CVMar 24
A Synchronized Audio-Visual Multi-View Capture SystemXiangwei Shi, Era Dorta Perez, Ruud de Jong et al.
Multi-view capture systems have been an important tool in research for recording human motion under controlling conditions. Most existing systems are specified around video streams and provide little or no support for audio acquisition and rigorous audio-video alignment, despite both being essential for studying conversational interaction where timing at the level of turn-taking, overlap, and prosody matters. In this technical report, we describe an audio-visual multi-view capture system that addresses this gap by treating synchronized audio and synchronized video as first-class signals. The system combines a multi-camera pipeline with multi-channel microphone recording under a unified timing architecture and provides a practical workflow for calibration, acquisition, and quality control that supports repeatable recordings at scale. We quantify synchronization performance in deployment and show that the resulting recordings are temporally consistent enough to support fine-grained analysis and data-driven modeling of conversation behavior.
HCAug 1, 2025Code
Multimodal Quantitative Measures for Multiparty Behaviour EvaluationOjas Shirekar, Wim Pouw, Chenxu Hao et al.
Digital humans are emerging as autonomous agents in multiparty interactions, yet existing evaluation metrics largely ignore contextual coordination dynamics. We introduce a unified, intervention-driven framework for objective assessment of multiparty social behaviour in skeletal motion data, spanning three complementary dimensions: (1) synchrony via Cross-Recurrence Quantification Analysis, (2) temporal alignment via Multiscale Empirical Mode Decompositionbased Beat Consistency, and (3) structural similarity via Soft Dynamic Time Warping. We validate metric sensitivity through three theory-driven perturbations -- gesture kinematic dampening, uniform speech-gesture delays, and prosodic pitch-variance reduction-applied to $\approx 145$ 30-second thin slices of group interactions from the DnD dataset. Mixed-effects analyses reveal predictable, joint-independent shifts: dampening increases CRQA determinism and reduces beat consistency, delays weaken cross-participant coupling, and pitch flattening elevates F0 Soft-DTW costs. A complementary perception study ($N=27$) compares judgments of full-video and skeleton-only renderings to quantify representation effects. Our three measures deliver orthogonal insights into spatial structure, timing alignment, and behavioural variability. Thereby forming a robust toolkit for evaluating and refining socially intelligent agents. Code available on \href{https://github.com/tapri-lab/gig-interveners}{GitHub}.
AINov 20, 2024
MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural LearningMircea Lică, Ojas Shirekar, Baptiste Colle et al.
Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domain-specific fine-tuning. We propose MindForge, a generative-agent framework for cultural lifelong learning through explicit perspective taking. We introduce three key innovations: (1) a structured theory of mind representation linking percepts, beliefs, desires, and actions; (2) natural inter-agent communication; and (3) a multi-component memory system. Following the cultural learning framework, we test MindForge in both instructive and collaborative settings within Minecraft. In an instructive setting with GPT-4, MindForge agents powered by open-weight LLMs significantly outperform their Voyager counterparts in basic tasks yielding $3\times$ more tech-tree milestones and collecting $2.3\times$ more unique items than the Voyager baseline. Furthermore, in fully \textit{collaborative} settings, we find that the performance of two underachieving agents improves with more communication rounds, echoing the Condorcet Jury Theorem. MindForge agents demonstrate sophisticated behaviors, including expert-novice knowledge transfer, collaborative problem solving, and adaptation to out-of-distribution tasks through accumulated cultural experiences.