Joerg Stueckler

CV
Semantic Scholar Profile
h-index47
21papers
301citations
Novelty54%
AI Score50

21 Papers

57.1ROJun 1
Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects

Jens U. Kreber, Lukas Mack, Joerg Stueckler

World models enable intelligent agents to predict the consequences of their actions on the environment. In this paper, we propose Multi Rigid Object Gaussian World Model (MRO-GWM), a novel model that learns action-conditional dynamics of rigid objects in 3D. By representing the scene by object-centric Gaussians, we can represent arbitrary object shapes and multi-object scenes. We develop a novel spatio-temporal transformer architecture that predicts future rigid body motion from a history of object Gaussians and future actions. Objects are represented by their Gaussians in a canonical frame, which allows for describing object motion as rigid body transformation. Our model is trained on reconstructions from multiple viewpoints, which requires the model to handle partial observations of objects due to occlusions. We analyze prediction performance of our approach on synthetic datasets composed of typical household objects with multi-object dynamics and interactions by a robot end effector. We also evaluate our model in model-predictive control for non-prehensile manipulation in simulation.

ROJul 18, 2023
Context-Conditional Navigation with a Learning-Based Terrain- and Robot-Aware Dynamics Model

Suresh Guttikonda, Jan Achterhold, Haolong Li et al.

In autonomous navigation settings, several quantities can be subject to variations. Terrain properties such as friction coefficients may vary over time depending on the location of the robot. Also, the dynamics of the robot may change due to, e.g., different payloads, changing the system's mass, or wear and tear, changing actuator gains or joint friction. An autonomous agent should thus be able to adapt to such variations. In this paper, we develop a novel probabilistic, terrain- and robot-aware forward dynamics model, termed TRADYN, which is able to adapt to the above-mentioned variations. It builds on recent advances in meta-learning forward dynamics models based on Neural Processes. We evaluate our method in a simulated 2D navigation setting with a unicycle-like robot and different terrain layouts with spatially varying friction coefficients. In our experiments, the proposed model exhibits lower prediction error for the task of long-horizon trajectory prediction, compared to non-adaptive ablation models. We also evaluate our model on the downstream task of navigation planning, which demonstrates improved performance in planning control-efficient paths by taking robot and terrain properties into account.

LGJul 11, 2022
Learning Temporally Extended Skills in Continuous Domains as Symbolic Actions for Planning

Jan Achterhold, Markus Krimmel, Joerg Stueckler

Problems which require both long-horizon planning and continuous control capabilities pose significant challenges to existing reinforcement learning agents. In this paper we introduce a novel hierarchical reinforcement learning agent which links temporally extended skills for continuous control with a forward model in a symbolic discrete abstraction of the environment's state for planning. We term our agent SEADS for Symbolic Effect-Aware Diverse Skills. We formulate an objective and corresponding algorithm which leads to unsupervised learning of a diverse set of skills through intrinsic motivation given a known state abstraction. The skills are jointly learned with the symbolic forward model which captures the effect of skill execution in the state abstraction. After training, we can leverage the skills as symbolic actions using the forward model for long-horizon planning and subsequently execute the plan using the learned continuous-action control skills. The proposed algorithm learns skills and forward models that can be used to solve complex tasks which require both continuous control and long-horizon planning capabilities with high success rate. It compares favorably with other flat and hierarchical reinforcement learning baseline agents and is successfully demonstrated with a real robot.

CVApr 14, 2022
Visual-Inertial Odometry with Online Calibration of Velocity-Control Based Kinematic Motion Models

Haolong Li, Joerg Stueckler

Visual-inertial odometry (VIO) is an important technology for autonomous robots with power and payload constraints. In this paper, we propose a novel approach for VIO with stereo cameras which integrates and calibrates the velocity-control based kinematic motion model of wheeled mobile robots online. Including such a motion model can help to improve the accuracy of VIO. Compared to several previous approaches proposed to integrate wheel odometer measurements for this purpose, our method does not require wheel encoders and can be applied when the robot motion can be modeled with velocity-control based kinematic motion model. We use radial basis function (RBF) kernels to compensate for the time delay and deviations between control commands and actual robot motion. The motion model is calibrated online by the VIO system and can be used as a forward model for motion control and planning. We evaluate our approach with data obtained in variously sized indoor environments, demonstrate improvements over a pure VIO method, and evaluate the prediction accuracy of the online calibrated model.

