Toon Van de Maele

AI
h-index19
10papers
43citations
Novelty50%
AI Score34

10 Papers

AIAug 16, 2023
Integrating cognitive map learning and active inference for planning in ambiguous environments

Toon Van de Maele, Bart Dhoedt, Tim Verbelen et al.

Living organisms need to acquire both cognitive maps for learning the structure of the world and planning mechanisms able to deal with the challenges of navigating ambiguous environments. Although significant progress has been made in each of these areas independently, the best way to integrate them is an open research question. In this paper, we propose the integration of a statistical model of cognitive map formation within an active inference agent that supports planning under uncertainty. Specifically, we examine the clone-structured cognitive graph (CSCG) model of cognitive map formation and compare a naive clone graph agent with an active inference-driven clone graph agent, in three spatial navigation scenarios. Our findings demonstrate that while both agents are effective in simple scenarios, the active inference agent is more effective when planning in challenging scenarios, in which sensory observations provide ambiguous information about location.

CVApr 14, 2023
Symmetry and Complexity in Object-Centric Deep Active Inference Models

Stefano Ferraro, Toon Van de Maele, Tim Verbelen et al.

Humans perceive and interact with hundreds of objects every day. In doing so, they need to employ mental models of these objects and often exploit symmetries in the object's shape and appearance in order to learn generalizable and transferable skills. Active inference is a first principles approach to understanding and modeling sentient agents. It states that agents entertain a generative model of their environment, and learn and act by minimizing an upper bound on their surprisal, i.e. their Free Energy. The Free Energy decomposes into an accuracy and complexity term, meaning that agents favor the least complex model, that can accurately explain their sensory observations. In this paper, we investigate how inherent symmetries of particular objects also emerge as symmetries in the latent state space of the generative model learnt under deep active inference. In particular, we focus on object-centric representations, which are trained from pixels to predict novel object views as the agent moves its viewpoint. First, we investigate the relation between model complexity and symmetry exploitation in the state space. Second, we do a principal component analysis to demonstrate how the model encodes the principal axis of symmetry of the object in the latent space. Finally, we also demonstrate how more symmetrical representations can be exploited for better generalization in the context of manipulation.

CVSep 16, 2022
Disentangling Shape and Pose for Object-Centric Deep Active Inference Models

Stefano Ferraro, Toon Van de Maele, Pietro Mazzaglia et al.

Active inference is a first principles approach for understanding the brain in particular, and sentient agents in general, with the single imperative of minimizing free energy. As such, it provides a computational account for modelling artificial intelligent agents, by defining the agent's generative model and inferring the model parameters, actions and hidden state beliefs. However, the exact specification of the generative model and the hidden state space structure is left to the experimenter, whose design choices influence the resulting behaviour of the agent. Recently, deep learning methods have been proposed to learn a hidden state space structure purely from data, alleviating the experimenter from this tedious design task, but resulting in an entangled, non-interpreteable state space. In this paper, we hypothesize that such a learnt, entangled state space does not necessarily yield the best model in terms of free energy, and that enforcing different factors in the state space can yield a lower model complexity. In particular, we consider the problem of 3D object representation, and focus on different instances of the ShapeNet dataset. We propose a model that factorizes object shape, pose and category, while still learning a representation for each factor using a deep neural network. We show that models, with best disentanglement properties, perform best when adopted by an active agent in reaching preferred observations.

ROFeb 7, 2023
Object-Centric Scene Representations using Active Inference

Toon Van de Maele, Tim Verbelen, Pietro Mazzaglia et al.

Representing a scene and its constituent objects from raw sensory data is a core ability for enabling robots to interact with their environment. In this paper, we propose a novel approach for scene understanding, leveraging a hierarchical object-centric generative model that enables an agent to infer object category and pose in an allocentric reference frame using active inference, a neuro-inspired framework for action and perception. For evaluating the behavior of an active vision agent, we also propose a new benchmark where, given a target viewpoint of a particular object, the agent needs to find the best matching viewpoint given a workspace with randomly positioned objects in 3D. We demonstrate that our active inference agent is able to balance epistemic foraging and goal-driven behavior, and outperforms both supervised and reinforcement learning baselines by a large margin.

AIJul 2, 2024
Belief sharing: a blessing or a curse

Ozan Catal, Toon Van de Maele, Riddhi J. Pitliya et al.

When collaborating with multiple parties, communicating relevant information is of utmost importance to efficiently completing the tasks at hand. Under active inference, communication can be cast as sharing beliefs between free-energy minimizing agents, where one agent's beliefs get transformed into an observation modality for the other. However, the best approach for transforming beliefs into observations remains an open question. In this paper, we demonstrate that naively sharing posterior beliefs can give rise to the negative social dynamics of echo chambers and self-doubt. We propose an alternate belief sharing strategy which mitigates these issues.

AISep 18, 2023
Learning Spatial and Temporal Hierarchies: Hierarchical Active Inference for navigation in Multi-Room Maze Environments

Daria de Tinguy, Toon Van de Maele, Tim Verbelen et al.

