B Li

CV
h-index4
3papers
19citations
Novelty52%
AI Score52

3 Papers

24.0LGApr 5Code
ClawArena: Benchmarking AI Agents in Evolving Information Environments

Haonian Ji, Kaiwen Xiong, Siwei Han et al.

AI agents deployed as persistent assistants must maintain correct beliefs as their information environment evolves. In practice, evidence is scattered across heterogeneous sources that often contradict one another, new information can invalidate earlier conclusions, and user preferences surface through corrections rather than explicit instructions. Existing benchmarks largely assume static, single-authority settings and do not evaluate whether agents can keep up with this complexity. We introduce ClawArena, a benchmark for evaluating AI agents in evolving information environments. Each scenario maintains a complete hidden ground truth while exposing the agent only to noisy, partial, and sometimes contradictory traces across multi-channel sessions, workspace files, and staged updates. Evaluation is organized around three coupled challenges: multi-source conflict reasoning, dynamic belief revision, and implicit personalization, whose interactions yield a 14-category question taxonomy. Two question formats, multi-choice (set-selection) and shell-based executable checks, test both reasoning and workspace grounding. The current release contains 64 scenarios across 8 professional domains, totaling 1{,}879 evaluation rounds and 365 dynamic updates. Experiments on five agent frameworks and five language models show that both model capability (15.4% range) and framework design (9.2%) substantially affect performance, that self-evolving skill frameworks can partially close model-capability gaps, and that belief revision difficulty is determined by update design strategy rather than the mere presence of updates. Code is available at https://github.com/aiming-lab/ClawArena.

13.5MMMar 15Code
DASH: Dynamic Audio-Driven Semantic Chunking for Efficient Omnimodal Token Compression

Bingzhou Li, Tao Huang

Omnimodal large language models (OmniLLMs) jointly process audio and visual streams, but the resulting long multimodal token sequences make inference prohibitively expensive. Existing compression methods typically rely on fixed window partitioning and attention-based pruning, which overlook the piecewise semantic structure of audio-visual signals and become fragile under aggressive token reduction. We propose Dynamic Audio-driven Semantic cHunking (DASH), a training-free framework that aligns token compression with semantic structure. DASH treats audio embeddings as a semantic anchor and detects boundary candidates via cosine-similarity discontinuities, inducing dynamic, variable-length segments that approximate the underlying piecewise-coherent organization of the sequence. These boundaries are projected onto video tokens to establish explicit cross-modal segmentation. Within each segment, token retention is determined by a tri-signal importance estimator that fuses structural boundary cues, representational distinctiveness, and attention-based salience, mitigating the sparsity bias of attention-only selection. This structure-aware allocation preserves transition-critical tokens while reducing redundant regions. Extensive experiments on AVUT, VideoMME, and WorldSense demonstrate that DASH maintains superior accuracy while achieving higher compression ratios compared to prior methods. Code is available at: https://github.com/laychou666/DASH.

19.0CVMay 15, 2025Code
PointArena: Probing Multimodal Grounding Through Language-Guided Pointing

Long Cheng, Jiafei Duan, Yi Ru Wang et al. · uw

Pointing serves as a fundamental and intuitive mechanism for grounding language within visual contexts, with applications spanning robotics, assistive technologies, and interactive AI systems. While recent multimodal models have started to support pointing capabilities, existing benchmarks typically focus only on referential object localization tasks. We introduce PointArena, a comprehensive platform for evaluating multimodal pointing across diverse reasoning scenarios. PointArena comprises three components: (1) Point-Bench, a curated dataset containing approximately 1,000 pointing tasks across five reasoning categories; (2) Point-Battle, an interactive, web-based arena facilitating blind, pairwise model comparisons, which has already gathered over 4,500 anonymized votes; and (3) Point-Act, a real-world robotic manipulation system allowing users to directly evaluate multimodal model pointing capabilities in practical settings. We conducted extensive evaluations of both state-of-the-art open-source and proprietary multimodal models. Results indicate that Molmo-72B consistently outperforms other models, though proprietary models increasingly demonstrate comparable performance. Additionally, we find that supervised training specifically targeting pointing tasks significantly enhances model performance. Across our multi-stage evaluation pipeline, we also observe strong correlations, underscoring the critical role of precise pointing capabilities in enabling multimodal models to effectively bridge abstract reasoning with concrete, real-world actions. Project page: https://pointarena.github.io/