CVJul 4, 2024
Attention Normalization Impacts Cardinality Generalization in Slot Attention

Markus Krimmel, Jan Achterhold, Joerg Stueckler

Object-centric scene decompositions are important representations for downstream tasks in fields such as computer vision and robotics. The recently proposed Slot Attention module, already leveraged by several derivative works for image segmentation and object tracking in videos, is a deep learning component which performs unsupervised object-centric scene decomposition on input images. It is based on an attention architecture, in which latent slot vectors, which hold compressed information on objects, attend to localized perceptual features from the input image. In this paper, we demonstrate that design decisions on normalizing the aggregated values in the attention architecture have considerable impact on the capabilities of Slot Attention to generalize to a higher number of slots and objects as seen during training. We propose and investigate alternatives to the original normalization scheme which increase the generalization capabilities of Slot Attention to varying slot and object counts, resulting in performance gains on the task of unsupervised image segmentation. The newly proposed normalizations represent minimal and easy to implement modifications of the usual Slot Attention module, changing the value aggregation mechanism from a weighted mean operation to a scaled weighted sum operation.

CVSep 27, 2023
Physics-Based Rigid Body Object Tracking and Friction Filtering From RGB-D Videos

Rama Krishna Kandukuri, Michael Strecke, Joerg Stueckler

Physics-based understanding of object interactions from sensory observations is an essential capability in augmented reality and robotics. It enables to capture the properties of a scene for simulation and control. In this paper, we propose a novel approach for real-to-sim which tracks rigid objects in 3D from RGB-D images and infers physical properties of the objects. We use a differentiable physics simulation as state-transition model in an Extended Kalman Filter which can model contact and friction for arbitrary mesh-based shapes and in this way estimate physically plausible trajectories. We demonstrate that our approach can filter position, orientation, velocities, and concurrently can estimate the coefficient of friction of the objects. We analyze our approach on various sliding scenarios in synthetic image sequences of single objects and colliding objects. We also demonstrate and evaluate our approach on a real-world dataset. We make our novel benchmark datasets publicly available to foster future research in this novel problem setting and comparison with our method.

ROSep 20, 2023
Online Calibration of a Single-Track Ground Vehicle Dynamics Model by Tight Fusion with Visual-Inertial Odometry

Haolong Li, Joerg Stueckler

Wheeled mobile robots need the ability to estimate their motion and the effect of their control actions for navigation planning. In this paper, we present ST-VIO, a novel approach which tightly fuses a single-track dynamics model for wheeled ground vehicles with visual inertial odometry (VIO). Our method calibrates and adapts the dynamics model online to improve the accuracy of forward prediction conditioned on future control inputs. The single-track dynamics model approximates wheeled vehicle motion under specific control inputs on flat ground using ordinary differential equations. We use a singularity-free and differentiable variant of the single-track model to enable seamless integration as dynamics factor into VIO and to optimize the model parameters online together with the VIO state variables. We validate our method with real-world data in both indoor and outdoor environments with different terrain types and wheels. In experiments, we demonstrate that ST-VIO can not only adapt to wheel or ground changes and improve the accuracy of prediction under new control inputs, but can even improve tracking accuracy.

ROSep 17, 2024
Learning a Terrain- and Robot-Aware Dynamics Model for Autonomous Mobile Robot Navigation

Jan Achterhold, Suresh Guttikonda, Jens U. Kreber et al.

Mobile robots should be capable of planning cost-efficient paths for autonomous navigation. Typically, the terrain and robot properties are subject to variations. For instance, properties of the terrain such as friction may vary across different locations. Also, properties of the robot may change such as payloads or wear and tear, e.g., causing changing actuator gains or joint friction. Autonomous navigation approaches should thus be able to adapt to such variations. In this article, we propose a novel approach for learning a probabilistic, terrain- and robot-aware forward dynamics model (TRADYN) which can adapt to such variations and demonstrate its use for navigation. Our learning approach extends recent advances in meta-learning forward dynamics models based on Neural Processes for mobile robot navigation. We evaluate our method in simulation for 2D navigation of a robot with uni-cycle dynamics with varying properties on terrain with spatially varying friction coefficients. In our experiments, we demonstrate that TRADYN has lower prediction error over long time horizons than model ablations which do not adapt to robot or terrain variations. We also evaluate our model for navigation planning in a model-predictive control framework and under various sources of noise. We demonstrate that our approach yields improved performance in planning control-efficient paths by taking robot and terrain properties into account.