Cognitive maps play a crucial role in facilitating flexible behaviour by representing spatial and conceptual relationships within an environment. The ability to learn and infer the underlying structure of the environment is crucial for effective exploration and navigation. This paper introduces a hierarchical active inference model addressing the challenge of inferring structure in the world from pixel-based observations. We propose a three-layer hierarchical model consisting of a cognitive map, an allocentric, and an egocentric world model, combining curiosity-driven exploration with goal-oriented behaviour at the different levels of reasoning from context to place to motion. This allows for efficient exploration and goal-directed search in room-structured mini-grid environments.

AIJun 23, 2023
Inferring Hierarchical Structure in Multi-Room Maze Environments

Daria de Tinguy, Toon Van de Maele, Tim Verbelen et al.

Cognitive maps play a crucial role in facilitating flexible behaviour by representing spatial and conceptual relationships within an environment. The ability to learn and infer the underlying structure of the environment is crucial for effective exploration and navigation. This paper introduces a hierarchical active inference model addressing the challenge of inferring structure in the world from pixel-based observations. We propose a three-layer hierarchical model consisting of a cognitive map, an allocentric, and an egocentric world model, combining curiosity-driven exploration with goal-oriented behaviour at the different levels of reasoning from context to place to motion. This allows for efficient exploration and goal-directed search in room-structured mini-grid environments.

AIMay 30, 2025
AXIOM: Learning to Play Games in Minutes with Expanding Object-Centric Models

Conor Heins, Toon Van de Maele, Alexander Tschantz et al.

Current deep reinforcement learning (DRL) approaches achieve state-of-the-art performance in various domains, but struggle with data efficiency compared to human learning, which leverages core priors about objects and their interactions. Active inference offers a principled framework for integrating sensory information with prior knowledge to learn a world model and quantify the uncertainty of its own beliefs and predictions. However, active inference models are usually crafted for a single task with bespoke knowledge, so they lack the domain flexibility typical of DRL approaches. To bridge this gap, we propose a novel architecture that integrates a minimal yet expressive set of core priors about object-centric dynamics and interactions to accelerate learning in low-data regimes. The resulting approach, which we call AXIOM, combines the usual data efficiency and interpretability of Bayesian approaches with the across-task generalization usually associated with DRL. AXIOM represents scenes as compositions of objects, whose dynamics are modeled as piecewise linear trajectories that capture sparse object-object interactions. The structure of the generative model is expanded online by growing and learning mixture models from single events and periodically refined through Bayesian model reduction to induce generalization. AXIOM masters various games within only 10,000 interaction steps, with both a small number of parameters compared to DRL, and without the computational expense of gradient-based optimization.

AIAug 1, 2025
Theory of Mind Using Active Inference: A Framework for Multi-Agent Cooperation

Riddhi J. Pitliya, Ozan Çatal, Toon Van de Maele et al.

Theory of Mind (ToM) -- the ability to understand that others can have differing knowledge and goals -- enables agents to reason about others' beliefs while planning their own actions. We present a novel approach to multi-agent cooperation by implementing ToM within active inference. Unlike previous active inference approaches to multi-agent cooperation, our method neither relies on task-specific shared generative models nor requires explicit communication. In our framework, ToM-equipped agents maintain distinct representations of their own and others' beliefs and goals. ToM agents then use an extended and adapted version of the sophisticated inference tree-based planning algorithm to systematically explore joint policy spaces through recursive reasoning. We evaluate our approach through collision avoidance and foraging simulations. Results suggest that ToM agents cooperate better compared to non-ToM counterparts by being able to avoid collisions and reduce redundant efforts. Crucially, ToM agents accomplish this by inferring others' beliefs solely from observable behaviour and considering them when planning their own actions. Our approach shows potential for generalisable and scalable multi-agent systems while providing computational insights into ToM mechanisms.

AIAug 26, 2021
Disentangling What and Where for 3D Object-Centric Representations Through Active Inference

Toon Van de Maele, Tim Verbelen, Ozan Catal et al.

Although modern object detection and classification models achieve high accuracy, these are typically constrained in advance on a fixed train set and are therefore not flexible to deal with novel, unseen object categories. Moreover, these models most often operate on a single frame, which may yield incorrect classifications in case of ambiguous viewpoints. In this paper, we propose an active inference agent that actively gathers evidence for object classifications, and can learn novel object categories over time. Drawing inspiration from the human brain, we build object-centric generative models composed of two information streams, a what- and a where-stream. The what-stream predicts whether the observed object belongs to a specific category, while the where-stream is responsible for representing the object in its internal 3D reference frame. We show that our agent (i) is able to learn representations for many object categories in an unsupervised way, (ii) achieves state-of-the-art classification accuracies, actively resolving ambiguity when required and (iii) identifies novel object categories. Furthermore, we validate our system in an end-to-end fashion where the agent is able to search for an object at a given pose from a pixel-based rendering. We believe that this is a first step towards building modular, intelligent systems that can be used for a wide range of tasks involving three dimensional objects.