LGJun 17, 2023Code
Active Policy Improvement from Multiple Black-box OraclesXuefeng Liu, Takuma Yoneda, Chaoqi Wang et al.
Reinforcement learning (RL) has made significant strides in various complex domains. However, identifying an effective policy via RL often necessitates extensive exploration. Imitation learning aims to mitigate this issue by using expert demonstrations to guide exploration. In real-world scenarios, one often has access to multiple suboptimal black-box experts, rather than a single optimal oracle. These experts do not universally outperform each other across all states, presenting a challenge in actively deciding which oracle to use and in which state. We introduce MAPS and MAPS-SE, a class of policy improvement algorithms that perform imitation learning from multiple suboptimal oracles. In particular, MAPS actively selects which of the oracles to imitate and improve their value function estimates, and MAPS-SE additionally leverages an active state exploration criterion to determine which states one should explore. We provide a comprehensive theoretical analysis and demonstrate that MAPS and MAPS-SE enjoy sample efficiency advantage over the state-of-the-art policy improvement algorithms. Empirical results show that MAPS-SE significantly accelerates policy optimization via state-wise imitation learning from multiple oracles across a broad spectrum of control tasks in the DeepMind Control Suite. Our code is publicly available at: https://github.com/ripl/maps.
ROFeb 23, 2023
To the Noise and Back: Diffusion for Shared AutonomyTakuma Yoneda, Luzhe Sun, Ge Yang et al.
Shared autonomy is an operational concept in which a user and an autonomous agent collaboratively control a robotic system. It provides a number of advantages over the extremes of full-teleoperation and full-autonomy in many settings. Traditional approaches to shared autonomy rely on knowledge of the environment dynamics, a discrete space of user goals that is known a priori, or knowledge of the user's policy -- assumptions that are unrealistic in many domains. Recent works relax some of these assumptions by formulating shared autonomy with model-free deep reinforcement learning (RL). In particular, they no longer need knowledge of the goal space (e.g., that the goals are discrete or constrained) or environment dynamics. However, they need knowledge of a task-specific reward function to train the policy. Unfortunately, such reward specification can be a difficult and brittle process. On top of that, the formulations inherently rely on human-in-the-loop training, and that necessitates them to prepare a policy that mimics users' behavior. In this paper, we present a new approach to shared autonomy that employs a modulation of the forward and reverse diffusion process of diffusion models. Our approach does not assume known environment dynamics or the space of user goals, and in contrast to previous work, it does not require any reward feedback, nor does it require access to the user's policy during training. Instead, our framework learns a distribution over a space of desired behaviors. It then employs a diffusion model to translate the user's actions to a sample from this distribution. Crucially, we show that it is possible to carry out this process in a manner that preserves the user's control authority. We evaluate our framework on a series of challenging continuous control tasks, and analyze its ability to effectively correct user actions while maintaining their autonomy.
ROJun 30, 2023
Statler: State-Maintaining Language Models for Embodied ReasoningTakuma Yoneda, Jiading Fang, Peng Li et al.
There has been a significant research interest in employing large language models to empower intelligent robots with complex reasoning. Existing work focuses on harnessing their abilities to reason about the histories of their actions and observations. In this paper, we explore a new dimension in which large language models may benefit robotics planning. In particular, we propose Statler, a framework in which large language models are prompted to maintain an estimate of the world state, which are often unobservable, and track its transition as new actions are taken. Our framework then conditions each action on the estimate of the current world state. Despite being conceptually simple, our Statler framework significantly outperforms strong competing methods (e.g., Code-as-Policies) on several robot planning tasks. Additionally, it has the potential advantage of scaling up to more challenging long-horizon planning tasks.
LGOct 3, 2023
Blending Imitation and Reinforcement Learning for Robust Policy ImprovementXuefeng Liu, Takuma Yoneda, Rick L. Stevens et al.
While reinforcement learning (RL) has shown promising performance, its sample complexity continues to be a substantial hurdle, restricting its broader application across a variety of domains. Imitation learning (IL) utilizes oracles to improve sample efficiency, yet it is often constrained by the quality of the oracles deployed. which actively interleaves between IL and RL based on an online estimate of their performance. RPI draws on the strengths of IL, using oracle queries to facilitate exploration, an aspect that is notably challenging in sparse-reward RL, particularly during the early stages of learning. As learning unfolds, RPI gradually transitions to RL, effectively treating the learned policy as an improved oracle. This algorithm is capable of learning from and improving upon a diverse set of black-box oracles. Integral to RPI are Robust Active Policy Selection (RAPS) and Robust Policy Gradient (RPG), both of which reason over whether to perform state-wise imitation from the oracles or learn from its own value function when the learner's performance surpasses that of the oracles in a specific state. Empirical evaluations and theoretical analysis validate that RPI excels in comparison to existing state-of-the-art methodologies, demonstrating superior performance across various benchmark domains.
ROOct 26, 2023
6-DoF Stability Field via Diffusion ModelsTakuma Yoneda, Tianchong Jiang, Gregory Shakhnarovich et al.
