12.1NCApr 19
NeuroAI and Beyond: Bridging Between Advances in Neuroscience and ArtificialIntelligenceAnthony Zador, Jean-Marc Fellous, Terrence Sejnowski et al. · uw
Neuroscience and Artificial Intelligence (AI) have made impressive progress in recent years but remain only loosely interconnected. Based on a workshop convened by the National Science Foundation in August 2025, we identify three fundamental capability gaps in current AI: the inability to interact with the physical world, inadequate learning that produces brittle systems, and unsustainable energy and data inefficiency. We describe the neuroscience principles that address each: co-design of body and controller, prediction through interaction, multi-scale learning with neuromodulatory control, hierarchical distributed architectures, and sparse event-driven computation. We present a research roadmap organized around these principles at near, mid, and long-term horizons. We argue that realizing this program requires a new generation of researchers trained across the boundary between neuroscience and engineering, and describe the institutional conditions: interdisciplinary training, hardware access, community standards, and ethics, needed to support them. We conclude that NeuroAI, neuroscience-informed artificial intelligence, has the potential to overcome limitations of current AI while deepening our understanding of biological neural computation.
12.5ROOct 12, 2023
AcTExplore: Active Tactile Exploration of Unknown ObjectsAmir-Hossein Shahidzadeh, Seong Jong Yoo, Pavan Mantripragada et al.
Tactile exploration plays a crucial role in understanding object structures for fundamental robotics tasks such as grasping and manipulation. However, efficiently exploring such objects using tactile sensors is challenging, primarily due to the large-scale unknown environments and limited sensing coverage of these sensors. To this end, we present AcTExplore, an active tactile exploration method driven by reinforcement learning for object reconstruction at scales that automatically explores the object surfaces in a limited number of steps. Through sufficient exploration, our algorithm incrementally collects tactile data and reconstructs 3D shapes of the objects as well, which can serve as a representation for higher-level downstream tasks. Our method achieves an average of 95.97% IoU coverage on unseen YCB objects while just being trained on primitive shapes. Project Webpage: https://prg.cs.umd.edu/AcTExplore
Text Dictates, Music Decorates: Energy-based Attention for Editable Dance Motion GenerationSeong Jong Yoo, Siyuan Peng, Felix Gu et al.
Choreographic motion generation poses unique challenges for AI, demanding precise semantic control over complex, temporally structured, and expressive full-body dynamics. While existing models can synthesize motion from music, they remain largely black boxes. Conversely, attempting to condition generation on both text and music frequently leads to modality collapse, where dense acoustic rhythms overwhelm sparse semantic text prompts, destroying user controllability. To resolve this spatial-temporal conflict, we propose STREAM (Structural-Temporal Rhythmic Energy-based Attention for Motion), a modality-decoupled diffusion transformer. STREAM strictly separates conditioning pathways: global text semantics dictate the kinematic structure via Adaptive Layer Normalization (AdaLN), while a novel Bimodal Energy-Based Attention Module (BEAM) routes these features to the musical beat without overwriting the semantics. We further introduce Motorica++, a newly curated dataset enriched with domain-specific dance vocabulary and frame-level semantic annotations from existing Motorica dataset. Additionally, to rigorously quantify zero-shot editability, we propose the Exchange Evaluation Protocol and Editable Dance Score (EDS). Through extensive experiments, STREAM achieves state-of-the-art alignment between motion and music while perfectly preserving choreographic semantics, positioning AI not merely as a reactive synthesizer, but as a controllable, collaborative partner for artistic direction. The source code and datasets are available at https://github.com/SeongJong-Yoo/STREAM.
VioPose: Violin Performance 4D Pose Estimation by Hierarchical Audiovisual InferenceSeong Jong Yoo, Snehesh Shrestha, Irina Muresanu et al.
Musicians delicately control their bodies to generate music. Sometimes, their motions are too subtle to be captured by the human eye. To analyze how they move to produce the music, we need to estimate precise 4D human pose (3D pose over time). However, current state-of-the-art (SoTA) visual pose estimation algorithms struggle to produce accurate monocular 4D poses because of occlusions, partial views, and human-object interactions. They are limited by the viewing angle, pixel density, and sampling rate of the cameras and fail to estimate fast and subtle movements, such as in the musical effect of vibrato. We leverage the direct causal relationship between the music produced and the human motions creating them to address these challenges. We propose VioPose: a novel multimodal network that hierarchically estimates dynamics. High-level features are cascaded to low-level features and integrated into Bayesian updates. Our architecture is shown to produce accurate pose sequences, facilitating precise motion analysis, and outperforms SoTA. As part of this work, we collected the largest and the most diverse calibrated violin-playing dataset, including video, sound, and 3D motion capture poses. Code and dataset can be found in our project page \url{https://sj-yoo.info/viopose/}.