ROSep 20, 2024
Incremental Few-Shot Adaptation for Non-Prehensile Object Manipulation using Parallelizable Physics Simulators

Fabian Baumeister, Lukas Mack, Joerg Stueckler

Few-shot adaptation is an important capability for intelligent robots that perform tasks in open-world settings such as everyday environments or flexible production. In this paper, we propose a novel approach for non-prehensile manipulation which incrementally adapts a physics-based dynamics model for model-predictive control (MPC). The model prediction is aligned with a few examples of robot-object interactions collected with the MPC. This is achieved by using a parallelizable rigid-body physics simulation as dynamic world model and sampling-based optimization of the model parameters. In turn, the optimized dynamics model can be used for MPC using efficient sampling-based optimization. We evaluate our few-shot adaptation approach in object pushing experiments in simulation and with a real robot.

LGFeb 17
Guided Diffusion by Optimized Loss Functions on Relaxed Parameters for Inverse Material Design

Jens U. Kreber, Christian Weißenfels, Joerg Stueckler

Inverse design problems are common in engineering and materials science. The forward direction, i.e., computing output quantities from design parameters, typically requires running a numerical simulation, such as a FEM, as an intermediate step, which is an optimization problem by itself. In many scenarios, several design parameters can lead to the same or similar output values. For such cases, multi-modal probabilistic approaches are advantageous to obtain diverse solutions. A major difficulty in inverse design stems from the structure of the design space, since discrete parameters or further constraints disallow the direct use of gradient-based optimization. To tackle this problem, we propose a novel inverse design method based on diffusion models. Our approach relaxes the original design space into a continuous grid representation, where gradients can be computed by implicit differentiation in the forward simulation. A diffusion model is trained on this relaxed parameter space in order to serve as a prior for plausible relaxed designs. Parameters are sampled by guided diffusion using gradients that are propagated from an objective function specified at inference time through the differentiable simulation. A design sample is obtained by backprojection into the original parameter space. We develop our approach for a composite material design problem where the forward process is modeled as a linear FEM problem. We evaluate the performance of our approach in finding designs that match a specified bulk modulus. We demonstrate that our method can propose diverse designs within 1% relative error margin from medium to high target bulk moduli in 2D and 3D settings. We also demonstrate that the material density of generated samples can be minimized simultaneously by using a multi-objective loss function.

CVAug 1, 2025
Guiding Diffusion-Based Articulated Object Generation by Partial Point Cloud Alignment and Physical Plausibility Constraints

Jens U. Kreber, Joerg Stueckler

Articulated objects are an important type of interactable objects in everyday environments. In this paper, we propose PhysNAP, a novel diffusion model-based approach for generating articulated objects that aligns them with partial point clouds and improves their physical plausibility. The model represents part shapes by signed distance functions (SDFs). We guide the reverse diffusion process using a point cloud alignment loss computed using the predicted SDFs. Additionally, we impose non-penetration and mobility constraints based on the part SDFs for guiding the model to generate more physically plausible objects. We also make our diffusion approach category-aware to further improve point cloud alignment if category information is available. We evaluate the generative ability and constraint consistency of samples generated with PhysNAP using the PartNet-Mobility dataset. We also compare it with an unguided baseline diffusion model and demonstrate that PhysNAP can improve constraint consistency and provides a tradeoff with generative ability.

ROMar 25, 2025
Visuo-Tactile Object Pose Estimation for a Multi-Finger Robot Hand with Low-Resolution In-Hand Tactile Sensing

Lukas Mack, Felix Grüninger, Benjamin A. Richardson et al.

