area from the background on the basis of the pixel-level similarity between two object units. The proposed network represents a target object using features from different depth layers in order to take advantage of both the spatial details and the category-level semantic information. Furthermore, we propose a feature compression technique that drastically reduces the memory requirements while maintaining the capability of feature representation. Two-stage training (pre-training and fine-tuning) allows our network to handle any target object regardless of its category (even if the object's type does not belong to the pre-training data) or of variations in its appearance through a video sequence. Experiments on large datasets demonstrate the effectiveness of our model - against related methods - in terms of accuracy, speed, and stability. Finally, we introduce the transferability of our network to different domains, such as the infrared data domain.