A core capability for robot manipulation is reasoning over where and how to stably place objects in cluttered environments. Traditionally, robots have relied on object-specific, hand-crafted heuristics in order to perform such reasoning, with limited generalizability beyond a small number of object instances and object interaction patterns. Recent approaches instead learn notions of physical interaction, namely motion prediction, but require supervision in the form of labeled object information or come at the cost of high sample complexity, and do not directly reason over stability or object placement. We present 6-DoFusion, a generative model capable of generating 3D poses of an object that produces a stable configuration of a given scene. Underlying 6-DoFusion is a diffusion model that incrementally refines a randomly initialized SE(3) pose to generate a sample from a learned, context-dependent distribution over stable poses. We evaluate our model on different object placement and stacking tasks, demonstrating its ability to construct stable scenes that involve novel object classes as well as to improve the accuracy of state-of-the-art 3D pose estimation methods.
ROMay 5, 2021Code
Benchmarking Structured Policies and Policy Optimization for Real-World Dexterous Object ManipulationNiklas Funk, Charles Schaff, Rishabh Madan et al.
Dexterous manipulation is a challenging and important problem in robotics. While data-driven methods are a promising approach, current benchmarks require simulation or extensive engineering support due to the sample inefficiency of popular methods. We present benchmarks for the TriFinger system, an open-source robotic platform for dexterous manipulation and the focus of the 2020 Real Robot Challenge. The benchmarked methods, which were successful in the challenge, can be generally described as structured policies, as they combine elements of classical robotics and modern policy optimization. This inclusion of inductive biases facilitates sample efficiency, interpretability, reliability and high performance. The key aspects of this benchmarking is validation of the baselines across both simulation and the real system, thorough ablation study over the core features of each solution, and a retrospective analysis of the challenge as a manipulation benchmark. The code and demo videos for this work can be found on our website (https://sites.google.com/view/benchmark-rrc).
ROJan 8, 2021Code
Grasp and Motion Planning for Dexterous Manipulation for the Real Robot ChallengeTakuma Yoneda, Charles Schaff, Takahiro Maeda et al.
This report describes our winning submission to the Real Robot Challenge (https://real-robot-challenge.com/). The Real Robot Challenge is a three-phase dexterous manipulation competition that involves manipulating various rectangular objects with the TriFinger Platform. Our approach combines motion planning with several motion primitives to manipulate the object. For Phases 1 and 2, we additionally learn a residual policy in simulation that applies corrective actions on top of our controller. Our approach won first place in Phase 2 and Phase 3 of the competition. We were anonymously known as `ardentstork' on the competition leaderboard (https://real-robot-challenge.com/leader-board). Videos and our code can be found at https://github.com/ripl-ttic/real-robot-challenge.
LGDec 15, 2021
Invariance Through Latent AlignmentTakuma Yoneda, Ge Yang, Matthew R. Walter et al.
A robot's deployment environment often involves perceptual changes that differ from what it has experienced during training. Standard practices such as data augmentation attempt to bridge this gap by augmenting source images in an effort to extend the support of the training distribution to better cover what the agent might experience at test time. In many cases, however, it is impossible to know test-time distribution-shift a priori, making these schemes infeasible. In this paper, we introduce a general approach, called Invariance Through Latent Alignment (ILA), that improves the test-time performance of a visuomotor control policy in deployment environments with unknown perceptual variations. ILA performs unsupervised adaptation at deployment-time by matching the distribution of latent features on the target domain to the agent's prior experience, without relying on paired data. Although simple, we show that this idea leads to surprising improvements on a variety of challenging adaptation scenarios, including changes in lighting conditions, the content in the scene, and camera poses. We present results on calibrated control benchmarks in simulation -- the distractor control suite -- and a physical robot under a sim-to-real setup.
ROSep 22, 2021
Real Robot Challenge: A Robotics Competition in the CloudStefan Bauer, Felix Widmaier, Manuel Wüthrich et al.
Dexterous manipulation remains an open problem in robotics. To coordinate efforts of the research community towards tackling this problem, we propose a shared benchmark. We designed and built robotic platforms that are hosted at MPI for Intelligent Systems and can be accessed remotely. Each platform consists of three robotic fingers that are capable of dexterous object manipulation. Users are able to control the platforms remotely by submitting code that is executed automatically, akin to a computational cluster. Using this setup, i) we host robotics competitions, where teams from anywhere in the world access our platforms to tackle challenging tasks ii) we publish the datasets collected during these competitions (consisting of hundreds of robot hours), and iii) we give researchers access to these platforms for their own projects.
CLSep 13, 2020
Pow-Wow: A Dataset and Study on Collaborative Communication in PommermanTakuma Yoneda, Matthew R. Walter, Jason Naradowsky
In multi-agent learning, agents must coordinate with each other in order to succeed. For humans, this coordination is typically accomplished through the use of language. In this work we perform a controlled study of human language use in a competitive team-based game, and search for useful lessons for structuring communication protocol between autonomous agents. We construct Pow-Wow, a new dataset for studying situated goal-directed human communication. Using the Pommerman game environment, we enlisted teams of humans to play against teams of AI agents, recording their observations, actions, and communications. We analyze the types of communications which result in effective game strategies, annotate them accordingly, and present corpus-level statistical analysis of how trends in communications affect game outcomes. Based on this analysis, we design a communication policy for learning agents, and show that agents which utilize communication achieve higher win-rates against baseline systems than those which do not.
CLJun 16, 2017
Bib2vec: An Embedding-based Search System for Bibliographic InformationTakuma Yoneda, Koki Mori, Makoto Miwa et al.
We propose a novel embedding model that represents relationships among several elements in bibliographic information with high representation ability and flexibility. Based on this model, we present a novel search system that shows the relationships among the elements in the ACL Anthology Reference Corpus. The evaluation results show that our model can achieve a high prediction ability and produce reasonable search results.