Accurate 3D pose estimation of grasped objects is an important prerequisite for robots to perform assembly or in-hand manipulation tasks, but object occlusion by the robot's own hand greatly increases the difficulty of this perceptual task. Here, we propose that combining visual information and proprioception with binary, low-resolution tactile contact measurements from across the interior surface of an articulated robotic hand can mitigate this issue. The visuo-tactile object-pose-estimation problem is formulated probabilistically in a factor graph. The pose of the object is optimized to align with the three kinds of measurements using a robust cost function to reduce the influence of visual or tactile outlier readings. The advantages of the proposed approach are first demonstrated in simulation: a custom 15-DoF robot hand with one binary tactile sensor per link grasps 17 YCB objects while observed by an RGB-D camera. This low-resolution in-hand tactile sensing significantly improves object-pose estimates under high occlusion and also high visual noise. We also show these benefits through grasping tests with a preliminary real version of our tactile hand, obtaining reasonable visuo-tactile estimates of object pose at approximately 13.3 Hz on average.

ROMay 24, 2023
Black-Box vs. Gray-Box: A Case Study on Learning Table Tennis Ball Trajectory Prediction with Spin and Impacts

Jan Achterhold, Philip Tobuschat, Hao Ma et al.

In this paper, we present a method for table tennis ball trajectory filtering and prediction. Our gray-box approach builds on a physical model. At the same time, we use data to learn parameters of the dynamics model, of an extended Kalman filter, and of a neural model that infers the ball's initial condition. We demonstrate superior prediction performance of our approach over two black-box approaches, which are not supplied with physical prior knowledge. We demonstrate that initializing the spin from parameters of the ball launcher using a neural network drastically improves long-time prediction performance over estimating the spin purely from measured ball positions. An accurate prediction of the ball trajectory is crucial for successful returns. We therefore evaluate the return performance with a pneumatic artificial muscular robot and achieve a return rate of 29/30 (97.7%).

CVMay 3, 2023
Learning-based Relational Object Matching Across Views

Cathrin Elich, Iro Armeni, Martin R. Oswald et al.

Intelligent robots require object-level scene understanding to reason about possible tasks and interactions with the environment. Moreover, many perception tasks such as scene reconstruction, image retrieval, or place recognition can benefit from reasoning on the level of objects. While keypoint-based matching can yield strong results for finding correspondences for images with small to medium view point changes, for large view point changes, matching semantically on the object-level becomes advantageous. In this paper, we propose a learning-based approach which combines local keypoints with novel object-level features for matching object detections between RGB images. We train our object-level matching features based on appearance and inter-frame and cross-frame spatial relations between objects in an associative graph neural network. We demonstrate our approach in a large variety of views on realistically rendered synthetic images. Our approach compares favorably to previous state-of-the-art object-level matching approaches and achieves improved performance over a pure keypoint-based approach for large view-point changes.

CVNov 30, 2021
DiffSDFSim: Differentiable Rigid-Body Dynamics With Implicit Shapes

Michael Strecke, Joerg Stueckler

Differentiable physics is a powerful tool in computer vision and robotics for scene understanding and reasoning about interactions. Existing approaches have frequently been limited to objects with simple shape or shapes that are known in advance. In this paper, we propose a novel approach to differentiable physics with frictional contacts which represents object shapes implicitly using signed distance fields (SDFs). Our simulation supports contact point calculation even when the involved shapes are nonconvex. Moreover, we propose ways for differentiating the dynamics for the object shape to facilitate shape optimization using gradient-based methods. In our experiments, we demonstrate that our approach allows for model-based inference of physical parameters such as friction coefficients, mass, forces or shape parameters from trajectory and depth image observations in several challenging synthetic scenarios and a real image sequence.

CVMar 29, 2021
Tracking 6-DoF Object Motion from Events and Frames

Haolong Li, Joerg Stueckler

Event cameras are promising devices for lowlatency tracking and high-dynamic range imaging. In this paper,we propose a novel approach for 6 degree-of-freedom (6-DoF)object motion tracking that combines measurements of eventand frame-based cameras. We formulate tracking from highrate events with a probabilistic generative model of the eventmeasurement process of the object. On a second layer, we refinethe object trajectory in slower rate image frames through directimage alignment. We evaluate the accuracy of our approach inseveral object tracking scenarios with synthetic data, and alsoperform experiments with real data.

