Ruizhi Cheng

2papers

2 Papers

CRFeb 17, 2023
Towards Zero-trust Security for the Metaverse

Ruizhi Cheng, Songqing Chen, Bo Han

By focusing on immersive interaction among users, the burgeoning Metaverse can be viewed as a natural extension of existing social media. Similar to traditional online social networks, there are numerous security and privacy issues in the Metaverse (e.g., attacks on user authentication and impersonation). In this paper, we develop a holistic research agenda for zero-trust user authentication in social virtual reality (VR), an early prototype of the Metaverse. Our proposed research includes four concrete steps: investigating biometrics-based authentication that is suitable for continuously authenticating VR users, leveraging federated learning (FL) for protecting user privacy in biometric data, improving the accuracy of continuous VR authentication with multimodal data, and boosting the usability of zero-trust security with adaptive VR authentication. Our preliminary study demonstrates that conventional FL algorithms are not well suited for biometrics-based authentication of VR users, leading to an accuracy of less than 10%. We discuss the root cause of this problem, the associated open challenges, and several future directions for realizing our research vision.

NIJan 30, 2022
Will Metaverse be NextG Internet? Vision, Hype, and Reality

Ruizhi Cheng, Nan Wu, Songqing Chen et al.

Metaverse, with the combination of the prefix "meta" (meaning transcending) and the word "universe", has been deemed as the next-generation (NextG) Internet. It aims to create a shared virtual space that connects all virtual worlds via the Internet, where users, represented as digital avatars, can communicate and collaborate as if they are in the physical world. Nevertheless, there is still no unified definition of the Metaverse. This article first presents our vision of what the key requirements of Metaverse should be and reviews what has been heavily advocated by the industry and the positions of various high-tech companies. It then briefly introduces existing social virtual reality (VR) platforms that can be viewed as early prototypes of Metaverse and conducts a reality check by diving into the network operation and performance of two representative platforms, Workrooms from Meta and AltspaceVR from Microsoft. Finally, it concludes by discussing several opportunities and future directions for further innovation.