LGFeb 22, 2021
Explore the Context: Optimal Data Collection for Context-Conditional Dynamics Models

Jan Achterhold, Joerg Stueckler

In this paper, we learn dynamics models for parametrized families of dynamical systems with varying properties. The dynamics models are formulated as stochastic processes conditioned on a latent context variable which is inferred from observed transitions of the respective system. The probabilistic formulation allows us to compute an action sequence which, for a limited number of environment interactions, optimally explores the given system within the parametrized family. This is achieved by steering the system through transitions being most informative for the context variable. We demonstrate the effectiveness of our method for exploration on a non-linear toy-problem and two well-known reinforcement learning environments.

CVOct 8, 2020
Weakly Supervised Learning of Multi-Object 3D Scene Decompositions Using Deep Shape Priors

Cathrin Elich, Martin R. Oswald, Marc Pollefeys et al.

Representing scenes at the granularity of objects is a prerequisite for scene understanding and decision making. We propose PriSMONet, a novel approach based on Prior Shape knowledge for learning Multi-Object 3D scene decomposition and representations from single images. Our approach learns to decompose images of synthetic scenes with multiple objects on a planar surface into its constituent scene objects and to infer their 3D properties from a single view. A recurrent encoder regresses a latent representation of 3D shape, pose and texture of each object from an input RGB image. By differentiable rendering, we train our model to decompose scenes from RGB-D images in a self-supervised way. The 3D shapes are represented continuously in function-space as signed distance functions which we pre-train from example shapes in a supervised way. These shape priors provide weak supervision signals to better condition the challenging overall learning task. We evaluate the accuracy of our model in inferring 3D scene layout, demonstrate its generative capabilities, assess its generalization to real images, and point out benefits of the learned representation.

LGAug 14, 2020
Sample-efficient Cross-Entropy Method for Real-time Planning

Cristina Pinneri, Shambhuraj Sawant, Sebastian Blaes et al.

Trajectory optimizers for model-based reinforcement learning, such as the Cross-Entropy Method (CEM), can yield compelling results even in high-dimensional control tasks and sparse-reward environments. However, their sampling inefficiency prevents them from being used for real-time planning and control. We propose an improved version of the CEM algorithm for fast planning, with novel additions including temporally-correlated actions and memory, requiring 2.7-22x less samples and yielding a performance increase of 1.2-10x in high-dimensional control problems.

CVApr 9, 2020
Where Does It End? -- Reasoning About Hidden Surfaces by Object Intersection Constraints

Michael Strecke, Joerg Stueckler

Dynamic scene understanding is an essential capability in robotics and VR/AR. In this paper we propose Co-Section, an optimization-based approach to 3D dynamic scene reconstruction, which infers hidden shape information from intersection constraints. An object-level dynamic SLAM frontend detects, segments, tracks and maps dynamic objects in the scene. Our optimization backend completes the shapes using hull and intersection constraints between the objects. In experiments, we demonstrate our approach on real and synthetic dynamic scene datasets. We also assess the shape completion performance of our method quantitatively. To the best of our knowledge, our approach is the first method to incorporate such physical plausibility constraints on object intersections for shape completion of dynamic objects in an energy minimization framework.

CVApr 22, 2019
DirectShape: Direct Photometric Alignment of Shape Priors for Visual Vehicle Pose and Shape Estimation

Rui Wang, Nan Yang, Joerg Stueckler et al.

Scene understanding from images is a challenging problem encountered in autonomous driving. On the object level, while 2D methods have gradually evolved from computing simple bounding boxes to delivering finer grained results like instance segmentations, the 3D family is still dominated by estimating 3D bounding boxes. In this paper, we propose a novel approach to jointly infer the 3D rigid-body poses and shapes of vehicles from a stereo image pair using shape priors. Unlike previous works that geometrically align shapes to point clouds from dense stereo reconstruction, our approach works directly on images by combining a photometric and a silhouette alignment term in the energy function. An adaptive sparse point selection scheme is proposed to efficiently measure the consistency with both terms. In experiments, we show superior performance of our method on 3D pose and shape estimation over the previous geometric approach and demonstrate that our method can also be applied as a refinement step and significantly boost the performances of several state-of-the-art deep learning based 3D object detectors. All related materials and demonstration videos are available at the project page https://vision.in.tum.de/research/vslam/direct-shape.